add game&rawdata
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13
gamedata/shaders/r3/fluid_raycast_quad.vs
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13
gamedata/shaders/r3/fluid_raycast_quad.vs
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#include "fluid_common_render.h"
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//////////////////////////////////////////////////////////////////////////////////////////
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// Vertex
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// TODO: DX10: replace WorldViewProjection with m_WVP
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PS_INPUT_RAYCAST main (VS_INPUT input)
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{
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PS_INPUT_RAYCAST output = (PS_INPUT_RAYCAST)0;
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output.pos = float4(input.pos,1);
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// output.posInGrid = mul( float4( input.pos.xy*ZNear, 0, ZNear ), InvWorldViewProjection );
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output.posInGrid = mul( InvWorldViewProjection, float4( input.pos.xy*ZNear, 0, ZNear ));
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return output;
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}
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