Add Limansk and level changers

This commit is contained in:
Vasily Petrov 2026-07-30 14:27:29 +03:00
parent 7661d7b9f5
commit a6695ae42c
100 changed files with 4336 additions and 12234 deletions

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gamedata/levels/limansk/build_details.dds (Stored with Git LFS) Normal file

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gamedata/levels/limansk/level.ai (Stored with Git LFS) Normal file

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gamedata/levels/limansk/level.cform (Stored with Git LFS) Normal file

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gamedata/levels/limansk/level.details (Stored with Git LFS) Normal file

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gamedata/levels/limansk/level.env_mod (Stored with Git LFS) Normal file

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gamedata/levels/limansk/level.fog_vol (Stored with Git LFS) Normal file

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gamedata/levels/limansk/level.game (Stored with Git LFS) Normal file

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gamedata/levels/limansk/level.geom (Stored with Git LFS) Normal file

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gamedata/levels/limansk/level.hom (Stored with Git LFS) Normal file

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gamedata/levels/limansk/level.ltx (Stored with Git LFS) Normal file

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gamedata/levels/limansk/level.ps_static (Stored with Git LFS) Normal file

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gamedata/levels/limansk/level.snd_static (Stored with Git LFS) Normal file

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gamedata/levels/limansk/level.spawn (Stored with Git LFS) Normal file

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gamedata/levels/limansk/level.wallmarks (Stored with Git LFS) Normal file

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gamedata/levels/limansk/level.~env_mod (Stored with Git LFS) Normal file

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gamedata/levels/limansk/level.~fog_vol (Stored with Git LFS) Normal file

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gamedata/levels/limansk/level.~game (Stored with Git LFS) Normal file

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gamedata/levels/limansk/level.~ltx (Stored with Git LFS) Normal file

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gamedata/levels/limansk/level.~ps_static (Stored with Git LFS) Normal file

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gamedata/levels/limansk/level.~snd_static (Stored with Git LFS) Normal file

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gamedata/levels/limansk/level.~spawn (Stored with Git LFS) Normal file

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gamedata/levels/limansk/level_lods.dds (Stored with Git LFS) Normal file

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gamedata/levels/limansk/level_lods_nm.dds (Stored with Git LFS) Normal file

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@ -0,0 +1,5 @@
Map size X x Z: [1000 x 1006]
Max static vertex per m^2: 1662
Total static vertices: 489030
Max mu vertex per m^2: 988
Total mu vertices: 947524

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gamedata/levels/limansk/lmap#1_1.dds (Stored with Git LFS) Normal file

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gamedata/levels/limansk/lmap#1_2.dds (Stored with Git LFS) Normal file

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gamedata/levels/red_forest/level.spawn (Stored with Git LFS)

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gamedata/levels/red_forest/level.~spawn (Stored with Git LFS)

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@ -15,8 +15,8 @@
weld_distance = 0.005000 weld_distance = 0.005000
[camera] [camera]
hpb = 1.851430, -0.672487, 0.000000 hpb = 4.167458, -0.727029, 0.000000
pos = -23.623341, 0.817085, -164.817078 pos = -7.086616, 3.337104, -337.299744
[guid] [guid]
guid_g0 = 5057413089240311901 guid_g0 = 5057413089240311901

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@ -15,8 +15,8 @@
weld_distance = 0.005000 weld_distance = 0.005000
[camera] [camera]
hpb = 1.851430, -0.672487, 0.000000 hpb = 3.217058, -0.719237, 0.000000
pos = -39.635693, 0.817085, -151.898499 pos = -6.362488, 3.337104, -334.060028
[guid] [guid]
guid_g0 = 5057413089240311901 guid_g0 = 5057413089240311901

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rawdata/levels/!FinalSP/limansk/spawn.part (Stored with Git LFS)

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@ -15,8 +15,8 @@
weld_distance = 0.005000 weld_distance = 0.005000
[camera] [camera]
hpb = 3.099011, -0.461566, 0.000000 hpb = -1.427380, -0.679732, 0.000000
pos = -102.615257, 4.690165, -259.439880 pos = -134.483337, -3.805837, -50.057552
[guid] [guid]
guid_g0 = 4642243594901164645 guid_g0 = 4642243594901164645

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@ -15,8 +15,8 @@
weld_distance = 0.005000 weld_distance = 0.005000
[camera] [camera]
hpb = 3.099011, -0.461566, 0.000000 hpb = -1.427380, -0.679732, 0.000000
pos = -102.615257, 4.690165, -259.439880 pos = -133.874420, -3.805837, -48.732903
[guid] [guid]
guid_g0 = 4642243594901164645 guid_g0 = 4642243594901164645

