add game&rawdata
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28
rawdata/levels/!FinalMP/mp_close_combat/shape.~part
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28
rawdata/levels/!FinalMP/mp_close_combat/shape.~part
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[guid]
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guid_g0 = 5627317999940724443
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guid_g1 = 503233673112752778
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[main]
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objects_count = 1
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version = 0
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[modif]
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name =
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time = 0
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[object_0]
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clsid = 4
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co_flags = 0
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name = level_bbox
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position = -416.430496, 1.939144, -355.755360
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rotation = 0.000000, 0.000000, 0.000000
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scale = 100.000000, 100.000000, 100.000000
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shape_matrix_c_0 = 0.000000, 0.000000, 0.000000
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shape_matrix_i_0 = 1.000000, 0.000000, 0.000000
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shape_matrix_j_0 = 0.000000, 1.000000, 0.000000
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shape_matrix_k_0 = 0.000000, 0.000000, 1.000000
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shape_type = 1
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shape_type_0 = 1
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shapes_count = 1
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version = 2
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