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1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_106_ingroup_4] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.200000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 3 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_white_6m_dinamic_0000 position = -44.815088, 6.799176, 180.743568 range = 6.000000 rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_106_ingroup_5] clsid = 6 co_flags = 3 name = lights_white_6m_glass_0000 position = -44.815088, 6.879300, 180.962944 rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_106_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "lights_white_6m_glass_0000" 000004 = 0 000005 = 254 000006 = -44.815088, 6.879300, 180.962944 000007 = 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light_control = 0 light_flags = -303174151 name = light_gas_4m_color_0000 position = -43.868404, 5.002626, 186.852608 range = 4.000000 rotation = 0.000000, 0.000000, 0.000027 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_107_ingroup_2] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 1.000000 attenuation2 = 0.300000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.776471, 0.349020, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174166 name = light_gas_4m_dinamic_0000 position = -43.868396, 5.208626, 186.852608 range = 4.000000 rotation = 0.000000, 0.000000, 0.000027 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_107_ingroup_3] clsid = 6 co_flags = 3 name = light_gas_4m_0000 position = -43.825268, 5.174243, 186.881152 rotation = 0.000000, 0.000000, 0.000027 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_107_ingroup_3_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_gas_4m_0000" 000004 = 0 000005 = 254 000006 = -43.825268, 5.174243, 186.881152 000007 = 0.000000, 0.000000, 0.000027 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "" 000025 = -1 000026 = -1 000027 = "" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -13439 000033 = 0.600000 000034 = "koster" 000035 = 3.000000 000036 = 10 000037 = "$editor" 000038 = "" 000039 = 100.000000 000040 = 0.100000 000041 = 1.000000 000042 = 0.100000 000043 = "" 000044 = "" 000045 = "" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_107_ingroup_4] clsid = 11 co_flags = 2 game_type = 65535 name = light_gas_4m_particles_0000 position = -43.867312, 4.855586, 186.853440 ref_name = explosions\gas_light rotation = 0.000000, 0.000000, 0.000027 scale = 1.000000, 1.000000, 1.000000 version = 19 [object_108] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_gas_4m_0001 position = -49.276896, 4.708432, 186.921552 ref_name = light_preset\light_gas_4m rotation = -0.000019, 0.000000, 0.000026 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_108_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_gas_1_0002 position = -49.276896, 4.708432, 186.921552 reference_name = statics\light\light_gas_1 rotation = -0.000019, 0.000000, 0.000026 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_108_ingroup_1] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.600000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.725490, 0.129412, 0.000000 cone = 0.000000 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.045265, -0.021055, -0.073287 fuzzy_point_1 = -0.024213, -0.066057, -0.020005 fuzzy_point_2 = -0.026992, 0.010368, 0.092280 fuzzy_point_3 = 0.020785, 0.064414, -0.013548 fuzzy_point_4 = -0.077401, 0.043721, 0.005081 fuzzy_point_5 = -0.028207, -0.017162, 0.001360 fuzzy_point_count = 6 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 0 light_flags = -303174151 name = light_gas_4m_color_0001 position = -49.276888, 5.002432, 186.921552 range = 4.000000 rotation = -0.000019, 0.000000, 0.000026 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_108_ingroup_2] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 1.000000 attenuation2 = 0.300000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.776471, 0.349020, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174166 name = light_gas_4m_dinamic_0001 position = -49.276884, 5.208432, 186.921584 range = 4.000000 rotation = -0.000019, 0.000000, 0.000026 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_108_ingroup_3] clsid = 6 co_flags = 3 name = light_gas_4m_0001 position = -49.233748, 5.174048, 186.950112 rotation = -0.000019, 0.000000, 0.000026 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_108_ingroup_3_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_gas_4m_0001" 000004 = 0 000005 = 254 000006 = -49.233748, 5.174048, 186.950112 000007 = -0.000019, 0.000000, 0.000026 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "" 000025 = -1 000026 = -1 000027 = "" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -13439 000033 = 0.600000 000034 = "koster" 000035 = 3.000000 000036 = 10 000037 = "$editor" 000038 = "" 000039 = 100.000000 000040 = 0.100000 000041 = 1.000000 000042 = 0.100000 000043 = "" 000044 = "" 000045 = "" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_108_ingroup_4] clsid = 11 co_flags = 2 game_type = 65535 name = light_gas_4m_particles_0001 position = -49.275800, 4.855392, 186.922384 ref_name = explosions\gas_light rotation = -0.000019, 0.000000, 0.000026 scale = 1.000000, 1.000000, 1.000000 version = 19 [object_109] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\table_lamp_01_cast_shadow_0000 position = -57.530000, 4.400000, 186.820000 ref_name = light_preset\table_lamp_01_cast_shadow rotation = 0.000000, 3.120649, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_109_ingroup_0] clsid = 6 co_flags = 3 name = table_lamp_01_cast_shadow_0000 position = -57.530000, 4.400000, 186.820000 rotation = 0.000000, 3.120649, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_109_ingroup_0_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "table_lamp_01_cast_shadow_0000" 000004 = 0 000005 = 254 000006 = -57.530000, 4.400000, 186.820000 000007 = 0.000000, 3.120649, 0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 35 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 0 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -134 000024 = "" 000025 = -1 000026 = -1 000027 = "dynamics\el_tehnika\table_lamp_01" 000028 = 0 000029 = "" 000030 = 0 000031 = 65535 000032 = 16777215 000033 = 0.800000 000034 = "light 40 hz" 000035 = 1.500000 000036 = 46366 000037 = "" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.300000 000043 = "lights\lights_duolight02grey" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "glow\glow_orange" 000048 = 0.300000 000049 = "bone_lamp" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_10_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_5m_0004 position = 370.111840, 8.696630, 313.112288 range = 5.000000 rotation = 0.001644, -0.000000, 0.000185 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_11] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0001 position = 379.484704, 8.518917, 313.131744 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, -1.570796, -1.573235 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_110] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_alarm_6m_0001 position = -58.745088, 2.484287, 190.743792 ref_name = light_preset\light_alarm_6m rotation = -0.000000, -1.570903, -1.570575 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_110_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_0000 position = -58.745508, 2.485601, 190.955152 radius = 0.500000 rotation = -0.000000, -1.570903, -1.570574 scale = 0.500000, 0.500000, 0.500000 shader_name = effects\glow texture_name = glow\glow_red2 version = 18 [object_110_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_0002 position = -58.745088, 2.484287, 190.743792 reference_name = statics\light\light_alarm rotation = -0.000000, -1.570903, -1.570574 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_110_ingroup_2] anim_ref_name = attenuation0 = 0.180000 attenuation1 = 1.000000 attenuation2 = 1.000000 brightness = 0.500000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 1 name = light_alarm_6m_ambient_0001 position = -58.745064, 2.484332, 190.943792 range = 2.000000 rotation = -0.000000, -1.570903, -1.570574 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_110_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 1.000000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 3 name = light_alarm_6m_0001 position = -58.744752, 2.484513, 191.743744 range = 6.000000 rotation = -0.000000, -1.570903, -1.570574 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_110_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_glass_0000 position = -58.745088, 2.484287, 190.743792 rotation = -0.000000, -1.570903, -1.570574 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_110_ingroup_4_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_glass_0000" 000004 = 0 000005 = 254 000006 = -58.745088, 2.484287, 190.743792 000007 = -0.000000, -1.570903, -1.570574 