add game&rawdata
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114
rawdata/objects/dynamics/batch_convert_stalker_models_full.ltx
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114
rawdata/objects/dynamics/batch_convert_stalker_models_full.ltx
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[ogf]
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; ".object" source = ".ogf" target
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;
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; System folder used in config
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; X:\rawdata\objects\ = X:\gamedata\meshes\
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;
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;-------------------------------------------------------------------------------
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dynamics\actors\stalker_bandit\stalker_bandit_1 = actors\stalker_bandit\stalker_bandit_1
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dynamics\actors\stalker_bandit\stalker_bandit_2 = actors\stalker_bandit\stalker_bandit_2
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dynamics\actors\stalker_bandit\stalker_bandit_3 = actors\stalker_bandit\stalker_bandit_3
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dynamics\actors\stalker_bandit\stalker_bandit_3_face_1 = actors\stalker_bandit\stalker_bandit_3_face_1
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dynamics\actors\stalker_bandit\stalker_bandit_3_face_2 = actors\stalker_bandit\stalker_bandit_3_face_2
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dynamics\actors\stalker_bandit\stalker_bandit_3_face_3 = actors\stalker_bandit\stalker_bandit_3_face_3
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dynamics\actors\stalker_bandit\stalker_bandit_3_mask = actors\stalker_bandit\stalker_bandit_3_mask
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dynamics\actors\stalker_bandit\stalker_bandit_4 = actors\stalker_bandit\stalker_bandit_4
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;-------------------------------------------------------------------------------
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dynamics\actors\stalker_dolg\stalker_dolg_1 = actors\stalker_dolg\stalker_dolg_1
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dynamics\actors\stalker_dolg\stalker_dolg_1_face_1 = actors\stalker_dolg\stalker_dolg_1_face_1
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dynamics\actors\stalker_dolg\stalker_dolg_2 = actors\stalker_dolg\stalker_dolg_2
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dynamics\actors\stalker_dolg\stalker_dolg_2_face_1 = actors\stalker_dolg\stalker_dolg_2_face_1
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dynamics\actors\stalker_dolg\stalker_dolg_2_face_2 = actors\stalker_dolg\stalker_dolg_2_face_2
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dynamics\actors\stalker_dolg\stalker_dolg_2_mask = actors\stalker_dolg\stalker_dolg_2_mask
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dynamics\actors\stalker_dolg\stalker_dolg_3 = actors\stalker_dolg\stalker_dolg_3
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dynamics\actors\stalker_dolg\stalker_dolg_3_face_1 = actors\stalker_dolg\stalker_dolg_3_face_1
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dynamics\actors\stalker_dolg\stalker_dolg_4 = actors\stalker_dolg\stalker_dolg_4
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;-------------------------------------------------------------------------------
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dynamics\actors\stalker_freedom\stalker_freedom_1 = actors\stalker_freedom\stalker_freedom_1
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dynamics\actors\stalker_freedom\stalker_freedom_1_face_1 = actors\stalker_freedom\stalker_freedom_1_face_1
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dynamics\actors\stalker_freedom\stalker_freedom_2 = actors\stalker_freedom\stalker_freedom_2
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dynamics\actors\stalker_freedom\stalker_freedom_2_face_1 = actors\stalker_freedom\stalker_freedom_2_face_1
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dynamics\actors\stalker_freedom\stalker_freedom_2_face_2 = actors\stalker_freedom\stalker_freedom_2_face_2
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dynamics\actors\stalker_freedom\stalker_freedom_2_mask = actors\stalker_freedom\stalker_freedom_2_mask
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dynamics\actors\stalker_freedom\stalker_freedom_3 = actors\stalker_freedom\stalker_freedom_3
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dynamics\actors\stalker_freedom\stalker_freedom_3_face_1 = actors\stalker_freedom\stalker_freedom_3_face_1
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dynamics\actors\stalker_freedom\stalker_freedom_4 = actors\stalker_freedom\stalker_freedom_4
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;-------------------------------------------------------------------------------
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dynamics\actors\stalker_hero\stalker_hero_1 = actors\stalker_hero\stalker_hero_1
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dynamics\actors\stalker_hero\stalker_hero_neutral_nauchniy = actors\stalker_hero\stalker_hero_neutral_nauchniy
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dynamics\actors\stalker_hero\stalker_hero_stalker_1 = actors\stalker_hero\stalker_hero_stalker_1
