[guid] guid_g0 = 5517333615413723390 guid_g1 = 15305940724181415313 [main] objects_count = 43 version = 0 [modif] name = time = 0 [object_0] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_alarm_6m_0005 position = 10.553042, -0.177661, -42.745100 ref_name = light_preset\light_alarm_6m rotation = -0.000000, -0.000000, 3.141591 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_0_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_0004 position = 10.551775, -0.389026, -42.745552 radius = 0.500000 rotation = 0.000000, 0.000000, 3.141591 scale = 0.500000, 0.500000, 0.500000 shader_name = effects\glow texture_name = glow\glow_red2 version = 18 [object_0_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm position = 10.553042, -0.177661, -42.745100 reference_name = statics\light\light_alarm rotation = 0.000000, 0.000000, 3.141591 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_0_ingroup_2] anim_ref_name = attenuation0 = 0.180000 attenuation1 = 1.000000 attenuation2 = 1.000000 brightness = 0.500000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 1 name = lights_alarm_2m_ambient_0004 position = 10.553041, -0.377658, -42.745100 range = 2.000000 rotation = 0.000000, 0.000000, 3.141591 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_0_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 1.000000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 3 name = lights_alarm_6m_0004 position = 10.553044, -1.177661, -42.745088 range = 6.000000 rotation = 0.000000, 0.000000, 3.141591 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_0_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_glass position = 10.553042, -0.177661, -42.745100 rotation = 0.000000, 0.000000, 3.141591 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_0_ingroup_4_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_glass" 000004 = 0 000005 = 254 000006 = 10.553042, -0.177661, -42.745100 000007 = 0.000000, 0.000000, 3.141591 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_1] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_alarm_6m_0003 position = 10.560065, -0.177660, -31.505192 ref_name = light_preset\light_alarm_6m rotation = 0.000000, 0.000000, 3.141591 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_10] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_8m_0003 position = 30.743286, 3.857690, -37.458980 ref_name = light_preset\light_galogen_1_with_box_8m rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_10_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0006 position = 30.743286, 3.557703, -37.458980 radius = 1.000000 rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_10_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0006 position = 30.743286, 3.847681, -37.458980 reference_name = statics\light\light_galogen_1 rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_10_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0006 position = 30.743286, 3.847681, -37.458980 rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_10_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0006" 000004 = 0 000005 = 254 000006 = 30.743286, 3.847681, -37.458980 000007 = 0.000000, 0.000000, -3.141593 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_idle" 000035 = 8.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_10_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box position = 30.743286, 3.857690, -37.458980 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_10_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0001 position = 30.843322, 3.847681, -37.459040 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_10_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0000 position = 30.643372, 3.847681, -37.458980 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_10_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0006 position = 30.739580, 3.323604, -37.560772 range = 8.000000 rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_10_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0012 position = 30.740114, 3.386672, -37.184364 range = 1.500000 rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_10_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0013 position = 30.740194, 3.386916, -37.899516 range = 1.500000 rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_10_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_6m_ambient_0006 position = 30.739126, 1.502333, -37.563456 range = 8.000000 rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_10_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.200000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0002 position = 30.739580, 3.579604, -37.560772 range = 8.000000 rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_11] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_8m position = 22.040288, 3.857690, -52.303332 ref_name = light_preset\light_galogen_1_with_box_8m rotation = 0.000000, 1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_11_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0000 position = 22.040288, 3.557703, -52.303332 radius = 1.000000 rotation = 0.000000, 1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_11_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0000 position = 22.040288, 3.847681, -52.303332 reference_name = statics\light\light_galogen_1 rotation = 0.000000, 1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_11_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0000 position = 22.040288, 3.847681, -52.303332 rotation = 0.000000, 1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_11_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0000" 000004 = 0 000005 = 254 000006 = 22.040288, 3.847681, -52.303332 000007 = 0.000000, 1.570796, -3.141593 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_idle" 000035 = 8.