add game&rawdata
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12
gamedata/shaders/r3/hud3d.ps
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12
gamedata/shaders/r3/hud3d.ps
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#include "common.h"
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struct ui_vert_out
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{
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float2 tc0 : TEXCOORD0;
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};
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float4 main ( ui_vert_out I ) : SV_Target
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{
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float4 r = s_base.Sample( smp_base, I.tc0 );
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return r;
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}
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