add game&rawdata
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rawdata/objects/dynamics/batch_convert_dynamics_models_full.ltx
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170
rawdata/objects/dynamics/batch_convert_dynamics_models_full.ltx
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[ogf]
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; ".object" source = ".ogf" target
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;
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; System folder used in config
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; X:\rawdata\objects\ = X:\gamedata\meshes\
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;
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;---balon-----------------------------------------------------------------------
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dynamics\balon\balon_01 = dynamics\balon\balon_01
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dynamics\balon\balon_02 = dynamics\balon\balon_02
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dynamics\balon\balon_02a = dynamics\balon\balon_02a
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dynamics\balon\bidon = dynamics\balon\bidon
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dynamics\balon\bochka_close_1 = dynamics\balon\bochka_close_1
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dynamics\balon\bochka_close_2 = dynamics\balon\bochka_close_2
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dynamics\balon\bochka_close_3 = dynamics\balon\bochka_close_3
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dynamics\balon\bochka_close_4 = dynamics\balon\bochka_close_4
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dynamics\balon\bochka_fuel = dynamics\balon\bochka_fuel
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dynamics\balon\kanistra = dynamics\balon\kanistra
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;---box-------------------------------------------------------------------------
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dynamics\box\part\box_metall_01_part_1 = dynamics\box\part\box_metall_01_part_1
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dynamics\box\part\box_metall_01_part_2 = dynamics\box\part\box_metall_01_part_2
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dynamics\box\part\box_wood_01_part_1 = dynamics\box\part\box_wood_01_part_1
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dynamics\box\part\box_wood_01_part_2 = dynamics\box\part\box_wood_01_part_2
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dynamics\box\part\box_wood_01_part_3 = dynamics\box\part\box_wood_01_part_3
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dynamics\box\part\box_wood_01_part_4 = dynamics\box\part\box_wood_01_part_4
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dynamics\box\part\box_wood_01_part_5 = dynamics\box\part\box_wood_01_part_5
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dynamics\box\part\box_wood_01_part_6 = dynamics\box\part\box_wood_01_part_6
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dynamics\box\part\box_wood_01_part_7 = dynamics\box\part\box_wood_01_part_7
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dynamics\box\box_1a = dynamics\box\box_1a
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dynamics\box\box_1b = dynamics\box\box_1b
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dynamics\box\box_1c = dynamics\box\box_1c
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dynamics\box\box_metall_01 = dynamics\box\box_metall_01
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dynamics\box\box_wood_01 = dynamics\box\box_wood_01
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dynamics\box\expl_dinamit = dynamics\box\expl_dinamit
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;---dead_body-------------------------------------------------------------------
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dynamics\dead_body\skelet_crash = dynamics\dead_body\skelet_crash
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dynamics\dead_body\skelet_crash_monster = dynamics\dead_body\skelet_crash_monster
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dynamics\dead_body\vertel_boar = dynamics\dead_body\vertel_boar
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;---door------------------------------------------------------------------------
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dynamics\door\door_garbage_01 = dynamics\door\door_garbage_01
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dynamics\door\door_garbage_02 = dynamics\door\door_garbage_02
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dynamics\door\door_metal_145_230_01 = dynamics\door\door_metal_145_230_01
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dynamics\door\door_metal_150x240_01_l = dynamics\door\door_metal_150x240_01_l
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dynamics\door\door_metal_150x240_01_r = dynamics\door\door_metal_150x240_01_r
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dynamics\door\door_metal_210_250_01 = dynamics\door\door_metal_210_250_01
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dynamics\door\door_trader = dynamics\door\door_trader
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dynamics\door\door_wood_120x240_01 = dynamics\door\door_wood_120x240_01
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dynamics\door\door_wood_130x245_01 = dynamics\door\door_wood_130x245_01
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dynamics\door\gate_red_forest_01_l = dynamics\door\gate_red_forest_01_l
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dynamics\door\gate_red_forest_01_r = dynamics\door\gate_red_forest_01_r
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;---el_tehnika------------------------------------------------------------------
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dynamics\el_tehnika\ventilator_01 = dynamics\el_tehnika\ventilator_01
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dynamics\el_tehnika\ventilator_02 = dynamics\el_tehnika\ventilator_02
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dynamics\el_tehnika\ventilator_03 = dynamics\el_tehnika\ventilator_03
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;---equipment_cache-------------------------------------------------------------
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dynamics\equipment_cache\equipment_box_01_case = dynamics\equipment_cache\equipment_box_01_case
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dynamics\equipment_cache\equipment_box_02_case = dynamics\equipment_cache\equipment_box_02_case
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dynamics\equipment_cache\equipment_cross_1_case = dynamics\equipment_cache\equipment_cross_1_case
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dynamics\equipment_cache\equipment_cross_2_case = dynamics\equipment_cache\equipment_cross_2_case
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dynamics\equipment_cache\equipment_cross_3_case = dynamics\equipment_cache\equipment_cross_3_case
