[map_usage] ver=1.0 deathmatch teamdeathmatch ; [level_map] bound_rect = -12.000000,-66.000000,48.000000,-6.000000 texture = map\map_mp_pool ; [deathmatch_game_anomaly_sets] permanent = zone_mine_gravitational_average [teamdeathmatch_game_anomaly_sets] permanent = zone_mine_gravitational_average [artefacthunt_game_anomaly_sets] permanent = zone_mine_gravitational_average [cta_game_anomaly_sets] permanent = zone_mine_gravitational_average ; [sub_level_map] 0 = 0 1 = 0 2 = 0 3 = 0 4 = 0 5 = 0 6 = 0 7 = 0 8 = 0 9 = 0 10 = 0 11 = 0 12 = 255 13 = 255 14 = 255 15 = 255 16 = 255 17 = 255 18 = 255 19 = 1 20 = 0