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_111] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_white_6m_0001 position = -50.960384, 7.077878, 185.877168 ref_name = light_preset\light_white_8m rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_111_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = light_white_8m_glow_0000 position = -50.960752, 7.007992, 185.787168 radius = 0.700000 rotation = 0.000000, -1.570796, 1.570796 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_111_ingroup_1] clsid = 2 co_flags = 3 flags = 0 name = statics\light\light_white_0004 position = -50.960384, 7.077878, 185.877168 reference_name = statics\light\light_white rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_111_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.200000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.996078, 0.878431, 0.678431, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 0.024518, 0.023872 fuzzy_point_2 = 0.000405, -0.000033, -0.032317 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = light_white_8m_0000 position = -50.960628, 6.997876, 185.789744 range = 8.000000 rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_111_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.020000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.029215, -0.107793, 0.069048 fuzzy_point_1 = 0.142873, 0.131711, -0.023372 fuzzy_point_2 = -0.025564, 0.072394, 0.070417 fuzzy_point_3 = 0.114333, -0.010376, 0.093495 fuzzy_point_4 = -0.007524, -0.004985, -0.028085 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 1 light_flags = 17 name = light_white_8m_ambient_0000 position = -50.959864, 7.077832, 184.427168 range = 8.000000 rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_111_ingroup_4] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.200000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 3 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_white_8m_dinamic_0000 position = -50.960688, 6.997815, 185.657792 range = 8.000000 rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_111_ingroup_5] clsid = 6 co_flags = 3 name = lights_white_8m_glass_0000 position = -50.960384, 7.077878, 185.877168 rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_111_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "lights_white_8m_glass_0000" 000004 = 0 000005 = 254 000006 = -50.960384, 7.077878, 185.877168 000007 = 0.000000, -1.570796, 1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_white_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -7243 000033 = 0.800000 000034 = "light\light_point_white_idle" 000035 = 8.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.500000 000042 = 0.600000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_112] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_white_8m_0000 position = -49.430304, 7.080747, 211.112336 ref_name = light_preset\light_white_8m rotation = 0.000000, -1.570812, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_112_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = light_white_8m_glow_0001 position = -49.430708, 7.150634, 211.202336 radius = 0.700000 rotation = 0.000000, -1.570812, -1.570796 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_112_ingroup_1] clsid = 2 co_flags = 3 flags = 0 name = statics\light\light_white_0005 position = -49.430304, 7.080747, 211.112336 reference_name = statics\light\light_white rotation = 0.000000, -1.570812, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_112_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.200000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.996078, 0.878431, 0.678431, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 0.024518, 0.023872 fuzzy_point_2 = 0.000405, -0.000033, -0.032317 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = light_white_8m_0001 position = -49.430584, 7.160749, 211.199760 range = 8.000000 rotation = 0.000000, -1.570812, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_112_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.020000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.029215, -0.107793, 0.069048 fuzzy_point_1 = 0.142873, 0.131711, -0.023372 fuzzy_point_2 = -0.025564, 0.072394, 0.070417 fuzzy_point_3 = 0.114333, -0.010376, 0.093495 fuzzy_point_4 = -0.007524, -0.004985, -0.028085 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 1 light_flags = 17 name = light_white_8m_ambient_0001 position = -49.429760, 7.080793, 212.562336 range = 8.000000 rotation = 0.000000, -1.570812, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_112_ingroup_4] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.200000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 3 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_white_8m_dinamic_0001 position = -49.430608, 7.160810, 211.331712 range = 8.000000 rotation = 0.000000, -1.570812, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_112_ingroup_5] clsid = 6 co_flags = 3 name = lights_white_8m_glass_0001 position = -49.430304, 7.080747, 211.112336 rotation = 0.000000, -1.570812, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_112_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "lights_white_8m_glass_0001" 000004 = 0 000005 = 254 000006 = -49.430304, 7.080747, 211.112336 000007 = 0.000000, -1.570812, -1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_white_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -7243 000033 = 0.800000 000034 = "light\light_point_white_idle" 000035 = 8.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.500000 000042 = 0.600000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_113] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\table_lamp_01_cast_shadow_0001 position = -45.200000, 4.400000, 220.120000 ref_name = light_preset\table_lamp_01_cast_shadow rotation = 0.000000, -0.879646, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_113_ingroup_0] clsid = 6 co_flags = 3 name = table_lamp_01_cast_shadow_0001 position = -45.200000, 4.400000, 220.120000 rotation = 0.000000, -0.879646, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_113_ingroup_0_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "table_lamp_01_cast_shadow_0001" 000004 = 0 000005 = 254 000006 = -45.200000, 4.400000, 220.120000 000007 = 0.000000, -0.879646, 0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 35 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 0 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -134 000024 = "" 000025 = -1 000026 = -1 000027 = "dynamics\el_tehnika\table_lamp_01" 000028 = 0 000029 = "" 000030 = 0 000031 = 65535 000032 = 16777215 000033 = 0.800000 000034 = "light 40 hz" 000035 = 1.500000 000036 = 46366 000037 = "" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.300000 000043 = "lights\lights_duolight02grey" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "glow\glow_orange" 000048 = 0.300000 000049 = "bone_lamp" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_114] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_white_8m_0001 position = -58.715856, 6.886206, 221.292640 ref_name = light_preset\light_white_8m rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_114_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = light_white_8m_glow_0002 position = -58.716236, 6.816322, 221.202640 radius = 0.700000 rotation = 0.000000, -1.570796, 1.570796 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_114_ingroup_1] clsid = 2 co_flags = 3 flags = 0 name = statics\light\light_white_0007 position = -58.715856, 6.886206, 221.292640 reference_name = statics\light\light_white rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_114_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.200000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.996078, 0.878431, 0.678431, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 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fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = light_uglovaya_6m position = -10.998181, 26.197054, 248.394192 range = 6.000000 rotation = 0.000000, -1.570795, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_117_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.200000 brightness = 0.300000 clsid = 3 co_flags = 3 color = 1.000000, 0.960784, 0.780392, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 1 name = light_uglovaya_6m_ambient position = -10.998115, 25.307810, 247.031616 range = 6.000000 rotation = 0.000000, -1.570795, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_117_ingroup_4] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 1.000000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_uglovaya_6m_dinamic position = -10.998128, 26.197084, 248.262176 range = 6.000000 rotation = 0.000000, -1.570795, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_117_ingroup_5] clsid = 6 co_flags = 3 name = light_uglovaya_1_glass_0007 position = -10.998119, 26.339822, 248.481648 rotation = 0.000000, -1.570795, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_117_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_uglovaya_1_glass_0007" 000004 = 0 000005 = 254 000006 = -10.998119, 26.339822, 248.481648 000007 = 0.000000, -1.570795, 1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_uglovaya_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.600000 000034 = "light\light_omni_blue_idle" 000035 = 6.