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clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_uglovaya_12m_0004 position = -30.645030, -19.166416, -54.044864 ref_name = light_preset\light_uglovaya_12m rotation = 0.000000, -0.000000, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_19_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = name_0124 position = -30.518930, -19.323436, -54.044924 radius = 0.700000 rotation = 15.707965, 3.141594, -14.137166 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_19_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_uglovaya_1_0004 position = -30.645030, -19.166416, -54.044864 reference_name = statics\light\light_uglovaya_1 rotation = 15.707965, 3.141594, -14.137166 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_19_ingroup_2] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 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4.695808, -15.710004 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_19_ingroup_4] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.000000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = lights_uglovaya_12m_nolightmap_dinamic_0005 position = -30.425608, -19.309146, -54.044864 range = 12.000000 rotation = 15.707965, 3.141594, -14.137166 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_19_ingroup_5] clsid = 6 co_flags = 2 name = light_uglovaya_1_glass_0004 position = -30.645030, -19.166416, -54.044864 rotation = 6.283186, -6.283185, -4.712388 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_19_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_uglovaya_1_glass_0004" 000004 = 0 000005 = 254 000006 = -30.645030, -19.166416, -54.044864 000007 = 6.283186, -6.283185, -4.712388 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -70 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_uglovaya_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.800000 000034 = "light\light_omni_white_idle" 000035 = 12.000000 000036 = 58 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.500000 000042 = 0.400000 000043 = "" 000044 = "lights\lights_spot_wire_02" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_1_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_0001 position = 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5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 0 light_flags = 17 name = lights_alarm_2m_ambient_0001 position = -117.498472, -32.362916, 0.550003 range = 2.000000 rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_1_ingroup_3] anim_ref_name = attenuation0 = 0.700000 attenuation1 = 0.000000 attenuation2 = 0.200000 brightness = 2.000000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 3 name = lights_alarm_6m_0001 position = -117.498456, -32.362916, -0.250000 range = 6.000000 rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_1_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_glass_0000 position = -117.498472, -32.362916, 0.750000 rotation = 0.000000, -1.570796, 1.570796 scale = 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name = lights_hanging_lamp [object_2] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_alarm_6m_0001 position = -119.875048, -15.099109, 0.750000 ref_name = light_preset\light_alarm_6m rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_20] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_uglovaya_12m_0005 position = -117.812632, -31.643922, -45.375000 ref_name = light_preset\light_uglovaya_12m rotation = 3.141593, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_20_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = name_0125 position = -117.812568, -31.800944, -45.248900 radius = 0.700000 rotation = 18.849558, 1.570798, -17.278760 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_20_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_uglovaya_1_0005 position = -117.812632, -31.643922, -45.375000 reference_name = statics\light\light_uglovaya_1 rotation = 18.849558, 1.570798, -17.278760 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_20_ingroup_2] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.862745, 0.674510, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 0.024518, 0.023872 fuzzy_point_2 = 0.000405, -0.000033, -0.032317 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = lights_uglovaya_12m_0006 position = -117.812568, -31.786684, -45.287536 range = 12.000000 rotation = 18.849558, 1.570798, -17.278760 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_20_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.200000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 0.749020, 0.890196, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 1 name = lights_uglovaya_8m_ambient_0006 position = -117.812632, -32.675934, -43.924988 range = 8.000000 rotation = 17.278794, 3.125012, -18.851596 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_20_ingroup_4] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.000000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = lights_uglovaya_12m_nolightmap_dinamic_0006 position = -117.812632, -31.786654, -45.155580 range = 12.000000 rotation = 18.849558, 1.570798, -17.278760 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_20_ingroup_5] clsid = 6 co_flags = 2 name = light_uglovaya_1_glass_0005 position = -117.812632, -31.643922, -45.375000 rotation = 9.424780, -7.853981, -7.853980 