[guid] guid_g0 = 5130165091571495291 guid_g1 = 358492088636172979 [main] flags = -2147483648 objects_count = 29 version = 0 [modif] name = time = 0 [object_0] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_1 item_object_name_0000 = scenes\mp_lost_village\lost_village_sector items_count = 1 name = sector position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 255, 0, 255, 0 version = 18 [object_1] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_2 item_object_name_0000 = scenes\mp_lost_village\lost_village_sector items_count = 1 name = sector_0000 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 0, 255, 255, 0 version = 18 [object_10] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_11 item_object_name_0000 = scenes\mp_lost_village\lost_village_sector items_count = 1 name = sector_0009 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 255, 127, 127, 0 version = 18 [object_11] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_12 item_object_name_0000 = scenes\mp_lost_village\lost_village_sector items_count = 1 name = sector_0010 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 0, 255, 0, 0 version = 18 [object_12] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_13 item_mesh_name_0001 = umivalnik_2 item_object_name_0000 = scenes\mp_lost_village\lost_village_sector item_object_name_0001 = statics\santechnika\umivalnik_2 items_count = 2 name = sector_0011 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 127, 127, 255, 0 version = 18 [object_13] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_14 item_object_name_0000 = scenes\mp_lost_village\lost_village_sector items_count = 1 name = sector_0012 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 0, 255, 127, 0 version = 18 [object_14] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_15 item_object_name_0000 = scenes\mp_lost_village\lost_village_sector items_count = 1 name = sector_0013 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 255, 0, 255, 0 version = 18 [object_15] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_16 item_object_name_0000 = scenes\mp_lost_village\lost_village_sector items_count = 1 name = sector_0014 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 255, 127, 127, 0 version = 18 [object_16] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_17 item_object_name_0000 = scenes\mp_lost_village\lost_village_sector items_count = 1 name = sector_0015 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 127, 0, 127, 0 version = 18 [object_17] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_18 item_object_name_0000 = scenes\mp_lost_village\lost_village_sector items_count = 1 name = sector_0016 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 255, 127, 0, 0 version = 18 [object_18] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_19 item_object_name_0000 = scenes\mp_lost_village\lost_village_sector items_count = 1 name = sector_0017 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 127, 0, 127, 0 version = 18 [object_19] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_20 item_mesh_name_0001 = umivalnik_2 item_mesh_name_0002 = lost_village_sector_21 item_object_name_0000 = scenes\mp_lost_village\lost_village_sector item_object_name_0001 = statics\santechnika\umivalnik_2_0000 item_object_name_0002 = scenes\mp_lost_village\lost_village_sector items_count = 3 name = sector_0018 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 0, 255, 127, 0 version = 18 [object_2] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_3 item_object_name_0000 = scenes\mp_lost_village\lost_village_sector items_count = 1 name = sector_0001 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 0, 0, 127, 0 version = 18 [object_20] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_22 item_mesh_name_0001 = light_alarm item_mesh_name_0002 = light_white item_object_name_0000 = scenes\mp_lost_village\lost_village_sector item_object_name_0001 = statics\light\light_alarm_0000 item_object_name_0002 = statics\light\light_white_0002 items_count = 3 name = sector_0020 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 255, 255, 0, 0 version = 18 [object_21] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_23 item_object_name_0000 = scenes\mp_lost_village\lost_village_sector items_count = 1 name = sector_0021 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 127, 0, 127, 0 version = 18 [object_22] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_24 item_mesh_name_0001 = light_white item_object_name_0000 = scenes\mp_lost_village\lost_village_sector item_object_name_0001 = statics\light\light_white_0000 items_count = 2 name = sector_0022 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 127, 0, 255, 0 version = 18 [object_23] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_25 item_mesh_name_0001 = light_alarm item_object_name_0000 = scenes\mp_lost_village\lost_village_sector item_object_name_0001 = statics\light\light_alarm_0002 items_count = 2 name = sector_0023 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 0, 127, 0, 0 version = 18 [object_24] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_26 item_mesh_name_0001 = lost_village_kolizion_2 item_object_name_0000 = scenes\mp_lost_village\lost_village_sector item_object_name_0001 = scenes\mp_lost_village\lost_village_kolizion items_count = 2 name = sector_0024 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 255, 255, 127, 0 version = 18 [object_25] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_27 item_object_name_0000 = scenes\mp_lost_village\lost_village_sector items_count = 1 name = sector_0025 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 0, 255, 127, 0 version = 18 [object_26] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_28 item_object_name_0000 = scenes\mp_lost_village\lost_village_sector items_count = 1 name = sector_0026 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 127, 255, 127, 0 version = 18 [object_27] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_29 item_object_name_0000 = scenes\mp_lost_village\lost_village_sector items_count = 1 name = sector_0027 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 0, 127, 127, 0 version = 18 [object_28] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = on item_mesh_name_0000 = light_alarm item_mesh_name_0001 = light_white item_mesh_name_0002 = fireplace_1 item_mesh_name_0003 = fireplace_1 item_mesh_name_0004 = light_alarm item_mesh_name_0005 = bush_2_02_1 item_mesh_name_0006 = bush_2_02_2 item_mesh_name_0007 = bush_2_03_1 item_mesh_name_0008 = bush_2_03_2 item_mesh_name_0009 = trees_sosna_1_01_2 item_mesh_name_0010 = trees_sosna_1_01_1 item_mesh_name_0011 = trees_sosna_1_sux_02_2 item_mesh_name_0012 = trees_sosna_1_sux_02_1 item_mesh_name_0013 = uazik_01 item_mesh_name_0014 = trees_sosna_1_sux_01_2 item_mesh_name_0015 = trees_sosna_1_sux_01_1 item_mesh_name_0016 = trees_sosna_1_sux_01_2 item_mesh_name_0017 = trees_sosna_1_sux_01_1 item_mesh_name_0018 = trees_sosna_1_sux_02_2 item_mesh_name_0019 = trees_sosna_1_sux_02_1 item_mesh_name_0020 = trees_sosna_1_02_2 item_mesh_name_0021 = trees_sosna_1_02_1 item_mesh_name_0022 = trees_sosna_1_01_2 item_mesh_name_0023 = trees_sosna_1_01_1 item_mesh_name_0024 = trees_sosna_1_02_2 item_mesh_name_0025 = trees_sosna_1_02_1 item_mesh_name_0026 = trees_sosna_1_02_2 item_mesh_name_0027 = trees_sosna_1_02_1 item_mesh_name_0028 = trees_elka_1_01_2 item_mesh_name_0029 = trees_elka_1_01_1 item_mesh_name_0030 = trees_elka_1_01_2 item_mesh_name_0031 = trees_elka_1_01_1 item_mesh_name_0032 = trees_elka_1_01_2 item_mesh_name_0033 = trees_elka_1_01_1 item_mesh_name_0034 = trees_elka_1_01_2 item_mesh_name_0035 = trees_elka_1_01_1 item_mesh_name_0036 = bush_2_01_1 item_mesh_name_0037 = bush_2_01_2 item_mesh_name_0038 = trees_topol_1_01_2 item_mesh_name_0039 = trees_topol_1_01_1 item_mesh_name_0040 = trees_topol_1_01_2 item_mesh_name_0041 = trees_topol_1_01_1 item_mesh_name_0042 = trees_topol_1_sux_01_2 item_mesh_name_0043 = trees_topol_1_sux_01_1 item_mesh_name_0044 = trees_topol_1_01_2 item_mesh_name_0045 = trees_topol_1_01_1 item_mesh_name_0046 = trees_1_01_2 item_mesh_name_0047 = trees_1_01_1 item_mesh_name_0048 = trees_1_02_2 item_mesh_name_0049 = trees_1_02_1 item_mesh_name_0050 = trees_1_03_2 item_mesh_name_0051 = trees_1_03_1 item_mesh_name_0052 = trees_1_04_2 item_mesh_name_0053 = trees_1_04_1 item_mesh_name_0054 = trees_1_sux_01_1 item_mesh_name_0055 = trees_1_sux_01_2 item_mesh_name_0056 = trees_1_sux_02_2 item_mesh_name_0057 = trees_1_sux_02_1 item_mesh_name_0058 = trees_big_urod_1_sux_01_2 item_mesh_name_0059 = trees_big_urod_1_sux_01_1 item_mesh_name_0060 = zil_130_3 item_mesh_name_0061 = avtobus item_mesh_name_0062 = barrel_close_1 item_mesh_name_0063 = barrel_close_1 item_mesh_name_0064 = barrel_close_1 item_mesh_name_0065 = barrel_close_1 item_mesh_name_0066 = barrel_close_1 item_mesh_name_0067 = prop_army_base_16a item_mesh_name_0068 = zil_130_1 item_mesh_name_0069 = prop_army_base_16a item_mesh_name_0070 = trees_1_01_2 item_mesh_name_0071 = trees_1_01_1 item_mesh_name_0072 = trees_topol_1_01_2 item_mesh_name_0073 = trees_topol_1_01_1 item_mesh_name_0074 = trees_sosna_1_02_2 item_mesh_name_0075 = trees_sosna_1_02_1 item_mesh_name_0076 = trees_elka_1_01_2 item_mesh_name_0077 = trees_elka_1_01_1 item_mesh_name_0078 = trees_sosna_1_01_2 item_mesh_name_0079 = trees_sosna_1_01_1 item_mesh_name_0080 = trees_elka_1_01_2 item_mesh_name_0081 = trees_elka_1_01_1 item_mesh_name_0082 = trees_elka_1_01_2 