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.500000 000042 = 0.600000 000043 = "" 000044 = "lights\lights_spot_wire_02" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_118] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_gas_4m_0004 position = -5.973582, 24.014518, 244.817088 ref_name = light_preset\light_gas_4m rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_118_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_gas_1_0005 position = -5.973582, 24.014518, 244.817088 reference_name = statics\light\light_gas_1 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_118_ingroup_1] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.600000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.725490, 0.129412, 0.000000 cone = 0.000000 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.045265, -0.021055, -0.073287 fuzzy_point_1 = -0.024213, -0.066057, -0.020005 fuzzy_point_2 = -0.026992, 0.010368, 0.092280 fuzzy_point_3 = 0.020785, 0.064414, -0.013548 fuzzy_point_4 = -0.077401, 0.043721, 0.005081 fuzzy_point_5 = -0.028207, -0.017162, 0.001360 fuzzy_point_count = 6 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 0 light_flags = -303174151 name = light_gas_4m_color_0004 position = -5.973582, 24.308520, 244.817088 range = 4.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_118_ingroup_2] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 1.000000 attenuation2 = 0.300000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.776471, 0.349020, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174166 name = light_gas_4m_dinamic_0004 position = -5.973582, 24.514518, 244.817088 range = 4.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_118_ingroup_3] clsid = 6 co_flags = 3 name = light_gas_4m_0004 position = -5.930446, 24.480136, 244.845632 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_118_ingroup_3_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_gas_4m_0004" 000004 = 0 000005 = 254 000006 = -5.930446, 24.480136, 244.845632 000007 = 0.000000, 0.000000, 0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "" 000025 = -1 000026 = -1 000027 = "" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -13439 000033 = 0.600000 000034 = "koster" 000035 = 3.000000 000036 = 10 000037 = "$editor" 000038 = "" 000039 = 100.000000 000040 = 0.100000 000041 = 1.000000 000042 = 0.100000 000043 = "" 000044 = "" 000045 = "" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_118_ingroup_4] clsid = 11 co_flags = 2 game_type = 65535 name = light_gas_4m_particles_0004 position = -5.972486, 24.161478, 244.817920 ref_name = explosions\gas_light rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 19 [object_119] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_gas_4m_0005 position = 73.798352, -0.762447, 330.319200 ref_name = light_preset\light_gas_4m rotation = -0.000000, 0.000000, 0.000026 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_119_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_gas_1_0006 position = 73.798352, -0.762447, 330.319200 reference_name = statics\light\light_gas_1 rotation = -0.000000, 0.000000, 0.000026 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_119_ingroup_1] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.600000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.725490, 0.129412, 0.000000 cone = 0.000000 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.045265, -0.021055, -0.073287 fuzzy_point_1 = -0.024213, -0.066057, -0.020005 fuzzy_point_2 = -0.026992, 0.010368, 0.092280 fuzzy_point_3 = 0.020785, 0.064414, -0.013548 fuzzy_point_4 = -0.077401, 0.043721, 0.005081 fuzzy_point_5 = -0.028207, -0.017162, 0.001360 fuzzy_point_count = 6 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 0 light_flags = -303174151 name = light_gas_4m_color_0005 position = 73.798360, -0.468447, 330.319200 range = 4.000000 rotation = -0.000000, 0.000000, 0.000026 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_119_ingroup_2] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 1.000000 attenuation2 = 0.300000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.776471, 0.349020, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174166 name = light_gas_4m_dinamic_0005 position = 73.798368, -0.262447, 330.319200 range = 4.000000 rotation = -0.000000, 0.000000, 0.000026 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_119_ingroup_3] clsid = 6 co_flags = 3 name = light_gas_4m_0005 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1.000000 fl = 0 name = lights_hanging_lamp [object_119_ingroup_4] clsid = 11 co_flags = 2 game_type = 65535 name = light_gas_4m_particles_0005 position = 73.799440, -0.615487, 330.320032 ref_name = explosions\gas_light rotation = -0.000000, 0.000000, 0.000026 scale = 1.000000, 1.000000, 1.000000 version = 19 [object_11_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0002 position = 379.484704, 8.518917, 313.131744 range = 8.000000 rotation = 0.000000, 4.712389, -1.573235 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_12] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0002 position = 388.352576, 9.163336, 313.203232 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, -1.570796, -0.000410 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_120] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_white_8m_0002 position = 427.080192, 11.663938, -67.278984 ref_name = light_preset\light_white_8m rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_120_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = light_white_8m_glow_0003 position = 427.079840, 11.594052, -67.368992 radius = 0.700000 rotation = 0.000000, -1.570796, 1.570796 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_120_ingroup_1] clsid = 2 co_flags = 3 flags = 0 name = statics\light\light_white_0008 position = 427.080192, 11.663938, -67.278984 reference_name = statics\light\light_white rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_120_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.200000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.996078, 0.878431, 0.678431, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 0.024518, 0.023872 fuzzy_point_2 = 0.000405, -0.000033, -0.032317 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = light_white_8m_0003 position = 427.079968, 11.583920, -67.366408 range = 8.000000 rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_120_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.020000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.029215, -0.107793, 0.069048 fuzzy_point_1 = 0.142873, 0.131711, -0.023372 fuzzy_point_2 = -0.025564, 0.072394, 0.070417 fuzzy_point_3 = 0.114333, -0.010376, 0.093495 fuzzy_point_4 = -0.007524, -0.004985, -0.028085 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 1 light_flags = 17 name = light_white_8m_ambient_0003 position = 427.080704, 11.663877, -68.728992 range = 8.000000 rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_120_ingroup_4] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.200000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 3 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_white_8m_dinamic_0003 position = 427.079904, 11.583859, -67.498360 range = 8.000000 rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_120_ingroup_5] clsid = 6 co_flags = 3 name = lights_white_8m_glass_0004 position = 427.080192, 11.663938, -67.278984 rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_120_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "lights_white_8m_glass_0004" 000004 = 0 000005 = 254 000006 = 427.080192, 11.663938, -67.278984 000007 = 0.000000, -1.570796, 1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_white_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -7243 000033 = 0.800000 000034 = "light\light_point_white_idle" 000035 = 8.