add game&rawdata
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21
gamedata/shaders/r3/models_selflight_det.s
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21
gamedata/shaders/r3/models_selflight_det.s
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function normal (shader, t_base, t_second, t_detail)
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shader:begin ("deffer_model_flat","deffer_base_flat")
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: fog (false)
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: emissive (true)
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-- shader:sampler ("s_base") :texture (t_base)
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shader:dx10texture ("s_base", t_base)
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shader:dx10sampler ("smp_base")
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shader:dx10stencil ( true, cmp_func.always,
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255 , 127,
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stencil_op.keep, stencil_op.replace, stencil_op.keep)
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shader:dx10stencil_ref (1)
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shader: dx10color_write_enable( true, true, true, false)
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end
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function l_special (shader, t_base, t_second, t_detail)
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shader:begin ("shadow_direct_model", "accum_emissivel")
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: zb (true,false)
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: fog (false)
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: emissive (true)
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shader: dx10color_write_enable( true, true, true, false)
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end
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