add game&rawdata
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26
gamedata/shaders/r3/models_xanomaly.s
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26
gamedata/shaders/r3/models_xanomaly.s
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function normal (shader, t_base, t_second, t_detail)
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shader:begin ("model_distort4glass","particle_hard")
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: sorting (2,true)
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: blend (true,blend.srcalpha,blend.invsrcalpha)
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: aref (true,0)
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: zb (true,true)
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: fog (false)
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: distort (false)
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-- shader:sampler ("s_base") :texture (t_base)
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shader: dx10texture ("s_base", t_base)
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shader: dx10sampler ("smp_base")
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end
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function l_special (shader, t_base, t_second, t_detail)
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shader:begin ("model_distort4glass","particle_distort")
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: sorting (2, true)
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: blend (true,blend.srcalpha,blend.invsrcalpha)
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: zb (true,true)
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: fog (false)
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: distort (true)
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-- shader:sampler ("s_base") :texture (t_base)
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-- shader:sampler ("s_distort") :texture ("pfx\\pfx_dist_glass3")
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shader: dx10texture ("s_base", t_base)
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shader: dx10texture ("s_distort", "pfx\\pfx_dist_glass3") --:texture (t_base) -- ("pfx\\pfx_dist_glass2")
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shader: dx10sampler ("smp_linear")
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end
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