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.500000 000042 = 0.600000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_121] clsid = 0 co_flags = 0 ingroup_count = 6 name = light_preset\light_big_15m position = 402.124320, 20.056368, -96.523976 ref_name = light_preset\light_big_15m rotation = 0.000000, -0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_121_ingroup_0] clsid = 1 co_flags = 0 flags = 0 name = glow_0006 position = 402.124160, 18.337666, -96.525816 radius = 1.000000 rotation = 0.000000, 0.000001, 3.141593 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_121_ingroup_1] clsid = 2 co_flags = 0 flags = 0 name = statics\light\light_big_1_0000 position = 402.124320, 20.056368, -96.523976 reference_name = statics\light\light_big_1 rotation = 0.000000, 0.000001, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_121_ingroup_2] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.150000 attenuation2 = 0.050000 brightness = 1.500000 clsid = 3 co_flags = 2 color = 1.000000, 0.862745, 0.643137, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.026318, -0.005070, -0.005608 fuzzy_point_1 = 0.010060, -0.019723, -0.008597 fuzzy_point_2 = -0.024316, 0.003348, 0.006915 fuzzy_point_3 = -0.031388, 0.028642, 0.012128 fuzzy_point_4 = 0.000246, 0.005970, -0.002317 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = light_big_15m position = 402.131264, 18.329718, -96.527888 range = 15.000000 rotation = 0.000000, 0.000001, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_121_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.010000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.103870, -0.062626, -0.109628 fuzzy_point_1 = -0.143492, -0.020204, 0.146661 fuzzy_point_2 = -0.041298, 0.112936, 0.078835 fuzzy_point_3 = -0.086340, -0.121683, -0.120916 fuzzy_point_4 = -0.095197, -0.101210, -0.039250 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_big_15m_hemi position = 402.132448, 15.497162, -96.529400 range = 15.000000 rotation = 0.000000, 0.000001, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_121_ingroup_4] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.300000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.929412, 0.917647, 0.843137, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_big_15m_dinamic position = 402.131264, 17.970514, -96.527888 range = 15.000000 rotation = 0.000000, 0.000001, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_121_ingroup_5] clsid = 6 co_flags = 0 name = light_big_1_glass_0002 position = 402.124320, 20.056368, -96.523976 rotation = 0.000000, 0.000001, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_121_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_big_1_glass_0002" 000004 = 0 000005 = 254 000006 = 402.124320, 20.056368, -96.523976 000007 = 0.000000, 0.000001, 3.141593 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_big_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 1.000000 000034 = "light\light_point_white_idle" 000035 = 18.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 4.000000 000042 = 0.300000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_122] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_big_15m_nolight position = 402.124320, 20.056368, -125.787216 ref_name = light_preset\light_big_15m_nolight rotation = 0.000000, -0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_122_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_big_1_nolight_0000 position = 402.124320, 20.056368, -125.787216 reference_name = statics\light\light_big_1_nolight rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_123] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_big_15m_nolight_0000 position = 402.124320, 20.056368, -111.168904 ref_name = light_preset\light_big_15m_nolight rotation = 0.000000, -0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_123_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_big_1_nolight_0001 position = 402.124320, 20.056368, -111.168904 reference_name = statics\light\light_big_1_nolight rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_124] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight position = 414.932256, 8.007083, -138.229952 ref_name = light_preset\light_alarm_6m_nolight rotation = 0.000000, -1.570796, -1.571090 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_124_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0000 position = 414.932256, 8.007083, -138.229952 reference_name = statics\light\light_alarm_nolight rotation = 0.000000, -1.570796, -1.571090 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_125] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\zone_fireplace position = -388.440928, -0.010445, -368.129440 ref_name = light_preset\zone_fireplace rotation = -0.000000, 0.000000, 0.000299 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_125_ingroup_0] clsid = 2 co_flags = 3 flags = 0 name = statics\fireplace\fireplace_1 position = -388.440928, -0.010445, -368.129440 reference_name = statics\fireplace\fireplace_1 rotation = -0.000000, 0.000000, 0.000299 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_125_ingroup_1] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.800000 attenuation2 = 0.100000 brightness = 1.500000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174167 name = light_fireplace position = -388.464544, 1.286801, -368.163328 range = 10.000000 rotation = -0.000000, 0.000000, 0.000299 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_125_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.800000 attenuation2 = 1.000000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.051823, 0.242317, 0.073801 fuzzy_point_1 = 0.345005, -0.006021, 0.227513 fuzzy_point_2 = 0.254380, 0.657274, -0.464105 fuzzy_point_3 = -0.008936, -0.013511, -0.001099 fuzzy_point_4 = 0.464638, 0.807576, -0.340416 fuzzy_point_5 = -0.057386, -0.008013, 0.849248 fuzzy_point_count = 6 fuzzy_shape_type = 0 fuzzy_sphere_radius = 1.000000 light_control = 0 light_flags = -303174151 name = light_fireplace_ambient_0000 position = -388.464800, 0.386803, -368.163296 range = 4.000000 rotation = -0.000000, 0.000000, 0.000299 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_125_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.500000 attenuation2 = 0.500000 brightness = 0.800000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174166 name = light_fireplace_dinamic position = -388.464608, 1.056802, -368.163328 range = 5.000000 rotation = -0.000000, 0.000000, 0.000299 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_125_ingroup_4] attached_count = 1 clsid = 6 co_flags = 2 name = jup_a12_campfire_1 position = -388.440800, 0.385555, -368.129440 rotation = -0.000000, 0.000000, 0.000299 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_125_ingroup_4_attached_0] clsid = 4 co_flags = 2 name = shape_0000 position = -388.440800, 0.385555, -368.129440 rotation = -0.000000, 0.000000, 0.000299 scale = 1.000000, 1.000000, 1.000000 shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_1 = 0.000000, 0.558000, 0.000000 shape_radius_0 = 0.387240 shape_radius_1 = 0.674519 shape_type = 0 shape_type_0 = 0 shape_type_1 = 0 shapes_count = 2 version = 2 [object_125_ingroup_4_spawndata] 000001 = 1 000002 = "campfire" 000003 = "jup_a12_campfire_1" 000004 = 0 000005 = 254 000006 = -388.440800, 0.385555, -368.129440 000007 = -0.000000, 0.000000, 0.000299 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -194 000024 = "" 000025 = -1 000026 = -1 000027 = 2 000028 = 0 000029 = 0.000000, 0.000000, 0.000000 000030 = 0.387240 000031 = 0 000032 = 0.000000, 0.558000, 0.000000 000033 = 0.674519 000034 = 3 000035 = 0.000000 000036 = -1 000037 = 0 000038 = 0 000039 = 0 000040 = 30.000000 000041 = 32 000042 = 4 fl = 0 name = campfire [object_126] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_white_8m_0003 position = -448.760032, 2.480736, -385.304000 ref_name = light_preset\light_white_8m rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_126_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = light_white_8m_glow_0004 position = -448.760416, 2.550622, -385.213984 radius = 0.700000 rotation = 0.000000, -1.570796, -1.570796 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_126_ingroup_1] clsid = 2 co_flags = 3 flags = 0 name = statics\light\light_white_0009 position = -448.760032, 2.480736, -385.304000 reference_name = statics\light\light_white rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_126_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.200000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.996078, 0.878431, 0.678431, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 0.024518, 0.023872 fuzzy_point_2 = 0.000405, -0.000033, -0.032317 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = light_white_8m_0004 position = -448.760288, 2.560738, -385.216544 range = 8.000000 rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_126_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.020000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.029215, -0.107793, 0.069048 fuzzy_point_1 = 0.142873, 0.131711, -0.023372 fuzzy_point_2 = -0.025564, 0.072394, 0.070417 fuzzy_point_3 = 0.114333, -0.010376, 0.093495 fuzzy_point_4 = -0.007524, -0.004985, -0.028085 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 1 light_flags = 17 name = light_white_8m_ambient_0004 position = -448.759520, 2.480782, -383.853984 range = 8.000000 rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_126_ingroup_4] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.200000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 3 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_white_8m_dinamic_0004 position = -448.760352, 2.560799, -385.084608 range = 8.000000 rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_126_ingroup_5] clsid = 6 co_flags = 3 name = lights_white_8m_glass_0005 position = -448.760032, 2.480736, -385.304000 rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_126_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "lights_white_8m_glass_0005" 000004 = 0 000005 = 254 000006 = -448.760032, 2.480736, -385.304000 000007 = 0.000000, -1.570796, -1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_white_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -7243 000033 = 0.800000 000034 = "light\light_point_white_idle" 000035 = 8.