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_20_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_uglovaya_1_glass_0005" 000004 = 0 000005 = 254 000006 = -117.812632, -31.643922, -45.375000 000007 = 9.424780, -7.853981, -7.853980 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -70 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_uglovaya_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.800000 000034 = "light\light_omni_white_idle" 000035 = 12.000000 000036 = 58 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.500000 000042 = 0.400000 000043 = "" 000044 = "lights\lights_spot_wire_02" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_21] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_uglovaya_12m_0006 position = -36.739792, -29.742966, -51.166120 ref_name = light_preset\light_uglovaya_12m rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_21_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = name_0126 position = -36.739852, -29.899986, -51.292216 radius = 0.700000 rotation = 15.707965, 1.570798, -14.137166 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_21_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_uglovaya_1_0006 position = -36.739792, -29.742966, -51.166120 reference_name = statics\light\light_uglovaya_1 rotation = 15.707965, 1.570798, -14.137166 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_21_ingroup_2] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.862745, 0.674510, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 0.024518, 0.023872 fuzzy_point_2 = 0.000405, -0.000033, -0.032317 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = lights_uglovaya_12m_0007 position = -36.739852, -29.885726, -51.253584 range = 12.000000 rotation = 15.707965, 1.570798, -14.137166 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_21_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.200000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 0.749020, 0.890196, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 1 name = lights_uglovaya_8m_ambient_0007 position = -36.739792, -30.774972, -52.616128 range = 8.000000 rotation = 14.137201, 3.125012, -15.710004 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_21_ingroup_4] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.000000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = lights_uglovaya_12m_nolightmap_dinamic_0007 position = -36.739792, -29.885696, -51.385540 range = 12.000000 rotation = 15.707965, 1.570798, -14.137166 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_21_ingroup_5] clsid = 6 co_flags = 2 name = light_uglovaya_1_glass_0006 position = -36.739792, -29.742966, -51.166120 rotation = 6.283186, -7.853981, -4.712388 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_21_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_uglovaya_1_glass_0006" 000004 = 0 000005 = 254 000006 = -36.739792, -29.742966, -51.166120 000007 = 6.283186, -7.853981, -4.712388 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -70 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_uglovaya_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.800000 000034 = "light\light_omni_white_idle" 000035 = 12.000000 000036 = 58 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.500000 000042 = 0.400000 000043 = "" 000044 = "lights\lights_spot_wire_02" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_22] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_uglovaya_12m_0007 position = -33.629636, -29.806056, -44.900080 ref_name = light_preset\light_uglovaya_12m rotation = 3.141593, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_22_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = name_0127 position = -33.629572, -29.963076, -44.773984 radius = 0.700000 rotation = 18.849558, 1.570798, -17.278760 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_22_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_uglovaya_1_0007 position = -33.629636, -29.806056, -44.900080 reference_name = statics\light\light_uglovaya_1 rotation = 18.849558, 1.570798, -17.278760 scale = 1.000000, 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cone = 0.392699 fallof_texture = light_control = 0 light_flags = 1 name = lights_uglovaya_8m_ambient_0008 position = -33.629636, -30.838060, -43.450068 range = 8.000000 rotation = 17.278794, 3.125012, -18.851596 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_22_ingroup_4] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.000000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = lights_uglovaya_12m_nolightmap_dinamic_0008 position = -33.629636, -29.948786, -44.680660 range = 12.000000 rotation = 18.849558, 1.570798, -17.278760 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_22_ingroup_5] clsid = 6 co_flags = 2 name = light_uglovaya_1_glass_0007 position = -33.629636, -29.806056, -44.900080 rotation = 9.424780, -7.853981, 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000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_23] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_uglovaya_12m_0008 position = -30.911064, -24.526374, -50.968048 ref_name = light_preset\light_uglovaya_12m rotation = 3.141593, 0.000000, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_23_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = name_0128 position = -31.037162, -24.683396, -50.967988 radius = 0.700000 rotation = 18.849558, 3.141594, -17.278760 