add game&rawdata
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32
gamedata/shaders/r3/yuv2rgb.ps
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32
gamedata/shaders/r3/yuv2rgb.ps
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#include "common.h"
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float4 main(float2 uv : TEXCOORD0) : SV_Target
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{
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// float3 YUV = tex2D (s_base, uv);
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float3 YUV = s_base.Sample( smp_base, uv );
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// float Y = YUV.x;
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// float U = YUV.y;
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// float V = YUV.z;
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float Y = YUV.z;
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float U = YUV.y;
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float V = YUV.x;
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/*
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float _T = 1.16406f*Y;
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float R1 = _T + 1.59765f*V - 0.86961f;
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float G1 = _T - 0.390625f*U - 0.8125f*V + 0.53076f;
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float B1 = _T + 2.01562f*U - 1.0786f;
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*/
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float c = 1.16406f ;
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float3 _Y = float3 (c, c, c) *Y ;
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float3 _U = float3 (0, -0.390625f, +2.01562f) *U ;
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float3 _V = float3 (+1.59765f, -0.8125f, 0) *V ;
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float3 _S = float3 (-0.86961f, +0.53076f, -1.0786f) ;
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return float4(_Y+_U+_V+_S,1);
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// return float4(1,0,0,1);
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}
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