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dynamics\actors\stalker_hero\stalker_hero_novice_1 = actors\stalker_hero\stalker_hero_novice_1
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dynamics\actors\stalker_hero\stalker_hero_dolg_1 = actors\stalker_hero\stalker_hero_dolg_1
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dynamics\actors\stalker_hero\stalker_hero_dolg_2 = actors\stalker_hero\stalker_hero_dolg_2
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dynamics\actors\stalker_hero\stalker_hero_freedom_1 = actors\stalker_hero\stalker_hero_freedom_1
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dynamics\actors\stalker_hero\stalker_hero_freedom_2 = actors\stalker_hero\stalker_hero_freedom_2
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dynamics\actors\stalker_hero\stalker_hero_specops = actors\stalker_hero\stalker_hero_specops
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dynamics\actors\stalker_hero\stalker_hero_military = actors\stalker_hero\stalker_hero_military
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dynamics\actors\stalker_hero\stalker_hero_cs_heavy = actors\stalker_hero\stalker_hero_cs_heavy
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dynamics\actors\stalker_hero\stalker_hero_exo = actors\stalker_hero\stalker_hero_exo
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;-------------------------------------------------------------------------------
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dynamics\actors\stalker_lesnik\stalker_lesnik_1 = actors\stalker_lesnik\stalker_lesnik_1
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;-------------------------------------------------------------------------------
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dynamics\actors\stalker_merc\stalker_merc_2 = actors\stalker_merc\stalker_merc_2
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dynamics\actors\stalker_merc\stalker_merc_4 = actors\stalker_merc\stalker_merc_4
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;-------------------------------------------------------------------------------
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dynamics\actors\stalker_monolith\stalker_monolith_1 = actors\stalker_monolith\stalker_monolith_1
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dynamics\actors\stalker_monolith\stalker_monolith_1_face_1 = actors\stalker_monolith\stalker_monolith_1_face_1
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dynamics\actors\stalker_monolith\stalker_monolith_2 = actors\stalker_monolith\stalker_monolith_2
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dynamics\actors\stalker_monolith\stalker_monolith_3 = actors\stalker_monolith\stalker_monolith_3
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dynamics\actors\stalker_monolith\stalker_monolith_4 = actors\stalker_monolith\stalker_monolith_4
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;-------------------------------------------------------------------------------
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; ÍÅÒ ÎÄÍÎÉ ÈÏÎËÜÇÓÅÌÎÉ ÌÎÄÅËÈ
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dynamics\actors\stalker_nebo\stalker_nebo_1 = actors\stalker_nebo\stalker_nebo_1
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dynamics\actors\stalker_nebo\stalker_nebo_2 = actors\stalker_nebo\stalker_nebo_2
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dynamics\actors\stalker_nebo\stalker_nebo_2_face_1 = actors\stalker_nebo\stalker_nebo_2_face_1
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dynamics\actors\stalker_nebo\stalker_nebo_2_face_2 = actors\stalker_nebo\stalker_nebo_2_face_2
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dynamics\actors\stalker_nebo\stalker_nebo_2_face_3 = actors\stalker_nebo\stalker_nebo_2_face_3
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dynamics\actors\stalker_nebo\stalker_nebo_2_face_3 = actors\stalker_nebo\stalker_nebo_2_face_4
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dynamics\actors\stalker_nebo\stalker_nebo_2_mask = actors\stalker_nebo\stalker_nebo_2_mask
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dynamics\actors\stalker_nebo\stalker_nebo_3 = actors\stalker_nebo\stalker_nebo_3
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;-------------------------------------------------------------------------------
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dynamics\actors\stalker_neutral\stalker_neutral_1 = actors\stalker_neutral\stalker_neutral_1
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dynamics\actors\stalker_neutral\stalker_neutral_1_face_1 = actors\stalker_neutral\stalker_neutral_1_face_1
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dynamics\actors\stalker_neutral\stalker_neutral_1_face_2 = actors\stalker_neutral\stalker_neutral_1_face_2
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dynamics\actors\stalker_neutral\stalker_neutral_1_face_3 = actors\stalker_neutral\stalker_neutral_1_face_3
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dynamics\actors\stalker_neutral\stalker_neutral_2 = actors\stalker_neutral\stalker_neutral_2
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dynamics\actors\stalker_neutral\stalker_neutral_2_face_1 = actors\stalker_neutral\stalker_neutral_2_face_1
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dynamics\actors\stalker_neutral\stalker_neutral_2_face_2 = actors\stalker_neutral\stalker_neutral_2_face_2
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dynamics\actors\stalker_neutral\stalker_neutral_2_face_3 = actors\stalker_neutral\stalker_neutral_2_face_3
