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0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 3 name = light_alarm_6m_0000 position = -73.795664, -13.096117, 72.720904 range = 6.000000 rotation = 0.000000, 0.000000, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_162_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_glass_0000 position = -72.795664, -13.096117, 72.720888 rotation = 0.000000, 0.000000, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_162_ingroup_4_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_glass_0000" 000004 = 0 000005 = 254 000006 = -72.795664, -13.096117, 72.720888 000007 = 0.000000, 0.000000, -1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_16_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = light_white_12m_glow_0000 position = -59.215712, -14.084364, 104.033416 radius = 0.700000 rotation = -0.000001, -1.570796, 1.570820 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_16_ingroup_1] clsid = 2 co_flags = 3 flags = 0 name = statics\light\light_white_0000 position = -59.215364, -14.014511, 104.123488 reference_name = statics\light\light_white rotation = -0.000001, -1.570796, 1.570820 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_16_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.996078, 0.878431, 0.678431, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 0.024518, 0.023872 fuzzy_point_2 = 0.000405, -0.000033, -0.032317 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = light_white_12m_0000 position = -59.215584, -14.094521, 104.036064 range = 12.000000 rotation = -0.000001, -1.570796, 1.570820 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_16_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.000000 attenuation2 = 0.010000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.019355, 0.019692, -0.012023 fuzzy_point_1 = 0.000250, -0.000844, 0.098778 fuzzy_point_2 = -0.087873, 0.089871, 0.098008 fuzzy_point_3 = 0.001322, 0.000216, -0.001276 fuzzy_point_4 = -0.035787, -0.011773, 0.002607 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 1 light_flags = 17 name = light_white_12m_ambient_0000 position = -59.214896, -14.014549, 102.673448 range = 12.000000 rotation = -0.000001, -1.570796, 1.570820 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_16_ingroup_4] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.200000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 3 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_white_12m_dinamic_0000 position = -59.215700, -14.094610, 103.904160 range = 12.000000 rotation = -0.000001, -1.570796, 1.570820 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_16_ingroup_5] clsid = 6 co_flags = 3 name = lights_white_12m_glass_0000 position = -59.215364, -14.014511, 104.123488 rotation = -0.000001, -1.570796, 1.570820 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_16_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "lights_white_12m_glass_0000" 000004 = 0 000005 = 254 000006 = -59.215364, -14.014511, 104.123488 000007 = -0.000001, -1.570796, 1.570820 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_white_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -7243 000033 = 0.800000 000034 = "" 000035 = 12.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.500000 000042 = 0.600000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_17] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_white_12m_nolight_0000 position = -64.388464, -14.014511, 104.123488 ref_name = light_preset\light_white_12m_nolight rotation = 0.000000, -1.570796, 1.570821 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_17_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_white_nolight_0001 position = -64.388464, -14.014511, 104.123488 reference_name = statics\light\light_white_nolight rotation = 0.000000, -1.570796, 1.570821 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_18] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_white_12m_0001 position = -80.256576, -21.468308, 80.132776 ref_name = light_preset\light_white_12m rotation = 0.004807, 1.570796, 1.570837 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_18_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = light_white_12m_glow_0001 position = -80.256480, -21.538192, 80.222968 radius = 0.700000 rotation = 0.004808, 1.570796, 1.570837 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_18_ingroup_1] clsid = 2 co_flags = 3 flags = 0 name = statics\light\light_white_0002 position = -80.256576, -21.468308, 80.132776 reference_name = statics\light\light_white rotation = 0.004808, 1.570796, 1.570837 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_18_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.996078, 0.878431, 0.678431, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 0.024518, 0.023872 fuzzy_point_2 = 0.000405, -0.000033, -0.032317 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = light_white_12m_0001 position = -80.256672, -21.548362, 80.220352 range = 12.000000 rotation = 0.004808, 1.570796, 1.570837 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_18_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.000000 attenuation2 = 0.010000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.019355, 0.019692, -0.012023 fuzzy_point_1 = 0.000250, -0.000844, 0.098778 fuzzy_point_2 = -0.087873, 0.089871, 0.098008 fuzzy_point_3 = 0.001322, 0.000216, -0.001276 fuzzy_point_4 = -0.035787, -0.011773, 0.002607 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 1 light_flags = 17 name = light_white_12m_ambient_0001 position = -80.257056, -21.468390, 81.582816 range = 12.000000 rotation = 0.004808, 1.570796, 1.570837 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_18_ingroup_4] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.200000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 3 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_white_12m_dinamic_0001 position = -80.256520, -21.548428, 80.352256 range = 12.000000 rotation = 0.004808, 1.570796, 1.570837 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_18_ingroup_5] clsid = 6 co_flags = 3 name = lights_white_12m_glass_0001 position = -80.256576, -21.468308, 80.132776 rotation = 0.004808, 1.570796, 1.570837 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_18_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "lights_white_12m_glass_0001" 000004 = 0 000005 = 254 000006 = -80.256576, -21.468308, 80.132776 000007 = 0.004808, 1.570796, 1.570837 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_white_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -7243 000033 = 0.800000 000034 = "" 000035 = 12.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.500000 000042 = 0.600000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_19] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_13m_blim position = -90.785912, -11.778126, 75.802096 ref_name = light_preset\light_galogen_1_with_box_13m_blim rotation = 0.000000, 1.570796, 3.141574 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_19_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0005 position = -90.785912, -12.078113, 75.802104 radius = 1.000000 rotation = 0.000000, 1.570796, 3.141574 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_19_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0006 position = -90.785912, -11.788135, 75.802096 reference_name = statics\light\light_galogen_1 rotation = 0.000000, 1.570796, 3.141574 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_19_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0005 position = -90.785912, -11.788135, 75.802096 rotation = 0.000000, 1.570796, 3.141574 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_19_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0005" 000004 = 0 000005 = 254 000006 = -90.785912, -11.788135, 75.802096 000007 = 0.000000, 1.570796, 3.141574 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_br_idle" 000035 = 13.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_19_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0009 position = -90.785912, -11.778126, 75.802096 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, 1.570796, 3.141574 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_19_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0021 position = -90.785848, -11.788133, 75.902128 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 1.570796, 3.141574 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_19_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0022 position = -90.785912, -11.788136, 75.702176 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 1.570796, 3.141574 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_19_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0005 position = -90.684120, -12.312212, 75.798384 range = 13.000000 rotation = 0.000000, 1.570796, 3.141574 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_19_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0006 position = -91.060520, -12.249144, 75.798928 range = 1.500000 rotation = 0.000000, 1.570796, 3.141574 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_19_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0007 position = -90.345376, -12.248899, 75.799008 range = 1.500000 rotation = 0.000000, 1.570796, 3.141574 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_19_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0005 position = -90.681432, -14.133483, 75.797984 range = 13.000000 rotation = 0.000000, 1.570796, 3.141574 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_19_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.053000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0005 position = -90.684120, -12.056211, 75.798392 range = 13.000000 rotation = 0.000000, 1.570796, 3.141574 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_1_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_switch_1_0000 position = -76.310000, -13.800000, 76.390000 reference_name = statics\light\light_switch_1 rotation = 1.568117, -0.360882, -1.211384 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_1_ingroup_1] clsid = 6 co_flags = 66 name = light_switch_1_red position = -76.310000, -13.800000, 76.390000 rotation = 1.568117, -0.360882, -1.211384 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_1_ingroup_1_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_switch_1_red" 000004 = 0 000005 = 254 000006 = -76.310000, -13.800000, 76.390000 000007 = 1.568117, -0.360882, -1.211384 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = lx8_light_switch_1_red_id " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_switch_1_red" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -65536 000033 = 1.000000 000034 = "" 000035 = 1.500000 000036 = 12 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 0.600000 000042 = 0.100000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_1_ingroup_2] clsid = 6 co_flags = 66 name = light_switch_1_green position = -76.310000, -13.800000, 76.390000 rotation = 1.568117, -0.360882, -1.211384 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_1_ingroup_2_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_switch_1_green" 000004 = 0 000005 = 254 000006 = -76.310000, -13.800000, 76.390000 000007 = 1.568117, -0.360882, -1.211384 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = lx8_light_switch_1_green_id" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_switch_1_green" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -16711936 000033 = 1.000000 000034 = "" 000035 = 1.500000 000036 = 12 000037 = "$editor" 000038 = "link" 000039 = 0.000000 000040 = 0.100000 000041 = 0.600000 000042 = 0.100000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_2] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_10m_blim_0000 position = -71.134376, -11.012913, 77.561688 ref_name = light_preset\light_galogen_1_with_box_10m_blim rotation = -0.000000, -0.000000, -3.141536 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_20] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_13m_blim_0000 position = -106.775216, -24.594692, 85.506672 ref_name = light_preset\light_galogen_1_with_box_13m_blim rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_20_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0008 position = -106.775224, -24.894680, 85.506672 radius = 1.000000 rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_20_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0008 position = -106.775216, -24.604702, 85.506672 reference_name = statics\light\light_galogen_1 rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_20_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0008 position = -106.775216, -24.604702, 85.506672 rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_20_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0008" 000004 = 0 000005 = 254 000006 = -106.775216, -24.604702, 85.506672 000007 = -0.000017, -1.570796, 3.141593 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_br_idle" 000035 = 13.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_20_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0010 position = -106.775216, -24.594692, 85.506672 reference_name = statics\light\light_galogen_1_box rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_20_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0023 position = -106.775280, -24.604702, 85.406640 reference_name = statics\light\light_galogen_1_nolight rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_20_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0024 position = -106.775216, -24.604702, 85.606592 reference_name = statics\light\light_galogen_1_nolight rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_20_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0007 position = -106.877016, -25.128778, 85.510400 range = 13.000000 rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_20_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0016 position = -106.500608, -25.065712, 85.509848 range = 1.500000 rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_20_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0017 position = -107.215760, -25.065456, 85.509768 range = 1.500000 rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_20_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0007 position = -106.879728, -26.950044, 85.510832 range = 13.000000 rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_20_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.053000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0007 position = -106.877016, -24.872774, 85.510384 range = 13.000000 rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_21] clsid = 0 co_flags = 3 ingroup_count = 4 name = light_preset\light_galogen_1_with_box_8m_nolight_0001 position = -94.060320, -24.594692, 85.506672 ref_name = light_preset\light_galogen_1_with_box_8m_nolight rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_21_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0025 position = -94.060320, -24.604692, 85.506672 reference_name = statics\light\light_galogen_1_nolight rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_21_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0011 position = -94.060320, -24.594692, 85.506672 reference_name = statics\light\light_galogen_1_box rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_21_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0026 position = -94.060320, -24.604692, 85.406680 reference_name = statics\light\light_galogen_1_nolight rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_21_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0031 position = -94.060320, -24.604692, 85.606672 reference_name = statics\light\light_galogen_1_nolight rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_22] clsid = 0 co_flags = 3 ingroup_count = 4 name = light_preset\light_galogen_1_with_box_8m_nolight_0003 position = -106.775216, -24.594692, 76.563040 ref_name = light_preset\light_galogen_1_with_box_8m_nolight rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_22_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0027 position = -106.775216, -24.604692, 76.563040 reference_name = statics\light\light_galogen_1_nolight rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_22_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0012 position = -106.775216, -24.594692, 76.563040 reference_name = statics\light\light_galogen_1_box rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_22_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0028 position = -106.775216, -24.604692, 76.463040 reference_name = statics\light\light_galogen_1_nolight rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_22_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0032 position = -106.775216, -24.604692, 76.663040 reference_name = statics\light\light_galogen_1_nolight rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_23] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_13m_blim_0001 position = -94.060320, -24.594692, 76.563040 ref_name = light_preset\light_galogen_1_with_box_13m_blim rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_23_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0011 position = -94.060328, -24.894680, 76.563040 radius = 1.000000 rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_23_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0011 position = -94.060320, -24.604702, 76.563040 reference_name = statics\light\light_galogen_1 rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_23_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0011 position = -94.060320, -24.604702, 76.563040 rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_23_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0011" 000004 = 0 000005 = 254 000006 = -94.060320, -24.604702, 76.563040 000007 = -0.000017, -1.570796, 3.141593 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_br_idle" 000035 = 13.