build red forest
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parent
2b90baf4e2
commit
5d88ea8310
136 changed files with 6984 additions and 33179 deletions
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@ -15,8 +15,8 @@
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weld_distance = 0.005000
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[camera]
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hpb = 0.420611, -0.414816, 0.000000
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pos = -102.639442, 7.432789, -297.419006
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hpb = 3.099011, -0.461566, 0.000000
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pos = 24.816017, 5.809080, 25.592350
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[guid]
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guid_g0 = 4642243594901164645
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@ -1,7 +1,7 @@
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[build_params]
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light_jitter_samples = 4
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light_pixel_per_meter = 10.000000
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light_quality = 2
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light_jitter_samples = 1
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light_pixel_per_meter = 0.100000
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light_quality = 0
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light_quality_reserved = 0
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light_rms = 1
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light_rms_zero = 1
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@ -15,8 +15,8 @@
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weld_distance = 0.005000
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[camera]
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hpb = 0.420611, -0.414816, 0.000000
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pos = -122.920502, 13.129476, -290.701080
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hpb = 3.099011, -0.461566, 0.000000
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pos = -104.556923, 6.712789, -256.523224
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[guid]
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guid_g0 = 4642243594901164645
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@ -27,8 +27,8 @@
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game_type = 65409
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level_path = red_forest
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level_prefix = red
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light_hemi_quality = 2
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light_sun_quality = 2
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light_hemi_quality = 0
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light_sun_quality = 0
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map_version = 1.0
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version = 12
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version_bp = 9
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rawdata/levels/!FinalSP/red_forest/group.part1
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rawdata/levels/!FinalSP/red_forest/group.part1
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@ -572,7 +572,7 @@ cfg = scripts\door_metal_small_unlocked.ltx"
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position = -14.096528, 0.592264, -89.092155
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reference_name = dynamics\equipment_cache\equipment_rucksack_01
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rotation = -0.486000, 0.000000, 0.000000
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rt_flags = 57
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rt_flags = 17
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scale = 1.000000, 1.000000, 1.000000
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version = 18
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rawdata/levels/!FinalSP/red_forest/portal.part
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rawdata/levels/!FinalSP/red_forest/portal.part
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rawdata/levels/!FinalSP/red_forest/scene_object.part
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rawdata/levels/!FinalSP/red_forest/scene_object.part
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rawdata/levels/!FinalSP/red_forest/sector.part
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rawdata/levels/!FinalSP/red_forest/sector.part
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rawdata/levels/!FinalSP/red_forest/spawn.part
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rawdata/levels/!FinalSP/red_forest/spawn.part
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