[guid] guid_g0 = 5243625096578073001 guid_g1 = 4742675821871357621 [main] flags = -2147483648 objects_count = 21 version = 0 [modif] name = time = 0 [object_0] change_map_to_idx = 0 clsid = 8 co_flags = 2 default = off item_mesh_name_0000 = mp_bath_sector_1 item_mesh_name_0001 = light_alarm item_object_name_0000 = scenes\mp_bath\mp_bath_sector item_object_name_0001 = statics\light\light_alarm_0000 items_count = 2 name = sector position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 255, 127, 0, 0 version = 18 [object_1] change_map_to_idx = 1 clsid = 8 co_flags = 2 default = off item_mesh_name_0000 = mp_bath_sector_2 item_mesh_name_0001 = fire_plug_2 item_object_name_0000 = scenes\mp_bath\mp_bath_sector item_object_name_0001 = statics\firestation\fire_plug_2_0001 items_count = 2 name = sector_0000 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 127, 255, 127, 0 version = 18 [object_10] change_map_to_idx = 2 clsid = 8 co_flags = 2 default = off item_mesh_name_0000 = mp_bath_sector_11 item_mesh_name_0001 = stol_6 item_mesh_name_0002 = stol_6 item_mesh_name_0003 = shelf_village_140x210_ph item_mesh_name_0004 = fire_plug_1 item_object_name_0000 = scenes\mp_bath\mp_bath_sector item_object_name_0001 = statics\stol\stol_6_0000 item_object_name_0002 = statics\stol\stol_6_0001 item_object_name_0003 = statics\shkaf\shelf_village_140x210_ph_0001 item_object_name_0004 = statics\firestation\fire_plug_1_0000 items_count = 5 name = sector_0009 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 0, 255, 255, 0 version = 18 [object_11] change_map_to_idx = 1 clsid = 8 co_flags = 2 default = off item_mesh_name_0000 = mp_bath_sector_12 item_mesh_name_0001 = divan_01a item_mesh_name_0002 = fire_plug_1 item_mesh_name_0003 = unitaz_bachok_1 item_mesh_name_0004 = unitaz_bachok_1 item_mesh_name_0005 = kucha item_mesh_name_0006 = kucha item_object_name_0000 = scenes\mp_bath\mp_bath_sector item_object_name_0001 = statics\bed\divan_01a item_object_name_0002 = statics\firestation\fire_plug_1_0003 item_object_name_0003 = statics\santechnika\unitaz_bachok_1 item_object_name_0004 = statics\santechnika\unitaz_bachok_1_0000 item_object_name_0005 = statics\santechnika\kucha item_object_name_0006 = statics\santechnika\kucha_0000 items_count = 7 name = sector_0010 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 127, 0, 255, 0 version = 18 [object_12] change_map_to_idx = 255 clsid = 8 co_flags = 3 default = on item_mesh_name_0000 = bush_1_sux_01_1 item_mesh_name_0001 = bush_1_sux_01_2 item_mesh_name_0002 = trees_topol_1_01_2 item_mesh_name_0003 = trees_topol_1_01_1 item_mesh_name_0004 = trees_topol_1_sux_01_2 item_mesh_name_0005 = trees_topol_1_sux_01_1 item_mesh_name_0006 = trees_topol_1_01_2 item_mesh_name_0007 = trees_topol_1_01_1 item_mesh_name_0008 = trees_elka_1_02_2 item_mesh_name_0009 = trees_elka_1_02_1 item_mesh_name_0010 = bush_1_sux_01_1 item_mesh_name_0011 = bush_1_sux_01_2 item_mesh_name_0012 = bush_1_sux_01_1 item_mesh_name_0013 = bush_1_sux_01_2 item_mesh_name_0014 = el_shkaf_01 item_mesh_name_0015 = trash_konteyner_01_full item_mesh_name_0016 = trash_konteyner_01 item_mesh_name_0017 = trash_konteyner_01_full item_mesh_name_0018 = trash_konteyner_01 item_mesh_name_0019 = prop_watchtower_broken item_mesh_name_0020 = stol_1 item_mesh_name_0021 = el_shkaf_04 item_mesh_name_0022 = prop_army_base_16 item_mesh_name_0023 = el_shitok item_mesh_name_0024 = truba_metall_02 item_mesh_name_0025 = el_shkaf_01 item_mesh_name_0026 = prop_army_base_16 item_mesh_name_0027 = prop_army_base_16 item_mesh_name_0028 = prop_army_base_16 item_mesh_name_0029 = trash_konteyner_01_full item_mesh_name_0030 = trash_konteyner_01 item_mesh_name_0031 = trash_konteyner_01 item_mesh_name_0032 = trash_konteyner_01_full item_mesh_name_0033 = trash_konteyner_01_full item_mesh_name_0034 = prop_army_base_16 item_mesh_name_0035 = prop_army_base_16 item_mesh_name_0036 = prop_army_base_16 item_mesh_name_0037 = prop_army_base_16 item_mesh_name_0038 = prop_army_base_16 item_mesh_name_0039 = prop_army_base_16 item_mesh_name_0040 = prop_army_base_16 item_mesh_name_0041 = prop_army_base_16 item_mesh_name_0042 = prop_army_base_16 item_mesh_name_0043 = prop_army_base_16 item_mesh_name_0044 = trees_topol_1_sux_01_2 item_mesh_name_0045 = trees_topol_1_sux_01_1 item_mesh_name_0046 = trees_topol_1_sux_01_2 item_mesh_name_0047 = trees_topol_1_sux_01_1 item_mesh_name_0048 = bed_04 item_mesh_name_0049 = prop_army_base_11 item_mesh_name_0050 = prop_army_base_14 item_mesh_name_0051 = prop_army_base_13 item_mesh_name_0052 = prop_army_base_09 item_mesh_name_0053 = prop_army_base_14 item_mesh_name_0054 = trees_topol_1_sux_01_2 item_mesh_name_0055 = trees_topol_1_sux_01_1 item_mesh_name_0056 = trees_topol_1_sux_01_2 item_mesh_name_0057 = trees_topol_1_sux_01_1 item_mesh_name_0058 = trees_topol_1_sux_01_2 item_mesh_name_0059 = trees_topol_1_sux_01_1 item_mesh_name_0060 = trees_topol_1_01_2 item_mesh_name_0061 = trees_topol_1_01_1 item_mesh_name_0062 = prop_army_base_16 item_mesh_name_0063 = bush_1_03_1 item_mesh_name_0064 = bush_1_03_2 item_mesh_name_0065 = bush_1_03_1 item_mesh_name_0066 = bush_1_03_2 item_mesh_name_0067 = bush_1_03_1 item_mesh_name_0068 = bush_1_03_2 item_mesh_name_0069 = trees_topol_1_sux_01_2 item_mesh_name_0070 = trees_topol_1_sux_01_1 item_mesh_name_0071 = trees_topol_1_sux_01_2 item_mesh_name_0072 = trees_topol_1_sux_01_1 item_mesh_name_0073 = trees_topol_1_sux_01_2 item_mesh_name_0074 = trees_topol_1_sux_01_1 item_mesh_name_0075 = trees_topol_1_sux_01_2 item_mesh_name_0076 = trees_topol_1_sux_01_1 item_mesh_name_0077 = trash_konteyner_01_full item_mesh_name_0078 = prop_army_base_05 item_mesh_name_0079 = trash_konteyner_01_full item_mesh_name_0080 = prop_army_base_08 item_mesh_name_0081 = trash_konteyner_01 item_mesh_name_0082 = prop_army_base_16 item_mesh_name_0083 = prop_army_base_16 item_mesh_name_0084 = barrel_close_3 item_mesh_name_0085 = barrel_close_3 item_mesh_name_0086 = barrel_close_3 item_mesh_name_0087 = barrel_close_2 item_mesh_name_0088 = barrel_close_3 item_mesh_name_0089 = barrel_close_3 item_mesh_name_0090 = barrel_close_2 item_mesh_name_0091 = barrel_close_2 item_mesh_name_0092 = barrel_close_2 item_mesh_name_0093 = barrel_close_2 item_mesh_name_0094 = barrel_close_3 item_mesh_name_0095 = barrel_close_2 item_mesh_name_0096 = barrel_close_2 item_mesh_name_0097 = barrel_close_2 item_mesh_name_0098 = barrel_close_2 item_mesh_name_0099 = bush_1_03_1 item_mesh_name_0100 = bush_1_03_2 item_mesh_name_0101 = stol_6 item_mesh_name_0102 = prop_watchtower_broken item_mesh_name_0103 = barrel_close_2 item_mesh_name_0104 = trash_konteyner_01_full item_mesh_name_0105 = barrel_close_1 item_mesh_name_0106 = barrel_close_1 item_mesh_name_0107 = barrel_close_1 item_mesh_name_0108 = barrel_close_1 item_mesh_name_0109 = barrel_close_1 item_mesh_name_0110 = barrel_close_1 item_mesh_name_0111 = barrel_close_4 item_mesh_name_0112 = barrel_close_4 item_mesh_name_0113 = barrel_close_4 item_mesh_name_0114 = barrel_close_4 item_mesh_name_0115 = barrel_close_4 item_mesh_name_0116 = barrel_close_4 item_mesh_name_0117 = barrel_close_4 item_mesh_name_0118 = barrel_close_2 item_mesh_name_0119 = barrel_close_3 item_mesh_name_0120 = barrel_close_4 item_mesh_name_0121 = barrel_close_4 item_mesh_name_0122 = barrel_close_4 item_mesh_name_0123 = barrel_close_1 item_mesh_name_0124 = barrel_close_1 item_mesh_name_0125 = barrel_close_1 item_mesh_name_0126 = barrel_close_1 item_mesh_name_0127 = barrel_close_1 item_mesh_name_0128 = barrel_close_1 item_mesh_name_0129 = barrel_close_1 item_mesh_name_0130 = barrel_close_4 item_mesh_name_0131 = betoncilindr_polovina2 item_mesh_name_0132 = barrel_close_2 item_mesh_name_0133 = barrel_close_3 item_mesh_name_0134 = barrel_close_3 item_mesh_name_0135 = barrel_close_2 item_mesh_name_0136 = prop_army_base_16 item_mesh_name_0137 = prop_army_base_13 item_mesh_name_0138 = prop_army_base_07 item_mesh_name_0139 = trash_konteyner_01_full item_mesh_name_0140 = prop_army_base_02 item_mesh_name_0141 = prop_army_base_13 item_mesh_name_0142 = bush_1_03_1 item_mesh_name_0143 = bush_1_03_2 item_mesh_name_0144 = bush_1_03_1 item_mesh_name_0145 = bush_1_03_2 item_mesh_name_0146 = bush_1_03_1 item_mesh_name_0147 = bush_1_03_2 item_mesh_name_0148 = bush_1_03_1 item_mesh_name_0149 = bush_1_03_2 item_mesh_name_0150 = bush_1_03_1 item_mesh_name_0151 = bush_1_03_2 item_mesh_name_0152 = prop_army_base_07 item_mesh_name_0153 = mp_bath_1 item_mesh_name_0154 = mp_bath_3 item_mesh_name_0155 = mp_bath_4 item_mesh_name_0156 = mp_bath_5 item_mesh_name_0157 = mp_bath_6 item_mesh_name_0158 = mp_bath_8 item_mesh_name_0159 = mp_bath_9 item_mesh_name_0160 = mp_bath_10 item_mesh_name_0161 = mp_bath_11 item_mesh_name_0162 = mp_bath_12 item_mesh_name_0163 = mp_bath_13 item_mesh_name_0164 = mp_bath_14 item_mesh_name_0165 = mp_bath_15 item_mesh_name_0166 = mp_bath_16 item_mesh_name_0167 = mp_bath_17 item_mesh_name_0168 = mp_bath_19 item_mesh_name_0169 = mp_bath_20 item_mesh_name_0170 = mp_bath_22 item_mesh_name_0171 = mp_bath_23 item_mesh_name_0172 = mp_bath_back_1 item_mesh_name_0173 = mp_bath_terrain_1 item_mesh_name_0174 = fire_plug_2 item_mesh_name_0175 = blockpost_3 item_mesh_name_0176 = cover_metal_shield_9 item_mesh_name_0177 = barrel_close_1 item_mesh_name_0178 = cover_metal_shield_5 item_mesh_name_0179 = barrel_close_2 item_mesh_name_0180 = barrel_close_3 item_mesh_name_0181 = prop_army_base_16 item_mesh_name_0182 = prop_army_base_16 item_mesh_name_0183 = barrel_close_3 item_mesh_name_0184 = mp_bath_nosun_1 item_mesh_name_0185 = prop_army_base_17 item_mesh_name_0186 = prop_army_base_17 item_mesh_name_0187 = prop_army_base_17 item_mesh_name_0188 = mp_bath_homa_1 item_mesh_name_0189 = mp_bath_fake_1 item_mesh_name_0190 = mp_bath_21 item_mesh_name_0191 = mp_bath_2 item_mesh_name_0192 = mp_bath_18 item_mesh_name_0193 = mp_bath_7 item_mesh_name_0194 = trees_sosna_1_02_low_1 item_mesh_name_0195 = trees_sosna_1_02_low_1 item_mesh_name_0196 = trees_sosna_1_02_low_1 item_mesh_name_0197 = trees_sosna_1_02_low_1 item_mesh_name_0198 = trees_sosna_1_02_low_1 item_mesh_name_0199 = trees_sosna_1_02_low_1 item_mesh_name_0200 = trees_sosna_1_02_low_1 item_mesh_name_0201 = trees_sosna_1_02_low_1 item_mesh_name_0202 = trees_sosna_1_02_low_1 item_mesh_name_0203 = trees_sosna_1_02_low_1 item_mesh_name_0204 = trees_sosna_1_02_low_1 item_mesh_name_0205 = trees_sosna_1_02_low_1 item_mesh_name_0206 = trees_sosna_1_02_low_1 item_mesh_name_0207 = trees_sosna_1_02_low_1 item_mesh_name_0208 = trees_sosna_1_02_low_1 item_mesh_name_0209 = trees_sosna_1_02_low_1 item_mesh_name_0210 = trees_sosna_1_02_low_2 item_mesh_name_0211 = trees_sosna_1_02_low_2 item_mesh_name_0212 = trees_sosna_1_02_low_2 item_mesh_name_0213 = trees_sosna_1_02_low_2 item_mesh_name_0214 = trees_sosna_1_02_low_2 item_mesh_name_0215 = trees_sosna_1_02_low_2 item_mesh_name_0216 = trees_sosna_1_02_low_2 item_mesh_name_0217 = trees_sosna_1_02_low_2 item_mesh_name_0218 = trees_sosna_1_02_low_2 item_mesh_name_0219 = trees_sosna_1_02_low_2 item_mesh_name_0220 = trees_sosna_1_02_low_2 item_mesh_name_0221 = trees_sosna_1_02_low_2 item_mesh_name_0222 = trees_sosna_1_02_low_2 item_mesh_name_0223 = trees_sosna_1_02_low_2 item_mesh_name_0224 = trees_sosna_1_02_low_2 item_mesh_name_0225 = trees_sosna_1_02_low_2 item_object_name_0000 = trees\new_trees\bush_1_sux_01_0004 item_object_name_0001 = trees\new_trees\bush_1_sux_01_0004 item_object_name_0002 = trees\new_trees\trees_topol_1_01 item_object_name_0003 = trees\new_trees\trees_topol_1_01 item_object_name_0004 = trees\new_trees\trees_topol_1_sux_01_0008 item_object_name_0005 = trees\new_trees\trees_topol_1_sux_01_0008 item_object_name_0006 = trees\new_trees\trees_topol_1_01_0000 item_object_name_0007 = trees\new_trees\trees_topol_1_01_0000 item_object_name_0008 = trees\new_trees\trees_elka_1_02_0000 item_object_name_0009 = trees\new_trees\trees_elka_1_02_0000 item_object_name_0010 = trees\new_trees\bush_1_sux_01_0005 item_object_name_0011 = trees\new_trees\bush_1_sux_01_0005 item_object_name_0012 = trees\new_trees\bush_1_sux_01_0006 item_object_name_0013 = trees\new_trees\bush_1_sux_01_0006 item_object_name_0014 = statics\street\el_shkaf_01 item_object_name_0015 = statics\trash_box\trash_konteyner_01_0003 item_object_name_0016 = statics\trash_box\trash_konteyner_01_0004 item_object_name_0017 = statics\trash_box\trash_konteyner_01_full_0007 item_object_name_0018 = statics\trash_box\trash_konteyner_01_0005 item_object_name_0019 = statics\vishka\prop_watchtower_broken item_object_name_0020 = statics\stol\stol_1 item_object_name_0021 = statics\technica\el_shkaf_04 item_object_name_0022 = statics\army_base\prop_army_base_16_0019 item_object_name_0023 = statics\street\el_shitok_0001 item_object_name_0024 = statics\tubes\truba_metall_02 item_object_name_0025 = statics\street\el_shkaf_01_0000 item_object_name_0026 = statics\army_base\prop_army_base_16_0020 item_object_name_0027 = statics\army_base\prop_army_base_16_0021 item_object_name_0028 = statics\army_base\prop_army_base_16_0022 item_object_name_0029 = statics\trash_box\trash_konteyner_01_full_0008 item_object_name_0030 = statics\trash_box\trash_konteyner_01 item_object_name_0031 = statics\trash_box\trash_konteyner_01_0000 item_object_name_0032 = statics\trash_box\trash_konteyner_01_full item_object_name_0033 = statics\trash_box\trash_konteyner_01_full_0000 item_object_name_0034 = statics\army_base\prop_army_base_16_0023 item_object_name_0035 = statics\army_base\prop_army_base_16 item_object_name_0036 = statics\army_base\prop_army_base_16_0000 item_object_name_0037 = statics\army_base\prop_army_base_16_0001 