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_23_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0013 position = -94.060320, -24.594692, 76.563040 reference_name = statics\light\light_galogen_1_box rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_23_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0029 position = -94.060376, -24.604702, 76.463008 reference_name = statics\light\light_galogen_1_nolight rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_23_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0030 position = -94.060320, -24.604702, 76.662960 reference_name = statics\light\light_galogen_1_nolight rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_23_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0010 position = -94.162120, -25.128762, 76.566768 range = 13.000000 rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_23_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0022 position = -93.785712, -25.065532, 76.566216 range = 1.500000 rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_23_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0023 position = -94.500864, -25.065444, 76.566128 range = 1.500000 rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_23_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0010 position = -94.164832, -26.950034, 76.567200 range = 13.000000 rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_23_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.053000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0010 position = -94.162120, -24.872756, 76.566752 range = 13.000000 rotation = -0.000017, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_24] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_galogen_1_6m_0000 position = -81.035528, -25.404456, 62.940092 ref_name = light_preset\light_white_8m rotation = -0.052792, 1.570948, 1.570783 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_24_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = light_white_8m_glow position = -81.031544, -25.474256, 63.030028 radius = 0.700000 rotation = -0.052792, 1.570948, 1.570783 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_24_ingroup_1] clsid = 2 co_flags = 3 flags = 0 name = statics\light\light_white position = -81.035528, -25.404456, 62.940092 reference_name = statics\light\light_white rotation = -0.052792, 1.570948, 1.570783 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_24_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.200000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.996078, 0.878431, 0.678431, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 0.024518, 0.023872 fuzzy_point_2 = 0.000405, -0.000033, -0.032317 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = light_white_8m position = -81.031152, -25.484364, 63.027504 range = 8.000000 rotation = -0.052792, 1.570948, 1.570783 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_24_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.020000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.029215, -0.107793, 0.069048 fuzzy_point_1 = 0.142873, 0.131711, -0.023372 fuzzy_point_2 = -0.025564, 0.072394, 0.070417 fuzzy_point_3 = 0.114333, -0.010376, 0.093495 fuzzy_point_4 = -0.007524, -0.004985, -0.028085 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 1 light_flags = 17 name = light_white_8m_ambient position = -81.036360, -25.404506, 64.390052 range = 8.000000 rotation = -0.052792, 1.570948, 1.570783 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_24_ingroup_4] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.200000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 3 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_white_8m_dinamic position = -81.031112, -25.484362, 63.159460 range = 8.000000 rotation = -0.052792, 1.570948, 1.570783 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_24_ingroup_5] clsid = 6 co_flags = 3 name = lights_white_8m_glass_0002 position = -81.035528, -25.404456, 62.940092 rotation = -0.052792, 1.570948, 1.570783 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_24_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "lights_white_8m_glass_0002" 000004 = 0 000005 = 254 000006 = -81.035528, -25.404456, 62.940092 000007 = -0.052792, 1.570948, 1.570783 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_white_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -7243 000033 = 0.800000 000034 = "light\light_point_white_idle" 000035 = 8.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.500000 000042 = 0.600000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_25] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_galogen_1_6m_0001 position = -65.553216, -25.098010, 62.990476 ref_name = light_preset\light_white_8m rotation = -0.006332, 3.141456, 1.570774 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_25_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = light_white_8m_glow_0000 position = -65.643144, -25.167912, 62.991220 radius = 0.700000 rotation = -0.006332, 3.141456, 1.570774 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_25_ingroup_1] clsid = 2 co_flags = 3 flags = 0 name = statics\light\light_white_0003 position = -65.553216, -25.098010, 62.990476 reference_name = statics\light\light_white rotation = -0.006332, 3.141456, 1.570774 