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dynamics\equipment_cache\equipment_electric_box_01_case = dynamics\equipment_cache\equipment_electric_box_01_case
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dynamics\equipment_cache\equipment_electric_box_02_case = dynamics\equipment_cache\equipment_electric_box_02_case
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dynamics\equipment_cache\equipment_hatch_01_case = dynamics\equipment_cache\equipment_hatch_01_case
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dynamics\equipment_cache\equipment_hatch_02_case = dynamics\equipment_cache\equipment_hatch_02_case
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dynamics\equipment_cache\equipment_instrument_case_01_case = dynamics\equipment_cache\equipment_instrument_case_01_case
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dynamics\equipment_cache\equipment_pipe_01_case = dynamics\equipment_cache\equipment_pipe_01_case
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dynamics\equipment_cache\equipment_pipe_02_case = dynamics\equipment_cache\equipment_pipe_02_case
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dynamics\equipment_cache\equipment_pipe_valve_01_case = dynamics\equipment_cache\equipment_pipe_valve_01_case
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dynamics\equipment_cache\equipment_rucksack_01_case = dynamics\equipment_cache\equipment_rucksack_01_case
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dynamics\equipment_cache\equipment_rucksack_02_case = dynamics\equipment_cache\equipment_rucksack_02_case
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dynamics\equipment_cache\equipment_seif_01_case = dynamics\equipment_cache\equipment_seif_01_case
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dynamics\equipment_cache\equipment_seif_02_case = dynamics\equipment_cache\equipment_seif_02_case
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dynamics\equipment_cache\equipment_seif_03_case = dynamics\equipment_cache\equipment_seif_03_case
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dynamics\equipment_cache\equipment_trees_log_01_case = dynamics\equipment_cache\equipment_trees_log_01_case
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dynamics\equipment_cache\equipment_trees_stump_01_case = dynamics\equipment_cache\equipment_trees_stump_01_case
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dynamics\equipment_cache\equipment_zaz968_case = dynamics\equipment_cache\equipment_zaz968_case
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;---equipments------------------------------------------------------------------
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dynamics\equipments\documents_1 = dynamics\equipments\documents_1
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dynamics\equipments\documents_2 = dynamics\equipments\documents_2
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dynamics\equipments\documents_3 = dynamics\equipments\documents_3
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dynamics\equipments\documents_4 = dynamics\equipments\documents_4
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dynamics\equipments\documents_5 = dynamics\equipments\documents_5
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dynamics\equipments\documents_6 = dynamics\equipments\documents_6
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dynamics\equipments\documents_7 = dynamics\equipments\documents_7
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dynamics\equipments\documents_8 = dynamics\equipments\documents_8
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dynamics\equipments\documents_9 = dynamics\equipments\documents_9
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;---fence-----------------------------------------------------------------------
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;---kitchen_room----------------------------------------------------------------
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dynamics\kitchen_room\bottle_3l = dynamics\kitchen_room\bottle_3l
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dynamics\kitchen_room\freezer = dynamics\kitchen_room\freezer
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dynamics\kitchen_room\kitchen_bludo = dynamics\kitchen_room\kitchen_bludo
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dynamics\kitchen_room\kitchen_kastrula = dynamics\kitchen_room\kitchen_kastrula
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dynamics\kitchen_room\kitchen_kastrula_up = dynamics\kitchen_room\kitchen_kastrula_up
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dynamics\kitchen_room\kitchen_krujka = dynamics\kitchen_room\kitchen_krujka
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dynamics\kitchen_room\kitchen_lojka = dynamics\kitchen_room\kitchen_lojka
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dynamics\kitchen_room\kitchen_miska = dynamics\kitchen_room\kitchen_miska
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dynamics\kitchen_room\kitchen_tarelka1 = dynamics\kitchen_room\kitchen_tarelka1
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dynamics\kitchen_room\kitchen_tarelka2 = dynamics\kitchen_room\kitchen_tarelka2
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dynamics\kitchen_room\teapot_1 = dynamics\kitchen_room\teapot_1
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;---light-----------------------------------------------------------------------
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;---medical_object--------------------------------------------------------------
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dynamics\medical_object\kolyaska_01 = dynamics\medical_object\kolyaska_01
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dynamics\medical_object\kolyaska_01_braked = dynamics\medical_object\kolyaska_01_braked
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dynamics\medical_object\kolyaska_wheel_01_braked = dynamics\medical_object\kolyaska_wheel_01_braked
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dynamics\medical_object\med_stolik_01 = dynamics\medical_object\med_stolik_01
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dynamics\medical_object\wheel_litter_01 = dynamics\medical_object\wheel_litter_01
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dynamics\medical_object\wheel_litter_01_braked = dynamics\medical_object\wheel_litter_01_braked
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;---museum_weapons--------------------------------------------------------------
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;---scenes_animation------------------------------------------------------------
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;---scenes_objects--------------------------------------------------------------
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dynamics\scene_objects\red_forest\red_forest_bridge_01_dynamic = dynamics\scene_objects\red_forest\red_forest_bridge_01_dynamic
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dynamics\scene_objects\red_forest\red_forest_bridge_01_engine = dynamics\scene_objects\red_forest\red_forest_bridge_01_engine
