add game&rawdata
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43
rawdata/levels/test/light.~part
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43
rawdata/levels/test/light.~part
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[guid]
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guid_g0 = 4997872809819218841
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guid_g1 = 17591252039487365776
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[lcontrols]
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$hemi = 1
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$static = 0
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$sun = 2
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[main]
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flags = 0
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lcontrol_last_idx = 3
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objects_count = 1
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sun_shadow_dir = -0.436332, 5.096362
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version = 0
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[modif]
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name =
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time = 0
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[object_0]
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anim_ref_name =
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attenuation0 = 1.000000
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attenuation1 = 0.000000
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attenuation2 = 0.000000
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brightness = 1.000000
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clsid = 3
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co_flags = 0
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color = 1.000000, 1.000000, 1.000000, 0.000000
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cone = 0.392699
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fallof_texture =
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light_control = 0
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light_flags = 1
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name = light
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position = -193.096224, -30.467650, -347.694208
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range = 8.000000
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rotation = -0.009987, -0.000407, -0.040767
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scale = 1.000000, 1.000000, 1.000000
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type = 1
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use_in_d3d = on
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version = 17
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virtual_size = 0.000000
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