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_11_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0000 position = 22.040288, 3.857690, -52.303332 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, 1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_11_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0002 position = 22.040350, 3.847681, -52.203296 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_11_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0003 position = 22.040288, 3.847681, -52.403248 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_11_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0000 position = 22.142080, 3.323604, -52.307036 range = 8.000000 rotation = 0.000000, 1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_11_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0000 position = 21.765672, 3.386672, -52.306504 range = 1.500000 rotation = 0.000000, 1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_11_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0001 position = 22.480826, 3.386916, -52.306424 range = 1.500000 rotation = 0.000000, 1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_11_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_6m_ambient_0000 position = 22.144766, 1.502333, -52.307492 range = 8.000000 rotation = 0.000000, 1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_11_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.200000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0000 position = 22.142080, 3.579604, -52.307036 range = 8.000000 rotation = 0.000000, 1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_12] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_8m_0001 position = 22.071542, 3.857690, -21.783578 ref_name = light_preset\light_galogen_1_with_box_8m rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_12_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0002 position = 22.071542, 3.557703, -21.783578 radius = 1.000000 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_12_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0002 position = 22.071542, 3.847681, -21.783578 reference_name = statics\light\light_galogen_1 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_12_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0002 position = 22.071542, 3.847681, -21.783578 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_12_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0002" 000004 = 0 000005 = 254 000006 = 22.071542, 3.847681, -21.783578 000007 = 0.000000, 1.570796, 3.141593 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_idle" 000035 = 8.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_12_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0002 position = 22.071542, 3.857690, -21.783578 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_12_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0006 position = 22.071604, 3.847681, -21.683542 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_12_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0007 position = 22.071542, 3.847681, -21.883494 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_12_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0002 position = 22.173334, 3.323604, -21.787284 range = 8.000000 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_12_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0004 position = 21.796928, 3.386672, -21.786750 range = 1.500000 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_12_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0005 position = 22.512080, 3.386916, -21.786670 range = 1.500000 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_12_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_6m_ambient_0002 position = 22.176020, 1.502333, -21.787736 range = 8.000000 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_12_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.200000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0003 position = 22.173334, 3.579604, -21.787284 range = 8.000000 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_13] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_8m_0004 position = 13.359645, 3.857690, -52.395052 ref_name = light_preset\light_galogen_1_with_box_8m rotation = 0.000000, 1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_13_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0004 position = 13.359645, 3.557703, -52.395052 radius = 1.000000 rotation = 0.000000, 1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_13_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0004 position = 13.359645, 3.847681, -52.395052 reference_name = statics\light\light_galogen_1 rotation = 0.000000, 1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_13_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0004 position = 13.359645, 3.847681, -52.395052 rotation = 0.000000, 1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_13_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0004" 000004 = 0 000005 = 254 000006 = 13.359645, 3.847681, -52.395052 000007 = 0.000000, 1.570796, -3.141593 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_idle" 000035 = 8.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_13_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0004 position = 13.359645, 3.857690, -52.395052 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, 1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_13_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0010 position = 13.359706, 3.847681, -52.295016 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_13_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0011 position = 13.359645, 3.847681, -52.494968 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_13_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0004 position = 13.461436, 3.323604, -52.398756 range = 8.000000 rotation = 0.000000, 1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_13_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0008 position = 13.085029, 3.386672, -52.398224 range = 1.500000 rotation = 0.000000, 1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_13_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0009 