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.500000 000042 = 0.600000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_127] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_uglovaya_12m position = -449.466080, 6.236556, -375.422848 ref_name = light_preset\light_uglovaya_12m rotation = -3.141593, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_127_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = glow_0004 position = -449.466528, 6.079833, -375.296800 radius = 0.700000 rotation = -6.283185, -4.712390, -4.712390 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_127_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_uglovaya_1_0000 position = -449.466080, 6.236556, -375.422848 reference_name = statics\light\light_uglovaya_1 rotation = -6.283185, -4.712390, -4.712390 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_127_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.100000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.862745, 0.674510, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 0.024518, 0.023872 fuzzy_point_2 = 0.000405, -0.000033, -0.032317 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = light_uglovaya_12m position = -449.466624, 6.094037, -375.335200 range = 12.000000 rotation = -6.283185, -4.712390, -4.712390 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_127_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.200000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 0.960784, 0.780392, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 1 name = light_uglovaya_12m_ambient position = -449.465504, 5.204711, -373.972928 range = 12.000000 rotation = -6.283185, -4.712390, -4.712390 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_127_ingroup_4] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 1.000000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_uglovaya_12m_dinamic position = -449.467072, 6.093986, -375.203424 range = 12.000000 rotation = -6.283185, -4.712390, -4.712390 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_127_ingroup_5] clsid = 6 co_flags = 2 name = light_uglovaya_1_glass_0008 position = -449.466080, 6.236556, -375.422848 rotation = -6.283185, -4.712390, -4.712390 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_127_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_uglovaya_1_glass_0008" 000004 = 0 000005 = 254 000006 = -449.466080, 6.236556, -375.422848 000007 = -6.283185, -4.712390, -4.712390 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_uglovaya_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.800000 000034 = "light\light_omni_white_idle" 000035 = 12.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.500000 000042 = 0.400000 000043 = "" 000044 = "lights\lights_spot_wire_02" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_128] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_alarm_6m_0002 position = -378.347488, 5.617780, 1.010213 ref_name = light_preset\light_alarm_6m rotation = -0.000000, -0.000000, 1.570956 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_128_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_0005 position = -378.136096, 5.616480, 1.009759 radius = 0.500000 rotation = -0.000000, -0.000000, 1.570956 scale = 0.500000, 0.500000, 0.500000 shader_name = effects\glow texture_name = glow\glow_red2 version = 18 [object_128_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_0003 position = -378.347488, 5.617780, 1.010213 reference_name = statics\light\light_alarm rotation = -0.000000, -0.000000, 1.570956 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_128_ingroup_2] anim_ref_name = attenuation0 = 0.180000 attenuation1 = 1.000000 attenuation2 = 1.000000 brightness = 0.500000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 1 name = light_alarm_6m_ambient_0002 position = -378.147456, 5.617748, 1.010213 range = 2.000000 rotation = -0.000000, -0.000000, 1.570956 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_128_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 1.000000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 3 name = light_alarm_6m_0002 position = -377.347488, 5.617621, 1.010225 range = 6.000000 rotation = -0.000000, -0.000000, 1.570956 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_128_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_glass_0001 position = -378.347488, 5.617780, 1.010213 rotation = -0.000000, -0.000000, 1.570956 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_128_ingroup_4_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_glass_0001" 000004 = 0 000005 = 254 000006 = -378.347488, 5.617780, 1.010213 000007 = -0.000000, -0.000000, 1.570956 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_129] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_alarm_6m_0003 position = -379.500512, 5.333380, 7.430602 ref_name = light_preset\light_alarm_6m rotation = -0.000000, -1.570356, 1.570671 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_129_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_0007 position = -379.500896, 5.332140, 7.219236 radius = 0.500000 rotation = -0.000000, -1.570356, 1.570671 scale = 0.500000, 0.500000, 0.500000 shader_name = effects\glow texture_name = glow\glow_red2 version = 18 [object_129_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_0004 position = -379.500512, 5.333380, 7.430602 reference_name = statics\light\light_alarm rotation = -0.000000, -1.570356, 1.570671 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_129_ingroup_2] anim_ref_name = attenuation0 = 0.180000 attenuation1 = 1.000000 attenuation2 = 1.000000 brightness = 0.500000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 1 name = light_alarm_6m_ambient_0003 position = -379.500416, 5.333406, 7.230604 range = 2.000000 rotation = -0.000000, -1.570356, 1.570671 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_129_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 1.000000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 3 name = light_alarm_6m_0003 position = -379.500064, 5.333506, 6.430602 range = 6.000000 rotation = -0.000000, -1.570356, 1.570671 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_129_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_glass_0002 position = -379.500512, 5.333380, 7.430602 rotation = -0.000000, -1.570356, 1.570671 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_129_ingroup_4_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_glass_0002" 000004 = 0 000005 = 254 000006 = -379.500512, 5.333380, 7.430602 000007 = -0.000000, -1.570356, 1.570671 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_12_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0003 position = 388.352576, 9.163336, 313.203232 range = 8.000000 rotation = 0.000000, 4.712389, -0.000410 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_13] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_5m_0004 position = 377.199840, 2.663748, 308.225248 ref_name = light_preset_hemi\light_hemi_5m rotation = -0.000000, -0.000000, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_130] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_10m position = -405.156800, 7.589516, 9.904412 ref_name = light_preset\light_galogen_1_with_box_10m rotation = 0.000000, -1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_130_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0004 position = -405.156800, 7.289530, 9.904412 radius = 1.000000 rotation = 0.000000, -1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_130_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0003 position = -405.156800, 7.579508, 9.904412 reference_name = statics\light\light_galogen_1 rotation = 0.000000, -1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_130_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0004 position = -405.156800, 7.579508, 9.904412 rotation = 0.000000, -1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_130_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0004" 000004 = 0 000005 = 254 000006 = -405.156800, 7.579508, 9.904412 000007 = 0.000000, -1.570796, -3.141593 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_idle" 000035 = 10.