add game&rawdata
This commit is contained in:
parent
0133cd976c
commit
49b34b5546
45731 changed files with 709831 additions and 0 deletions
48
gamedata/shaders/r3/mblur.h
Normal file
48
gamedata/shaders/r3/mblur.h
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
#ifndef MBLUR_H
|
||||
#define MBLUR_H
|
||||
|
||||
#ifndef USE_MBLUR
|
||||
float3 mblur (float2 UV, float3 pos, float3 c_original) { return c_original; }
|
||||
#else
|
||||
#include "common.h"
|
||||
|
||||
float3 mblur (float2 UV, float3 pos, float3 c_original) { return c_original; }
|
||||
// TODO: DX10: Reimplement
|
||||
// Currently disabled.
|
||||
/*
|
||||
uniform float4x4 m_current;
|
||||
uniform float4x4 m_previous;
|
||||
uniform float2 m_blur; // scale_x / 12, scale_y / 12
|
||||
|
||||
#define MBLUR_SAMPLES float(12)
|
||||
#define MBLUR_CLAMP float(0.001)
|
||||
|
||||
float3 mblur (float2 UV, float3 pos, float3 c_original)
|
||||
{
|
||||
float4 pos4 = float4 (pos,1.h);
|
||||
|
||||
float4 p_current = mul (m_current, pos4);
|
||||
float4 p_previous = mul (m_previous, pos4);
|
||||
float2 p_velocity = m_blur * ( (p_current.xy/p_current.w)-(p_previous.xy/p_previous.w) );
|
||||
p_velocity = clamp (p_velocity,-MBLUR_CLAMP,+MBLUR_CLAMP);
|
||||
|
||||
// For each sample, sum up each sample's color in "Blurred" and then divide
|
||||
// to average the color after all the samples are added.
|
||||
float3 blurred = c_original ;
|
||||
blurred += tex2D(s_image, p_velocity * 1.h + UV).rgb;
|
||||
blurred += tex2D(s_image, p_velocity * 2.h + UV).rgb;
|
||||
blurred += tex2D(s_image, p_velocity * 3.h + UV).rgb;
|
||||
blurred += tex2D(s_image, p_velocity * 4.h + UV).rgb;
|
||||
blurred += tex2D(s_image, p_velocity * 5.h + UV).rgb;
|
||||
blurred += tex2D(s_image, p_velocity * 6.h + UV).rgb;
|
||||
blurred += tex2D(s_image, p_velocity * 7.h + UV).rgb;
|
||||
blurred += tex2D(s_image, p_velocity * 8.h + UV).rgb;
|
||||
blurred += tex2D(s_image, p_velocity * 9.h + UV).rgb;
|
||||
blurred += tex2D(s_image, p_velocity * 10.h + UV).rgb;
|
||||
blurred += tex2D(s_image, p_velocity * 11.h + UV).rgb;
|
||||
return blurred/MBLUR_SAMPLES;
|
||||
}
|
||||
*/
|
||||
#endif
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue