[map_usage] ver=1.0 deathmatch teamdeathmatch artefacthunt capturetheartefact ; [level_map] bound_rect = 45.896120,132.027192,345.896128,432.027200 texture = map\map_mp_pripyat ; [deathmatch_game_anomaly_sets] permanent = z1, z10, z11, z12, z121, z13, z14, z15, z16, z2, z3, z4, z5, z6, z7, z8, z9 set0 = 0008, e0002, e0001, gw, e0010, e0005 set1 = 0011, e0006, 0000, 0003, 0006 set2 = 0007, e0008, b0005, 0012, 0015, e0011 set3 = 0010, 0013, 0017, 0004, 0014 set4 = b0002, b0001, e0004, 0009, 0001 set5 = e0000, b0007, b0004, 0002, e0007 set6 = b0000, b0003, e0003, 0005, 0001 [teamdeathmatch_game_anomaly_sets] permanent = z1, z10, z11, z12, z121, z13, z14, z15, z16, z2, z3, z4, z5, z6, z7, z8, z9 set0 = 0008, e0002, e0001, gw, e0010, e0005 set1 = 0011, e0006, 0000, 0003, 0006 set2 = 0007, e0008, b0005, 0012, 0015, e0011 set3 = 0010, 0013, 0017, 0004, 0014 set4 = b0002, b0001, e0004, 0009, 0001 set5 = e0000, b0007, b0004, 0002, e0007 set6 = b0000, b0003, e0003, 0005, 0001 [artefacthunt_game_anomaly_sets] permanent = z1, z10, z11, z12, z121, z13, z14, z15, z16, z2, z3, z4, z5, z6, z7, z8, z9 set0 = 0008, e0002, e0001, gw, e0010, e0005 set1 = 0011, e0006, 0000, 0003, 0006 set2 = 0007, e0008, b0005, 0012, 0015, e0011 set3 = 0010, 0013, 0017, 0004, 0014 set4 = b0002, b0001, e0004, 0009, 0001 set5 = e0000, b0007, b0004, 0002, e0007 set6 = b0000, b0003, e0003, 0005, 0001 [cta_game_anomaly_sets] permanent = z1, z10, z11, z12, z121, z13, z14, z15, z16, z2, z3, z4, z5, z6, z7, z8, z9 set0 = 0008, e0002, e0001, gw, e0010, e0005 set1 = 0011, e0006, 0000, 0003, 0006 set2 = 0007, e0008, b0005, 0012, 0015, e0011 set3 = 0010, 0013, 0017, 0004, 0014 set4 = b0002, b0001, e0004, 0009, 0001 set5 = e0000, b0007, b0004, 0002, e0007 set6 = b0000, b0003, e0003, 0005, 0001 ; [sub_level_map] 0 = 255 1 = 255 2 = 255 3 = 0 4 = 0 5 = 255 6 = 255 7 = 0 8 = 255 9 = 255 10 = 255 11 = 255 12 = 255 13 = 255 14 = 255 15 = 255 16 = 255 17 = 255 18 = 255 19 = 255