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"dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_idle" 000035 = 8.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_161_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0029 position = -394.136810, 14.886292, -8.457767 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_161_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0000 position = -394.036774, 14.876283, -8.457828 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_161_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0001 position = -394.236725, 14.876283, -8.457767 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_161_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0000 position = -394.140503, 14.352205, -8.559558 range = 8.000000 rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_161_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0002 position = -394.140015, 14.415274, -8.183152 range = 1.500000 rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_161_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0003 position = -394.139893, 14.415518, -8.898303 range = 1.500000 rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_161_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0000 position = -394.140961, 12.530937, -8.562243 range = 8.000000 rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_161_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.200000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0000 position = -394.140503, 14.608206, -8.559558 range = 8.000000 rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_162] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_white_8m_0004 position = -402.673218, 9.467641, -12.574723 ref_name = light_preset\light_white_8m rotation = -3.141593, -1.570796, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_162_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = light_white_8m_glow position = -402.672791, 9.397876, -12.484719 radius = 0.700000 rotation = -3.141592, -1.570796, -1.570796 rt_flags = 17 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_162_ingroup_1] clsid = 2 co_flags = 3 flags = 0 name = statics\light\light_white position = -402.673218, 9.467641, -12.574723 reference_name = statics\light\light_white rotation = -3.141592, -1.570796, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_162_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.200000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.996078, 0.878431, 0.678431, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 0.024518, 0.023872 fuzzy_point_2 = 0.000405, -0.000033, -0.032317 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = light_white_8m position = -402.672852, 9.387685, -12.487298 range = 8.000000 rotation = -3.141592, -1.570796, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_162_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.020000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.029215, -0.107793, 0.069048 fuzzy_point_1 = 0.142873, 0.131711, -0.023372 fuzzy_point_2 = -0.025564, 0.072394, 0.070417 fuzzy_point_3 = 0.114333, -0.010376, 0.093495 fuzzy_point_4 = -0.007524, -0.004985, -0.028085 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 1 light_flags = 17 name = light_white_8m_ambient position = -402.673706, 9.467702, -11.124707 range = 8.000000 rotation = -3.141592, -1.570796, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_162_ingroup_4] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.200000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 3 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_white_8m_dinamic position = -402.672943, 9.387673, -12.355348 range = 8.000000 rotation = -3.141592, -1.570796, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_162_ingroup_5] clsid = 6 co_flags = 3 name = lights_white_8m_glass_0002 position = -402.673218, 9.467641, -12.574723 rotation = -3.141592, -1.570796, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_162_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "lights_white_8m_glass_0002" 000004 = 0 000005 = 254 000006 = -402.673218, 9.467641, -12.574723 000007 = -3.141592, -1.570796, -1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_white_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -7243 000033 = 0.800000 000034 = "light\light_point_white_idle" 000035 = 8.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.500000 000042 = 0.600000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_163] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_10m_blim_0001 position = -408.033722, 14.886292, -24.667734 ref_name = light_preset\light_galogen_1_with_box_10m_blim rotation = 0.000000, -0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_163_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0003 position = -408.033722, 14.586305, -24.667734 radius = 1.000000 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_163_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0002 position = -408.033722, 14.876283, -24.667734 reference_name = statics\light\light_galogen_1 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_163_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0003 position = -408.033722, 14.876283, -24.667734 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_163_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0003" 000004 = 0 000005 = 254 000006 = -408.033722, 14.876283, -24.667734 000007 = 0.000000, 0.000000, -3.141593 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_br_idle" 000035 = 10.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_163_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0011 position = -408.033722, 14.886292, -24.667734 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_163_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0006 position = -407.933685, 14.876283, -24.667795 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_163_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0007 position = -408.133636, 14.876283, -24.667734 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_163_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0003 position = -408.037415, 14.352205, -24.769526 range = 10.000000 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_163_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0008 position = -408.036896, 14.415274, -24.393120 range = 1.500000 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_163_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0009 position = -408.036804, 14.415518, -25.108269 range = 1.500000 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_163_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0003 position = -408.037903, 12.530935, -24.772211 range = 10.000000 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_163_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.200000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0003 position = -408.037415, 14.608206, -24.769526 range = 10.000000 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_164] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0024 position = -385.415833, 12.755322, -33.851635 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, -1.570808, -1.570803 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_164_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid 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fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 0.024518, 0.023872 fuzzy_point_2 = 0.000405, -0.000033, -0.032317 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = light_white_8m_0002 position = -439.312256, 7.895086, 69.372742 range = 8.000000 rotation = 0.000001, -1.570470, 1.572440 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_184_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.020000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.029215, -0.107793, 0.069048 fuzzy_point_1 = 0.142873, 0.131711, -0.023372 fuzzy_point_2 = -0.025564, 0.072394, 0.070417 fuzzy_point_3 = 0.114333, -0.010376, 0.093495 fuzzy_point_4 = -0.007524, -0.004985, -0.028085 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 1 light_flags = 17 name = light_white_8m_ambient_0002 position = -439.310913, 7.972863, 68.010033 range = 8.000000 rotation = 0.000001, -1.570470, 1.572440 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_184_ingroup_4] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.200000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 3 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_white_8m_dinamic_0002 position = -439.312134, 7.894854, 69.240768 range = 8.000000 rotation = 0.000001, -1.570470, 1.572440 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_184_ingroup_5] clsid = 6 co_flags = 3 name = lights_white_8m_glass_0003 position = -439.311890, 7.975186, 69.460045 rotation = 0.000001, -1.570470, 1.572440 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_184_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "lights_white_8m_glass_0003" 000004 = 0 000005 = 254 000006 = -439.311890, 7.975186, 69.460045 000007 = 0.000001, -1.570470, 1.572440 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_white_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -7243 000033 = 0.800000 000034 = "light\light_point_white_idle" 000035 = 8.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.500000 000042 = 0.600000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_185] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_10m_blim position = -455.522705, 8.100487, 57.497589 ref_name = light_preset\light_galogen_1_with_box_10m_blim rotation = 0.000000, -0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_185_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0001 position = -455.522705, 7.800498, 57.497589 radius = 1.000000 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_185_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0001 position = -455.522705, 8.090478, 57.497589 reference_name = 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000034 = "light\light_galogen_br_idle" 000035 = 10.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_185_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0018 position = -455.522705, 8.100487, 57.497589 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_185_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0002 position = -455.422699, 8.090478, 57.497528 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_185_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0003 position = -455.622650, 8.090478, 57.497589 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_185_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0001 position = -455.526428, 7.566398, 57.395798 range = 10.000000 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_185_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0004 position = -455.525909, 7.629467, 57.772202 range = 1.500000 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_185_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0005 position = -455.525818, 7.629711, 57.057053 range = 1.500000 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_185_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0001 position = -455.526886, 5.745128, 57.393112 range = 10.000000 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_185_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.200000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0001 position = -455.526428, 7.822399, 57.395798 range = 10.000000 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_186] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0040 position = -447.152008, 0.257249, 92.874481 ref_name = light_preset_hemi\light_hemi_8m rotation = -0.128456, -1.105280, -1.621585 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_186_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0044 position = -447.152008, 0.257249, 92.874481 range = 8.000000 rotation = -0.128456, 5.177906, -1.621585 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_187] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0041 position = -455.681946, 2.409848, 57.534157 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.364636, -0.139439, 1.945501 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_187_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0045 position = -455.681946, 2.409848, 57.534157 range = 8.000000 rotation = 0.364636, 6.143746, 1.945501 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_188] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_4m_0031 position = -395.756470, 13.596110, -48.446758 ref_name = light_preset_hemi\light_hemi_4m rotation = 0.000000, 0.000202, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_188_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.700000 