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_25_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.200000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.996078, 0.878431, 0.678431, 0.000000 cone = 0.392699 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2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_26] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_galogen_1_6m_0002 position = -66.730612, -17.054398, 66.992456 ref_name = light_preset\light_white_8m rotation = 0.026407, 1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_26_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = light_white_8m_glow_0001 position = -66.732208, -17.124270, 67.082384 radius = 0.700000 rotation = 0.026407, 1.570796, 1.570796 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_26_ingroup_1] clsid = 2 co_flags = 3 flags = 0 name = statics\light\light_white_0004 position = -66.730612, -17.054398, 66.992456 reference_name = statics\light\light_white rotation = 0.026407, 1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 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"light\light_point_white_idle" 000035 = 8.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.500000 000042 = 0.600000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_27] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_galogen_1_6m_0003 position = -78.116512, -17.130356, 60.810012 ref_name = light_preset\light_white_8m rotation = 0.010452, -0.008272, 1.571557 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_27_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = light_white_8m_glow_0002 position = -78.026736, -17.200270, 60.809760 radius = 0.700000 rotation = 0.010453, -0.008272, 1.571557 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_27_ingroup_1] clsid = 2 co_flags = 3 flags = 0 name = statics\light\light_white_0005 position = -78.116512, -17.130356, 60.810012 reference_name = statics\light\light_white rotation = 0.010453, -0.008272, 1.571557 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_27_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.200000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.996078, 0.878431, 0.678431, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 0.024518, 0.023872 fuzzy_point_2 = 0.000405, -0.000033, -0.032317 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = light_white_8m_0002 position = -78.029248, -17.210350, 60.810040 range = 8.000000 rotation = 0.010453, -0.008272, 1.571557 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_27_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.020000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.029215, -0.107793, 0.069048 fuzzy_point_1 = 0.142873, 0.131711, -0.023372 fuzzy_point_2 = -0.025564, 0.072394, 0.070417 fuzzy_point_3 = 0.114333, -0.010376, 0.093495 fuzzy_point_4 = -0.007524, -0.004985, -0.028085 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 1 light_flags = 17 name = light_white_8m_ambient_0002 position = -76.666440, -17.131444, 60.798720 range = 8.000000 rotation = 0.010453, -0.008272, 1.571557 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_27_ingroup_4] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.200000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 3 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_white_8m_dinamic_0002 position = -77.897168, -17.210458, 60.808836 range = 8.000000 rotation = 0.010453, -0.008272, 1.571557 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_27_ingroup_5] clsid = 6 co_flags = 3 name = lights_white_8m_glass_0003 position = -78.116512, -17.130356, 60.810012 rotation = 0.010453, -0.008272, 1.571557 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_27_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "lights_white_8m_glass_0003" 000004 = 0 000005 = 254 000006 = -78.116512, -17.130356, 60.810012 000007 = 0.010453, -0.008272, 1.571557 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_white_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -7243 000033 = 0.800000 000034 = "light\light_point_white_idle" 000035 = 8.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.500000 000042 = 0.600000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_28] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_galogen_1_6m_0004 position = -79.496952, -8.094154, 57.484172 ref_name = light_preset\light_alarm_1_6m rotation = -0.000000, -0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_28_ingroup_0] clsid = 6 co_flags = 2 name = lights_alarm_1 position = -79.496952, -8.094154, 57.484172 rotation = -0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_28_ingroup_0_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "lights_alarm_1" 000004 = 0 000005 = 254 000006 = -79.496952, -8.094154, 57.484172 000007 = -0.000000, 0.000000, 3.141593 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_1" 000028 = 0 000029 = "idle" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 0.800000 000034 = "light\light alarm_idle" 000035 = 7.000000 000036 = 30 000037 = "idle" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 1.500000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_29] clsid = 0 co_flags = 0 ingroup_count = 6 name = light_preset\light_galogen_1_6m_0005 position = -71.269864, -1.063328, 64.622168 ref_name = light_preset\light_big_15m rotation = 0.000000, 1.570796, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_29_ingroup_0] clsid = 1 co_flags = 0 flags = 0 name = glow_0007 position = -71.268032, -2.782030, 64.621988 radius = 1.000000 rotation = 0.000000, 1.570797, -3.141593 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_29_ingroup_1] clsid = 2 co_flags = 0 flags = 0 name = statics\light\light_big_1_0000 position = -71.269864, -1.063328, 64.622168 reference_name = statics\light\light_big_1 rotation = 0.000000, 