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_23_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_uglovaya_1_0008 position = -30.911064, -24.526374, -50.968048 reference_name = statics\light\light_uglovaya_1 rotation = 18.849558, 3.141594, -17.278760 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_23_ingroup_2] anim_ref_name = 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name = lights_uglovaya_8m_ambient_0009 position = -32.361076, -25.558380, -50.968048 range = 8.000000 rotation = 17.278794, 4.695808, -18.851596 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_23_ingroup_4] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.000000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = lights_uglovaya_12m_nolightmap_dinamic_0009 position = -31.130486, -24.669106, -50.968048 range = 12.000000 rotation = 18.849558, 3.141594, -17.278760 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_23_ingroup_5] clsid = 6 co_flags = 2 name = light_uglovaya_1_glass_0008 position = -30.911064, -24.526374, -50.968048 rotation = 9.424780, -6.283185, -7.853980 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 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1.000000 fl = 0 name = lights_hanging_lamp [object_24] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_uglovaya_12m_0009 position = -54.511072, -19.075456, -50.972768 ref_name = light_preset\light_uglovaya_12m rotation = 0.000000, -0.000000, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_24_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = name_0133 position = -54.384972, -19.232478, -50.972828 radius = 0.700000 rotation = 15.707965, 3.141594, -14.137166 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_24_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_uglovaya_1_0009 position = -54.511072, -19.075456, -50.972768 reference_name = statics\light\light_uglovaya_1 rotation = 15.707965, 3.141594, -14.137166 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_24_ingroup_2] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 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clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_white_12m_nolight_0001 position = -118.831424, -32.141860, -27.000000 ref_name = light_preset\light_white_12m_nolight rotation = 3.141593, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_25_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_white_nolight position = -118.831424, -32.141860, -27.000000 reference_name = statics\light\light_white_nolight rotation = 3.141593, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_26] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_white_12m position = -119.793328, -18.196470, -11.742699 ref_name = light_preset\light_white_12m rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_26_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = name_0117 position = -119.793696, -18.266356, -11.832699 radius = 0.700000 rotation = 0.000000, -1.570796, 1.570796 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_26_ingroup_1] clsid = 2 co_flags = 3 flags = 0 name = statics\light\light_white_0000 position = -119.793328, -18.196470, -11.742699 reference_name = statics\light\light_white rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_26_ingroup_2] anim_ref_name = attenuation0 = 0.700000 attenuation1 = 0.000000 attenuation2 = 0.050000 brightness = 2.000000 clsid = 3 co_flags = 2 color = 0.996078, 0.878431, 0.678431, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 0.024518, 0.023872 fuzzy_point_2 = 0.000405, -0.000033, -0.032317 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = lights_white_12m_0000 position = -119.793568, -18.276472, -11.830122 range = 12.000000 rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_26_ingroup_3] anim_ref_name = attenuation0 = 0.100000 attenuation1 = 0.000000 attenuation2 = 0.010000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.018166, -0.000242, -0.219064 fuzzy_point_1 = -0.042370, -0.218637, 0.104774 fuzzy_point_2 = -0.044794, 0.119713, -0.143517 fuzzy_point_3 = -0.000000, -0.000000, -0.018925 fuzzy_point_4 = 0.151145, 0.115461, 0.056933 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = lights_white_8m_ambient_0000 position = -119.792816, -18.196516, -13.192699 range = 12.000000 rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_26_ingroup_4] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.000000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 3 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = lights_white_12m_nolightmap_dinamic_0000 position = -119.793632, -18.276534, -11.962076 range = 12.000000 rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_26_ingroup_5] clsid = 6 co_flags = 3 name = lights_white_glass_0000 position = -119.793328, -18.196470, -11.742699 rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_26_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "lights_white_glass_0000" 000004 = 0 000005 = 254 000006 = -119.793328, -18.196470, -11.742699 000007 = 0.000000, -1.570796, 1.570796 000008 = 0 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statics\fireplace\fireplace_2 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_33_ingroup_1] anim_ref_name = attenuation0 = 0.700000 attenuation1 = 0.000000 attenuation2 = 0.100000 brightness = 2.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174167 name = light_fireplace_0000 position = -38.704564, -27.771800, -34.476024 range = 10.