add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,37 @@
function normal (shader, t_base, t_second, t_detail)
shader:begin ("particle", "particle")
: sorting (3, false)
: blend (true,blend.one,blend.one)
: aref (false,0)
: zb (true,false)
: fog (false)
: distort (true)
-- shader:sampler ("s_base") :texture (t_base)
-- shader:sampler ("s_position") :texture ("$user$position")
shader:dx10texture ("s_base" ,t_base)
shader:dx10texture ("s_position" ,"$user$position")
shader:dx10sampler ("smp_base")
shader:dx10sampler ("smp_nofilter")
end
function l_special (shader, t_base, t_second, t_detail)
shader:begin ("particle", "particle_distort")
: sorting (3, false)
: blend (true,blend.srcalpha,blend.invsrcalpha)
: zb (true,false)
: fog (false)
: distort (true)
-- shader:sampler ("s_base") :texture (t_base)
-- shader:sampler ("s_distort") :texture (t_second) -- "pfx\\pfx_distortion"
-- shader:sampler ("s_position") :texture ("$user$position")
shader:dx10texture ("s_base" ,t_base)
shader:dx10texture ("s_distort" ,t_base) -- "pfx\\pfx_distortion"
shader:dx10texture ("s_position" ,"$user$position")
shader:dx10sampler ("smp_base")
shader: dx10sampler ("smp_linear")
shader:dx10sampler ("smp_nofilter")
end