add game&rawdata
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17
gamedata/shaders/r3/hud_font.ps
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17
gamedata/shaders/r3/hud_font.ps
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#include "common.h"
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struct v2p
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{
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half2 tc0: TEXCOORD0;
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half4 c0: COLOR0;
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};
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//////////////////////////////////////////////////////////////////////////////////////////
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// Pixel
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float4 main ( p_TL I ) : SV_Target
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{
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float4 r = s_base.Sample( smp_base, I.Tex0 );
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r.rgb = I.Color;
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r.a *= I.Color.a;
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return r;
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}
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