add game&rawdata
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45
rawdata/levels/!FinalMP/mp_close_combat/group.~part
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45
rawdata/levels/!FinalMP/mp_close_combat/group.~part
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[guid]
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guid_g0 = 5627317999940724443
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guid_g1 = 503233673112752778
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[main]
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objects_count = 1
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version = 0
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[modif]
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name =
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time = 0
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[object_0]
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clsid = 0
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co_flags = 0
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ingroup_count = 2
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name = group_0000
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position = -422.389024, 0.010846, -374.973856
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ref_name =
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rotation = -0.000040, -0.003061, 0.001499
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scale = 1.000000, 1.000000, 1.000000
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version = 18
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[object_0_ingroup_0]
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clsid = 2
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co_flags = 0
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flags = 0
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name = statics\cover\cover_wood_box_3_0003
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position = -422.389024, 0.010846, -374.973856
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reference_name = statics\cover\cover_wood_box_3
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rotation = -0.000040, -0.003061, 0.001499
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scale = 0.947800, 0.947800, 0.947800
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version = 18
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[object_0_ingroup_1]
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clsid = 2
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co_flags = 0
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flags = 0
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name = statics\konteyner\konteyner_small_01_0011
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position = -422.648736, 0.029228, -373.439712
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reference_name = statics\konteyner\konteyner_small_01
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rotation = 0.005469, 0.003232, -0.011993
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scale = 1.000000, 1.000000, 1.000000
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version = 18
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