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dynamics\scene_objects\red_forest\red_forest_rope_01 = dynamics\scene_objects\red_forest\red_forest_rope_01
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dynamics\scene_objects\part\part_none = dynamics\scene_objects\part\part_none
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dynamics\scene_objects\hospital\hospital_arka_1 = dynamics\scene_objects\hospital\hospital_arka_1
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dynamics\scene_objects\hospital\hospital_arka_2 = dynamics\scene_objects\hospital\hospital_arka_2
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dynamics\scene_objects\hospital\hospital_arka_3 = dynamics\scene_objects\hospital\hospital_arka_3
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dynamics\scene_objects\hospital\hospital_arka_4 = dynamics\scene_objects\hospital\hospital_arka_4
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dynamics\scene_objects\hospital\hospital_arka_5 = dynamics\scene_objects\hospital\hospital_arka_5
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dynamics\scene_objects\hospital\hospital_debris_01 = dynamics\scene_objects\hospital\hospital_debris_01
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dynamics\scene_objects\hospital\hospital_fence_01 = dynamics\scene_objects\hospital\hospital_fence_01
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dynamics\scene_objects\hospital\hospital_wooden_board_01 = dynamics\scene_objects\hospital\hospital_wooden_board_01
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dynamics\scene_objects\hospital\hospital_wooden_board_02 = dynamics\scene_objects\hospital\hospital_wooden_board_02
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dynamics\scene_objects\hospital\part\hospital_arka_1_part_1 = dynamics\scene_objects\hospital\part\hospital_arka_1_part_1
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dynamics\scene_objects\hospital\part\hospital_arka_2_part_1 = dynamics\scene_objects\hospital\part\hospital_arka_2_part_1
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dynamics\scene_objects\hospital\part\hospital_arka_3_part_1 = dynamics\scene_objects\hospital\part\hospital_arka_3_part_1
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dynamics\scene_objects\hospital\part\hospital_arka_4_part_1 = dynamics\scene_objects\hospital\part\hospital_arka_4_part_1
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dynamics\scene_objects\hospital\part\hospital_arka_5_part_1 = dynamics\scene_objects\hospital\part\hospital_arka_5_part_1
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dynamics\scene_objects\hospital\part\hospital_debris_01_part_01 = dynamics\scene_objects\hospital\part\hospital_debris_01_part_01
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dynamics\scene_objects\hospital\part\hospital_debris_01_part_02 = dynamics\scene_objects\hospital\part\hospital_debris_01_part_02
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dynamics\scene_objects\hospital\part\hospital_debris_01_part_03 = dynamics\scene_objects\hospital\part\hospital_debris_01_part_03
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dynamics\scene_objects\hospital\part\hospital_debris_01_part_04 = dynamics\scene_objects\hospital\part\hospital_debris_01_part_04
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dynamics\scene_objects\hospital\part\hospital_debris_01_part_05 = dynamics\scene_objects\hospital\part\hospital_debris_01_part_05
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dynamics\scene_objects\hospital\part\hospital_debris_01_part_06 = dynamics\scene_objects\hospital\part\hospital_debris_01_part_06
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dynamics\scene_objects\hospital\part\hospital_fence_part_01 = dynamics\scene_objects\hospital\part\hospital_fence_part_01
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dynamics\scene_objects\hospital\part\hospital_fence_part_02 = dynamics\scene_objects\hospital\part\hospital_fence_part_02
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dynamics\scene_objects\hospital\part\hospital_fence_part_03 = dynamics\scene_objects\hospital\part\hospital_fence_part_03
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dynamics\scene_objects\hospital\part\hospital_fence_part_04 = dynamics\scene_objects\hospital\part\hospital_fence_part_04
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dynamics\scene_objects\hospital\part\hospital_fence_part_05 = dynamics\scene_objects\hospital\part\hospital_fence_part_05
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dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_01 = dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_01
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dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_02 = dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_02
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dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_03 = dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_03
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dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_04 = dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_04
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dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_05 = dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_05
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dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_01 = dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_01
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dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_02 = dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_02
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dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_03 = dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_03
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dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_04 = dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_04
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dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_05 = dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_05
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dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_06 = dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_06
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dynamics\scene_objects\darkvalley\door_darkvalley_01_ = dynamics\scene_objects\darkvalley\door_darkvalley_01_
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dynamics\scene_objects\darkvalley\gate_darkvalley_01_l = dynamics\scene_objects\darkvalley\gate_darkvalley_01_l
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dynamics\scene_objects\darkvalley\gate_darkvalley_01_r = dynamics\scene_objects\darkvalley\gate_darkvalley_01_r
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;---vehicles--------------------------------------------------------------------
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;---workshop_room---------------------------------------------------------------
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