item_mesh_name_0083 = trees_elka_1_01_1 item_mesh_name_0084 = trees_sosna_1_02_2 item_mesh_name_0085 = trees_sosna_1_02_1 item_mesh_name_0086 = trees_elka_1_01_2 item_mesh_name_0087 = trees_elka_1_01_1 item_mesh_name_0088 = bush_2_03_1 item_mesh_name_0089 = bush_2_03_2 item_mesh_name_0090 = bush_2_03_1 item_mesh_name_0091 = bush_2_03_2 item_mesh_name_0092 = bush_3_01_1 item_mesh_name_0093 = bush_3_01_2 item_mesh_name_0094 = bush_3_02_1 item_mesh_name_0095 = bush_3_02_2 item_mesh_name_0096 = bush_3_03_1 item_mesh_name_0097 = bush_3_03_2 item_mesh_name_0098 = trees_1_01_2 item_mesh_name_0099 = trees_1_01_1 item_mesh_name_0100 = trees_2_01_2 item_mesh_name_0101 = trees_2_01_1 item_mesh_name_0102 = bush_1_01_1 item_mesh_name_0103 = bush_1_01_2 item_mesh_name_0104 = bush_1_sux_02_1 item_mesh_name_0105 = bush_1_sux_02_2 item_mesh_name_0106 = bush_1_sux_02_1 item_mesh_name_0107 = bush_1_sux_02_2 item_mesh_name_0108 = bush_1_sux_02_1 item_mesh_name_0109 = bush_1_sux_02_2 item_mesh_name_0110 = bush_1_sux_02_1 item_mesh_name_0111 = bush_1_sux_02_2 item_mesh_name_0112 = bush_1_sux_02_1 item_mesh_name_0113 = bush_1_sux_02_2 item_mesh_name_0114 = bush_2_01_1 item_mesh_name_0115 = bush_2_01_2 item_mesh_name_0116 = bush_1_sux_02_1 item_mesh_name_0117 = bush_1_sux_02_2 item_mesh_name_0118 = bush_1_sux_02_1 item_mesh_name_0119 = bush_1_sux_02_2 item_mesh_name_0120 = bush_2_01_1 item_mesh_name_0121 = bush_2_01_2 item_mesh_name_0122 = bush_1_sux_02_1 item_mesh_name_0123 = bush_1_sux_02_2 item_mesh_name_0124 = bush_1_sux_02_1 item_mesh_name_0125 = bush_1_sux_02_2 item_mesh_name_0126 = bush_2_01_1 item_mesh_name_0127 = bush_2_01_2 item_mesh_name_0128 = bush_2_01_1 item_mesh_name_0129 = bush_2_01_2 item_mesh_name_0130 = bush_2_01_1 item_mesh_name_0131 = bush_2_01_2 item_mesh_name_0132 = bush_1_sux_01_1 item_mesh_name_0133 = bush_1_sux_01_2 item_mesh_name_0134 = bush_2_01_1 item_mesh_name_0135 = bush_2_01_2 item_mesh_name_0136 = trees_topol_1_01_2 item_mesh_name_0137 = trees_topol_1_01_1 item_mesh_name_0138 = trees_topol_1_sux_02_2 item_mesh_name_0139 = trees_topol_1_sux_02_1 item_mesh_name_0140 = trees_topol_1_01_2 item_mesh_name_0141 = trees_topol_1_01_1 item_mesh_name_0142 = trees_topol_1_01_2 item_mesh_name_0143 = trees_topol_1_01_1 item_mesh_name_0144 = trees_topol_1_sux_01_2 item_mesh_name_0145 = trees_topol_1_sux_01_1 item_mesh_name_0146 = trees_topol_1_01_2 item_mesh_name_0147 = trees_topol_1_01_1 item_mesh_name_0148 = trees_topol_1_01_2 item_mesh_name_0149 = trees_topol_1_01_1 item_mesh_name_0150 = trees_topol_1_sux_01_2 item_mesh_name_0151 = trees_topol_1_sux_01_1 item_mesh_name_0152 = trees_topol_1_01_2 item_mesh_name_0153 = trees_topol_1_01_1 item_mesh_name_0154 = trees_topol_1_01_2 item_mesh_name_0155 = trees_topol_1_01_1 item_mesh_name_0156 = trees_topol_1_sux_01_2 item_mesh_name_0157 = trees_topol_1_sux_01_1 item_mesh_name_0158 = trees_topol_1_01_2 item_mesh_name_0159 = trees_topol_1_01_1 item_mesh_name_0160 = trees_topol_1_01_2 item_mesh_name_0161 = trees_topol_1_01_1 item_mesh_name_0162 = trees_topol_1_01_2 item_mesh_name_0163 = trees_topol_1_01_1 item_mesh_name_0164 = trees_topol_1_01_2 item_mesh_name_0165 = trees_topol_1_01_1 item_mesh_name_0166 = trees_topol_1_sux_01_2 item_mesh_name_0167 = trees_topol_1_sux_01_1 item_mesh_name_0168 = trees_topol_1_01_2 item_mesh_name_0169 = trees_topol_1_01_1 item_mesh_name_0170 = trees_1_sux_02_2 item_mesh_name_0171 = trees_1_sux_02_1 item_mesh_name_0172 = prop_army_base_16a item_mesh_name_0173 = prop_army_base_16a item_mesh_name_0174 = bush_2_01_1 item_mesh_name_0175 = bush_2_01_2 item_mesh_name_0176 = trees_rostki_2_04_1 item_mesh_name_0177 = trees_rostki_2_04_2 item_mesh_name_0178 = trees_rostki_2_05_2 item_mesh_name_0179 = trees_rostki_2_05_1 item_mesh_name_0180 = gaz item_mesh_name_0181 = trees_topol_1_01_2 item_mesh_name_0182 = trees_topol_1_01_1 item_mesh_name_0183 = gaz item_mesh_name_0184 = trees_1_01_2 item_mesh_name_0185 = trees_1_01_1 item_mesh_name_0186 = trees_1_01_2 item_mesh_name_0187 = trees_1_01_1 item_mesh_name_0188 = prop_army_base_16a item_mesh_name_0189 = prop_army_base_16a item_mesh_name_0190 = bush_2_01_1 item_mesh_name_0191 = bush_2_01_2 item_mesh_name_0192 = trees_1_03_2 item_mesh_name_0193 = trees_1_03_1 item_mesh_name_0194 = bush_2_01_1 item_mesh_name_0195 = bush_2_01_2 item_mesh_name_0196 = lost_village_back_1 item_mesh_name_0197 = lost_village_box_1 item_mesh_name_0198 = lost_village_building_1 item_mesh_name_0199 = lost_village_building_2 item_mesh_name_0200 = lost_village_building_3 item_mesh_name_0201 = lost_village_building_4 item_mesh_name_0202 = lost_village_building_5 item_mesh_name_0203 = lost_village_building_6 item_mesh_name_0204 = lost_village_building_7 item_mesh_name_0205 = lost_village_building_8 