1.570797, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_29_ingroup_2] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.150000 attenuation2 = 0.050000 brightness = 1.500000 clsid = 3 co_flags = 2 color = 1.000000, 0.862745, 0.643137, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.026318, -0.005070, -0.005608 fuzzy_point_1 = 0.010060, -0.019723, -0.008597 fuzzy_point_2 = -0.024316, 0.003348, 0.006915 fuzzy_point_3 = -0.031388, 0.028642, 0.012128 fuzzy_point_4 = 0.000246, 0.005970, -0.002317 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = light_big_15m position = -71.265960, -2.789979, 64.629112 range = 15.000000 rotation = 0.000000, 1.570797, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_29_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.010000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.103870, -0.062626, -0.109628 fuzzy_point_1 = -0.143492, -0.020204, 0.146661 fuzzy_point_2 = -0.041298, 0.112936, 0.078835 fuzzy_point_3 = -0.086340, -0.121683, -0.120916 fuzzy_point_4 = -0.095197, -0.101210, -0.039250 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_big_15m_hemi position = -71.264440, -5.622600, 64.630280 range = 15.000000 rotation = 0.000000, 1.570797, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_29_ingroup_4] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.300000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.929412, 0.917647, 0.843137, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_big_15m_dinamic position = -71.265960, -3.149182, 64.629112 range = 15.000000 rotation = 0.000000, 1.570797, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_29_ingroup_5] clsid = 6 co_flags = 64 name = light_big_1_glass_0002 position = -71.269864, -1.063328, 64.622168 rotation = 0.000000, 1.570797, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_29_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_big_1_glass_0002" 000004 = 0 000005 = 254 000006 = -71.269864, -1.063328, 64.622168 000007 = 0.000000, 1.570797, -3.141593 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_big_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 1.000000 000034 = "light\light_point_white_idle" 000035 = 14.500000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 4.000000 000042 = 0.300000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_2_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0003 position = -71.134384, -11.312900, 77.561688 radius = 1.000000 rotation = 0.000000, 0.000000, -3.141536 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_2_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0002 position = -71.134368, -11.022922, 77.561688 reference_name = statics\light\light_galogen_1 rotation = 0.000000, 0.000000, -3.141536 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_2_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0003 position = -71.134368, -11.022922, 77.561688 rotation = 0.000000, 0.000000, -3.141536 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_2_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0003" 000004 = 0 000005 = 254 000006 = -71.134368, -11.022922, 77.561688 000007 = 0.000000, 0.000000, -3.141536 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_br_idle" 000035 = 10.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_2_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0002 position = -71.134376, -11.012913, 77.561688 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, 0.000000, -3.141536 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_2_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0006 position = -71.034336, -11.022927, 77.561632 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, -3.141536 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_2_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0007 position = -71.234280, -11.022916, 77.561688 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, -3.141536 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_2_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0003 position = -71.138112, -11.546999, 77.459896 range = 10.000000 rotation = 0.000000, 0.000000, -3.141536 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_2_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0008 position = -71.137584, -11.483931, 77.836304 range = 1.500000 rotation = 0.000000, 0.000000, -3.141536 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_2_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0009 position = -71.137496, -11.483686, 77.121152 range = 1.500000 rotation = 0.000000, 0.000000, -3.141536 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_2_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0003 position = -71.138672, -13.368270, 77.457216 range = 10.000000 rotation = 0.000000, 0.000000, -3.141536 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_2_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.200000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0003 position = -71.138096, -11.290998, 77.459896 range = 10.000000 rotation = 0.000000, 0.000000, -3.141536 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_3] clsid = 0 co_flags = 3 ingroup_count = 4 name = light_preset\light_galogen_1_with_box_10m_0004 position = -82.261088, -16.768814, 76.001000 ref_name = light_preset\light_galogen_1_with_box_8m_nolight rotation = 0.000000, -0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_30] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_galogen_1_6m_0006 position = -68.048320, -21.195936, 63.828868 ref_name = light_preset\light_alarm_6m rotation = -1.534185, -0.000071, -1.570868 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_30_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_0001 position = -68.259680, -21.195436, 63.830116 radius = 0.500000 rotation = -1.534185, -0.000071, -1.570868 scale = 0.500000, 0.500000, 0.500000 