attenuation2 = 0.200000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_4m_0035 position = -395.756470, 13.596110, -48.446758 range = 4.000000 rotation = 0.000000, 0.000202, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_189] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_4m_0032 position = -396.886017, 13.546182, -52.177841 ref_name = light_preset_hemi\light_hemi_4m rotation = 0.627786, -1.107562, -1.856026 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_189_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.700000 attenuation2 = 0.200000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_4m_0036 position = -396.886017, 13.546182, -52.177841 range = 4.000000 rotation = 0.627786, -1.107562, -1.856026 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_18_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_5m_0003 position = 432.896362, 43.592541, -39.472660 range = 5.000000 rotation = 0.000000, 0.000000, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_19] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0017 position = 432.896362, 43.584148, -34.630238 ref_name = light_preset_hemi\light_hemi_8m rotation = -0.000000, -0.000000, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_190] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_4m_0033 position = -404.304504, 13.667691, -51.096718 ref_name = light_preset_hemi\light_hemi_4m rotation = 1.018728, -0.000193, 1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_190_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.700000 attenuation2 = 0.200000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_4m_0037 position = -404.304504, 13.667691, -51.096718 range = 4.000000 rotation = 1.018728, -0.000193, 1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_191] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_4m_0034 position = -404.575104, 13.192305, -47.679905 ref_name = light_preset_hemi\light_hemi_4m rotation = 0.000000, -1.570796, 1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_191_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.700000 attenuation2 = 0.200000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_4m_0038 position = -404.575104, 13.192305, -47.679905 range = 4.000000 rotation = 0.000000, -1.570796, 1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_192] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_white_8m_0003 position = -426.858856, 28.800159, -376.774963 ref_name = light_preset\light_wire_1_12m rotation = 0.000000, -1.570796, 1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_192_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = light_wire_12m_glow position = -426.858856, 28.800159, -376.974976 radius = 0.700000 rotation = 0.000000, -1.570796, 1.570796 rt_flags = 17 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_192_ingroup_1] clsid = 2 co_flags = 3 flags = 0 name = statics\light\light_wire_1_0000 position = -426.858856, 28.800159, -376.774963 reference_name = statics\light\light_wire_1 rotation = 0.000000, -1.570796, 1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_192_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.996078, 0.878431, 0.678431, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 0.024518, 0.023872 fuzzy_point_2 = 0.000405, -0.000033, -0.032317 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = light_wire_12m position = -426.858856, 28.800159, -376.974976 range = 12.000000 rotation = 0.000000, -1.570796, 1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_192_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.000000 attenuation2 = 0.010000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.007125, -0.000713, -0.070415 fuzzy_point_1 = 0.001286, -0.004359, -0.000835 fuzzy_point_2 = 0.000438, -0.011780, -0.001815 fuzzy_point_3 = 0.019282, -0.012143, 0.175725 fuzzy_point_4 = -0.141575, -0.094660, -0.075875 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 1 light_flags = 17 name = light_wire_12m_ambient position = -426.858337, 28.800129, -378.224945 range = 12.000000 rotation = 0.000000, -1.570796, 1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_192_ingroup_4] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 3 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_wire_12m_dinamic position = -426.858856, 28.800159, -377.374969 range = 12.000000 rotation = 0.000000, -1.570796, 1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_192_ingroup_5] clsid = 6 co_flags = 3 name = lights_wire_12m_glass position = -426.858856, 28.800159, -376.774963 rotation = 0.000000, -1.570796, 1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_192_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "lights_wire_12m_glass" 000004 = 0 000005 = 254 000006 = -426.858856, 28.800159, -376.774963 000007 = 0.000000, -1.570796, 1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_wire_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -7243 000033 = 0.800000 000034 = "" 000035 = 12.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.500000 000042 = 0.600000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_193] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_5m_0071 position = -422.858826, 41.384834, -392.188416 ref_name = light_preset_hemi\light_hemi_5m rotation = 0.000000, 0.000000, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_193_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_5m_0075 position = -422.858826, 41.384834, -392.188416 range = 5.000000 rotation = 0.000000, 0.000000, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_194] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_5m_0072 position = -429.381866, 41.646717, -390.922211 ref_name = light_preset_hemi\light_hemi_5m rotation = 0.000000, -1.570796, 1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_194_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_5m_0076 position = -429.381866, 41.646717, -390.922211 range = 5.000000 rotation = 0.000000, -1.570796, 1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_195] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_8m_0003 position = 125.957703, -2.818558, 177.644974 ref_name = light_preset\light_galogen_1_with_box_8m rotation = 0.000000, -0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_195_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0002 position = 125.957703, -3.118544, 177.644974 radius = 1.000000 rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_195_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0003 position = 125.957703, -2.828566, 177.644974 reference_name = statics\light\light_galogen_1 rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_195_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0002 position = 125.957703, -2.828566, 177.644974 rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_195_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0002" 000004 = 0 000005 = 254 000006 = 125.957703, -2.828566, 177.644974 000007 = 0.000000, 0.000000, -3.141592 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_idle" 000035 = 8.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_195_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0030 position = 125.957703, -2.818558, 177.644974 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_195_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0004 position = 126.057739, -2.828566, 177.644913 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_195_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0005 position = 125.857796, -2.828566, 177.644974 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_195_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0002 position = 125.954010, -3.352644, 177.543182 range = 8.000000 rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_195_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0006 position = 125.954529, -3.289575, 177.919586 range = 1.500000 rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_195_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0007 position = 125.954620, -3.289331, 177.204437 range = 1.500000 rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_195_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0002 position = 125.953552, -5.173912, 177.540497 range = 8.000000 rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_195_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.200000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0002 position = 125.954010, -3.096643, 177.543182 range = 8.000000 rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_196] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_8m_0001 position = 135.745132, -2.818558, 177.644974 ref_name = light_preset\light_galogen_1_with_box_8m rotation = 0.000000, -0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_196_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0004 position = 135.745132, -3.118544, 177.644974 radius = 1.000000 rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_196_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0004 position = 135.745132, -2.828566, 177.644974 reference_name = statics\light\light_galogen_1 rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_196_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0004 position = 135.745132, -2.828566, 177.644974 rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_196_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0004" 000004 = 0 000005 = 254 000006 = 135.745132, -2.828566, 177.644974 000007 = 0.000000, 0.000000, -3.141592 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_idle" 000035 = 8.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_196_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0031 position = 135.745132, -2.818558, 177.644974 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_196_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0008 position = 135.845169, -2.828566, 177.644913 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_196_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0009 position = 135.645218, -2.828566, 177.644974 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_196_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0004 position = 135.741440, -3.352644, 177.543182 range = 8.000000 rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_196_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0010 position = 135.741959, -3.289575, 177.919586 range = 1.500000 rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_196_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0011 position = 135.742050, -3.289331, 177.204437 range = 1.500000 rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_196_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0004 position = 135.740982, -5.173912, 177.540497 range = 8.000000 rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_196_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.200000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0004 position = 135.741440, -3.096643, 177.543182 range = 8.000000 rotation = 0.000000, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_197] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_8m_blim_0001 position = 125.957703, -2.818558, 189.386139 ref_name = light_preset\light_galogen_1_with_box_8m_blim rotation = 0.000000, -0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_197_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0010 position = 125.957703, -3.118544, 189.386139 radius = 1.000000 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_197_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0005 position = 125.957703, -2.828566, 189.386139 reference_name = statics\light\light_galogen_1 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_197_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0010 position = 125.957703, -2.828566, 189.386139 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_197_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0010" 000004 = 0 000005 = 254 000006 = 125.957703, -2.828566, 189.386139 000007 = 0.000000, 0.000000, -3.141593 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_br_idle" 000035 = 8.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_197_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0032 position = 125.957703, -2.818558, 189.386139 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_197_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0010 position = 126.057739, -2.828566, 189.386078 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_197_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0011 position = 125.857796, -2.828566, 189.386139 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_197_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0006 position = 125.953995, -3.352644, 189.284348 range = 8.000000 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_197_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0020 position = 125.954529, -3.289576, 189.660751 range = 1.500000 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_197_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0021 position = 125.954613, -3.289332, 188.945602 range = 1.500000 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_197_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0006 position = 125.953545, -5.173914, 189.281662 range = 8.000000 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_197_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.200000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0006 position = 125.953995, -3.096644, 189.284348 range = 8.000000 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_198] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_8m_blim_0000 position = 133.810104, -2.818558, 188.422379 ref_name = light_preset\light_galogen_1_with_box_8m_blim rotation = 0.000000, -0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_198_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0007 position = 133.810104, -3.118545, 188.422379 radius = 1.000000 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_198_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0008 position = 133.810104, -2.828567, 188.422379 reference_name = statics\light\light_galogen_1 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_198_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0007 position = 133.810104, -2.828567, 188.422379 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_198_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0007" 000004 = 0 000005 = 254 000006 = 133.810104, -2.828567, 188.422379 000007 = 0.000000, 0.000000, -3.141593 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_br_idle" 000035 = 8.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_198_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0033 position = 133.810104, -2.818558, 188.422379 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_198_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0012 position = 133.910141, -2.828567, 188.422318 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_198_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0013 position = 133.710190, -2.828567, 188.422379 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_198_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0008 position = 133.806396, -3.352644, 188.320587 range = 8.000000 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_198_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0014 position = 133.806931, -3.289576, 188.696991 range = 1.500000 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_198_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0015 position = 133.807007, -3.289332, 187.981842 range = 1.500000 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_198_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0008 position = 133.805939, -5.173915, 188.317902 range = 8.000000 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_198_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.200000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0008 position = 133.806396, -3.096644, 188.320587 range = 8.000000 rotation = 0.000000, 0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_199] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_gas_4m_0003 position = 237.835068, 8.993855, -8.062432 ref_name = light_preset\light_gas_4m rotation = -0.000000, -0.000000, -0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_199_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_gas_1_0001 position = 237.835068, 8.993855, -8.062432 reference_name = statics\light\light_gas_1 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_199_ingroup_1] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.600000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.725490, 0.129412, 0.000000 cone = 0.000000 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.045265, -0.021055, -0.073287 fuzzy_point_1 = -0.024213, -0.066057, -0.020005 fuzzy_point_2 = -0.026992, 0.010368, 0.092280 fuzzy_point_3 = 0.020785, 0.064414, -0.013548 fuzzy_point_4 = -0.077401, 0.043721, 0.005081 fuzzy_point_5 = -0.028207, -0.017162, 0.001360 fuzzy_point_count = 6 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 0 light_flags = -303174151 name = light_gas_4m_color position = 237.835068, 9.287854, -8.062432 range = 4.000000 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_199_ingroup_2] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 1.000000 attenuation2 = 0.300000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.776471, 0.349020, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174166 name = light_gas_4m_dinamic position = 237.835068, 9.493855, -8.062432 range = 4.000000 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_199_ingroup_3] clsid = 6 co_flags = 3 name = light_gas_4m position = 237.878204, 9.459473, -8.033898 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_199_ingroup_3_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_gas_4m" 000004 = 0 000005 = 254 000006 = 237.878204, 9.459473, -8.033898 000007 = 0.000000, 0.000000, 0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "" 000025 = -1 000026 = -1 000027 = "" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -13439 000033 = 0.600000 000034 = "koster" 000035 = 3.000000 000036 = 10 000037 = "$editor" 000038 = "" 000039 = 100.000000 000040 = 0.100000 000041 = 1.000000 000042 = 0.100000 000043 = "" 000044 = "" 000045 = "" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_199_ingroup_4] clsid = 11 co_flags = 2 game_type = 65535 name = light_gas_4m_particles position = 237.836166, 9.140815, -8.061615 ref_name = explosions\gas_light rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 19 [object_19_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0005 position = 432.896362, 43.584148, -34.630238 range = 8.000000 rotation = 0.000000, 6.283185, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_1_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_0000 position = -420.031708, 3.942500, 38.542755 radius = 0.500000 rotation = 0.000000, 0.000000, 1.570796 rt_flags = 17 scale = 0.500000, 0.500000, 0.500000 shader_name = effects\glow texture_name = glow\glow_red2 version = 18 [object_1_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_0000 position = -420.243073, 3.943752, 38.543209 reference_name = statics\light\light_alarm rotation = 0.000000, 0.000000, 1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_1_ingroup_2] anim_ref_name = attenuation0 = 0.180000 attenuation1 = 1.000000 attenuation2 = 1.000000 brightness = 0.500000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 1 name = light_alarm_6m_ambient_0000 position = -420.043121, 3.943752, 38.543209 range = 2.000000 rotation = 0.000000, 0.000000, 1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_1_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 1.000000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 3 name = light_alarm_6m_0000 position = -419.243073, 3.943752, 38.543221 range = 6.000000 rotation = 0.000000, 0.000000, 1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_1_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_glass_0000 position = -420.243073, 3.943752, 38.543209 rotation = 0.000000, 0.000000, 1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_1_ingroup_4_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_glass_0000" 000004 = 0 000005 = 254 000006 = -420.243073, 3.943752, 38.543209 000007 = 0.000000, 0.000000, 1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_2] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_alarm_6m_0000 position = -420.491730, 2.374091, 48.242195 ref_name = light_preset\light_alarm_6m rotation = 0.000000, -0.000021, 1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_20] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_5m_0052 position = 432.896362, 43.524906, -30.803154 ref_name = light_preset_hemi\light_hemi_5m rotation = 0.000000, -0.000000, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_200] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_gas_4m position = 117.338875, -3.934826, 175.837997 ref_name = light_preset\light_gas_4m rotation = 0.000000, -0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_200_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_gas_1_0000 position = 117.338875, -3.934826, 175.837997 reference_name = statics\light\light_gas_1 rotation = 0.000000, -0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_200_ingroup_1] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.600000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.725490, 0.129412, 0.000000 cone = 0.000000 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.045265, -0.021055, -0.073287 fuzzy_point_1 = -0.024213, -0.066057, -0.020005 fuzzy_point_2 = -0.026992, 0.010368, 0.092280 fuzzy_point_3 = 0.020785, 0.064414, -0.013548 fuzzy_point_4 = -0.077401, 0.043721, 0.005081 fuzzy_point_5 = -0.028207, -0.017162, 0.001360 fuzzy_point_count = 6 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 0 light_flags = -303174151 name = light_gas_4m_color_0000 position = 117.338875, -3.640828, 175.837997 range = 4.000000 rotation = 0.000000, -0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_200_ingroup_2] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 1.000000 attenuation2 = 0.300000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.776471, 0.349020, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174166 name = light_gas_4m_dinamic_0000 position = 117.338875, -3.434826, 175.837997 range = 4.000000 rotation = 0.000000, -0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_200_ingroup_3] clsid = 6 co_flags = 3 name = light_gas_4m_0000 position = 117.382011, -3.469209, 175.866531 rotation = 0.000000, -0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_200_ingroup_3_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_gas_4m_0000" 000004 = 0 000005 = 254 000006 = 117.382011, -3.469209, 175.866531 000007 = 0.000000, -0.000000, 0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "" 000025 = -1 000026 = -1 000027 = "" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -13439 000033 = 0.600000 000034 = "koster" 000035 = 3.000000 000036 = 10 000037 = "$editor" 000038 = "" 000039 = 100.000000 000040 = 0.100000 000041 = 1.000000 000042 = 0.100000 000043 = "" 000044 = "" 000045 = "" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_200_ingroup_4] clsid = 11 co_flags = 2 game_type = 65535 name = light_gas_4m_particles_0000 position = 117.339973, -3.787867, 175.838821 ref_name = explosions\gas_light rotation = 0.000000, -0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 19 [object_201] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_alarm_white_6m_0003 position = 101.688164, -1.691587, 181.004379 ref_name = light_preset\light_alarm_white_6m rotation = 0.000003, -1.574545, -1.571528 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_201_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_0006 position = 101.688499, -1.690475, 181.215744 radius = 0.500000 rotation = 0.000003, -1.574544, -1.571528 rt_flags = 17 scale = 0.500000, 0.500000, 0.500000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_201_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_white_0000 position = 101.688164, -1.691587, 181.004379 reference_name = statics\light\light_alarm_white rotation = 0.000003, -1.574544, -1.571528 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_201_ingroup_2] anim_ref_name = attenuation0 = 0.180000 attenuation1 = 1.000000 attenuation2 = 1.000000 brightness = 0.500000 clsid = 3 co_flags = 2 color = 0.925490, 0.964706, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.026288, 0.018922, 0.027460 fuzzy_point_1 = -0.002954, -0.007678, 0.011126 fuzzy_point_2 = 0.006731, 0.019079, 0.005830 fuzzy_point_3 = -0.002794, -0.002307, 0.048799 fuzzy_point_4 = 0.064902, -0.006770, 0.049557 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 0 light_flags = 17 name = light_alarm_6m_ambient_0005 position = 101.688904, -1.691733, 181.204391 range = 2.000000 rotation = 0.000003, -1.574544, -1.571528 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_201_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 1.000000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.850980, 0.925490, 0.988235, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 3 name = light_alarm_6m_0005 position = 101.691917, -1.692319, 182.004379 range = 7.000000 rotation = 0.000003, -1.574544, -1.571528 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_201_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_white_glass