position = 13.800181, 3.386916, -52.398144 range = 1.500000 rotation = 0.000000, 1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_13_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_6m_ambient_0004 position = 13.464122, 1.502333, -52.399212 range = 8.000000 rotation = 0.000000, 1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_13_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.200000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0005 position = 13.461436, 3.579604, -52.398756 range = 8.000000 rotation = 0.000000, 1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_14] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_8m_0000 position = 12.450360, 3.857690, -21.846734 ref_name = light_preset\light_galogen_1_with_box_8m rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_14_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0005 position = 12.450360, 3.557703, -21.846734 radius = 1.000000 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_14_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0005 position = 12.450360, 3.847681, -21.846734 reference_name = statics\light\light_galogen_1 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_14_ingroup_10] clsid = 6 co_flags = 66 name = light_galogen_1_glass_0005 position = 12.450360, 3.847681, -21.846734 rotation = 0.000000, 1.570796, -9.424778 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_14_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0005" 000004 = 0 000005 = 254 000006 = 12.450360, 3.847681, -21.846734 000007 = 0.000000, 1.570796, -9.424778 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -70 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.800000 000034 = "light\light_galogen_idle" 000035 = 8.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_14_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0005 position = 12.450360, 3.857690, -21.846734 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_14_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0012 position = 12.450421, 3.847681, -21.746696 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_14_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0013 position = 12.450360, 3.847681, -21.946648 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_14_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0005 position = 12.552152, 3.323604, -21.850440 range = 8.000000 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_14_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0010 position = 12.175746, 3.386672, -21.849906 range = 1.500000 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_14_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0011 position = 12.890897, 3.386916, -21.849822 range = 1.500000 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_14_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_6m_ambient_0005 position = 12.554837, 1.502333, -21.850890 range = 8.000000 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_14_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.200000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0006 position = 12.552152, 3.579604, -21.850440 range = 8.000000 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_15] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_uglovaya_6m_0001 position = 24.401800, 3.129048, -46.816176 ref_name = light_preset\light_uglovaya_6m rotation = 0.000000, -0.000000, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_15_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = glow_0015 position = 24.527896, 2.972028, -46.816240 radius = 0.700000 rotation = 0.000000, 0.000001, 1.570796 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_15_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_uglovaya_1_0007 position = 24.401800, 3.129048, -46.816176 reference_name = statics\light\light_uglovaya_1 rotation = 0.000000, 0.000001, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_15_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.300000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.862745, 0.674510, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 0.024518, 0.023872 fuzzy_point_2 = 0.000405, -0.000033, -0.032317 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = lights_uglovaya_12m_0001 position = 24.489246, 2.986279, -46.816240 range = 6.000000 rotation = 0.000000, 0.000001, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_15_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.200000 brightness = 0.300000 clsid = 3 co_flags = 3 color = 1.000000, 0.960784, 0.780392, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 1 name = lights_uglovaya_8m_ambient_0001 position = 25.851818, 2.097036, -46.816168 range = 6.000000 rotation = 0.000000, 0.000001, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_15_ingroup_4] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 1.000000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = lights_uglovaya_12m_nolightmap_dinamic_0001 position = 24.621266, 2.986310, -46.816184 range = 6.000000 rotation = 0.000000, 0.000001, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_15_ingroup_5] clsid = 6 co_flags = 3 name = light_uglovaya_1_glass_0007 position = 24.401800, 3.129048, -46.816176 rotation = 0.000000, 0.000001, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_15_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_uglovaya_1_glass_0007" 000004 = 0 000005 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0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0007 position = 16.348314, 3.396925, -27.710988 range = 1.500000 rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_19_ingroup_5] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = 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co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_10m_0011 position = 11.622876, 9.323996, -50.753748 range = 10.000000 rotation = -0.000000, -1.570578, -1.571462 