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dynamics\actors\stalker_neutral\stalker_neutral_2_face_4 = actors\stalker_neutral\stalker_neutral_2_face_4
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dynamics\actors\stalker_neutral\stalker_neutral_2_face_5 = actors\stalker_neutral\stalker_neutral_2_face_5
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dynamics\actors\stalker_neutral\stalker_neutral_2_face_6 = actors\stalker_neutral\stalker_neutral_2_face_6
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dynamics\actors\stalker_neutral\stalker_neutral_2_face_7 = actors\stalker_neutral\stalker_neutral_2_face_7
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dynamics\actors\stalker_neutral\stalker_neutral_2_mask = actors\stalker_neutral\stalker_neutral_2_mask
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dynamics\actors\stalker_neutral\stalker_neutral_3 = actors\stalker_neutral\stalker_neutral_3
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dynamics\actors\stalker_neutral\stalker_neutral_3_face_1 = actors\stalker_neutral\stalker_neutral_3_face_1
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dynamics\actors\stalker_neutral\stalker_neutral_4 = actors\stalker_neutral\stalker_neutral_4
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; ÍÅÒ ÎÄÍÎÉ ÈÏÎËÜÇÓÅÌÎÉ ÌÎÄÅËÈ dynamics\actors\stalker_neutral\stalker_neutral_nauchniy_1 = actors\stalker_neutral\stalker_neutral_nauchniy_1 ???
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dynamics\actors\stalker_neutral\stalker_neutral_nauchniy_face_1 = actors\stalker_neutral\stalker_neutral_nauchniy_face_1
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dynamics\actors\stalker_neutral\stalker_neutral_nauchniy_face_2 = actors\stalker_neutral\stalker_neutral_nauchniy_face_2
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dynamics\actors\stalker_neutral\stalker_neutral_nauchniy_face_3 = actors\stalker_neutral\stalker_neutral_nauchniy_face_3
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;-------------------------------------------------------------------------------
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dynamics\actors\stalker_soldier\stalker_ecolog_military = actors\stalker_soldier\stalker_ecolog_military
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dynamics\actors\stalker_soldier\stalker_soldier_1 = actors\stalker_soldier\stalker_soldier_1
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dynamics\actors\stalker_soldier\stalker_soldier_1_face_1 = actors\stalker_soldier\stalker_soldier_1_face_1
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dynamics\actors\stalker_soldier\stalker_soldier_2 = actors\stalker_soldier\stalker_soldier_2
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dynamics\actors\stalker_soldier\stalker_soldier_2_face_1 = actors\stalker_soldier\stalker_soldier_2_face_1
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dynamics\actors\stalker_soldier\stalker_soldier_3 = actors\stalker_soldier\stalker_soldier_3
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dynamics\actors\stalker_soldier\stalker_soldier_3_face_1 = actors\stalker_soldier\stalker_soldier_3_face_1
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dynamics\actors\stalker_soldier\stalker_soldier_4 = actors\stalker_soldier\stalker_soldier_4
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dynamics\actors\stalker_soldier\stalker_soldier_ecolog_face_1 = actors\stalker_soldier\stalker_soldier_ecolog_face_1
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;-------------------------------------------------------------------------------
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dynamics\actors\stalker_trader\stalker_trader_1 = actors\stalker_trader\stalker_trader_1
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;-------------------------------------------------------------------------------
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dynamics\actors\stalker_ucheniy\stalker_ucheniy_1 = actors\stalker_ucheniy\stalker_ucheniy_1
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dynamics\actors\stalker_ucheniy\stalker_ucheniy_1_face_1 = actors\stalker_ucheniy\stalker_ucheniy_1_face_1
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dynamics\actors\stalker_ucheniy\stalker_ucheniy_1_face_2 = actors\stalker_ucheniy\stalker_ucheniy_1_face_2
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;-------------------------------------------------------------------------------
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dynamics\actors\stalker_zombied\stalker_zombied_1 = actors\stalker_zombied\stalker_zombied_1
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dynamics\actors\stalker_zombied\stalker_zombied_2 = actors\stalker_zombied\stalker_zombied_2
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dynamics\actors\stalker_zombied\stalker_zombied_3 = actors\stalker_zombied\stalker_zombied_3
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dynamics\actors\stalker_zombied\stalker_zombied_4 = actors\stalker_zombied\stalker_zombied_4
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;-------------------------------------------------------------------------------
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dynamics\actors\stalker_nebo\stalker_nebo_2_face_1 = actors\stalker_nebo\stalker_nebo_2_face_1
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;-------------------------------------------------------------------------------
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