add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,26 @@
#ifndef _WATERMOVE_H
#define _WATERMOVE_H
float4 watermove (float4 P) {
float3 wave1 = float3(0.11f,0.13f,0.07f)*W_POSITION_SHIFT_SPEED ;
float dh = sin (timers.x+dot((float3)P,wave1)) ;
P.y += dh * W_POSITION_SHIFT_HEIGHT ;
return P ;
}
float2 watermove_tc (float2 base, float2 P, float amp) {
float2 wave1 = float2 (0.2111f,0.2333f)*amp ;
float angle = timers.z + dot (P,wave1) ;
float du = sin (angle);
float dv = cos (angle);
return (base + amp*float2(du,dv));
}
float3 waterrefl (out float amount, float3 P, float3 N) {
float3 v2point = normalize (P-eye_position);
float3 vreflect= reflect (v2point, N);
float fresnel = (.5f + .5f*dot(vreflect,v2point));
amount = 1 - fresnel*fresnel; // 0=full env, 1=no env
return vreflect;
}
#endif