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_4_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_0001 position = 32.218048, -0.667516, -42.610736 radius = 0.500000 rotation = 0.000000, 0.000001, -2.159840 scale = 0.500000, 0.500000, 0.500000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_4_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_white_0000 position = 32.394496, -0.551144, -42.610284 reference_name = statics\light\light_alarm_white rotation = 0.000000, 0.000001, -2.159840 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_4_ingroup_2] anim_ref_name = attenuation0 = 0.180000 attenuation1 = 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fallof_texture = light_control = 0 light_flags = 3 name = lights_alarm_6m_0001 position = 31.563022, -1.106708, -42.610272 range = 7.000000 rotation = 0.000000, 0.000001, -2.159840 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_4_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_white_glass_0000 position = 32.394496, -0.551144, -42.610284 rotation = 0.000000, 0.000001, -2.159840 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_4_ingroup_4_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_white_glass_0000" 000004 = 0 000005 = 254 000006 = 32.394496, -0.551144, -42.610284 000007 = 0.000000, 0.000001, -2.159840 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_white_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -200999 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_5] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_alarm_white_6m_0006 position = 32.574016, 3.528679, -27.821254 ref_name = light_preset\light_alarm_white_6m rotation = 0.000053, -0.020839, -1.573351 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_5_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_0010 position = 32.362686, 3.529405, -27.817304 radius = 0.500000 rotation = 0.000053, -0.020838, -1.573351 scale = 0.500000, 0.500000, 0.500000 shader_name = 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position = 32.374066, 3.528168, -27.817086 range = 2.000000 rotation = 0.000053, -0.020838, -1.573351 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_5_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 1.000000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.850980, 0.925490, 0.988235, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 3 name = lights_alarm_6m_0010 position = 31.574238, 3.526124, -27.800404 range = 7.000000 rotation = 0.000053, -0.020838, -1.573351 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_5_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_white_glass_0003 position = 32.574016, 3.528679, -27.821254 rotation = 0.000053, -0.020838, -1.573351 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_5_ingroup_4_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_white_glass_0003" 000004 = 0 000005 = 254 000006 = 32.574016, 3.528679, -27.821254 000007 = 0.000053, -0.020838, -1.573351 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_white_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -200999 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_6] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_alarm_white_6m_0000 position = 32.578994, 3.405025, -46.048800 ref_name = light_preset\light_alarm_white_6m rotation = -0.000036, 0.009263, -1.574710 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_6_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_0011 position = 32.367646, 3.405464, -46.051208 radius = 0.500000 rotation = -0.000036, 0.009264, -1.574710 scale = 0.500000, 0.500000, 0.500000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_6_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_white_0004 position = 32.578994, 3.405025, -46.048800 reference_name = statics\light\light_alarm_white rotation = -0.000036, 0.009264, -1.574710 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_6_ingroup_2] anim_ref_name = attenuation0 = 0.180000 attenuation1 = 1.000000 attenuation2 = 1.000000 brightness = 0.500000 clsid = 3 co_flags = 2 color = 0.925490, 0.964706, 1.000000, 0.000000 cone = 0.392699 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rotation = -0.000036, 0.009264, -1.574710 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_6_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_white_glass_0004 position = 32.578994, 3.405025, -46.048800 rotation = -0.000036, 0.009264, -1.574710 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_6_ingroup_4_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_white_glass_0004" 000004 = 0 000005 = 254 000006 = 32.578994, 3.405025, -46.048800 000007 = -0.000036, 0.009264, -1.574710 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_white_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -200999 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_7] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_alarm_white_6m_0001 position = 9.472757, 3.157636, -47.502488 ref_name = light_preset\light_alarm_white_6m rotation = -0.000036, -0.009263, 1.574710 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_7_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_0012 position = 9.684101, 3.155542, -47.504900 radius = 0.500000 rotation = -0.000036, -0.009262, 1.574710 scale = 0.500000, 0.500000, 0.500000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_7_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_white_0005 position = 9.472757, 3.157636, -47.502488 reference_name = statics\light\light_alarm_white rotation = -0.000036, -0.009262, 1.574710 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_7_ingroup_2] anim_ref_name = attenuation0 = 0.180000 attenuation1 = 1.000000 attenuation2 = 1.000000 brightness = 0.500000 clsid = 3 co_flags = 2 color = 0.925490, 0.964706, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.026288, 0.018922, 0.027460 fuzzy_point_1 = -0.002954, -0.007678, 0.011126 fuzzy_point_2 = 0.006731, 0.019079, 0.005830 fuzzy_point_3 = -0.002794, -0.002307, 0.048799 fuzzy_point_4 = 0.064902, -0.006770, 0.049557 