shader_name = effects\glow texture_name = glow\glow_red2 version = 18 [object_30_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_0002 position = -68.048320, -21.195936, 63.828868 reference_name = statics\light\light_alarm rotation = -1.534185, -0.000071, -1.570868 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_30_ingroup_2] anim_ref_name = attenuation0 = 0.180000 attenuation1 = 1.000000 attenuation2 = 1.000000 brightness = 0.500000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 1 name = light_alarm_6m_ambient_0001 position = -68.248312, -21.195936, 63.828868 range = 2.000000 rotation = -1.534185, -0.000071, -1.570868 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_30_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 1.000000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 3 name = light_alarm_6m_0001 position = -69.048320, -21.195950, 63.828868 range = 6.000000 rotation = -1.534185, -0.000071, -1.570868 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_30_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_glass_0001 position = -68.048320, -21.195936, 63.828868 rotation = -1.534185, -0.000071, -1.570868 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_30_ingroup_4_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_glass_0001" 000004 = 0 000005 = 254 000006 = -68.048320, -21.195936, 63.828868 000007 = -1.534185, -0.000071, -1.570868 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_31] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_galogen_1_6m_0007 position = -76.314736, -21.117932, 55.259352 ref_name = light_preset\light_alarm_6m rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_31_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_0003 position = -76.315184, -21.116664, 55.470720 radius = 0.500000 rotation = 0.000000, -1.570796, -1.570796 scale = 0.500000, 0.500000, 0.500000 shader_name = effects\glow texture_name = glow\glow_red2 version = 18 [object_31_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_0003 position = -76.314736, -21.117932, 55.259352 reference_name = statics\light\light_alarm rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_31_ingroup_2] anim_ref_name = attenuation0 = 0.180000 attenuation1 = 1.000000 attenuation2 = 1.000000 brightness = 0.500000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 1 name = light_alarm_6m_ambient_0002 position = -76.314736, -21.117932, 55.459352 range = 2.000000 rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_31_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 1.000000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 3 name = light_alarm_6m_0002 position = -76.314720, -21.117932, 56.259352 range = 6.000000 rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_31_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_glass_0002 position = -76.314736, -21.117932, 55.259352 rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_31_ingroup_4_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_glass_0002" 000004 = 0 000005 = 254 000006 = -76.314736, -21.117932, 55.259352 000007 = 0.000000, -1.570796, -1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_32] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_galogen_1_6m_0008 position = -76.318168, -4.739145, 96.419200 ref_name = light_preset\light_alarm_6m rotation = -0.090749, -3.140722, 1.570875 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_32_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_0005 position = -76.529536, -4.740382, 96.419576 radius = 0.500000 rotation = -0.090749, -3.140722, 1.570875 scale = 0.500000, 0.500000, 0.500000 shader_name = effects\glow texture_name = glow\glow_red2 version = 18 [object_32_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_0004 position = -76.318168, -4.739145, 96.419200 reference_name = statics\light\light_alarm rotation = -0.090749, -3.140722, 1.570875 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_32_ingroup_2] anim_ref_name = attenuation0 = 0.180000 attenuation1 = 1.000000 attenuation2 = 1.000000 brightness = 0.500000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 1 name = light_alarm_6m_ambient_0003 position = -76.518168, -4.739160, 96.419024 range = 2.000000 rotation = -0.090749, -3.140722, 1.570875 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_32_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 1.000000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 3 name = light_alarm_6m_0003 position = -77.318168, -4.739225, 96.418320 range = 6.000000 rotation = -0.090749, -3.140722, 1.570875 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_32_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_glass_0003 position = -76.318168, -4.739145, 96.419200 rotation = -0.090749, -3.140722, 1.570875 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_32_ingroup_4_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_glass_0003" 000004 = 0 000005 = 254 000006 = -76.318168, -4.739145, 96.419200 000007 = -0.090749, -3.140722, 1.570875 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_33] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_8m_nolight_0004 position = -83.493320, -11.012840, 113.393424 ref_name = light_preset\light_galogen_1_with_box_8m_blim rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_33_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0010 position = -83.493320, -11.312827, 113.393424 radius = 1.000000 rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_33_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0009 position = -83.493320, -11.022849, 113.393424 reference_name = statics\light\light_galogen_1 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000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_33_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0014 position = -83.493320, -11.012840, 