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_130_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0022 position = -405.156800, 7.589516, 9.904412 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, -1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_130_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0008 position = -405.156864, 7.579508, 9.804376 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, -1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_130_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0009 position = -405.156800, 7.579508, 10.004327 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, -1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_130_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0004 position = -405.258592, 7.055430, 9.908105 range = 10.000000 rotation = 0.000000, -1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_130_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0010 position = -404.882176, 7.118498, 9.907586 range = 1.500000 rotation = 0.000000, -1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_130_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0011 position = -405.597312, 7.118742, 9.907495 range = 1.500000 rotation = 0.000000, -1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_130_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0004 position = -405.261280, 5.234160, 9.908563 range = 10.000000 rotation = 0.000000, -1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_130_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.200000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0004 position = -405.258592, 7.311430, 9.908105 range = 10.000000 rotation = 0.000000, -1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_131] clsid = 0 co_flags = 3 ingroup_count = 4 name = light_preset\light_galogen_1_with_box_8m_nolight position = -399.265792, 7.589516, 9.904412 ref_name = light_preset\light_galogen_1_with_box_8m_nolight rotation = 0.000000, -1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_131_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0011 position = -399.265792, 7.579516, 9.904412 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, -1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_131_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0023 position = -399.265792, 7.589516, 9.904412 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, -1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_131_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0012 position = -399.265792, 7.579516, 9.804406 reference_name = statics\light\light_galogen_1_nolight rotation = 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= "lights_hanging_lamp" 000003 = "light_alarm_glass_0003" 000004 = 0 000005 = 254 000006 = -386.936672, 5.638938, 16.031616 000007 = 0.000000, -1.570796, -3.141592 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_134] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_uglovaya_12m_0000 position = -406.535712, 9.173346, -2.977052 ref_name = light_preset\light_uglovaya_12m rotation = -3.141593, 3.141593, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_134_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = glow_0009 position = -406.409984, 9.016385, -2.977186 radius = 0.700000 rotation = -3.141592, 3.141594, -1.570796 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_134_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_uglovaya_1_0001 position = -406.535712, 9.173346, -2.977052 reference_name = statics\light\light_uglovaya_1 rotation = -3.141592, 3.141594, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_134_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.100000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.862745, 0.674510, 0.000000 cone = 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1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_134_ingroup_4] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 1.000000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_uglovaya_12m_dinamic_0000 position = -406.316352, 9.030635, -2.977117 range = 12.000000 rotation = -3.141592, 3.141594, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_134_ingroup_5] clsid = 6 co_flags = 2 name = light_uglovaya_1_glass_0000 position = -406.535712, 9.173346, -2.977052 rotation = -3.141592, 3.141594, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_134_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_uglovaya_1_glass_0000" 000004 = 0 000005 = 254 000006 = -406.535712, 9.173346, -2.977052 000007 = 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"light_alarm_glass_0004" 000004 = 0 000005 = 254 000006 = -387.377280, 5.615894, -12.973793 000007 = 0.000000, -1.570796, -1.570715 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_136] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_lab_6m_0003 position = 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-0.012841, -0.007510 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 1 light_flags = 17 name = light_lab_6m_ambient_0004 position = -385.631424, 6.484230, -14.346705 range = 6.000000 rotation = 0.000000, -1.570710, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_136_ingroup_4] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 1.000000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 3 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_lab_6m_dinamic_0004 position = -385.631776, 6.484199, -15.576721 range = 6.000000 rotation = 0.000000, -1.570710, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_136_ingroup_5] clsid = 6 co_flags = 3 name = lights_lab_6m_glass_0004 position = -385.631744, 6.484199, -15.796721 rotation = 0.000000, -1.570710, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_136_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "lights_lab_6m_glass_0004" 000004 = 0 000005 = 254 000006 = -385.631744, 6.484199, -15.796721 000007 = 0.000000, -1.570710, -1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_lab_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -7243 000033 = 1.000000 000034 = "light\light_omni_white_idle" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.500000 000042 = 0.600000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_137] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_lab_6m position = -216.466560, -0.514325, 69.019304 ref_name = light_preset\light_lab_6m rotation = -0.000000, 0.000000, -3.141592 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_137_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = light_lab_6m_glow position = -216.466560, -0.604325, 69.019304 radius = 0.500000 rotation = -0.000000, 0.000000, -3.141592 scale = 0.500000, 0.500000, 0.500000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_137_ingroup_1] clsid = 2 co_flags = 3 flags = 0 name = statics\light\light_lab position = -216.466560, -0.514325, 69.019304 reference_name = statics\light\light_lab rotation = -0.000000, 0.000000, -3.141592 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_137_ingroup_2] anim_ref_name = attenuation0 = 0.350000 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3.141554 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_196_ingroup_3] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0018 position = 419.885632, 35.221632, -359.694464 range = 1.500000 rotation = 0.000000, 0.000000, 3.141554 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_196_ingroup_4] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0019 position = 419.885696, 35.221876, -360.409600 range = 1.500000 rotation = 0.000000, 0.000000, 3.141554 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_196_ingroup_5] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, 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0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0001 position = 419.884352, 35.414564, -360.070880 range = 8.000000 rotation = 0.000000, 0.000000, 3.141554 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_196_ingroup_7] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0009 position = 419.888768, 35.702656, -359.969088 rotation = 0.000000, 0.000000, 3.141554 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_196_ingroup_7_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0009" 000004 = 0 000005 = 254 000006 = 419.888768, 35.702656, -359.969088 000007 = 0.000000, 0.000000, 3.141554 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_br_idle" 000035 = 8.