position = 101.688164, -1.691587, 181.004379 rotation = 0.000003, -1.574544, -1.571528 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_201_ingroup_4_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_white_glass" 000004 = 0 000005 = 254 000006 = 101.688164, -1.691587, 181.004379 000007 = 0.000003, -1.574544, -1.571528 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_white_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -200999 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_202] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_alarm_white_6m position = 108.964294, -1.724858, 176.157471 ref_name = light_preset\light_alarm_white_6m rotation = 0.000002, -1.738136, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_202_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_0008 position = 108.999062, -1.723591, 176.365936 radius = 0.500000 rotation = 0.000002, -1.738135, -1.570796 rt_flags = 17 scale = 0.500000, 0.500000, 0.500000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_202_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_white_0001 position = 108.964294, -1.724858, 176.157471 reference_name = statics\light\light_alarm_white rotation = 0.000002, -1.738135, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_202_ingroup_2] anim_ref_name = attenuation0 = 0.180000 attenuation1 = 1.000000 attenuation2 = 1.000000 brightness = 0.500000 clsid = 3 co_flags = 2 color = 0.925490, 0.964706, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.026288, 0.018922, 0.027460 fuzzy_point_1 = -0.002954, -0.007678, 0.011126 fuzzy_point_2 = 0.006731, 0.019079, 0.005830 fuzzy_point_3 = -0.002794, -0.002307, 0.048799 fuzzy_point_4 = 0.064902, -0.006770, 0.049557 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 0 light_flags = 17 name = light_alarm_6m_ambient_0007 position = 108.997604, -1.724858, 176.354675 range = 2.000000 rotation = 0.000002, -1.738135, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_202_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 1.000000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.850980, 0.925490, 0.988235, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 3 name = light_alarm_6m_0007 position = 109.130859, -1.724858, 177.143494 range = 7.000000 rotation = 0.000002, -1.738135, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_202_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_white_glass_0000 position = 108.964294, -1.724858, 176.157471 rotation = 0.000002, -1.738135, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_202_ingroup_4_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_white_glass_0000" 000004 = 0 000005 = 254 000006 = 108.964294, -1.724858, 176.157471 000007 = 0.000002, -1.738135, -1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_white_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -200999 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_203] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_alarm_white_6m_0000 position = 119.495514, -1.710622, 187.250137 ref_name = light_preset\light_alarm_white_6m rotation = 0.000009, -3.141592, 1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_203_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_0009 position = 119.284149, -1.711888, 187.250565 radius = 0.500000 rotation = 0.000009, -3.141590, 1.570796 rt_flags = 17 scale = 0.500000, 0.500000, 0.500000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_203_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_white_0002 position = 119.495514, -1.710622, 187.250137 reference_name = statics\light\light_alarm_white rotation = 0.000009, -3.141590, 1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_203_ingroup_2] anim_ref_name = attenuation0 = 0.180000 attenuation1 = 1.000000 attenuation2 = 1.000000 brightness = 0.500000 clsid = 3 co_flags = 2 color = 0.925490, 0.964706, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.026288, 0.018922, 0.027460 fuzzy_point_1 = -0.002954, -0.007678, 0.011126 fuzzy_point_2 = 0.006731, 0.019079, 0.005830 fuzzy_point_3 = -0.002794, -0.002307, 0.048799 fuzzy_point_4 = 0.064902, -0.006770, 0.049557 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 0 light_flags = 17 name = light_alarm_6m_ambient_0008 position = 119.295502, -1.710622, 187.250137 range = 2.000000 rotation = 0.000009, -3.141590, 1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_203_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 1.000000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.850980, 0.925490, 0.988235, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 3 name = light_alarm_6m_0008 position = 118.495514, -1.710622, 187.250122 range = 7.000000 rotation = 0.000009, -3.141590, 1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_203_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_white_glass_0001 position = 119.495514, -1.710622, 187.250137 rotation = 0.000009, -3.141590, 1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_203_ingroup_4_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_white_glass_0001" 000004 = 0 000005 = 254 000006 = 119.495514, -1.710622, 187.250137 000007 = 0.000009, -3.141590, 1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_white_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -200999 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_204] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_gas_4m_0000 position = 117.981094, -3.024657, 189.169754 ref_name = light_preset\light_gas_4m rotation = -0.000000, -0.000000, -0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_204_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_gas_1_0002 position = 117.981094, -3.024657, 189.169754 reference_name = statics\light\light_gas_1 rotation = -0.000000, -0.000000, -0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_204_ingroup_1] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.600000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.725490, 0.129412, 0.000000 cone = 0.000000 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.045265, -0.021055, -0.073287 fuzzy_point_1 = -0.024213, -0.066057, -0.020005 fuzzy_point_2 = -0.026992, 0.010368, 0.092280 fuzzy_point_3 = 0.020785, 0.064414, -0.013548 fuzzy_point_4 = -0.077401, 0.043721, 0.005081 fuzzy_point_5 = -0.028207, -0.017162, 0.001360 fuzzy_point_count = 6 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 0 light_flags = -303174151 name = light_gas_4m_color_0001 position = 117.981094, -2.730658, 189.169754 range = 4.000000 rotation = -0.000000, -0.000000, -0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_204_ingroup_2] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 1.000000 attenuation2 = 0.300000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.776471, 0.349020, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174166 name = light_gas_4m_dinamic_0001 position = 117.981094, -2.524657, 189.169754 range = 4.000000 rotation = -0.000000, -0.000000, -0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_204_ingroup_3] clsid = 6 co_flags = 3 name = light_gas_4m_0001 position = 118.024231, -2.559040, 189.198288 rotation = -0.000000, -0.000000, -0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_204_ingroup_3_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_gas_4m_0001" 000004 = 0 000005 = 254 000006 = 118.024231, -2.559040, 189.198288 000007 = -0.000000, -0.000000, -0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "" 000025 = -1 000026 = -1 000027 = "" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -13439 000033 = 0.600000 000034 = "koster" 000035 = 3.000000 000036 = 10 000037 = "$editor" 000038 = "" 000039 = 100.000000 000040 = 0.100000 000041 = 1.000000 000042 = 0.100000 000043 = "" 000044 = "" 000045 = "" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_204_ingroup_4] clsid = 11 co_flags = 2 game_type = 65535 name = light_gas_4m_particles_0001 position = 117.982193, -2.877698, 189.170578 ref_name = explosions\gas_light rotation = -0.000000, -0.000000, -0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 19 [object_205] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_gas_4m_0001 position = 110.499321, -2.714064, 188.866608 ref_name = light_preset\light_gas_4m rotation = -0.000000, -0.000000, -0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_205_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_gas_1_0003 position = 110.499321, -2.714064, 188.866608 reference_name = statics\light\light_gas_1 rotation = 0.000000, -0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_205_ingroup_1] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.600000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.725490, 0.129412, 0.000000 cone = 0.000000 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.045265, -0.021055, -0.073287 fuzzy_point_1 = -0.024213, -0.066057, -0.020005 fuzzy_point_2 = -0.026992, 0.010368, 0.092280 fuzzy_point_3 = 0.020785, 0.064414, -0.013548 fuzzy_point_4 = -0.077401, 0.043721, 0.005081 fuzzy_point_5 = -0.028207, -0.017162, 0.001360 fuzzy_point_count = 6 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 0 light_flags = -303174151 name = light_gas_4m_color_0002 position = 110.499321, -2.420066, 188.866608 range = 4.000000 rotation = 0.000000, -0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_205_ingroup_2] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 1.000000 attenuation2 = 0.300000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.776471, 0.349020, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174166 name = light_gas_4m_dinamic_0002 position = 110.499321, -2.214064, 188.866608 range = 4.000000 rotation = 0.000000, -0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_205_ingroup_3] clsid = 6 co_flags = 3 name = light_gas_4m_0002 position = 110.542458, -2.248447, 188.895142 rotation = 0.000000, -0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_205_ingroup_3_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_gas_4m_0002" 000004 = 0 000005 = 254 000006 = 110.542458, -2.248447, 188.895142 000007 = 0.000000, -0.000000, 0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "" 000025 = -1 000026 = -1 000027 = "" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -13439 000033 = 0.600000 000034 = "koster" 000035 = 3.000000 000036 = 10 000037 = "$editor" 000038 = "" 000039 = 100.000000 000040 = 0.100000 000041 = 1.000000 000042 = 0.100000 000043 = "" 000044 = "" 000045 = "" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_205_ingroup_4] clsid = 11 co_flags = 2 game_type = 65535 name = light_gas_4m_particles_0002 position = 110.500420, -2.567105, 188.867416 ref_name = explosions\gas_light rotation = 0.000000, -0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 19 [object_206] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_alarm_6m_0006 position = 113.941299, -1.778794, 187.955536 ref_name = light_preset\light_alarm_6m rotation = 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432.896362, 43.523808, -26.082539 ref_name = light_preset_hemi\light_hemi_8m rotation = -0.000000, -0.000000, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_210] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_alarm_6m_0008 position = 112.421745, 0.859430, 189.926727 ref_name = light_preset\light_alarm_6m rotation = -0.000041, -1.491297, 1.570283 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_210_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_0013 position = 112.438080, 0.858272, 189.715988 radius = 0.500000 rotation = -0.000041, -1.491297, 1.570283 rt_flags = 17 scale = 0.500000, 0.500000, 0.500000 shader_name = effects\glow texture_name = glow\glow_red2 version = 18 [object_210_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_0008 position = 112.421745, 0.859430, 189.926727 reference_name = statics\light\light_alarm rotation = -0.000041, -1.491297, 1.570283 rt_flags = 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000024 = "" 000025 = -1 000026 = -1 000027 = "" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -13439 000033 = 0.600000 000034 = "koster" 000035 = 3.000000 000036 = 8 000037 = "$editor" 000038 = "" 000039 = 100.000000 000040 = 0.100000 000041 = 1.000000 000042 = 0.100000 000043 = "" 000044 = "" 000045 = "" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_211_ingroup_4] clsid = 11 co_flags = 2 game_type = 65535 name = light_gas_4m_particles_0003 position = 125.234772, -5.972319, 178.884903 ref_name = explosions\gas_light rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 19 [object_212] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_4m_0035 position = 385.778656, 34.506969, 27.589186 ref_name = light_preset_hemi\light_hemi_4m rotation = -0.000000, -1.570798, 1.570818 rt_flags = 17 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name = lights_hanging_lamp [object_24_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_5m_0008 position = 414.834808, 39.498596, -48.352547 range = 5.000000 rotation = 0.000000, 0.000000, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_25] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0000 position = 414.834808, 39.388607, -43.215130 ref_name = light_preset_hemi\light_hemi_8m rotation = -0.000000, -0.000000, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_250] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\zone_fireplace_2_0000 position = -349.049591, 18.116482, 345.017792 ref_name = 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brightness = 0.800000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174166 name = light_fireplace_dinamic_0000 position = -349.073669, 19.183716, 344.983795 range = 5.000000 rotation = 0.000125, 0.000000, -0.000098 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_250_ingroup_4] attached_count = 1 clsid = 6 co_flags = 2 name = zat_b104_zombied_campfire_1 position = -349.049622, 18.386482, 345.017761 rotation = 0.000125, 0.000000, -0.000098 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_250_ingroup_4_attached_0] clsid = 4 co_flags = 2 name = shape_0000 position = -349.049622, 18.386482, 345.017761 rotation = 0.000125, 0.000000, -0.000098 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_1 = 0.000000, 0.558000, 0.000000 shape_radius_0 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virtual_size = 0.000000 [object_252_ingroup_4] attached_count = 1 clsid = 6 co_flags = 2 name = zat_b7_campfire_1 position = -2.551253, -0.243716, 37.053307 rotation = 0.000125, 0.000000, -0.000098 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_252_ingroup_4_attached_0] clsid = 4 co_flags = 2 name = shape_0000 position = -2.551253, -0.243716, 37.053307 rotation = 0.000125, 0.000000, -0.000098 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_1 = 0.000000, 0.558000, 0.000000 shape_radius_0 = 0.387240 shape_radius_1 = 0.674519 shape_type = 0 shape_type_0 = 0 shape_type_1 = 0 shapes_count = 2 version = 2 [object_252_ingroup_4_spawndata] 000001 = 1 000002 = "campfire" 000003 = "zat_b7_campfire_1" 000004 = 0 000005 = 254 000006 = -2.551253, -0.243716, 37.053307 000007 = 0.000125, 0.000000, -0.000098 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -194 000024 = "" 000025 = -1 000026 = -1 000027 = 2 000028 = 0 000029 = 0.000000, 0.000000, 0.000000 000030 = 0.387240 000031 = 0 000032 = 0.000000, 0.558000, 0.000000 000033 = 0.674519 000034 = 3 000035 = 0.000000 000036 = -1 000037 = 0 000038 = 0 000039 = 0 000040 = 30.000000 000041 = 32 000042 = 4 fl = 0 name = campfire [object_253] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_gas_4m_0002 position = 0.365125, 0.276275, 40.724922 ref_name = light_preset\light_gas_4m rotation = 0.000000, -0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_253_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_gas_1_0004 position = 0.365125, 0.276275, 40.724922 reference_name = statics\light\light_gas_1 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 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= 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "" 000025 = -1 000026 = -1 000027 = "" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -13439 000033 = 0.600000 000034 = "koster" 000035 = 3.000000 000036 = 10 000037 = "$editor" 000038 = "" 000039 = 100.000000 000040 = 0.100000 000041 = 1.000000 000042 = 0.100000 000043 = "" 000044 = "" 000045 = "" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_253_ingroup_4] clsid = 11 co_flags = 2 game_type = 65535 name = light_gas_4m_particles_0004 position = 0.366224, 0.423234, 40.725746 ref_name = explosions\gas_light rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 19 [object_254] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_alarm_6m_0010 position = 6.139066, 1.761237, 34.245560 ref_name = light_preset\light_alarm_6m rotation = 0.000000, -0.000000, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_254_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_0015 position = 5.927701, 1.762488, 34.245106 radius = 0.500000 rotation = 0.000000, 0.000000, -1.570796 rt_flags = 17 scale = 0.500000, 0.500000, 0.500000 shader_name = effects\glow texture_name = glow\glow_red2 version = 18 [object_254_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_0010 position = 6.139066, 1.761237, 34.245560 reference_name = statics\light\light_alarm rotation = 0.000000, 0.000000, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_254_ingroup_2] anim_ref_name = attenuation0 = 0.180000 attenuation1 = 1.000000 attenuation2 = 1.000000 brightness = 0.500000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 1 name = light_alarm_6m_ambient_0014 position = 5.939084, 1.761237, 34.245560 range = 2.000000 rotation = 0.000000, 0.000000, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_254_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 1.000000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 3 name = light_alarm_6m_0014 position = 5.139066, 1.761239, 34.245571 range = 6.000000 rotation = 0.000000, 0.000000, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_254_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_glass_0010 position = 6.139066, 1.761237, 34.245560 rotation = 0.000000, 0.000000, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_254_ingroup_4_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_glass_0010" 000004 = 0 000005 = 254 000006 = 6.139066, 1.761237, 34.245560 000007 = 0.000000, 0.000000, -1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_255] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_alarm_6m_0011 position = -2.073981, 1.655850, 39.925545 ref_name = light_preset\light_alarm_6m rotation = 0.000000, -1.570813, 1.570793 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_255_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_0016 position = -2.074438, 1.654599, 39.714180 radius = 0.500000 rotation = 0.000000, -1.570813, 1.570793 rt_flags = 17 scale = 0.500000, 0.500000, 0.500000 shader_name = effects\glow texture_name = glow\glow_red2 version = 18 [object_255_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_0011 position = -2.073981, 1.655850, 39.925545 reference_name = statics\light\light_alarm rotation = 0.000000, -1.570813, 1.570793 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_255_ingroup_2] anim_ref_name = attenuation0 = 0.180000 attenuation1 = 1.000000 attenuation2 = 1.000000 brightness = 0.500000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 1 name = light_alarm_6m_ambient_0015 position = -2.073984, 1.655850, 39.725563 range = 2.000000 rotation = 0.000000, -1.570813, 1.570793 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_255_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 1.000000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 3 name = light_alarm_6m_0015 position = -2.073986, 1.655851, 38.925545 range = 6.000000 rotation = 0.000000, -1.570813, 1.570793 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_255_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_glass_0011 position = -2.073981, 1.655850, 39.925545 rotation = 0.000000, -1.570813, 1.570793 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_255_ingroup_4_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_glass_0011" 000004 = 0 000005 = 254 000006 = -2.073981, 1.655850, 39.925545 000007 = 0.000000, -1.570813, 1.570793 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_256] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_alarm_6m_0012 position = -3.741602, 1.695576, 33.785637 ref_name = light_preset\light_alarm_6m rotation = 0.000003, 3.141593, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_256_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_0017 position = -3.530238, 1.696828, 33.786091 radius = 0.500000 rotation = 0.000003, 3.141593, -1.570796 rt_flags = 17 scale = 0.500000, 0.500000, 0.500000 shader_name = effects\glow texture_name = glow\glow_red2 version = 18 [object_256_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_0012 position = -3.741602, 1.695576, 33.785637 reference_name = statics\light\light_alarm rotation = 0.000003, 3.141593, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_256_ingroup_2] anim_ref_name = attenuation0 = 0.180000 attenuation1 = 1.000000 attenuation2 = 1.000000 brightness = 0.500000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 1 name = light_alarm_6m_ambient_0016 position = -3.541621, 1.695576, 33.785637 range = 2.000000 rotation = 0.000003, 3.141593, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_256_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 1.000000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 3 name = light_alarm_6m_0016 position = -2.741602, 1.695578, 33.785625 range = 6.000000 rotation = 0.000003, 3.141593, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_256_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_glass_0012 position = -3.741602, 1.695576, 33.785637 rotation = 0.000003, 3.141593, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_256_ingroup_4_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_glass_0012" 000004 = 0 000005 = 254 000006 = -3.741602, 1.695576, 33.785637 000007 = 0.000003, 3.141593, -1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_257] clsid = 0 co_flags = 0 ingroup_count = 4 name = light_preset\light_alarm_quest position = -422.004181, 38.777561, -395.876282 ref_name = light_preset\light_alarm_quest rotation = -0.000000, -0.000000, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_257_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight position = -422.004181, 38.777561, -395.876282 reference_name = statics\light\light_alarm_nolight rotation = 0.000000, 0.000000, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_257_ingroup_1] clsid = 6 co_flags = 2 name = light_alarm_glass_0013 position = -422.004181, 38.777561, -395.876282 rotation = 0.000000, 0.000000, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_257_ingroup_1_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_glass_0013" 000004 = 0 000005 = 254 000006 = -422.004181, 38.777561, -395.876282 000007 = 0.000000, 0.000000, -1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = zat_a23_light_switch_1_red_id" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "light_1_alarm_idle" 000035 = 6.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_257_ingroup_2] clsid = 6 co_flags = 2 name = light_alarm_green_glass position = -422.004181, 38.777561, -395.876282 rotation = 0.000000, 0.000000, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_257_ingroup_2_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_green_glass" 000004 = 0 000005 = 254 000006 = -422.004181, 38.777561, -395.876282 000007 = 0.000000, 0.000000, -1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = zat_a23_light_switch_1_green_id" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -14156252 000033 = 1.000000 000034 = "light_1_alarm_green_idle" 000035 = 6.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_257_ingroup_3] clsid = 6 co_flags = 2 name = light_alarm_flash_glass position = -422.004181, 38.777561, -395.876282 rotation = 0.000000, 0.000000, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_257_ingroup_3_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_flash_glass" 000004 = 0 000005 = 254 000006 = -422.004181, 38.777561, -395.876282 000007 = 0.000000, 0.000000, -1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = zat_a23_light_switch_1_flash_id" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "light_1_alarm_flash" 000035 = 6.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_258] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_8m_0004 position = 129.876450, -2.616600, 181.579361 ref_name = light_preset\light_galogen_1_with_box_8m rotation = 0.000002, -0.000000, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_258_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0008 position = 129.876450, -2.916586, 181.579361 radius = 1.000000 rotation = 0.000002, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_258_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0009 position = 129.876450, -2.626608, 181.579361 reference_name = statics\light\light_galogen_1 rotation = 0.000002, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_258_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0008 position = 129.876450, -2.626608, 181.579361 rotation = 0.000002, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_258_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0008" 000004 = 0 000005 = 254 000006 = 129.876450, -2.626608, 181.579361 000007 = 0.000002, 0.000000, -3.141592 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_idle" 000035 = 8.