[map_usage] ver=1.0 deathmatch teamdeathmatch capturetheartefact ; [level_map] bound_rect = -125.000000,-125.000000,125.000000,125.000000 texture = map\map_mp_firestation ; [deathmatch_game_anomaly_sets] permanent = zone_zharka_static_weak , zone_zharka_static_weak_0000 [teamdeathmatch_game_anomaly_sets] permanent = zone_zharka_static_weak , zone_zharka_static_weak_0000 [artefacthunt_game_anomaly_sets] permanent = zone_zharka_static_weak , zone_zharka_static_weak_0000 [cta_game_anomaly_sets] permanent = zone_zharka_static_weak , zone_zharka_static_weak_0000 ; [sub_level_map] 0 = 0 1 = 0 2 = 0 3 = 0 4 = 0 5 = 0 6 = 0 7 = 0 8 = 0 9 = 0 10 = 0 11 = 0 12 = 0 13 = 0 14 = 0 15 = 0 16 = 255