add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,24 @@
#include "fluid_common_render.h"
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
// TODO: DX10: replace WorldViewProjection with m_WVP
float4 main(PS_INPUT_RAYCAST input) : SV_Target
{
float edge = edgeTex.Sample(samLinearClamp, float2(input.pos.x/RTWidth,input.pos.y/RTHeight)).r;
#ifdef RENDER_FIRE
float4 tex = rayCastTex.Sample(samLinearClamp, float2(input.pos.x/RTWidth,input.pos.y/RTHeight));
if(edge > 0 && tex.a > 0)
return Raycast(input);
else
return tex;
#else // RENDER_FIRE
float4 tex = rayCastTex.Sample(samLinearClamp, float2(input.pos.x/RTWidth,input.pos.y/RTHeight));
if(edge > 0 && tex.a > 0)
return Raycast(input)*DiffuseLight;
//return float4(1,0,0,1);
else
return tex*DiffuseLight;
#endif // RENDER_FIRE
}