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_197] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_galogen_1_8m_nolight position = 419.888768, 35.702656, -364.625184 ref_name = light_preset\light_galogen_1_8m_nolight rotation = 0.000000, -0.000000, 3.141554 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_197_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0016 position = 419.888768, 35.702656, -364.625184 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, 3.141554 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_198] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_white_8m_0005 position = 391.497504, 30.269752, -362.349696 ref_name = light_preset\light_white_8m rotation = 0.000000, -1.570791, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_198_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = light_white_8m_glow_0006 position = 391.497120, 30.199866, -362.439168 radius = 0.700000 rotation = 0.000000, -1.570791, 1.570796 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_198_ingroup_1] clsid = 2 co_flags = 3 flags = 0 name = statics\light\light_white_0011 position = 391.497504, 30.269752, -362.349696 reference_name = statics\light\light_white rotation = 0.000000, -1.570791, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_198_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.200000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.996078, 0.878431, 0.678431, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 0.024518, 0.023872 fuzzy_point_2 = 0.000405, -0.000033, -0.032317 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = light_white_8m_0006 position = 391.497248, 30.189716, -362.436576 range = 8.000000 rotation = 0.000000, -1.570791, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_198_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.020000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 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000032 = -7243 000033 = 0.800000 000034 = "light\light_point_white_idle" 000035 = 8.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.500000 000042 = 0.600000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_199] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_uglovaya_6m_0000 position = 400.533408, 22.978066, -377.076160 ref_name = light_preset\light_uglovaya_12m rotation = -3.141593, 0.000000, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_199_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = glow_0014 position = 400.659520, 23.135078, -377.076096 radius = 0.700000 rotation = -3.141593, 0.000001, 1.570796 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_199_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_uglovaya_1_0002 position = 400.533408, 22.978066, -377.076160 reference_name = statics\light\light_uglovaya_1 rotation = -3.141593, 0.000001, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_199_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.100000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.862745, 0.674510, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 0.024518, 0.023872 fuzzy_point_2 = 0.000405, -0.000033, -0.032317 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = light_uglovaya_12m_0001 position = 400.620896, 23.120826, -377.076096 range = 12.000000 rotation = -3.141593, 0.000001, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_199_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.200000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 0.960784, 0.780392, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 1 name = light_uglovaya_12m_ambient_0001 position = 401.983424, 24.010078, -377.076160 range = 12.000000 rotation = -3.141593, 0.000001, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_199_ingroup_4] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 1.000000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_uglovaya_12m_dinamic_0001 position = 400.752832, 23.120796, -377.076160 range = 12.000000 rotation = -3.141593, 0.000001, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_199_ingroup_5] clsid = 6 co_flags = 2 name = light_uglovaya_1_glass_0001 position = 400.533408, 22.978066, -377.076160 rotation = -3.141593, 0.000001, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_199_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_uglovaya_1_glass_0001" 000004 = 0 000005 = 254 000006 = 400.533408, 22.978066, -377.076160 000007 = -3.141593, 0.000001, 1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_uglovaya_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.800000 000034 = "light\light_omni_white_idle" 000035 = 12.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.500000 000042 = 0.400000 000043 = "" 000044 = "lights\lights_spot_wire_02" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_19_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_5m_0010 position = 383.657504, 5.236109, 354.477760 range = 5.000000 rotation = 0.000002, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_1_ingroup_0] clsid = 2 co_flags = 3 flags = 0 name = statics\fireplace\fireplace_2_0000 position = -349.750240, 3.718145, 407.890816 reference_name = statics\fireplace\fireplace_2 rotation = 0.000000, 1.564750, -0.000001 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_1_ingroup_1] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.800000 attenuation2 = 0.100000 brightness = 1.500000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174167 name = light_fireplace_0000 position = -349.716192, 5.015257, 407.866784 range = 10.000000 rotation = 0.000000, 1.564750, -0.000001 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_1_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.800000 attenuation2 = 1.000000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.051823, 0.242317, 0.073801 fuzzy_point_1 = 0.345005, -0.006021, 0.227513 fuzzy_point_2 = 0.254380, 0.657274, -0.464105 fuzzy_point_3 = -0.008936, -0.013511, -0.001099 fuzzy_point_4 = 0.464638, 0.807576, -0.340416 fuzzy_point_5 = -0.057386, -0.008013, 0.849248 fuzzy_point_count = 6 fuzzy_shape_type = 0 fuzzy_sphere_radius = 1.000000 light_control = 0 light_flags = -303174151 name = light_fireplace_ambient_0001 position = -349.716352, 4.115385, 407.866592 range = 4.000000 rotation = 0.000000, 1.564750, -0.000001 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_1_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.500000 attenuation2 = 0.500000 brightness = 0.800000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174166 name = light_fireplace_dinamic_0000 position = -349.716544, 4.785269, 407.866464 range = 5.000000 rotation = 0.000000, 1.564750, -0.000001 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_1_ingroup_4] attached_count = 1 clsid = 6 co_flags = 2 name = jup_b1_campfire_1 position = -349.750080, 3.987890, 407.890976 rotation = 0.000000, 1.564750, -0.000001 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_1_ingroup_4_attached_0] clsid = 4 co_flags = 2 name = shape_0000 position = -349.750080, 3.987890, 407.890976 rotation = 0.000000, 1.564750, -0.000001 scale = 1.000000, 1.000000, 1.000000 shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_1 = 0.000000, 0.558000, 0.000000 shape_radius_0 = 0.387240 shape_radius_1 = 0.674519 shape_type = 0 shape_type_0 = 0 shape_type_1 = 0 shapes_count = 2 version = 2 [object_1_ingroup_4_spawndata] 000001 = 1 000002 = "campfire" 000003 = "jup_b1_campfire_1" 000004 = 0 000005 = 254 000006 = -349.750080, 3.987890, 407.890976 000007 = 0.000000, 1.564750, -0.000001 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -194 000024 = "" 000025 = -1 000026 = -1 000027 = 2 000028 = 0 000029 = 0.000000, 0.000000, 0.000000 000030 = 0.387240 000031 = 0 000032 = 0.000000, 0.558000, 0.000000 000033 = 0.674519 000034 = 3 000035 = 0.000000 000036 = -1 000037 = 0 000038 = 0 000039 = 0 000040 = 30.000000 000041 = 32 000042 = 4 fl = 0 name = campfire [object_2] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m position = 322.674304, 35.296900, -311.619552 ref_name = light_preset\light_alarm_1_6m rotation = 0.000000, -0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_20] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_3m position = 383.738144, 11.355103, 354.334176 ref_name = light_preset_hemi\light_hemi_3m rotation = -0.000000, -0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_200] clsid = 0 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000024 = "" 000025 = -1 000026 = -1 000027 = "" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -13439 000033 = 0.600000 000034 = "koster" 000035 = 3.000000 000036 = 10 000037 = "$editor" 000038 = "" 000039 = 100.000000 000040 = 0.100000 000041 = 1.000000 000042 = 0.100000 000043 = "" 000044 = "" 000045 = "" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_354_ingroup_4] clsid = 11 co_flags = 2 game_type = 65535 name = light_gas_4m_particles_0007 position = -57.495812, 4.673450, 216.315744 ref_name = explosions\gas_light rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 19 [object_355] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_white_8m_0006 position = -58.751984, 2.404594, 195.408976 ref_name = light_preset\light_white_8m rotation = -0.000000, -1.570794, -1.571000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_355_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = light_white_8m_glow_0007 position = -58.752348, 2.474459, 195.498992 radius = 0.700000 rotation = -0.000000, -1.570794, -1.571000 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_355_ingroup_1] clsid = 2 co_flags = 3 flags = 0 name = statics\light\light_white_0001 position = -58.751984, 2.404594, 195.408976 reference_name = statics\light\light_white rotation = -0.000000, -1.570794, -1.571000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_355_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.200000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.996078, 0.878431, 0.678431, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 0.024518, 0.023872 fuzzy_point_2 = 0.000405, -0.000033, -0.032317 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = light_white_8m_0007 position = -58.752228, 2.484575, 195.496400 range = 8.000000 rotation = -0.000000, -1.570794, -1.571000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_355_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.020000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.029215, -0.107793, 0.069048 fuzzy_point_1 = 0.142873, 0.131711, -0.023372 fuzzy_point_2 = -0.025564, 0.072394, 0.070417 fuzzy_point_3 = 0.114333, -0.010376, 0.093495 fuzzy_point_4 = -0.007524, -0.004985, -0.028085 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 1 light_flags = 17 name = light_white_8m_ambient_0007 position = -58.751468, 2.404345, 196.858976 range = 8.000000 rotation = -0.000000, -1.570794, -1.571000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_355_ingroup_4] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.200000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 3 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_white_8m_dinamic_0007 position = -58.752288, 2.484612, 195.628352 range = 8.000000 rotation = -0.000000, -1.570794, -1.571000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_355_ingroup_5] clsid = 6 co_flags = 3 name = lights_white_8m_glass_0008 position = -58.751984, 2.404594, 195.408976 rotation = -0.000000, -1.570794, -1.571000 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_355_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "lights_white_8m_glass_0008" 000004 = 0 000005 = 254 000006 = -58.751984, 2.404594, 195.408976 000007 = -0.000000, -1.570794, -1.571000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_white_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -7243 000033 = 0.800000 000034 = "light\light_point_white_idle" 000035 = 8.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.500000 000042 = 0.600000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_356] clsid = 0 co_flags = 0 ingroup_count = 8 name = light_preset\light_galogen_1_8m position = -44.346760, 7.869241, 218.556224 ref_name = light_preset\light_galogen_1_8m rotation = 0.000000, -1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_356_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0008 position = -44.346748, 7.559244, 218.556240 radius = 1.000000 rotation = 0.000000, -1.570796, -3.141592 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_356_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0009 position = -44.346760, 7.869241, 218.556224 reference_name = statics\light\light_galogen_1 rotation = 0.000000, -1.570796, -3.141592 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_356_ingroup_2] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic position = -44.448544, 7.325145, 218.559952 range = 8.000000 rotation = 0.000000, -1.570796, -3.141592 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_356_ingroup_3] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0016 position = -44.072160, 7.388213, 218.559440 range = 1.500000 rotation = 0.000000, -1.570796, -3.141592 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_356_ingroup_4] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0017 position = -44.787296, 7.388458, 218.559328 range = 1.500000 rotation = 0.000000, -1.570796, -3.141592 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_356_ingroup_5] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient position = -44.451240, 5.503874, 218.560432 range = 8.000000 rotation = 0.000000, -1.570796, -3.141592 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_356_ingroup_6] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.200000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap position = -44.448548, 7.581145, 218.559968 range = 8.000000 rotation = 0.000000, -1.570796, -3.141592 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_356_ingroup_7] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0008 position = -44.346760, 7.869241, 218.556224 rotation = 0.000000, -1.570796, -3.141592 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_356_ingroup_7_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0008" 000004 = 0 000005 = 254 000006 = -44.346760, 7.869241, 218.556224 000007 = 0.000000, -1.570796, -3.141592 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_idle" 000035 = 8.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_357] clsid = 0 co_flags = 0 ingroup_count = 8 name = light_preset\light_galogen_1_8m_0000 position = -57.419092, 7.869162, 178.634832 ref_name = light_preset\light_galogen_1_8m rotation = 0.000000, -1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_357_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0001 position = -57.419092, 7.559166, 178.634832 radius = 1.000000 rotation = -0.000000, -1.570796, -3.141592 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_357_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0002 position = -57.419092, 7.869162, 178.634832 reference_name = statics\light\light_galogen_1 rotation = -0.000000, -1.570796, -3.141592 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_357_ingroup_2] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0002 position = -57.520884, 7.325066, 178.638512 range = 8.000000 rotation = -0.000000, -1.570796, -3.141592 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_357_ingroup_3] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0002 position = -57.144468, 7.388134, 178.637984 range = 1.500000 rotation = -0.000000, -1.570796, -3.141592 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_357_ingroup_4] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0003 position = -57.859636, 7.388379, 178.637936 range = 1.500000 rotation = -0.000000, -1.570796, -3.141592 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_357_ingroup_5] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0002 position = -57.523552, 5.503796, 178.638976 range = 8.000000 rotation = -0.000000, -1.570796, -3.141592 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_357_ingroup_6] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.200000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0002 position = -57.520884, 7.581066, 178.638512 range = 8.000000 rotation = -0.000000, -1.570796, -3.141592 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_357_ingroup_7] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0001 position = -57.419092, 7.869162, 178.634832 rotation = -0.000000, -1.570796, -3.141592 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_357_ingroup_7_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0001" 000004 = 0 000005 = 254 000006 = -57.419092, 7.869162, 178.634832 000007 = -0.000000, -1.570796, -3.141592 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_idle" 000035 = 8.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_358] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_white_6m_0000 position = -57.187140, 6.963516, 185.877168 ref_name = light_preset\light_white_6m rotation = 0.000000, -1.570796, 1.570805 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_358_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = light_white_6m_glow_0000 position = -57.187140, 6.893492, 185.787152 radius = 0.700000 rotation = 0.000000, -1.570796, 1.570805 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_358_ingroup_1] clsid = 2 co_flags = 3 flags = 0 name = statics\light\light_white_0003 position = -57.187140, 6.963516, 185.877168 reference_name = statics\light\light_white rotation = 0.000000, -1.570796, 1.570805 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_358_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.500000 attenuation2 = 0.500000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.996078, 0.878431, 0.678431, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 0.024518, 0.023872 fuzzy_point_2 = 0.000405, -0.000033, -0.032317 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = light_white_6m_0000 position = -57.187204, 6.883362, 185.789728 range = 6.000000 rotation = 0.000000, -1.570796, 1.570805 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_358_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.020000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.052935, 0.051407, 0.044032 fuzzy_point_1 = -0.037758, -0.091338, 0.043004 fuzzy_point_2 = -0.159908, 0.024144, 0.045901 fuzzy_point_3 = -0.022975, 0.007946, -0.025221 fuzzy_point_4 = 0.021364, -0.127653, -0.127233 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 1 light_flags = 17 name = light_white_6m_ambient_0001 position = -57.186684, 6.963486, 184.427152 range = 6.000000 rotation 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