113.393424 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_33_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0033 position = -83.393280, -11.022849, 113.393360 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_33_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = 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clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 3 name = light_alarm_6m_0004 position = -62.178784, -21.483628, 71.761872 range = 6.000000 rotation = 0.000000, -1.570401, -1.570439 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_35_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_glass_0004 position = -62.178400, -21.483924, 70.761872 rotation = 0.000000, -1.570401, -1.570439 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_35_ingroup_4_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_glass_0004" 000004 = 0 000005 = 254 000006 = -62.178400, -21.483924, 70.761872 000007 = 0.000000, -1.570401, -1.570439 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_36] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_15m_0001 position = -71.284320, -12.183187, 64.421812 ref_name = light_preset_hemi\light_hemi_15m rotation = 0.007793, 0.000069, -0.008865 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_36_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_15m_0000 position = -71.284320, -12.183187, 64.421812 range = 15.000000 rotation = 0.007793, 0.000069, -0.008865 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_37] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0036 position = -86.051600, -26.944890, 68.851304 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.014036, -0.002869, 0.201606 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_37_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0000 position = -86.051600, -26.944890, 68.851304 range = 8.000000 rotation = 0.014036, 6.280316, 0.201606 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_38] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0013 position = -79.829056, -26.920902, 64.366868 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.014036, -0.002869, 0.201606 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_38_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0001 position = -79.829056, -26.920902, 64.366868 range = 8.000000 rotation = 0.014036, 6.280316, 0.201606 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_39] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_5m_0004 position = 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light_preset\light_galogen_1_with_box_10m rotation = 0.000000, -0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_40] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_5m_0005 position = -74.431072, -22.927186, 81.346448 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_40_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0006 position = -74.431072, -22.927186, 81.346448 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_41] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_alarm_6m_0001 position = -90.607752, -21.519404, 70.363944 ref_name = light_preset\light_alarm_6m rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_41_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_0008 position = -90.608200, -21.518136, 70.575312 radius = 0.500000 rotation = 0.000000, -1.570796, -1.570796 scale = 0.500000, 0.500000, 0.500000 shader_name = effects\glow texture_name = glow\glow_red2 version = 18 [object_41_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_0006 position = -90.607752, -21.519404, 70.363944 reference_name = statics\light\light_alarm rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_41_ingroup_2] anim_ref_name = attenuation0 = 0.180000 attenuation1 = 1.000000 attenuation2 = 1.000000 brightness = 0.500000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 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brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0015 position = -46.043568, -15.333089, 66.596816 range = 1.500000 rotation = 0.000050, -0.000003, -3.086274 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_48_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 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flags = 0 name = statics\light\light_galogen_1_box_0000 position = -75.644832, -16.768814, 76.026512 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_4_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0000 position = -75.544792, -16.778824, 76.026448 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_4_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0001 position = -75.744744, -16.778822, 76.026512 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_4_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 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-3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_4_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0001 position = -75.647920, -17.239588, 75.585976 range = 1.500000 rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_4_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 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0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 3 name = light_alarm_6m position = -62.188496, -24.967720, 79.667968 range = 6.000000 rotation = 0.000202, -0.000003, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_9_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_glass position = -61.188496, -24.967720, 79.667960 rotation = 0.000202, -0.000003, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_9_ingroup_4_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_glass" 000004 = 0 000005 = 254 000006 = -61.188496, -24.967720, 79.667960 000007 = 0.000202, -0.000003, -1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp