add game&rawdata
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39
gamedata/shaders/r3/models_pautina.s
Normal file
39
gamedata/shaders/r3/models_pautina.s
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function normal (shader, t_base, t_second, t_detail)
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shader:begin ("model_distort4ghost","particle_hard") -- particle_alphaonly
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: sorting (3, true)
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: blend (true,blend.srccolor,blend.invsrcalpha)
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: aref (true,0)
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: zb (true,false)
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: fog (false)
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: distort (false)
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-- shader:sampler ("s_base") :texture (t_base)
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shader: dx10texture ("s_base", t_base)
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shader: dx10sampler ("smp_base")
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end
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function l_special (shader, t_base, t_second, t_detail)
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shader:begin ("model_distort4ghost","particle_distort")
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: sorting (3, true)
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: blend (true,blend.srcalpha,blend.invsrcalpha)
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: zb (true,false)
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: fog (false)
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: distort (true)
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-- shader:sampler ("s_base") :texture (t_base)
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-- shader:sampler ("s_distort") :texture ("pfx\\pfx_dist_glass") --:texture (t_base) -- ("pfx\\pfx_dist_glass2")
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shader: dx10texture ("s_base", t_base)
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shader: dx10texture ("s_distort", "pfx\\pfx_dist_glass") --:texture (t_base) -- ("pfx\\pfx_dist_glass2")
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shader: dx10sampler ("smp_linear")
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end
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--[[
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function normal (shader, t_base, t_second, t_detail)
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shader:begin ("model_def_lplanes","base_lplanes")
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: fog (false)
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: zb (true,false)
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: blend (true,blend.srccolor,blend.one)
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: aref (true,0)
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: sorting (2, true)
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shader:sampler ("s_base") :texture (t_base)
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end
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]]
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