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_33_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.000000 attenuation2 = 1.000000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.051823, 0.242317, 0.073801 fuzzy_point_1 = 0.345005, -0.006021, 0.227513 fuzzy_point_2 = 0.254380, 0.657274, -0.464105 fuzzy_point_3 = -0.008936, -0.013511, -0.001099 fuzzy_point_4 = 0.464638, 0.807576, -0.340416 fuzzy_point_5 = -0.057386, -0.008013, 0.849248 fuzzy_point_count = 6 fuzzy_shape_type = 0 fuzzy_sphere_radius = 1.000000 light_control = 0 light_flags = -303174151 name = light_fireplace_ambient_0000 position = -38.704564, -28.671796, -34.476008 range = 4.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_33_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.500000 attenuation2 = 0.500000 brightness = 0.800000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174166 name = light_fireplace_0012 position = -38.704564, -28.001798, -34.476024 range = 5.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 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128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -194 000024 = "" 000025 = -1 000026 = -1 000027 = 2 000028 = 0 000029 = 0.000000, 0.000000, 0.000000 000030 = 0.387240 000031 = 0 000032 = 0.000000, 0.558000, 0.000000 000033 = 0.674519 000034 = 3 000035 = 0.000000 000036 = -1 000037 = 0 000038 = 0 000039 = 0 000040 = 30.000000 000041 = 32 000042 = 4 fl = 0 name = campfire [object_34] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\zone_fireplace_2_0002 position = -39.585672, -34.469040, -67.510120 ref_name = light_preset\zone_fireplace_2 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_34_ingroup_0] clsid = 2 co_flags = 3 flags = 0 name = statics\fireplace\fireplace_2_0002 position = -39.585672, -34.469040, -67.510120 reference_name = statics\fireplace\fireplace_2 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_34_ingroup_1] anim_ref_name = attenuation0 = 0.700000 attenuation1 = 0.000000 attenuation2 = 0.100000 brightness = 2.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174167 name = light_fireplace_0001 position = -39.609684, -33.171802, -67.543992 range = 10.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_34_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.000000 attenuation2 = 1.000000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.051823, 0.242317, 0.073801 fuzzy_point_1 = 0.345005, -0.006021, 0.227513 fuzzy_point_2 = 0.254380, 0.657274, -0.464105 fuzzy_point_3 = -0.008936, -0.013511, -0.001099 fuzzy_point_4 = 0.464638, 0.807576, -0.340416 fuzzy_point_5 = -0.057386, -0.008013, 0.849248 fuzzy_point_count = 6 fuzzy_shape_type = 0 fuzzy_sphere_radius = 1.000000 light_control = 0 light_flags = -303174151 name = light_fireplace_ambient_0001 position = -39.609684, -34.071800, -67.543976 range = 4.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_34_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.500000 attenuation2 = 0.500000 brightness = 0.800000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174166 name = light_fireplace_0013 position = -39.609684, -33.401798, -67.543992 range = 5.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_34_ingroup_4] attached_count = 1 clsid = 6 co_flags = 2 name = level_prefix_campfire_0001 position = -39.585672, -34.217040, -67.510120 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_34_ingroup_4_attached_0] clsid = 4 co_flags = 2 name = shape_0000 position = -39.585672, -34.217040, -67.510120 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_1 = 0.000000, 0.558000, 0.000000 shape_radius_0 = 0.387240 shape_radius_1 = 0.674519 shape_type = 0 shape_type_0 = 0 shape_type_1 = 0 shapes_count = 2 version = 2 [object_34_ingroup_4_spawndata] 000001 = 1 000002 = "campfire" 000003 = "level_prefix_campfire_0001" 000004 = 0 000005 = 254 000006 = -39.585672, -34.217040, -67.510120 000007 = 0.000000, 0.000000, 0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -194 000024 = "" 000025 = -1 000026 = -1 000027 = 2 000028 = 0 000029 = 0.000000, 0.000000, 0.000000 000030 = 0.387240 000031 = 0 000032 = 0.000000, 0.558000, 0.000000 000033 = 0.674519 000034 = 3 000035 = 0.000000 000036 = -1 000037 = 0 000038 = 0 000039 = 0 000040 = 30.000000 000041 = 32 000042 = 4 fl = 0 name = campfire [object_35] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\zone_fireplace_2_0003 position = -32.614602, -23.669038, -50.031744 ref_name = light_preset\zone_fireplace_2 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_35_ingroup_0] clsid = 2 co_flags = 3 flags = 0 name = statics\fireplace\fireplace_2_0003 position = -32.614602, -23.669038, -50.031744 reference_name = statics\fireplace\fireplace_2 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_35_ingroup_1] anim_ref_name = attenuation0 = 0.700000 attenuation1 = 0.000000 attenuation2 = 0.100000 brightness = 2.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174167 name = light_fireplace_0004 position = -32.638614, -22.371800, -50.065616 range = 10.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_35_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.000000 attenuation2 = 1.000000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.051823, 0.242317, 0.073801 fuzzy_point_1 = 0.345005, -0.006021, 0.227513 fuzzy_point_2 = 0.254380, 0.657274, -0.464105 fuzzy_point_3 = -0.008936, -0.013511, -0.001099 fuzzy_point_4 = 0.464638, 0.807576, -0.340416 fuzzy_point_5 = -0.057386, -0.008013, 0.849248 fuzzy_point_count = 6 fuzzy_shape_type = 0 fuzzy_sphere_radius = 1.000000 light_control = 0 light_flags = -303174151 name = light_fireplace_ambient_0004 position = -32.638614, -23.271798, -50.065600 range = 4.