item_mesh_name_0206 = lost_village_building_9 item_mesh_name_0207 = lost_village_building_10 item_mesh_name_0208 = lost_village_building_11 item_mesh_name_0209 = lost_village_building_12 item_mesh_name_0210 = lost_village_building_13 item_mesh_name_0211 = lost_village_building_14 item_mesh_name_0212 = lost_village_building_15 item_mesh_name_0213 = lost_village_building_16 item_mesh_name_0214 = lost_village_building_17 item_mesh_name_0215 = lost_village_building_18 item_mesh_name_0216 = lost_village_building_19 item_mesh_name_0217 = lost_village_building_20 item_mesh_name_0218 = lost_village_building_21 item_mesh_name_0219 = lost_village_building_22 item_mesh_name_0220 = lost_village_building_23 item_mesh_name_0221 = lost_village_building_24 item_mesh_name_0222 = lost_village_building_25 item_mesh_name_0223 = lost_village_building_26 item_mesh_name_0224 = lost_village_building_27 item_mesh_name_0225 = lost_village_building_28 item_mesh_name_0226 = lost_village_building_29 item_mesh_name_0227 = lost_village_building_30 item_mesh_name_0228 = lost_village_building_31 item_mesh_name_0229 = lost_village_building_32 item_mesh_name_0230 = lost_village_building_33 item_mesh_name_0231 = lost_village_building_34 item_mesh_name_0232 = lost_village_building_35 item_mesh_name_0233 = lost_village_building_36 item_mesh_name_0234 = lost_village_building_37 item_mesh_name_0235 = lost_village_building_38 item_mesh_name_0236 = lost_village_building_39 item_mesh_name_0237 = lost_village_building_40 item_mesh_name_0238 = lost_village_building_41 item_mesh_name_0239 = lost_village_building_42 item_mesh_name_0240 = lost_village_building_43 item_mesh_name_0241 = lost_village_building_44 item_mesh_name_0242 = lost_village_building_45 item_mesh_name_0243 = lost_village_building_46 item_mesh_name_0244 = lost_village_building_47 item_mesh_name_0245 = lost_village_building_48 item_mesh_name_0246 = lost_village_building_49 item_mesh_name_0247 = lost_village_building_50 item_mesh_name_0248 = lost_village_building_51 item_mesh_name_0249 = lost_village_kolizion_1 item_mesh_name_0250 = lost_village_obriv_1 item_mesh_name_0251 = lost_village_obriv_2 item_mesh_name_0252 = lost_village_obriv_3 item_mesh_name_0253 = lost_village_obriv_4 item_mesh_name_0254 = lost_village_obriv_5 item_mesh_name_0255 = lost_village_obriv_6 item_mesh_name_0256 = lost_village_obriv_7 item_mesh_name_0257 = lost_village_obriv_8 item_mesh_name_0258 = lost_village_obriv_9 item_mesh_name_0259 = lost_village_obriv_10 item_mesh_name_0260 = lost_village_obriv_11 item_mesh_name_0261 = lost_village_obriv_12 item_mesh_name_0262 = lost_village_occ_1 item_mesh_name_0263 = lost_village_terrain_1 item_mesh_name_0264 = lost_village_water_1 item_mesh_name_0265 = prop_army_base_07 item_mesh_name_0266 = prop_army_base_10 item_mesh_name_0267 = prop_army_base_16a item_mesh_name_0268 = prop_army_base_07 item_mesh_name_0269 = prop_army_base_09 item_mesh_name_0270 = prop_army_base_15 item_mesh_name_0271 = prop_army_base_10 item_mesh_name_0272 = bochka_pricep item_mesh_name_0273 = traktor_2 item_mesh_name_0274 = kolodets_derevnya2a item_mesh_name_0275 = cover_wood_box_2a item_mesh_name_0276 = cover_wood_box_2a item_mesh_name_0277 = cover_wood_box_2a item_mesh_name_0278 = cover_wood_box_2a item_mesh_name_0279 = lost_village_nosun_1 item_mesh_name_0280 = prop_army_base_16 item_mesh_name_0281 = cane_small item_mesh_name_0282 = cane_small item_mesh_name_0283 = cane_small item_mesh_name_0284 = cane_small item_mesh_name_0285 = cane_small item_mesh_name_0286 = cane_small item_mesh_name_0287 = cane_small item_mesh_name_0288 = cane_small item_mesh_name_0289 = cane_small item_mesh_name_0290 = cane_small item_mesh_name_0291 = cane_small item_mesh_name_0292 = cane_small item_mesh_name_0293 = cane_small item_mesh_name_0294 = cane_small item_mesh_name_0295 = cane_small item_object_name_0000 = statics\light\light_alarm_0001 item_object_name_0001 = statics\light\light_white_0001 item_object_name_0002 = props\objects\fireplace\prop_fireplace0017_0001 item_object_name_0003 = props\objects\fireplace\prop_fireplace0017_0000 item_object_name_0004 = statics\light\light_alarm item_object_name_0005 = trees\new_trees\bush_2_02 item_object_name_0006 = trees\new_trees\bush_2_02 item_object_name_0007 = trees\new_trees\bush_2_03_0000 item_object_name_0008 = trees\new_trees\bush_2_03_0000 item_object_name_0009 = trees\new_trees\trees_sosna_1_01 item_object_name_0010 = trees\new_trees\trees_sosna_1_01 item_object_name_0011 = trees\new_trees\trees_sosna_1_sux_02 item_object_name_0012 = trees\new_trees\trees_sosna_1_sux_02 item_object_name_0013 = statics\vehicles\cars\uazik_01_0000 item_object_name_0014 = trees\new_trees\trees_sosna_1_sux_01_0001 item_object_name_0015 = trees\new_trees\trees_sosna_1_sux_01_0001 