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 0 light_flags = 17 name = lights_alarm_2m_ambient_0012 position = 9.672743, 3.156853, -47.504340 range = 2.000000 rotation = -0.000036, -0.009262, 1.574710 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_7_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 1.000000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.850980, 0.925490, 0.988235, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 3 name = lights_alarm_6m_0012 position = 10.472706, 3.153722, -47.511736 range = 7.000000 rotation = -0.000036, -0.009262, 1.574710 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_7_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_white_glass_0005 position = 9.472757, 3.157636, -47.502488 rotation = -0.000036, -0.009262, 1.574710 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_7_ingroup_4_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_white_glass_0005" 000004 = 0 000005 = 254 000006 = 9.472757, 3.157636, -47.502488 000007 = -0.000036, -0.009262, 1.574710 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_white_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -200999 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_8] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_alarm_white_6m_0002 position = 9.474794, 3.493503, -26.745230 ref_name = light_preset\light_alarm_white_6m rotation = 0.000036, 0.009263, 1.574710 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_8_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_0013 position = 9.686149, 3.491409, -26.743726 radius = 0.500000 rotation = 0.000036, 0.009264, 1.574710 scale = 0.500000, 0.500000, 0.500000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_8_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_white_0006 position = 9.474794, 3.493503, -26.745230 reference_name = statics\light\light_alarm_white rotation = 0.000036, 0.009264, 1.574710 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_8_ingroup_2] anim_ref_name = attenuation0 = 0.180000 attenuation1 = 1.000000 attenuation2 = 1.000000 brightness = 0.500000 clsid = 3 co_flags = 2 color = 0.925490, 0.964706, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.026288, 0.018922, 0.027460 fuzzy_point_1 = -0.002954, -0.007678, 0.011126 fuzzy_point_2 = 0.006731, 0.019079, 0.005830 fuzzy_point_3 = -0.002794, -0.002307, 0.048799 fuzzy_point_4 = 0.064902, -0.006770, 0.049557 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 0 light_flags = 17 name = lights_alarm_2m_ambient_0013 position = 9.674781, 3.492720, -26.743378 range = 2.000000 rotation = 0.000036, 0.009264, 1.574710 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_8_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 1.000000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.850980, 0.925490, 0.988235, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 3 name = lights_alarm_6m_0013 position = 10.474744, 3.489590, -26.735956 range = 7.000000 rotation = 0.000036, 0.009264, 1.574710 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_8_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_white_glass_0006 position = 9.474794, 3.493503, -26.745230 rotation = 0.000036, 0.009264, 1.574710 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_8_ingroup_4_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_white_glass_0006" 000004 = 0 000005 = 254 000006 = 9.474794, 3.493503, -26.745230 000007 = 0.000036, 0.009264, 1.574710 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_white_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -200999 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_9] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_alarm_white_6m_0003 position = 5.000370, 3.102106, -36.184664 ref_name = light_preset\light_alarm_white_6m rotation = 0.000000, -0.000002, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_9_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_0014 position = 5.211735, 3.100840, -36.185120 radius = 0.500000 rotation = 0.000000, -0.000001, 1.570796 scale = 0.500000, 0.500000, 0.500000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_9_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_white_0007 position = 5.000370, 3.102106, -36.184664 reference_name = statics\light\light_alarm_white rotation = 0.000000, -0.000001, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_9_ingroup_2] anim_ref_name = attenuation0 = 0.180000 attenuation1 = 1.000000 attenuation2 = 1.000000 brightness = 0.500000 clsid = 3 co_flags = 2 color = 0.925490, 0.964706, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.026288, 0.018922, 0.027460 fuzzy_point_1 = -0.002954, -0.007678, 0.011126 fuzzy_point_2 = 0.006731, 0.019079, 0.005830 fuzzy_point_3 = -0.002794, -0.002307, 0.048799 fuzzy_point_4 = 0.064902, -0.006770, 0.049557 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 0 light_flags = 17 name = lights_alarm_2m_ambient_0014 position = 5.200367, 3.102106, -36.184664 range = 2.000000 rotation = 0.000000, -0.000001, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_9_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 1.000000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.850980, 0.925490, 0.988235, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 3 name = lights_alarm_6m_0014 position = 6.000370, 3.102106, -36.184660 range = 7.000000 rotation = 0.000000, -0.000001, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_9_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_white_glass_0007 position = 5.000370, 3.102106, -36.184664 rotation = 0.000000, -0.000001, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_9_ingroup_4_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_white_glass_0007" 000004 = 0 000005 = 254 000006 = 5.000370, 3.102106, -36.184664 000007 = 0.000000, -0.000001, 1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_white_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -200999 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp