add game&rawdata
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gamedata/shaders/shared/cloudconfig.h
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gamedata/shaders/shared/cloudconfig.h
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#ifndef _CLOUDCONFIG_H
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#define _CLOUDCONFIG_H
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// note: timers has resolution (sec), where x=1, y=10, z=1/10,
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#define CLOUD_TILE0 (0.7f)
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#define CLOUD_SPEED0 (2*0.05)//(0.033f)
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#define CLOUD_TILE1 (2.8)//(2.5f)
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#define CLOUD_SPEED1 (2*0.025)//(0.033f)
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#define CLOUD_FADE (0.5)
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#endif
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