item_object_name_0016 = trees\new_trees\trees_sosna_1_sux_01 item_object_name_0017 = trees\new_trees\trees_sosna_1_sux_01 item_object_name_0018 = trees\new_trees\trees_sosna_1_sux_02_0000 item_object_name_0019 = trees\new_trees\trees_sosna_1_sux_02_0000 item_object_name_0020 = trees\new_trees\trees_sosna_1_02_0008 item_object_name_0021 = trees\new_trees\trees_sosna_1_02_0008 item_object_name_0022 = trees\new_trees\trees_sosna_1_01_0000 item_object_name_0023 = trees\new_trees\trees_sosna_1_01_0000 item_object_name_0024 = trees\new_trees\trees_sosna_1_02_0009 item_object_name_0025 = trees\new_trees\trees_sosna_1_02_0009 item_object_name_0026 = trees\new_trees\trees_sosna_1_02_0000 item_object_name_0027 = trees\new_trees\trees_sosna_1_02_0000 item_object_name_0028 = trees\new_trees\trees_elka_1_01_0013 item_object_name_0029 = trees\new_trees\trees_elka_1_01_0013 item_object_name_0030 = trees\new_trees\trees_elka_1_01_0014 item_object_name_0031 = trees\new_trees\trees_elka_1_01_0014 item_object_name_0032 = trees\new_trees\trees_elka_1_01_0016 item_object_name_0033 = trees\new_trees\trees_elka_1_01_0016 item_object_name_0034 = trees\new_trees\trees_elka_1_01 item_object_name_0035 = trees\new_trees\trees_elka_1_01 item_object_name_0036 = trees\new_trees\bush_2_01_0007 item_object_name_0037 = trees\new_trees\bush_2_01_0007 item_object_name_0038 = trees\new_trees\trees_topol_1_01_0017 item_object_name_0039 = trees\new_trees\trees_topol_1_01_0017 item_object_name_0040 = trees\new_trees\trees_topol_1_01_0018 item_object_name_0041 = trees\new_trees\trees_topol_1_01_0018 item_object_name_0042 = trees\new_trees\trees_topol_1_sux_01_0001 item_object_name_0043 = trees\new_trees\trees_topol_1_sux_01_0001 item_object_name_0044 = trees\new_trees\trees_topol_1_01_0020 item_object_name_0045 = trees\new_trees\trees_topol_1_01_0020 item_object_name_0046 = trees\new_trees\trees_1_01_0003 item_object_name_0047 = trees\new_trees\trees_1_01_0003 item_object_name_0048 = trees\new_trees\trees_1_02_0000 item_object_name_0049 = trees\new_trees\trees_1_02_0000 item_object_name_0050 = trees\new_trees\trees_1_03_0000 item_object_name_0051 = trees\new_trees\trees_1_03_0000 item_object_name_0052 = trees\new_trees\trees_1_04_0000 item_object_name_0053 = trees\new_trees\trees_1_04_0000 item_object_name_0054 = trees\new_trees\trees_1_sux_01_0001 item_object_name_0055 = trees\new_trees\trees_1_sux_01_0001 item_object_name_0056 = trees\new_trees\trees_1_sux_02 item_object_name_0057 = trees\new_trees\trees_1_sux_02 item_object_name_0058 = trees\new_trees\trees_big_urod_1_sux_01_0000 item_object_name_0059 = trees\new_trees\trees_big_urod_1_sux_01_0000 item_object_name_0060 = statics\vehicles\cars\zil_130_3 item_object_name_0061 = statics\vehicles\cars\avtobus_0000 item_object_name_0062 = statics\barrel\barrel_close_1_0003 item_object_name_0063 = statics\barrel\barrel_close_1_0004 item_object_name_0064 = statics\barrel\barrel_close_1 item_object_name_0065 = statics\barrel\barrel_close_1_0000 item_object_name_0066 = statics\barrel\barrel_close_1_0001 item_object_name_0067 = statics\army_base\prop_army_base_16a_0005 item_object_name_0068 = statics\vehicles\cars\zil_130_1 item_object_name_0069 = statics\army_base\prop_army_base_16a_0006 item_object_name_0070 = trees\new_trees\trees_1_01_0004 item_object_name_0071 = trees\new_trees\trees_1_01_0004 item_object_name_0072 = trees\new_trees\trees_topol_1_01_0003 item_object_name_0073 = trees\new_trees\trees_topol_1_01_0003 item_object_name_0074 = trees\new_trees\trees_sosna_1_02_0001 item_object_name_0075 = trees\new_trees\trees_sosna_1_02_0001 item_object_name_0076 = trees\new_trees\trees_elka_1_01_0004 item_object_name_0077 = trees\new_trees\trees_elka_1_01_0004 item_object_name_0078 = trees\new_trees\trees_sosna_1_01_0001 item_object_name_0079 = trees\new_trees\trees_sosna_1_01_0001 item_object_name_0080 = trees\new_trees\trees_elka_1_01_0005 item_object_name_0081 = trees\new_trees\trees_elka_1_01_0005 item_object_name_0082 = trees\new_trees\trees_elka_1_01_0009 item_object_name_0083 = trees\new_trees\trees_elka_1_01_0009 item_object_name_0084 = trees\new_trees\trees_sosna_1_02_0004 item_object_name_0085 = trees\new_trees\trees_sosna_1_02_0004 item_object_name_0086 = trees\new_trees\trees_elka_1_01_0010 item_object_name_0087 = trees\new_trees\trees_elka_1_01_0010 item_object_name_0088 = trees\new_trees\bush_2_03_0001 item_object_name_0089 = trees\new_trees\bush_2_03_0001 item_object_name_0090 = trees\new_trees\bush_2_03 item_object_name_0091 = trees\new_trees\bush_2_03 item_object_name_0092 = trees\new_trees\bush_3_01_0000 item_object_name_0093 = trees\new_trees\bush_3_01_0000 item_object_name_0094 = trees\new_trees\bush_3_02_0000 item_object_name_0095 = trees\new_trees\bush_3_02_0000 item_object_name_0096 = trees\new_trees\bush_3_03_0000 item_object_name_0097 = trees\new_trees\bush_3_03_0000 item_object_name_0098 = trees\new_trees\trees_1_01_0005 item_object_name_0099 = trees\new_trees\trees_1_01_0005 item_object_name_0100 = trees\new_trees\trees_2_01_0000 item_object_name_0101 = trees\new_trees\trees_2_01_0000 item_object_name_0102 = trees\new_trees\bush_1_01_0001 item_object_name_0103 = trees\new_trees\bush_1_01_0001 item_object_name_0104 = trees\new_trees\bush_1_sux_02_0005 item_object_name_0105 = trees\new_trees\bush_1_sux_02_0005 item_object_name_0106 = trees\new_trees\bush_1_sux_02_0006 item_object_name_0107 = trees\new_trees\bush_1_sux_02_0006 item_object_name_0108 = trees\new_trees\bush_1_sux_02_0007 item_object_name_0109 = trees\new_trees\bush_1_sux_02_0007 item_object_name_0110 = trees\new_trees\bush_1_sux_02_0008 item_object_name_0111 = trees\new_trees\bush_1_sux_02_0008 item_object_name_0112 = trees\new_trees\bush_1_sux_02_0000 item_object_name_0113 = trees\new_trees\bush_1_sux_02_0000 item_object_name_0114 = trees\new_trees\bush_2_01_0008 item_object_name_0115 = trees\new_trees\bush_2_01_0008 item_object_name_0116 = trees\new_trees\bush_1_sux_02 item_object_name_0117 = trees\new_trees\bush_1_sux_02 item_object_name_0118 = trees\new_trees\bush_1_sux_02_0001 item_object_name_0119 = trees\new_trees\bush_1_sux_02_0001 item_object_name_0120 = trees\new_trees\bush_2_01_0010 item_object_name_0121 = trees\new_trees\bush_2_01_0010 item_object_name_0122 = trees\new_trees\bush_1_sux_02_0002 item_object_name_0123 = trees\new_trees\bush_1_sux_02_0002 item_object_name_0124 = trees\new_trees\bush_1_sux_02_0003 item_object_name_0125 = trees\new_trees\bush_1_sux_02_0003 item_object_name_0126 = trees\new_trees\bush_2_01 item_object_name_0127 = trees\new_trees\bush_2_01 item_object_name_0128 = trees\new_trees\bush_2_01_0000 item_object_name_0129 = trees\new_trees\bush_2_01_0000 item_object_name_0130 = trees\new_trees\bush_2_01_0001 item_object_name_0131 = trees\new_trees\bush_2_01_0001 item_object_name_0132 = trees\new_trees\bush_1_sux_01_0000 item_object_name_0133 = trees\new_trees\bush_1_sux_01_0000 item_object_name_0134 = trees\new_trees\bush_2_01_0002 item_object_name_0135 = trees\new_trees\bush_2_01_0002 item_object_name_0136 = trees\new_trees\trees_topol_1_01_0004 item_object_name_0137 = trees\new_trees\trees_topol_1_01_0004 item_object_name_0138 = trees\new_trees\trees_topol_1_sux_02_0000 item_object_name_0139 = trees\new_trees\trees_topol_1_sux_02_0000 item_object_name_0140 = trees\new_trees\trees_topol_1_01_0005 item_object_name_0141 = trees\new_trees\trees_topol_1_01_0005 item_object_name_0142 = trees\new_trees\trees_topol_1_01_0006 item_object_name_0143 = trees\new_trees\trees_topol_1_01_0006 item_object_name_0144 = trees\new_trees\trees_topol_1_sux_01_0003 item_object_name_0145 = trees\new_trees\trees_topol_1_sux_01_0003 item_object_name_0146 = trees\new_trees\trees_topol_1_01_0007 item_object_name_0147 = trees\new_trees\trees_topol_1_01_0007 item_object_name_0148 = trees\new_trees\trees_topol_1_01_0008 item_object_name_0149 = trees\new_trees\trees_topol_1_01_0008 item_object_name_0150 = trees\new_trees\trees_topol_1_sux_01_0005 item_object_name_0151 = trees\new_trees\trees_topol_1_sux_01_0005 item_object_name_0152 = trees\new_trees\trees_topol_1_01 item_object_name_0153 = trees\new_trees\trees_topol_1_01 item_object_name_0154 = trees\new_trees\trees_topol_1_01_0009 item_object_name_0155 = trees\new_trees\trees_topol_1_01_0009 item_object_name_0156 = trees\new_trees\trees_topol_1_sux_01_0004 item_object_name_0157 = trees\new_trees\trees_topol_1_sux_01_0004 item_object_name_0158 = trees\new_trees\trees_topol_1_01_0010 item_object_name_0159 = trees\new_trees\trees_topol_1_01_0010 item_object_name_0160 = trees\new_trees\trees_topol_1_01_0011 item_object_name_0161 = trees\new_trees\trees_topol_1_01_0011 item_object_name_0162 = trees\new_trees\trees_topol_1_01_0012 item_object_name_0163 = trees\new_trees\trees_topol_1_01_0012 item_object_name_0164 = trees\new_trees\trees_topol_1_01_0013 item_object_name_0165 = trees\new_trees\trees_topol_1_01_0013 item_object_name_0166 = trees\new_trees\trees_topol_1_sux_01 item_object_name_0167 = trees\new_trees\trees_topol_1_sux_01 item_object_name_0168 = trees\new_trees\trees_topol_1_01_0014 item_object_name_0169 = trees\new_trees\trees_topol_1_01_0014 item_object_name_0170 = trees\new_trees\trees_1_sux_02_0003 item_object_name_0171 = trees\new_trees\trees_1_sux_02_0003 item_object_name_0172 = statics\army_base\prop_army_base_16a item_object_name_0173 = statics\army_base\prop_army_base_16a_0000 item_object_name_0174 = trees\new_trees\bush_2_01_0003 item_object_name_0175 = trees\new_trees\bush_2_01_0003 item_object_name_0176 = trees\new_trees\trees_rostki_2_04_0000 item_object_name_0177 = trees\new_trees\trees_rostki_2_04_0000 item_object_name_0178 = trees\new_trees\trees_rostki_2_05_0000 item_object_name_0179 = trees\new_trees\trees_rostki_2_05_0000 item_object_name_0180 = statics\vehicles\cars\gaz_0001 item_object_name_0181 = trees\new_trees\trees_topol_1_01_0015 item_object_name_0182 = trees\new_trees\trees_topol_1_01_0015 item_object_name_0183 = statics\vehicles\cars\gaz item_object_name_0184 = trees\new_trees\trees_1_01_0001 item_object_name_0185 = trees\new_trees\trees_1_01_0001 item_object_name_0186 = trees\new_trees\trees_1_01 item_object_name_0187 = trees\new_trees\trees_1_01 item_object_name_0188 = statics\army_base\prop_army_base_16a_0001 item_object_name_0189 = statics\army_base\prop_army_base_16a_0002 item_object_name_0190 = trees\new_trees\bush_2_01_0004 item_object_name_0191 = trees\new_trees\bush_2_01_0004 item_object_name_0192 = trees\new_trees\trees_1_03_0001 item_object_name_0193 = trees\new_trees\trees_1_03_0001 item_object_name_0194 = trees\new_trees\bush_2_01_0005 item_object_name_0195 = trees\new_trees\bush_2_01_0005 item_object_name_0196 = scenes\mp_lost_village\lost_village_back item_object_name_0197 = scenes\mp_lost_village\lost_village_box item_object_name_0198 = scenes\mp_lost_village\lost_village_building item_object_name_0199 = scenes\mp_lost_village\lost_village_building item_object_name_0200 = scenes\mp_lost_village\lost_village_building item_object_name_0201 = scenes\mp_lost_village\lost_village_building item_object_name_0202 = scenes\mp_lost_village\lost_village_building item_object_name_0203 = scenes\mp_lost_village\lost_village_building item_object_name_0204 = scenes\mp_lost_village\lost_village_building item_object_name_0205 = scenes\mp_lost_village\lost_village_building item_object_name_0206 = scenes\mp_lost_village\lost_village_building item_object_name_0207 = scenes\mp_lost_village\lost_village_building item_object_name_0208 = scenes\mp_lost_village\lost_village_building item_object_name_0209 = scenes\mp_lost_village\lost_village_building item_object_name_0210 = scenes\mp_lost_village\lost_village_building item_object_name_0211 = scenes\mp_lost_village\lost_village_building item_object_name_0212 = scenes\mp_lost_village\lost_village_building item_object_name_0213 = scenes\mp_lost_village\lost_village_building item_object_name_0214 = scenes\mp_lost_village\lost_village_building item_object_name_0215 = scenes\mp_lost_village\lost_village_building item_object_name_0216 = scenes\mp_lost_village\lost_village_building item_object_name_0217 = scenes\mp_lost_village\lost_village_building item_object_name_0218 = scenes\mp_lost_village\lost_village_building item_object_name_0219 = scenes\mp_lost_village\lost_village_building item_object_name_0220 = scenes\mp_lost_village\lost_village_building item_object_name_0221 = scenes\mp_lost_village\lost_village_building item_object_name_0222 = scenes\mp_lost_village\lost_village_building item_object_name_0223 = scenes\mp_lost_village\lost_village_building item_object_name_0224 = scenes\mp_lost_village\lost_village_building item_object_name_0225 = scenes\mp_lost_village\lost_village_building item_object_name_0226 = scenes\mp_lost_village\lost_village_building item_object_name_0227 = scenes\mp_lost_village\lost_village_building item_object_name_0228 = scenes\mp_lost_village\lost_village_building item_object_name_0229 = scenes\mp_lost_village\lost_village_building item_object_name_0230 = scenes\mp_lost_village\lost_village_building item_object_name_0231 = scenes\mp_lost_village\lost_village_building item_object_name_0232 = scenes\mp_lost_village\lost_village_building item_object_name_0233 = scenes\mp_lost_village\lost_village_building item_object_name_0234 = scenes\mp_lost_village\lost_village_building item_object_name_0235 = scenes\mp_lost_village\lost_village_building item_object_name_0236 = scenes\mp_lost_village\lost_village_building item_object_name_0237 = scenes\mp_lost_village\lost_village_building item_object_name_0238 = scenes\mp_lost_village\lost_village_building item_object_name_0239 = scenes\mp_lost_village\lost_village_building item_object_name_0240 = scenes\mp_lost_village\lost_village_building item_object_name_0241 = scenes\mp_lost_village\lost_village_building item_object_name_0242 = scenes\mp_lost_village\lost_village_building item_object_name_0243 = scenes\mp_lost_village\lost_village_building item_object_name_0244 = scenes\mp_lost_village\lost_village_building item_object_name_0245 = scenes\mp_lost_village\lost_village_building item_object_name_0246 = scenes\mp_lost_village\lost_village_building item_object_name_0247 = scenes\mp_lost_village\lost_village_building item_object_name_0248 = scenes\mp_lost_village\lost_village_building item_object_name_0249 = scenes\mp_lost_village\lost_village_kolizion item_object_name_0250 = scenes\mp_lost_village\lost_village_obriv item_object_name_0251 = scenes\mp_lost_village\lost_village_obriv item_object_name_0252 = scenes\mp_lost_village\lost_village_obriv item_object_name_0253 = scenes\mp_lost_village\lost_village_obriv item_object_name_0254 = scenes\mp_lost_village\lost_village_obriv item_object_name_0255 = scenes\mp_lost_village\lost_village_obriv item_object_name_0256 = scenes\mp_lost_village\lost_village_obriv item_object_name_0257 = scenes\mp_lost_village\lost_village_obriv item_object_name_0258 = scenes\mp_lost_village\lost_village_obriv item_object_name_0259 = scenes\mp_lost_village\lost_village_obriv item_object_name_0260 = scenes\mp_lost_village\lost_village_obriv item_object_name_0261 = scenes\mp_lost_village\lost_village_obriv item_object_name_0262 = scenes\mp_lost_village\lost_village_occ item_object_name_0263 = scenes\mp_lost_village\lost_village_terrain item_object_name_0264 = scenes\mp_lost_village\lost_village_water item_object_name_0265 = statics\army_base\prop_army_base_07_0000 item_object_name_0266 = statics\army_base\prop_army_base_10_0000 item_object_name_0267 = statics\army_base\prop_army_base_16a_0003 item_object_name_0268 = statics\army_base\prop_army_base_07_0001 item_object_name_0269 = statics\army_base\prop_army_base_09 item_object_name_0270 = statics\army_base\prop_army_base_15 item_object_name_0271 = statics\army_base\prop_army_base_10 item_object_name_0272 = statics\vehicles\cars\bochka_pricep item_object_name_0273 = statics\vehicles\cars\traktor_2 item_object_name_0274 = statics\fishers\kolodets_derevnya2a item_object_name_0275 = statics\cover\cover_wood_box_2a item_object_name_0276 = statics\cover\cover_wood_box_2a_0000 item_object_name_0277 = statics\cover\cover_wood_box_2a_0001 item_object_name_0278 = statics\cover\cover_wood_box_2a_0002 item_object_name_0279 = scenes\mp_lost_village\lost_village_nosun item_object_name_0280 = statics\army_base\prop_army_base_16 item_object_name_0281 = trees\cane\cane_small_0003 item_object_name_0282 = trees\cane\cane_small_0004 item_object_name_0283 = trees\cane\cane_small_0002 item_object_name_0284 = trees\cane\cane_small_0001 item_object_name_0285 = trees\cane\cane_small item_object_name_0286 = trees\cane\cane_small_0007 item_object_name_0287 = trees\cane\cane_small_0000 item_object_name_0288 = trees\cane\cane_small_0006 item_object_name_0289 = trees\cane\cane_small_0008 item_object_name_0290 = trees\cane\cane_small_0005 item_object_name_0291 = trees\cane\cane_small_0009 item_object_name_0292 = trees\cane\cane_small_0010 item_object_name_0293 = trees\cane\cane_small_0011 item_object_name_0294 = trees\cane\cane_small_0012 item_object_name_0295 = trees\cane\cane_small_0013 items_count = 296 name = Sector_DEFAULT position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 255, 204, 82, 0 version = 18 [object_3] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_4 item_object_name_0000 = scenes\mp_lost_village\lost_village_sector items_count = 1 name = sector_0002 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 0, 255, 127, 0 version = 18 [object_4] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_5 item_object_name_0000 = scenes\mp_lost_village\lost_village_sector items_count = 1 name = sector_0003 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 0, 0, 255, 0 version = 18 [object_5] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_6 item_object_name_0000 = scenes\mp_lost_village\lost_village_sector items_count = 1 name = sector_0004 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 127, 0, 255, 0 version = 18 [object_6] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_7 item_object_name_0000 = scenes\mp_lost_village\lost_village_sector items_count = 1 name = sector_0005 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 127, 127, 255, 0 version = 18 [object_7] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_8 item_object_name_0000 = scenes\mp_lost_village\lost_village_sector items_count = 1 name = sector_0006 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 255, 127, 127, 0 version = 18 [object_8] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_9 item_object_name_0000 = scenes\mp_lost_village\lost_village_sector items_count = 1 name = sector_0007 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 0, 0, 127, 0 version = 18 [object_9] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = lost_village_sector_10 item_object_name_0000 = scenes\mp_lost_village\lost_village_sector items_count = 1 name = sector_0008 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 255, 0, 255, 0 version = 18