[guid] guid_g0 = 5517333615413723390 guid_g1 = 15305940724181415313 [main] flags = -2147483648 objects_count = 21 version = 0 [modif] name = time = 0 [object_0] change_map_to_idx = 0 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_pool_sector_1 item_object_name_0000 = levels\mp_pool\mp_pool_sector items_count = 1 name = sector position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 127, 0, 255, 0 version = 18 [object_1] change_map_to_idx = 0 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_pool_sector_2 item_mesh_name_0001 = light_alarm_white item_mesh_name_0002 = light_alarm_white item_object_name_0000 = levels\mp_pool\mp_pool_sector item_object_name_0001 = statics\light\light_alarm_white item_object_name_0002 = statics\light\light_alarm_white_0003 items_count = 3 name = sector_0000 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 127, 127, 0, 0 version = 18 [object_10] change_map_to_idx = 0 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_pool_sector_12 item_mesh_name_0001 = light_alarm item_mesh_name_0002 = light_alarm_white item_object_name_0000 = levels\mp_pool\mp_pool_sector item_object_name_0001 = statics\light\light_alarm_0000 item_object_name_0002 = statics\light\light_alarm_white_0006 items_count = 3 name = sector_0010 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 0, 255, 0, 0 version = 18 [object_11] change_map_to_idx = 0 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_pool_sector_13 item_mesh_name_0001 = light_alarm item_mesh_name_0002 = light_alarm_white item_object_name_0000 = levels\mp_pool\mp_pool_sector item_object_name_0001 = statics\light\light_alarm item_object_name_0002 = statics\light\light_alarm_white_0005 items_count = 3 name = sector_0011 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 255, 115, 0, 0 version = 18 [object_12] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_pool_sector_14 item_mesh_name_0001 = light_uglovaya_1 item_object_name_0000 = levels\mp_pool\mp_pool_sector item_object_name_0001 = statics\light\light_uglovaya_1_0000 items_count = 2 name = sector_0012 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 255, 127, 0, 0 version = 18 [object_13] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_pool_sector_15 item_mesh_name_0001 = light_galogen_1 item_mesh_name_0002 = light_galogen_1_box item_mesh_name_0003 = light_galogen_1_nolight item_mesh_name_0004 = light_galogen_1_nolight item_mesh_name_0005 = kucha item_mesh_name_0006 = unitaz_bachok_1 item_mesh_name_0007 = unitaz_bachok_1 item_mesh_name_0008 = unitaz_bachok_1 item_mesh_name_0009 = light_galogen_1_box item_mesh_name_0010 = light_galogen_1_nolight item_mesh_name_0011 = light_galogen_1 item_mesh_name_0012 = light_galogen_1_nolight item_object_name_0000 = levels\mp_pool\mp_pool_sector item_object_name_0001 = statics\light\light_galogen_1_0005 item_object_name_0002 = statics\light\light_galogen_1_box_0005 item_object_name_0003 = statics\light\light_galogen_1_nolight_0012 item_object_name_0004 = statics\light\light_galogen_1_nolight_0013 item_object_name_0005 = statics\santechnika\kucha item_object_name_0006 = statics\santechnika\unitaz_bachok_1_0003 item_object_name_0007 = statics\santechnika\unitaz_bachok_1_0004 item_object_name_0008 = statics\santechnika\unitaz_bachok_1_0002 item_object_name_0009 = statics\light\light_galogen_1_box_0002 item_object_name_0010 = statics\light\light_galogen_1_nolight_0007 item_object_name_0011 = statics\light\light_galogen_1_0002 item_object_name_0012 = statics\light\light_galogen_1_nolight_0006 items_count = 13 name = sector_0013 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 127, 255, 127, 0 version = 18 [object_14] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_pool_sector_16 item_mesh_name_0001 = light_galogen_1 item_object_name_0000 = levels\mp_pool\mp_pool_sector item_object_name_0001 = statics\light\light_galogen_1_0003 items_count = 2 name = sector_0014 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 127, 255, 255, 0 version = 18 [object_15] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_pool_sector_17 item_mesh_name_0001 = light_galogen_1 item_object_name_0000 = levels\mp_pool\mp_pool_sector item_object_name_0001 = statics\light\light_galogen_1_0001 items_count = 2 name = sector_0015 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 255, 127, 127, 0 version = 18 [object_16] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_pool_sector_18 item_mesh_name_0001 = light_uglovaya_1 item_object_name_0000 = levels\mp_pool\mp_pool_sector item_object_name_0001 = statics\light\light_uglovaya_1_0007 items_count = 2 name = sector_0016 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 0, 255, 127, 0 version = 18 [object_17] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_pool_sector_19 item_mesh_name_0001 = light_galogen_1 item_mesh_name_0002 = light_galogen_1_box item_mesh_name_0003 = light_galogen_1_nolight item_mesh_name_0004 = light_galogen_1_nolight item_mesh_name_0005 = light_galogen_1 item_mesh_name_0006 = light_galogen_1_box item_mesh_name_0007 = light_galogen_1_nolight item_mesh_name_0008 = light_galogen_1_nolight item_mesh_name_0009 = cover_wood_box_6a item_mesh_name_0010 = unitaz_bachok_1 item_mesh_name_0011 = unitaz_bachok_1 item_mesh_name_0012 = unitaz_bachok_1 item_mesh_name_0013 = kucha item_object_name_0000 = levels\mp_pool\mp_pool_sector item_object_name_0001 = statics\light\light_galogen_1_0000 item_object_name_0002 = statics\light\light_galogen_1_box_0000 item_object_name_0003 = statics\light\light_galogen_1_nolight_0002 item_object_name_0004 = statics\light\light_galogen_1_nolight_0003 item_object_name_0005 = statics\light\light_galogen_1_0004 item_object_name_0006 = statics\light\light_galogen_1_box_0004 item_object_name_0007 = statics\light\light_galogen_1_nolight_0010 item_object_name_0008 = statics\light\light_galogen_1_nolight_0011 item_object_name_0009 = statics\cover\cover_wood_box_6a item_object_name_0010 = statics\santechnika\unitaz_bachok_1 item_object_name_0011 = statics\santechnika\unitaz_bachok_1_0000 item_object_name_0012 = statics\santechnika\unitaz_bachok_1_0001 item_object_name_0013 = statics\santechnika\kucha_0000 items_count = 14 name = sector_0017 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 127, 0, 255, 0 version = 18 [object_18] change_map_to_idx = 255 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_pool_sector_20 item_mesh_name_0001 = nasip_03 item_mesh_name_0002 = concrete_block_4 item_mesh_name_0003 = nasip_02 item_mesh_name_0004 = concrete_block_13 item_mesh_name_0005 = nastil_wood_proper_01 item_mesh_name_0006 = fireplace_2 item_mesh_name_0007 = light_alarm_white item_mesh_name_0008 = shkaf_work_01 item_mesh_name_0009 = fireplace_2 item_mesh_name_0010 = trash_box_01 item_mesh_name_0011 = light_galogen_1 item_mesh_name_0012 = light_galogen_1_box item_mesh_name_0013 = light_galogen_1_nolight item_mesh_name_0014 = light_galogen_1_nolight item_mesh_name_0015 = nastil_wood_proper_02 item_mesh_name_0016 = garbage_36 item_object_name_0000 = levels\mp_pool\mp_pool_sector item_object_name_0001 = statics\nastil_musor\nasip_03_0000 item_object_name_0002 = statics\concrete_slab\concrete_block_4_0000 item_object_name_0003 = statics\nastil_musor\nasip_02_0000 item_object_name_0004 = statics\concrete_slab\concrete_block_13_0000 item_object_name_0005 = statics\nastil\nastil_wood_proper_01_0000 item_object_name_0006 = statics\fireplace\fireplace_2 item_object_name_0007 = statics\light\light_alarm_white_0007 item_object_name_0008 = statics\shkaf\shkaf_work_01_0000 item_object_name_0009 = statics\fireplace\fireplace_2_0000 item_object_name_0010 = statics\trash_box\trash_box_01 item_object_name_0011 = statics\light\light_galogen_1_0006 item_object_name_0012 = statics\light\light_galogen_1_box item_object_name_0013 = statics\light\light_galogen_1_nolight_0001 item_object_name_0014 = statics\light\light_galogen_1_nolight_0000 item_object_name_0015 = statics\nastil\nastil_wood_proper_02 item_object_name_0016 = statics\concrete_slab\garbage_36_0000 items_count = 17 name = sector_0018 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 255, 127, 255, 0 version = 18 [object_19] change_map_to_idx = 1 clsid = 8 co_flags = 0 default = on item_mesh_name_0000 = prop_army_base_07 item_mesh_name_0001 = prop_army_base_08 item_mesh_name_0002 = konteyner_big_crush item_mesh_name_0003 = konteyner_big_open item_mesh_name_0004 = plita_7plit item_mesh_name_0005 = betoncilindr_celka item_mesh_name_0006 = konteyner_small_01 item_mesh_name_0007 = concrete_block_1 item_mesh_name_0008 = garbage_24 item_mesh_name_0009 = prop_army_base_14 item_mesh_name_0010 = mp_pool_building_1 item_mesh_name_0011 = mp_pool_building_2 item_mesh_name_0012 = mp_pool_building_3 item_mesh_name_0013 = mp_pool_building_4 item_mesh_name_0014 = mp_pool_building_5 item_mesh_name_0015 = cover_vent_box_5 item_mesh_name_0016 = cover_wood_box_5 item_mesh_name_0017 = mp_pool_nosun_1 item_object_name_0000 = statics\army_base\prop_army_base_07 item_object_name_0001 = statics\army_base\prop_army_base_08 item_object_name_0002 = statics\konteyner\konteyner_big_crush item_object_name_0003 = statics\konteyner\konteyner_big_open item_object_name_0004 = statics\concrete_slab\plita_7plit item_object_name_0005 = statics\concrete_slab\betoncilindr_celka_0000 item_object_name_0006 = statics\konteyner\konteyner_small_01 item_object_name_0007 = statics\concrete_slab\concrete_block_1_0000 item_object_name_0008 = statics\concrete_slab\garbage_24_0000 item_object_name_0009 = statics\army_base\prop_army_base_14_0001 item_object_name_0010 = levels\mp_pool\mp_pool_building item_object_name_0011 = levels\mp_pool\mp_pool_building item_object_name_0012 = levels\mp_pool\mp_pool_building item_object_name_0013 = levels\mp_pool\mp_pool_building item_object_name_0014 = levels\mp_pool\mp_pool_building item_object_name_0015 = statics\cover\cover_vent_box_5 item_object_name_0016 = statics\cover\cover_wood_box_5 item_object_name_0017 = scenes\mp_pool\mp_pool_nosun items_count = 18 name = Sector_DEFAULT position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 244, 215, 126, 0 version = 18 [object_2] change_map_to_idx = 0 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_pool_sector_3 item_object_name_0000 = levels\mp_pool\mp_pool_sector items_count = 1 name = sector_0001 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 0, 0, 127, 0 version = 18 [object_20] change_map_to_idx = 0 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_pool_sector_8 item_object_name_0000 = levels\mp_pool\mp_pool_sector items_count = 1 name = sector_0006 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 0, 193, 247, 0 version = 18 [object_3] change_map_to_idx = 0 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_pool_sector_4 item_object_name_0000 = levels\mp_pool\mp_pool_sector items_count = 1 name = sector_0002 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 127, 255, 127, 0 version = 18 [object_4] change_map_to_idx = 0 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_pool_sector_5 item_mesh_name_0001 = light_alarm_white item_mesh_name_0002 = light_alarm_white item_object_name_0000 = levels\mp_pool\mp_pool_sector item_object_name_0001 = statics\light\light_alarm_white_0000 item_object_name_0002 = statics\light\light_alarm_white_0004 items_count = 3 name = sector_0003 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 0, 127, 255, 0 version = 18 [object_5] change_map_to_idx = 0 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_pool_sector_6 item_object_name_0000 = levels\mp_pool\mp_pool_sector items_count = 1 name = sector_0004 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 0, 127, 0, 0 version = 18 [object_6] change_map_to_idx = 0 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_pool_sector_7 item_object_name_0000 = levels\mp_pool\mp_pool_sector items_count = 1 name = sector_0005 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 0, 255, 0, 0 version = 18 [object_7] change_map_to_idx = 0 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_pool_sector_9 item_object_name_0000 = levels\mp_pool\mp_pool_sector items_count = 1 name = sector_0007 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 255, 0, 255, 0 version = 18 [object_8] change_map_to_idx = 0 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_pool_sector_10 item_object_name_0000 = levels\mp_pool\mp_pool_sector items_count = 1 name = sector_0008 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 255, 127, 255, 0 version = 18 [object_9] change_map_to_idx = 0 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_pool_sector_11 item_object_name_0000 = levels\mp_pool\mp_pool_sector items_count = 1 name = sector_0009 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 21, 73, 30, 0 version = 18