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_35_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.500000 attenuation2 = 0.500000 brightness = 0.800000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174166 name = light_fireplace_0016 position = -32.638614, -22.601800, -50.065616 range = 5.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_35_ingroup_4] attached_count = 1 clsid = 6 co_flags = 2 name = level_prefix_campfire_0004 position = -32.614602, -23.417038, -50.031744 rotation = 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0.000000, 0.000000, 0.000000 000030 = 0.387240 000031 = 0 000032 = 0.000000, 0.558000, 0.000000 000033 = 0.674519 000034 = 3 000035 = 0.000000 000036 = -1 000037 = 0 000038 = 0 000039 = 0 000040 = 30.000000 000041 = 32 000042 = 4 fl = 0 name = campfire [object_36] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\zone_fireplace_2_0004 position = -29.087766, -12.869038, -60.377356 ref_name = light_preset\zone_fireplace_2 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_36_ingroup_0] clsid = 2 co_flags = 3 flags = 0 name = statics\fireplace\fireplace_2_0004 position = -29.087766, -12.869038, -60.377356 reference_name = statics\fireplace\fireplace_2 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_36_ingroup_1] anim_ref_name = attenuation0 = 0.700000 attenuation1 = 0.000000 attenuation2 = 0.100000 brightness = 2.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174167 name = light_fireplace_0005 position = -29.111780, -11.571798, -60.411232 range = 10.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_36_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.000000 attenuation2 = 1.000000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.051823, 0.242317, 0.073801 fuzzy_point_1 = 0.345005, -0.006021, 0.227513 fuzzy_point_2 = 0.254380, 0.657274, -0.464105 fuzzy_point_3 = -0.008936, -0.013511, -0.001099 fuzzy_point_4 = 0.464638, 0.807576, -0.340416 fuzzy_point_5 = -0.057386, -0.008013, 0.849248 fuzzy_point_count = 6 fuzzy_shape_type = 0 fuzzy_sphere_radius = 1.000000 light_control = 0 light_flags = -303174151 name = light_fireplace_ambient_0005 position = -29.111780, -12.471797, -60.411216 range = 4.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_36_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.500000 attenuation2 = 0.500000 brightness = 0.800000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174166 name = light_fireplace_0017 position = -29.111780, -11.801798, -60.411232 range = 5.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_36_ingroup_4] attached_count = 1 clsid = 6 co_flags = 2 name = level_prefix_campfire_0005 position = -29.087766, -12.617038, -60.377356 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_36_ingroup_4_attached_0] clsid = 4 co_flags = 2 name = shape_0000 position = -29.087766, -12.617038, -60.377356 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_1 = 0.000000, 0.558000, 0.000000 shape_radius_0 = 0.387240 shape_radius_1 = 0.674519 shape_type = 0 shape_type_0 = 0 shape_type_1 = 0 shapes_count = 2 version = 2 [object_36_ingroup_4_spawndata] 000001 = 1 000002 = "campfire" 000003 = "level_prefix_campfire_0005" 000004 = 0 000005 = 254 000006 = -29.087766, -12.617038, -60.377356 000007 = 0.000000, 0.000000, 0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -194 000024 = "" 000025 = -1 000026 = -1 000027 = 2 000028 = 0 000029 = 0.000000, 0.000000, 0.000000 000030 = 0.387240 000031 = 0 000032 = 0.000000, 0.558000, 0.000000 000033 = 0.674519 000034 = 3 000035 = 0.000000 000036 = -1 000037 = 0 000038 = 0 000039 = 0 000040 = 30.000000 000041 = 32 000042 = 4 fl = 0 name = campfire [object_37] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\zone_fireplace_2_0005 position = -113.049480, -28.312500, -34.130932 ref_name = light_preset\zone_fireplace_2 rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_37_ingroup_0] clsid = 2 co_flags = 3 flags = 0 name = statics\fireplace\fireplace_2_0005 position = -113.049480, -28.312500, -34.130932 reference_name = statics\fireplace\fireplace_2 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_37_ingroup_1] anim_ref_name = attenuation0 = 0.700000 attenuation1 = 0.000000 attenuation2 = 0.100000 brightness = 2.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174167 name = light_fireplace_0006 position = -113.073496, -27.015260, -34.164808 range = 10.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_37_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.000000 attenuation2 = 1.000000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.051823, 0.242317, 0.073801 fuzzy_point_1 = 0.345005, -0.006021, 0.227513 fuzzy_point_2 = 0.254380, 0.657274, -0.464105 fuzzy_point_3 = -0.008936, -0.013511, -0.001099 fuzzy_point_4 = 0.464638, 0.807576, -0.340416 fuzzy_point_5 = -0.057386, -0.008013, 0.849248 fuzzy_point_count = 6 fuzzy_shape_type = 0 fuzzy_sphere_radius = 1.000000 light_control = 0 light_flags = -303174151 name = light_fireplace_ambient_0006 position = -113.073496, -27.915258, -34.164792 range = 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