add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

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//////////////////////////////////////////////////
// All comments by Nivenhbro are preceded by !
/////////////////////////////////////////////////
#ifndef SHARED_COMMON_H
#define SHARED_COMMON_H
// Used by VS
cbuffer dynamic_transforms
{
uniform float4x4 m_WVP; // World View Projection composition
uniform float3x4 m_WV;
uniform float3x4 m_W;
// Used by VS only
uniform float4 L_material; // 0,0,0,mid
uniform float4 hemi_cube_pos_faces;
uniform float4 hemi_cube_neg_faces;
uniform float4 dt_params; // Detail params
}
cbuffer shader_params
{
float m_AlphaRef;
}
cbuffer static_globals
{
uniform float3x4 m_V;
uniform float4x4 m_P;
uniform float4x4 m_VP;
uniform float4 timers;
uniform float4 fog_plane;
uniform float4 fog_params; // x=near*(1/(far-near)), ?,?, w = -1/(far-near)
uniform float4 fog_color;
uniform float4 L_ambient; // L_ambient.w = skynbox-lerp-factor
uniform float3 L_sun_color;
uniform float3 L_sun_dir_w;
uniform float4 L_hemi_color;
uniform float3 eye_position;
uniform float4 pos_decompression_params;
uniform float4 pos_decompression_params2;
// uniform float4 screen_res; // Screen resolution (x-Width,y-Height, zw - 1/resolution)
}
/*
//
uniform float4x4 m_texgen;
//uniform float4x4 mVPTexgen;
uniform float3 L_sun_dir_e;
//uniform float3 eye_direction;
uniform float3 eye_normal;
*/
float calc_cyclic (float x)
{
float phase = 1/(2*3.141592653589f);
float sqrt2 = 1.4142136f;
float sqrt2m2 = 2.8284271f;
float f = sqrt2m2*frac(x)-sqrt2; // [-sqrt2 .. +sqrt2] !No changes made, but this controls the grass wave (which is violent if I must say)
return f*f - 1.f; // [-1 .. +1]
}
float2 calc_xz_wave (float2 dir2D, float frac)
{
// Beizer
float2 ctrl_A = float2(0.f, 0.f );
float2 ctrl_B = float2(dir2D.x, dir2D.y );
return lerp (ctrl_A, ctrl_B, frac); //!This calculates tree wave. No changes made
}
#endif