add game&rawdata
This commit is contained in:
parent
0133cd976c
commit
49b34b5546
45731 changed files with 709831 additions and 0 deletions
33
gamedata/shaders/r3/portal.vs
Normal file
33
gamedata/shaders/r3/portal.vs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
#include "common.h"
|
||||
|
||||
struct v_vert
|
||||
{
|
||||
float4 pos : POSITION; // (float,float,float,1)
|
||||
float4 color : COLOR0; // (r,g,b,dir-occlusion)
|
||||
};
|
||||
struct v2p
|
||||
{
|
||||
float4 c : COLOR0;
|
||||
float fog : FOG;
|
||||
float4 hpos : SV_Position;
|
||||
};
|
||||
|
||||
v2p main (v_vert v)
|
||||
{
|
||||
v2p o;
|
||||
|
||||
o.hpos = mul(m_VP, v.pos); // xform, input in world coords
|
||||
o.c = v.color;
|
||||
o.fog = calc_fogging(v.pos); // fog, input in world coords
|
||||
o.fog = saturate(o.fog);
|
||||
o.c.rgb = lerp(fog_color, o.c, o.fog);
|
||||
|
||||
// float scale = tex2Dlod (s_tonemap,float4(.5,.5,.5,.5)).x ;
|
||||
float scale = s_tonemap.Load(int3(0,0,0)).x;
|
||||
// float scale = s_tonemap.Load(int3(1,1,0)).x;
|
||||
o.c.rgb = o.c.rgb*scale; // copy color, pre-scale by tonemap //float4 ( v.c.rgb*scale*2, v.c.a );
|
||||
o.c.a = o.fog;
|
||||
|
||||
return o;
|
||||
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue