red forest cleanup (p.1)

This commit is contained in:
Vasily Petrov 2026-06-24 15:26:08 +03:00
parent 7725934af5
commit 65c0e93fdb
34 changed files with 106857 additions and 22 deletions

View file

@ -15,8 +15,8 @@
weld_distance = 0.005000
[camera]
hpb = -1.533003, -0.512962, 0.000000
pos = -2.716310, 21.766490, 6.562829
hpb = 0.420611, -0.414816, 0.000000
pos = 29.802387, 4.912785, 25.421940
[guid]
guid_g0 = 4642243594901164645

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@ -0,0 +1,45 @@
[build_params]
light_jitter_samples = 4
light_pixel_per_meter = 10.000000
light_quality = 2
light_quality_reserved = 0
light_rms = 1
light_rms_zero = 1
reserved_0 = 0.000000
reserved_1 = 0.000000
reserved_2 = 0.000000
reserved_3 = 0.000000
reserved_4 = 0.000000
reserved_5 = 0.000000
smooth_angle = 75.000000
weld_distance = 0.005000
[camera]
hpb = 0.420611, -0.414816, 0.000000
pos = -122.920502, 13.129476, -290.701080
[guid]
guid_g0 = 4642243594901164645
guid_g1 = 1044823870924375452
[level_options]
bop = ""
game_type = 65409
level_path = red_forest
level_prefix = red
light_hemi_quality = 2
light_sun_quality = 2
map_version = 1.0
version = 12
version_bp = 9
[level_tag]
create_time = 1163161920
owner = \\YURIY\YuriyN
[snap_objects]
scenes\red_forest\red_forest_terrain =
[version]
value = 5

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rawdata/levels/!FinalSP/red_forest/ai_map_ixray.part (Stored with Git LFS) Normal file

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@ -0,0 +1,12 @@
[guid]
guid_g0 = 4642243594901164645
guid_g1 = 1044823870924375452
[main]
objects_count = 0
version = 0
[modif]
name =
time = 0

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@ -0,0 +1,13 @@
[guid]
guid_g0 = 4642243594901164645
guid_g1 = 1044823870924375452
[main]
flags = 0
glow_tool_version = 0
objects_count = 0
[modif]
name =
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rawdata/levels/!FinalSP/red_forest/ps.part (Stored with Git LFS)

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[guid]
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scale = 1.000000, 1.000000, 1.000000
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[object_12]
clsid = 11
co_flags = 0
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[object_14]
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[object_2]
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[object_3]
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co_flags = 2
game_type = 65535
name = ps_0035
position = 226.492889, -4.823892, 61.931461
ref_name = anomaly2\anomaly_teleport
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[object_4]
clsid = 11
co_flags = 0
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[object_5]
clsid = 11
co_flags = 0
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scale = 1.000000, 1.000000, 1.000000
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[object_6]
clsid = 11
co_flags = 0
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version = 19
[object_7]
clsid = 11
co_flags = 0
game_type = 65535
name = ps_0002
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rt_flags = 17
scale = 1.000000, 1.000000, 1.000000
version = 19
[object_8]
clsid = 11
co_flags = 0
game_type = 65535
name = ps_0003
position = -109.550812, -5.736512, -57.730431
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version = 19
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clsid = 11
co_flags = 0
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name = ps_0004
position = 211.443588, -6.821285, -100.784081
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rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000
version = 19

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@ -0,0 +1,11 @@
[guid]
guid_g0 = 4642243594901164645
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@ -0,0 +1,108 @@
[guid]
guid_g0 = 4642243594901164645
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[main]
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[modif]
name =
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rt_flags = 17
scale = 1.000000, 1.000000, 1.000000
shape_matrix_c_0 = 0.000000, 0.000000, 0.000000
shape_matrix_c_1 = 81.922760, 2.969992, -7.897476
shape_matrix_c_2 = 32.893997, 21.710339, 113.743591
shape_matrix_c_3 = 98.012863, -22.065664, -84.313385
shape_matrix_c_4 = 250.238708, 1.025993, -58.526123
shape_matrix_c_5 = 258.521973, 1.025993, 268.721619
shape_matrix_c_6 = 44.657928, -20.967346, -43.194275
shape_matrix_i_0 = 56.789883, 0.000000, 16.379381
shape_matrix_i_1 = 72.353378, 0.000000, 70.977585
shape_matrix_i_2 = 148.643875, 0.000000, -47.210278
shape_matrix_i_3 = 86.131760, 0.000000, 0.000004
shape_matrix_i_4 = 170.638184, 0.000000, -46.895000
shape_matrix_i_5 = 182.883179, 0.000000, -14.846054
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shape_matrix_j_0 = 0.000000, 65.684799, 0.000000
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shape_matrix_j_3 = 0.000000, 82.819000, 0.000000
shape_matrix_j_4 = 0.000000, 65.684799, 0.000000
shape_matrix_j_5 = 0.000000, 65.684799, 0.000000
shape_matrix_j_6 = 0.000000, 50.521599, 0.000000
shape_matrix_k_0 = -23.623421, 0.000000, 81.906105
shape_matrix_k_1 = -171.279633, 0.000000, 174.599625
shape_matrix_k_2 = 38.556931, 0.000000, 113.936653
shape_matrix_k_3 = 0.000000, 0.000000, 117.602943
shape_matrix_k_4 = 26.442583, 0.000000, 96.217369
shape_matrix_k_5 = 14.846054, 0.000000, 182.883179
shape_matrix_k_6 = 13.728968, 0.000000, 13.696005
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shape_type_0 = 1
shape_type_1 = 1
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shape_matrix_k_0 = 0.000000, 0.000000, 1.000000
shape_type = 1
shape_type_0 = 1
shapes_count = 1
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co_flags = 3
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shape_matrix_k_0 = 0.000000, 0.000000, 40.964321
shape_type = 0
shape_type_0 = 1
shapes_count = 1
version = 2

View file

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[guid]
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