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@ -32,7 +32,7 @@
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
reference_name = scenes\red_forest\red_forest_terrain reference_name = scenes\red_forest\red_forest_terrain
rotation = 0.000000, -0.000000, -0.000000 rotation = 0.000000, -0.000000, -0.000000
rt_flags = 57 rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
version = 18 version = 18

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@ -4,7 +4,7 @@
[main] [main]
flags = 0 flags = 0
objects_count = 527 objects_count = 530
version = 0 version = 0
[modif] [modif]
@ -17119,7 +17119,7 @@ artefacts = af_cristall_flower, af_gold_fish, af_vyvert"
name = name =
position = -80.574440, 3.039078, -4.243480 position = -80.574440, 3.039078, -4.243480
rotation = -0.011804, 0.001280, 0.001961 rotation = -0.011804, 0.001280, 0.001961
rt_flags = 49 rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 15.000000 shape_radius_0 = 15.000000
@ -28025,7 +28025,7 @@ cfg = scripts\red_forest\red_signal_rocket_restr.ltx"
name = red_to_zat name = red_to_zat
position = -105.450134, 0.175535, -265.655914 position = -105.450134, 0.175535, -265.655914
rotation = 0.124436, 0.049263, -0.378119 rotation = 0.124436, 0.049263, -0.378119
rt_flags = 57 rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
type = 2 type = 2
version = 24 version = 24
@ -28053,6 +28053,157 @@ cfg = scripts\red_forest\red_signal_rocket_restr.ltx"
000020 = "zaton" 000020 = "zaton"
000021 = 0 000021 = 0
000022 = 0 000022 = 0
000023 = 1
000024 = 0
fl = 0
name = graph_point
[object_527]
attached_count = 1
clsid = 6
co_flags = 0
name = red_level_changer
position = -121.375648, -6.249417, -43.752693
rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 4.132439, 5.934573, 4.385966
type = 2
version = 24
[object_527_attached_0]
clsid = 4
co_flags = 0
name = shape_0
position = -121.375648, -6.249417, -43.752693
rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 4.132439, 5.934573, 4.385966
shape_matrix_c_0 = 0.000000, 0.000000, 0.000000
shape_matrix_i_0 = 1.000000, 0.000000, 0.000000
shape_matrix_j_0 = 0.000000, 1.000000, 0.000000
shape_matrix_k_0 = 0.000000, 0.000000, 1.000000
shape_type = 0
shape_type_0 = 1
shapes_count = 1
version = 2
[object_527_spawndata]
000001 = 1
000002 = "level_changer"
000003 = ""
000004 = 0
000005 = 254
000006 = 0.000000, 0.000000, 0.000000
000007 = 0.000000, 0.000000, 0.000000
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 129
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -194
000024 = ""
000025 = -1
000026 = -1
000027 = 0
000028 = 0
000029 = 65535
000030 = -1
000031 = 0.000000
000032 = 0.000000
000033 = 0.000000
000034 = 0.000000, 0.000000, 0.000000
000035 = ""
000036 = ""
000037 = 0
000038 = 1
000039 = "level_changer_invitation"
000040 = 26
fl = 0
name = level_changer
[object_528]
clsid = 6
co_flags = 0
name = red_to_lim
position = -130.398956, -6.189432, -49.438194
rotation = 0.000000, 0.000000, 0.000000
rt_flags = 49
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 24
[object_528_spawndata]
000001 = 1
000002 = "graph_point"
000003 = ""
000004 = 0
000005 = 254
000006 = 0.000000, 0.000000, 0.000000
000007 = 0.000000, 0.000000, 0.000000
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 129
000014 = 65535
000015 = 12
000016 = 0
000017 = 0
000018 = 0
000019 = "lim_to_red"
000020 = "limansk"
000021 = 0
000022 = 0
000023 = 1
000024 = 0
fl = 0
name = graph_point
[object_529]
clsid = 6
co_flags = 0
name = red_forest_limansk_level_change
position = -132.322205, -6.189431, -48.922520
rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 24
[object_529_spawndata]
000001 = 1
000002 = "graph_point"
000003 = ""
000004 = 0
000005 = 254
000006 = 0.000000, 0.000000, 0.000000
000007 = 0.000000, 0.000000, 0.000000
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 129
000014 = 65535
000015 = 12
000016 = 0
000017 = 0
000018 = 0
000019 = ""
000020 = ""
000021 = 0
000022 = 0
000023 = 0 000023 = 0
000024 = 0 000024 = 0
fl = 0 fl = 0