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_258_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0035 position = 129.876450, -2.616600, 181.579361 reference_name = statics\light\light_galogen_1_box rotation = 0.000002, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_258_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0016 position = 129.976486, -2.626608, 181.579300 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000002, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_258_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0019 position = 129.776550, -2.626606, 181.579361 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000002, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_258_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0009 position = 129.872757, -3.150687, 181.477570 range = 8.000000 rotation = 0.000002, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_258_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0016 position = 129.873276, -3.087618, 181.853973 range = 1.500000 rotation = 0.000002, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_258_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0017 position = 129.873367, -3.087376, 181.138824 range = 1.500000 rotation = 0.000002, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_258_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0009 position = 129.872299, -4.971954, 181.474609 range = 8.000000 rotation = 0.000002, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_258_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.200000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0009 position = 129.872757, -2.894686, 181.477570 range = 8.000000 rotation = 0.000002, 0.000000, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_259] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset\light_omni_2m_no_shadow position = 125.559265, -5.883278, 178.574829 ref_name = light_preset\light_omni_2m_no_shadow rotation = 0.448200, 2.250000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_259_ingroup_0] clsid = 6 co_flags = 2 name = light_omni_2m_no_shadow_0002 position = 125.559265, -5.883278, 178.574829 rotation = 0.448200, 2.250000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_259_ingroup_0_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_omni_2m_no_shadow_0002" 000004 = 0 000005 = 254 000006 = 125.559265, -5.883278, 178.574829 000007 = 0.448200, 2.250000, 0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "" 000025 = -1 000026 = -1 000027 = "" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -10336 000033 = 0.800000 000034 = "" 000035 = 2.000000 000036 = 28 000037 = "$editor" 000038 = "" 000039 = 100.000000 000040 = 0.100000 000041 = 1.000000 000042 = 0.100000 000043 = "" 000044 = "" 000045 = "" 000046 = 1.919862 000047 = "" 000048 = 0.700000 000049 = "" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_25_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0008 position = 414.834808, 39.388607, -43.215130 range = 8.000000 rotation = 0.000000, 6.283185, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_26] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_5m_0003 position = 414.834808, 39.398544, -39.472660 ref_name = light_preset_hemi\light_hemi_5m rotation = 0.000000, -0.000000, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_260] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset\light_omni_2m_no_shadow_0000 position = 125.297646, -5.611278, 176.569275 ref_name = light_preset\light_omni_2m_no_shadow rotation = 0.216000, 0.961201, 0.282600 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_260_ingroup_0] clsid = 6 co_flags = 2 name = light_omni_2m_no_shadow_0000 position = 125.297646, -5.611278, 176.569275 rotation = 0.215999, 0.961201, 0.282600 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_260_ingroup_0_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_omni_2m_no_shadow_0000" 000004 = 0 000005 = 254 000006 = 125.297646, -5.611278, 176.569275 000007 = 0.215999, 0.961201, 0.282600 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "" 000025 = -1 000026 = -1 000027 = "" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -10336 000033 = 0.800000 000034 = "" 000035 = 2.000000 000036 = 28 000037 = "$editor" 000038 = "" 000039 = 100.000000 000040 = 0.100000 000041 = 1.000000 000042 = 0.100000 000043 = "" 000044 = "" 000045 = "" 000046 = 1.919862 000047 = "" 000048 = 0.700000 000049 = "" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_261] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset\light_omni_orange_2m_no_shadow position = 110.583763, -2.424064, 188.818069 ref_name = light_preset\light_omni_orange_2m_no_shadow rotation = 0.000000, -3.909600, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_261_ingroup_0] clsid = 6 co_flags = 2 name = light_omni_orange_2m_no_shadow position = 110.583763, -2.424064, 188.818069 rotation = 0.000000, 2.373585, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_261_ingroup_0_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_omni_orange_2m_no_shadow" 000004 = 0 000005 = 254 000006 = 110.583763, -2.424064, 188.818069 000007 = 0.000000, 2.373585, 0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "" 000025 = -1 000026 = -1 000027 = "" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -148882 000033 = 0.800000 000034 = "koster" 000035 = 2.500000 000036 = 28 000037 = "$editor" 000038 = "" 000039 = 100.000000 000040 = 0.100000 000041 = 1.000000 000042 = 0.100000 000043 = "" 000044 = "" 000045 = "" 000046 = 1.919862 000047 = "" 000048 = 0.700000 000049 = "" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_262] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset\light_omni_2m_no_shadow_0001 position = 110.418411, -2.254064, 187.483917 ref_name = light_preset\light_omni_2m_no_shadow rotation = -0.304200, -6.343198, 0.001800 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_262_ingroup_0] clsid = 6 co_flags = 2 name = light_omni_2m_no_shadow_0001 position = 110.418411, -2.254064, 187.483917 rotation = -0.304200, -0.060012, 0.001800 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_262_ingroup_0_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_omni_2m_no_shadow_0001" 000004 = 0 000005 = 254 000006 = 110.418411, -2.254064, 187.483917 000007 = -0.304200, -0.060012, 0.001800 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "" 000025 = -1 000026 = -1 000027 = "" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -10336 000033 = 0.800000 000034 = "" 000035 = 2.000000 000036 = 28 000037 = "$editor" 000038 = "" 000039 = 100.000000 000040 = 0.100000 000041 = 1.000000 000042 = 0.100000 000043 = "" 000044 = "" 000045 = "" 000046 = 1.919862 000047 = "" 000048 = 0.700000 000049 = "" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_263] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset\light_omni_2m_no_shadow_0002 position = 117.826614, -2.752658, 189.620773 ref_name = light_preset\light_omni_2m_no_shadow rotation = -0.000000, -0.453600, -0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_263_ingroup_0] clsid = 6 co_flags = 2 name = light_omni_2m_no_shadow_0003 position = 117.826614, -2.752658, 189.620773 rotation = 0.000000, -0.453600, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_263_ingroup_0_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_omni_2m_no_shadow_0003" 000004 = 0 000005 = 254 000006 = 117.826614, -2.752658, 189.620773 000007 = 0.000000, -0.453600, 0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "" 000025 = -1 000026 = -1 000027 = "" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -10336 000033 = 0.800000 000034 = "" 000035 = 2.000000 000036 = 28 000037 = "$editor" 000038 = "" 000039 = 100.000000 000040 = 0.100000 000041 = 1.000000 000042 = 0.100000 000043 = "" 000044 = "" 000045 = "" 000046 = 1.919862 000047 = "" 000048 = 0.700000 000049 = "" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_264] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_gas_4m_0004 position = 154.718307, -6.205944, -142.985733 ref_name = light_preset\light_gas_4m rotation = 0.004863, -0.000267, 0.054813 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_264_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_gas_1_0005 position = 154.718307, -6.205944, -142.985733 reference_name = statics\light\light_gas_1 rotation = 0.004863, -0.000267, 0.054813 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_264_ingroup_1] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.600000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.725490, 0.129412, 0.000000 cone = 0.000000 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.045265, -0.021055, -0.073287 fuzzy_point_1 = -0.024213, -0.066057, -0.020005 fuzzy_point_2 = -0.026992, 0.010368, 0.092280 fuzzy_point_3 = 0.020785, 0.064414, -0.013548 fuzzy_point_4 = -0.077401, 0.043721, 0.005081 fuzzy_point_5 = -0.028207, -0.017162, 0.001360 fuzzy_point_count = 6 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 0 light_flags = -303174151 name = light_gas_4m_color_0005 position = 154.734497, -5.912391, -142.987183 range = 4.000000 rotation = 0.004863, -0.000267, 0.054813 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_264_ingroup_2] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 1.000000 attenuation2 = 0.300000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.776471, 0.349020, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174166 name = light_gas_4m_dinamic_0005 position = 154.745605, -5.706698, -142.988235 range = 4.000000 rotation = 0.004863, -0.000267, 0.054813 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_264_ingroup_3] clsid = 6 co_flags = 3 name = light_gas_4m_0005 position = 154.786957, -5.743258, -142.959503 rotation = 0.004863, -0.000267, 0.054813 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_264_ingroup_3_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_gas_4m_0005" 000004 = 0 000005 = 254 000006 = 154.786957, -5.743258, -142.959503 000007 = 0.004863, -0.000267, 0.054813 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "" 000025 = -1 000026 = -1 000027 = "" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -13439 000033 = 0.600000 000034 = "koster" 000035 = 3.000000 000036 = 10 000037 = "$editor" 000038 = "" 000039 = 100.000000 000040 = 0.100000 000041 = 1.000000 000042 = 0.100000 000043 = "" 000044 = "" 000045 = "" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_264_ingroup_4] clsid = 11 co_flags = 2 game_type = 65535 name = light_gas_4m_particles_0005 position = 154.727478, -6.059262, -142.985641 ref_name = explosions\gas_light rotation = 0.004863, -0.000267, 0.054813 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 19 [object_265] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset\light_omni_2m_no_shadow_0003 position = 154.657379, -5.883775, -142.378250 ref_name = light_preset\light_omni_2m_no_shadow rotation = 0.000000, 0.540000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_265_ingroup_0] clsid = 6 co_flags = 2 name = light_omni_2m_no_shadow_0004 position = 154.657379, -5.883775, -142.378250 rotation = 0.000000, 0.540000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_265_ingroup_0_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_omni_2m_no_shadow_0004" 000004 = 0 000005 = 254 000006 = 154.657379, -5.883775, -142.378250 000007 = 0.000000, 0.540000, 0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "" 000025 = -1 000026 = -1 000027 = "" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -10336 000033 = 0.800000 000034 = "" 000035 = 2.000000 000036 = 28 000037 = "$editor" 000038 = "" 000039 = 100.000000 000040 = 0.100000 000041 = 1.000000 000042 = 0.100000 000043 = "" 000044 = "" 000045 = "" 000046 = 1.919862 000047 = "" 000048 = 0.700000 000049 = "" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_266] clsid = 0 co_flags = 0 ingroup_count = 3 name = light_preset\light_white_4m_r1_only position = 149.354828, -4.923670, -140.093521 ref_name = light_preset\light_white_4m_r1_only rotation = -0.000000, 0.000000, 1.570330 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_266_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = lights_white_6m_glow_0001 position = 149.444855, -4.993651, -140.093521 radius = 0.700000 rotation = 3.141593, -3.141593, -1.571263 rt_flags = 17 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_266_ingroup_1] clsid = 2 co_flags = 3 flags = 0 name = statics\light\light_white_0004 position = 149.354828, -4.923670, -140.093521 reference_name = statics\light\light_white rotation = 3.141593, -3.141593, -1.571263 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_266_ingroup_2] anim_ref_name = attenuation0 = 0.700000 attenuation1 = 0.000000 attenuation2 = 0.400000 brightness = 2.000000 clsid = 3 co_flags = 2 color = 0.996078, 0.878431, 0.678431, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.010205, -0.030686, -0.008925 fuzzy_point_1 = -0.000981, -0.000909, -0.000331 fuzzy_point_2 = -0.004008, -0.001805, 0.004318 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = lights_white_4m_0000 position = 149.442291, -5.003783, -140.093582 range = 4.000000 rotation = 3.141593, -3.141593, -1.571263 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_267] clsid = 0 co_flags = 0 ingroup_count = 8 name = light_preset\light_galogen_1_8m_blim position = 234.289993, 11.413999, -7.280096 ref_name = light_preset\light_galogen_1_8m_blim rotation = 0.000000, -1.570796, -3.141593 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_267_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0009 position = 234.289993, 11.104003, -7.280096 radius = 1.000000 rotation = 0.000000, -1.570796, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_267_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0010 position = 234.289993, 11.413999, -7.280096 reference_name = statics\light\light_galogen_1 rotation = 0.000000, -1.570796, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_267_ingroup_2] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0010 position = 234.188171, 10.869904, -7.276397 range = 8.000000 rotation = 0.000000, -1.570796, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_267_ingroup_3] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0018 position = 234.564606, 10.932969, -7.276973 range = 1.500000 rotation = 0.000000, -1.570796, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_267_ingroup_4] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0019 position = 233.849442, 10.933216, -7.276980 range = 1.500000 rotation = 0.000000, -1.570796, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_267_ingroup_5] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0010 position = 234.185501, 9.048633, -7.275957 range = 8.000000 rotation = 0.000000, -1.570796, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_267_ingroup_6] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.200000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0010 position = 234.188171, 11.125904, -7.276405 range = 8.000000 rotation = 0.000000, -1.570796, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_267_ingroup_7] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0009 position = 234.289993, 11.413999, -7.280096 rotation = 0.000000, -1.570796, -3.141592 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_267_ingroup_7_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0009" 000004 = 0 000005 = 254 000006 = 234.289993, 11.413999, -7.280096 000007 = 0.000000, -1.570796, -3.141592 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_br_idle" 000035 = 8.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_268] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset\light_omni_2m_no_shadow_0004 position = 237.838165, 9.403853, -8.020486 ref_name = light_preset\light_omni_2m_no_shadow rotation = 0.000001, 1.186200, -0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_268_ingroup_0] clsid = 6 co_flags = 2 name = light_omni_2m_no_shadow_0005 position = 237.838165, 9.403853, -8.020486 rotation = 0.000001, 1.186200, -0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_268_ingroup_0_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_omni_2m_no_shadow_0005" 000004 = 0 000005 = 254 000006 = 237.838165, 9.403853, -8.020486 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000042 = 0.100000 000043 = "" 000044 = "" 000045 = "" 000046 = 1.919862 000047 = "" 000048 = 0.700000 000049 = "" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_26_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_5m_0009 position = 414.834808, 39.398544, -39.472660 range = 5.000000 rotation = 0.000000, 0.000000, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_27] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0001 position = 414.834808, 39.390152, -34.630238 ref_name = light_preset_hemi\light_hemi_8m rotation = -0.000000, -0.000000, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_270] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset\light_omni_blue_2m_no_shadow_0002 position = 235.394043, 10.323851, -7.739288 ref_name = light_preset\light_omni_blue_2m_no_shadow rotation = -0.484199, -1.243796, -0.154800 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_270_ingroup_0] clsid = 6 co_flags = 2 name = light_omni_blue_2m_no_shadow_0002 position = 235.394043, 10.323851, -7.739288 rotation = -0.484199, -1.243796, -0.154800 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_270_ingroup_0_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_omni_blue_2m_no_shadow_0002" 000004 = 0 000005 = 254 000006 = 235.394043, 10.323851, -7.739288 000007 = -0.484199, -1.243796, -0.154800 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = 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1.000000 type = 2 version = 24 [object_271_ingroup_0_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_omni_blue_2m_no_shadow" 000004 = 0 000005 = 254 000006 = 150.160446, -5.343774, -140.319016 000007 = -0.343800, -1.947601, 0.093600 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "" 000025 = -1 000026 = -1 000027 = "" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -2955777 000033 = 0.450000 000034 = "" 000035 = 2.000000 000036 = 28 000037 = "$editor" 000038 = "" 000039 = 100.000000 000040 = 0.100000 000041 = 1.000000 000042 = 0.100000 000043 = "" 000044 = "" 000045 = "" 000046 = 1.919862 000047 = "" 000048 = 0.700000 000049 = "" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_272] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset\light_omni_blue_2m_no_shadow_0000 position = 125.297142, -5.117917, 189.879883 ref_name = light_preset\light_omni_blue_2m_no_shadow rotation = -1.570796, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_272_ingroup_0] clsid = 6 co_flags = 2 name = light_omni_blue_2m_no_shadow_0000 position = 125.297142, -5.117917, 189.879883 rotation = -1.570796, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_272_ingroup_0_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_omni_blue_2m_no_shadow_0000" 000004 = 0 000005 = 254 000006 = 125.297142, -5.117917, 189.879883 000007 = -1.570796, 0.000000, 0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "" 000025 = -1 000026 = -1 000027 = "" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -2955777 000033 = 0.450000 000034 = "" 000035 = 2.000000 000036 = 28 000037 = "$editor" 000038 = "" 000039 = 100.000000 000040 = 0.100000 000041 = 1.000000 000042 = 0.100000 000043 = "" 000044 = "" 000045 = "" 000046 = 1.919862 000047 = "" 000048 = 0.700000 000049 = "" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_273] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset\light_omni_blue_2m_no_shadow_0003 position = 101.025108, -2.524146, 181.762009 ref_name = light_preset\light_omni_blue_2m_no_shadow rotation = -0.635726, 0.000000, 0.000049 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_273_ingroup_0] clsid = 6 co_flags = 2 name = light_omni_blue_2m_no_shadow_0003 position = 101.025108, -2.524146, 181.762009 rotation = -0.635726, 0.000000, 0.000049 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_273_ingroup_0_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_omni_blue_2m_no_shadow_0003" 000004 = 0 000005 = 254 000006 = 101.025108, -2.524146, 181.762009 000007 = -0.635726, 0.000000, 0.000049 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "" 000025 = -1 000026 = -1 000027 = "" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -2955777 000033 = 0.450000 000034 = "" 000035 = 2.000000 000036 = 28 000037 = "$editor" 000038 = "" 000039 = 100.000000 000040 = 0.100000 000041 = 1.000000 000042 = 0.100000 000043 = "" 000044 = "" 000045 = "" 000046 = 1.919862 000047 = "" 000048 = 0.700000 000049 = "" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_274] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset\light_omni_blue_2m_no_shadow_0004 position = 119.144699, -1.940826, 187.250504 ref_name = light_preset\light_omni_blue_2m_no_shadow rotation = -0.828000, 1.567800, -0.138600 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_274_ingroup_0] clsid = 6 co_flags = 2 name = light_omni_blue_2m_no_shadow_0004 position = 119.144699, -1.940826, 187.250504 rotation = -0.828000, 1.567800, -0.138600 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_274_ingroup_0_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_omni_blue_2m_no_shadow_0004" 000004 = 0 000005 = 254 000006 = 119.144699, -1.940826, 187.250504 000007 = -0.828000, 1.567800, -0.138600 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "" 000025 = -1 000026 = -1 000027 = "" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -2955777 000033 = 0.450000 000034 = "" 000035 = 2.000000 000036 = 28 000037 = "$editor" 000038 = "" 000039 = 100.000000 000040 = 0.100000 000041 = 1.000000 000042 = 0.100000 000043 = "" 000044 = "" 000045 = "" 000046 = 1.919862 000047 = "" 000048 = 0.700000 000049 = "" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_275] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_alarm_6m_0013 position = 121.865173, -4.964675, 186.197052 ref_name = light_preset\light_alarm_6m rotation = -0.000000, 0.000221, -1.571059 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_275_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_0018 position = 121.653809, -4.963464, 186.196548 radius = 0.500000 rotation = -0.000000, 0.000221, -1.571059 rt_flags = 17 scale = 0.500000, 0.500000, 0.500000 shader_name = effects\glow texture_name = glow\glow_red2 version = 18 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0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 3 name = light_alarm_6m_0017 position = 120.865173, -4.964938, 186.196838 range = 6.000000 rotation = -0.000000, 0.000221, -1.571059 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_275_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_glass_0014 position = 121.865173, -4.964675, 186.197052 rotation = -0.000000, 0.000221, -1.571059 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_275_ingroup_4_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_glass_0014" 000004 = 0 000005 = 254 000006 = 121.865173, -4.964675, 186.197052 000007 = -0.000000, 0.000221, -1.571059 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_276] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_5m_0080 position = 120.805565, -5.230055, 186.102997 ref_name = light_preset_hemi\light_hemi_5m rotation = 0.001764, 0.000001, -0.000513 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_276_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_5m_0082 position = 120.805565, -5.230055, 186.102997 range = 5.000000 rotation = 0.001764, 0.000001, -0.000513 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_277] clsid = 0 co_flags = 0 ingroup_count = 4 name = light_preset\zone_fireplace_no_object position = -20.688974, 18.346336, -345.924774 ref_name = light_preset\zone_fireplace_no_object rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_277_ingroup_0] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.000000 attenuation2 = 0.100000 brightness = 1.500000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174167 name = light_fireplace_0002 position = -20.688974, 19.246334, -345.924774 range = 10.000000 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_277_ingroup_1] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.000000 attenuation2 = 1.000000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.051823, 0.242317, 0.073801 fuzzy_point_1 = 0.345005, -0.006021, 0.227513 fuzzy_point_2 = 0.254380, 0.657274, -0.464105 fuzzy_point_3 = -0.008936, -0.013511, -0.001099 fuzzy_point_4 = 0.464638, 0.807576, -0.340416 fuzzy_point_5 = -0.057386, -0.008013, 0.849248 fuzzy_point_count = 6 fuzzy_shape_type = 0 fuzzy_sphere_radius = 1.000000 light_control = 0 light_flags = -303174151 name = light_fireplace_ambient_0003 position = -20.688974, 18.346336, -345.924774 range = 4.000000 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_277_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.500000 attenuation2 = 0.500000 brightness = 0.800000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174166 name = light_fireplace_dinamic_0002 position = -20.688974, 19.016335, -345.924774 range = 5.000000 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_277_ingroup_3] attached_count = 1 clsid = 6 co_flags = 2 name = zat_b56_campfire_1 position = -20.664961, 18.345095, -345.890900 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_277_ingroup_3_attached_0] clsid = 4 co_flags = 2 name = shape_0000 position = -20.664961, 18.345095, -345.890900 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_1 = 0.000000, 0.558000, 0.000000 shape_radius_0 = 0.387240 shape_radius_1 = 0.674519 shape_type = 0 shape_type_0 = 0 shape_type_1 = 0 shapes_count = 2 version = 2 [object_277_ingroup_3_spawndata] 000001 = 1 000002 = "campfire" 000003 = "zat_b56_campfire_1" 000004 = 0 000005 = 254 000006 = -20.664961, 18.345095, -345.890900 000007 = 0.000000, 0.000000, 0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -194 000024 = "" 000025 = -1 000026 = -1 000027 = 2 000028 = 0 000029 = 0.000000, 0.000000, 0.000000 000030 = 0.387240 000031 = 0 000032 = 0.000000, 0.558000, 0.000000 000033 = 0.674519 000034 = 3 000035 = 0.000000 000036 = -1 000037 = 0 000038 = 0 000039 = 0 000040 = 30.000000 000041 = 32 000042 = 4 fl = 0 name = campfire [object_278] clsid = 0 co_flags = 0 ingroup_count = 4 name = light_preset\zone_fireplace_no_object_0000 position = 329.388519, -5.743592, -215.458984 ref_name = light_preset\zone_fireplace_no_object rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_278_ingroup_0] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.000000 attenuation2 = 0.100000 brightness = 1.500000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174167 name = light_fireplace_0003 position = 329.388519, -4.843594, -215.459015 range = 10.000000 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_278_ingroup_1] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.000000 attenuation2 = 1.000000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.051823, 0.242317, 0.073801 fuzzy_point_1 = 0.345005, -0.006021, 0.227513 fuzzy_point_2 = 0.254380, 0.657274, -0.464105 fuzzy_point_3 = -0.008936, -0.013511, -0.001099 fuzzy_point_4 = 0.464638, 0.807576, -0.340416 fuzzy_point_5 = -0.057386, -0.008013, 0.849248 fuzzy_point_count = 6 fuzzy_shape_type = 0 fuzzy_sphere_radius = 1.000000 light_control = 0 light_flags = -303174151 name = light_fireplace_ambient_0002 position = 329.388519, -5.743592, -215.458984 range = 4.000000 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_278_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.500000 attenuation2 = 0.500000 brightness = 0.800000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 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0 shapes_count = 2 version = 2 [object_278_ingroup_3_spawndata] 000001 = 1 000002 = "campfire" 000003 = "zat_b54_campfire_1" 000004 = 0 000005 = 254 000006 = 329.412537, -5.744833, -215.425140 000007 = 0.000000, 0.000000, 0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -194 000024 = "" 000025 = -1 000026 = -1 000027 = 2 000028 = 0 000029 = 0.000000, 0.000000, 0.000000 000030 = 0.387240 000031 = 0 000032 = 0.000000, 0.558000, 0.000000 000033 = 0.674519 000034 = 3 000035 = 0.000000 000036 = -1 000037 = 0 000038 = 0 000039 = 0 000040 = 30.000000 000041 = 32 000042 = 4 fl = 0 name = campfire [object_279] clsid = 0 co_flags = 0 ingroup_count = 4 name = light_preset\zone_fireplace_no_object_0001 position = 229.832520, 6.973469, -26.710958 ref_name = light_preset\zone_fireplace_no_object rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_279_ingroup_0] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.000000 attenuation2 = 0.100000 brightness = 1.500000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174167 name = light_fireplace_0004 position = 229.832520, 7.873467, -26.710974 range = 10.000000 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_279_ingroup_1] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.000000 attenuation2 = 1.000000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.051823, 0.242317, 0.073801 fuzzy_point_1 = 0.345005, -0.006021, 0.227513 fuzzy_point_2 = 0.254380, 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0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_5m_0005 position = 414.834808, 39.330910, -30.803154 ref_name = light_preset_hemi\light_hemi_5m rotation = 0.000000, -0.000000, -1.570796 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_280] clsid = 0 co_flags = 0 ingroup_count = 4 name = light_preset\zone_fireplace_no_object_0002 position = 287.149384, 18.498114, 145.983353 ref_name = light_preset\zone_fireplace_no_object rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_280_ingroup_0] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.000000 attenuation2 = 0.100000 brightness = 1.500000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174167 name = light_fireplace_0005 position = 287.149384, 19.398111, 145.983337 range = 10.000000 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_280_ingroup_1] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.000000 attenuation2 = 1.000000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.051823, 0.242317, 0.073801 fuzzy_point_1 = 0.345005, -0.006021, 0.227513 fuzzy_point_2 = 0.254380, 0.657274, -0.464105 fuzzy_point_3 = -0.008936, -0.013511, -0.001099 fuzzy_point_4 = 0.464638, 0.807576, -0.340416 fuzzy_point_5 = -0.057386, -0.008013, 0.849248 fuzzy_point_count = 6 fuzzy_shape_type = 0 fuzzy_sphere_radius = 1.000000 light_control = 0 light_flags = -303174151 name = light_fireplace_ambient_0005 position = 287.149384, 18.498114, 145.983353 range = 4.000000 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_280_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.500000 attenuation2 = 0.500000 brightness = 0.800000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174166 name = light_fireplace_dinamic_0005 position = 287.149384, 19.168112, 145.983337 range = 5.000000 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_280_ingroup_3] attached_count = 1 clsid = 6 co_flags = 2 name = zat_sim_12_campfire_1 position = 287.173401, 18.496872, 146.017212 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_280_ingroup_3_attached_0] clsid = 4 co_flags = 2 name = shape_0000 position = 287.173401, 18.496872, 146.017212 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_1 = 0.000000, 0.558000, 0.000000 shape_radius_0 = 0.387240 shape_radius_1 = 0.674519 shape_type = 0 shape_type_0 = 0 shape_type_1 = 0 shapes_count = 2 version = 2 [object_280_ingroup_3_spawndata] 000001 = 1 000002 = "campfire" 000003 = "zat_sim_12_campfire_1" 000004 = 0 000005 = 254 000006 = 287.173401, 18.496872, 146.017212 000007 = 0.000000, 0.000000, 0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -194 000024 = "" 000025 = -1 000026 = -1 000027 = 2 000028 = 0 000029 = 0.000000, 0.000000, 0.000000 000030 = 0.387240 000031 = 0 000032 = 0.000000, 0.558000, 0.000000 000033 = 0.674519 000034 = 3 000035 = 0.000000 000036 = -1 000037 = 0 000038 = 0 000039 = 0 000040 = 30.000000 000041 = 32 000042 = 4 fl = 0 name = campfire [object_281] clsid = 0 co_flags = 0 ingroup_count = 4 name = light_preset\zone_fireplace_no_object_0003 position = -360.194397, 40.376427, -330.449066 ref_name = light_preset\zone_fireplace_no_object rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_281_ingroup_0] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.000000 attenuation2 = 0.100000 brightness = 1.500000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174167 name = light_fireplace_0006 position = -360.194397, 41.276424, -330.449097 range = 10.000000 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_281_ingroup_1] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.000000 attenuation2 = 1.000000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.051823, 0.242317, 0.073801 fuzzy_point_1 = 0.345005, -0.006021, 0.227513 fuzzy_point_2 = 0.254380, 0.657274, -0.464105 fuzzy_point_3 = -0.008936, -0.013511, -0.001099 fuzzy_point_4 = 0.464638, 0.807576, -0.340416 fuzzy_point_5 = -0.057386, -0.008013, 0.849248 fuzzy_point_count = 6 fuzzy_shape_type = 0 fuzzy_sphere_radius = 1.000000 light_control = 0 light_flags = -303174151 name = light_fireplace_ambient_0006 position = -360.194397, 40.376427, -330.449066 range = 4.000000 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_281_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.500000 attenuation2 = 0.500000 brightness = 0.800000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174166 name = light_fireplace_dinamic_0006 position = -360.194397, 41.046425, -330.449097 range = 5.000000 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_281_ingroup_3] attached_count = 1 clsid = 6 co_flags = 2 name = zat_b100_campfire_1 position = -360.170380, 40.375187, -330.415222 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_281_ingroup_3_attached_0] clsid = 4 co_flags = 2 name = shape_0000 position = -360.170380, 40.375187, -330.415222 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_1 = 0.000000, 0.558000, 0.000000 shape_radius_0 = 0.387240 shape_radius_1 = 0.674519 shape_type = 0 shape_type_0 = 0 shape_type_1 = 0 shapes_count = 2 version = 2 [object_281_ingroup_3_spawndata] 000001 = 1 000002 = "campfire" 000003 = "zat_b100_campfire_1" 000004 = 0 000005 = 254 000006 = -360.170380, 40.375187, -330.415222 000007 = 0.000000, 0.000000, 0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -194 000024 = "" 000025 = -1 000026 = -1 000027 = 2 000028 = 0 000029 = 0.000000, 0.000000, 0.000000 000030 = 0.387240 000031 = 0 000032 = 0.000000, 0.558000, 0.000000 000033 = 0.674519 000034 = 3 000035 = 0.000000 000036 = -1 000037 = 0 000038 = 0 000039 = 0 000040 = 30.000000 000041 = 32 000042 = 4 fl = 0 name = campfire [object_282] clsid = 0 co_flags = 0 ingroup_count = 4 name = light_preset\zone_fireplace_no_object_0004 position = -127.942261, 24.386463, -399.757538 ref_name = light_preset\zone_fireplace_no_object rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_282_ingroup_0] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.000000 attenuation2 = 0.100000 brightness = 1.500000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174167 name = light_fireplace_0007 position = -127.942261, 25.286461, -399.757538 range = 10.000000 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_282_ingroup_1] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.000000 attenuation2 = 1.000000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.051823, 0.242317, 0.073801 fuzzy_point_1 = 0.345005, -0.006021, 0.227513 fuzzy_point_2 = 0.254380, 0.657274, -0.464105 fuzzy_point_3 = -0.008936, -0.013511, -0.001099 fuzzy_point_4 = 0.464638, 0.807576, -0.340416 fuzzy_point_5 = -0.057386, -0.008013, 0.849248 fuzzy_point_count = 6 fuzzy_shape_type = 0 fuzzy_sphere_radius = 1.000000 light_control = 0 light_flags = -303174151 name = light_fireplace_ambient_0007 position = -127.942261, 24.386463, -399.757538 range = 4.000000 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_282_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.500000 attenuation2 = 0.500000 brightness = 0.800000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174166 name = light_fireplace_dinamic_0007 position = -127.942261, 25.056461, -399.757538 range = 5.000000 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_282_ingroup_3] attached_count = 1 clsid = 6 co_flags = 2 name = zat_b103_merc_smart_campfire_1 position = -127.918243, 24.385221, -399.723633 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 24 [object_282_ingroup_3_attached_0] clsid = 4 co_flags = 2 name = shape_0000 position = -127.918243, 24.385221, -399.723633 rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_1 = 0.000000, 0.558000, 0.000000 shape_radius_0 = 0.387240 shape_radius_1 = 0.674519 shape_type = 0 shape_type_0 = 0 shape_type_1 = 0 shapes_count = 2 version = 2 [object_282_ingroup_3_spawndata] 000001 = 1 000002 = "campfire" 000003 = "zat_b103_merc_smart_campfire_1" 000004 = 0 000005 = 254 000006 = -127.918243, 24.385221, -399.723633 000007 = 0.000000, 0.000000, 0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 129 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -194 000024 = "" 000025 = -1 000026 = -1 000027 = 2 000028 = 0 000029 = 0.000000, 0.000000, 0.000000 000030 = 0.387240 000031 = 0 000032 = 0.000000, 0.558000, 0.000000 000033 = 0.674519 000034 = 3 000035 = 0.000000 000036 = -1 000037 = 0 000038 = 0 000039 = 0 000040 = 30.000000 000041 = 32 000042 = 4 fl = 0 name = campfire [object_283] clsid = 0 co_flags = 0 ingroup_count = 4 name = light_preset\zone_fireplace_no_object_0005 position = 169.428482, 10.718416, -259.549957 ref_name = light_preset\zone_fireplace_no_object rotation = 0.000000, 0.000000, 0.000000 rt_flags = 17 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_283_ingroup_0] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.000000 attenuation2 = 0.100000 brightness = 1.500000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 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