item_object_name_0038 = statics\army_base\prop_army_base_16_0002 item_object_name_0039 = statics\army_base\prop_army_base_16_0003 item_object_name_0040 = statics\army_base\prop_army_base_16_0004 item_object_name_0041 = statics\army_base\prop_army_base_16_0005 item_object_name_0042 = statics\army_base\prop_army_base_16_0006 item_object_name_0043 = statics\army_base\prop_army_base_16_0007 item_object_name_0044 = trees\new_trees\trees_topol_1_sux_01_0009 item_object_name_0045 = trees\new_trees\trees_topol_1_sux_01_0009 item_object_name_0046 = trees\new_trees\trees_topol_1_sux_01_0010 item_object_name_0047 = trees\new_trees\trees_topol_1_sux_01_0010 item_object_name_0048 = statics\bed\bed_04 item_object_name_0049 = statics\army_base\prop_army_base_11 item_object_name_0050 = statics\army_base\prop_army_base_14_0011 item_object_name_0051 = statics\army_base\prop_army_base_13_0000 item_object_name_0052 = statics\army_base\prop_army_base_09 item_object_name_0053 = statics\army_base\prop_army_base_14_0012 item_object_name_0054 = trees\new_trees\trees_topol_1_sux_01_0006 item_object_name_0055 = trees\new_trees\trees_topol_1_sux_01_0006 item_object_name_0056 = trees\new_trees\trees_topol_1_sux_01_0007 item_object_name_0057 = trees\new_trees\trees_topol_1_sux_01_0007 item_object_name_0058 = trees\new_trees\trees_topol_1_sux_01_0000 item_object_name_0059 = trees\new_trees\trees_topol_1_sux_01_0000 item_object_name_0060 = trees\new_trees\trees_topol_1_01_0001 item_object_name_0061 = trees\new_trees\trees_topol_1_01_0001 item_object_name_0062 = statics\army_base\prop_army_base_16_0009 item_object_name_0063 = trees\new_trees\bush_1_03_0007 item_object_name_0064 = trees\new_trees\bush_1_03_0007 item_object_name_0065 = trees\new_trees\bush_1_03_0008 item_object_name_0066 = trees\new_trees\bush_1_03_0008 item_object_name_0067 = trees\new_trees\bush_1_03_0009 item_object_name_0068 = trees\new_trees\bush_1_03_0009 item_object_name_0069 = trees\new_trees\trees_topol_1_sux_01 item_object_name_0070 = trees\new_trees\trees_topol_1_sux_01 item_object_name_0071 = trees\new_trees\trees_topol_1_sux_01_0001 item_object_name_0072 = trees\new_trees\trees_topol_1_sux_01_0001 item_object_name_0073 = trees\new_trees\trees_topol_1_sux_01_0002 item_object_name_0074 = trees\new_trees\trees_topol_1_sux_01_0002 item_object_name_0075 = trees\new_trees\trees_topol_1_sux_01_0003 item_object_name_0076 = trees\new_trees\trees_topol_1_sux_01_0003 item_object_name_0077 = statics\trash_box\trash_konteyner_01_full_0001 item_object_name_0078 = statics\army_base\prop_army_base_05_0000 item_object_name_0079 = statics\trash_box\trash_konteyner_01_full_0002 item_object_name_0080 = statics\army_base\prop_army_base_08_0000 item_object_name_0081 = statics\trash_box\trash_konteyner_01_0001 item_object_name_0082 = statics\army_base\prop_army_base_16_0010 item_object_name_0083 = statics\army_base\prop_army_base_16_0011 item_object_name_0084 = statics\barrel\barrel_close_3_0008 item_object_name_0085 = statics\barrel\barrel_close_3_0010 item_object_name_0086 = statics\barrel\barrel_close_3_0011 item_object_name_0087 = statics\barrel\barrel_close_2_0010 item_object_name_0088 = statics\barrel\barrel_close_3_0012 item_object_name_0089 = statics\barrel\barrel_close_3 item_object_name_0090 = statics\barrel\barrel_close_2_0011 item_object_name_0091 = statics\barrel\barrel_close_2_0014 item_object_name_0092 = statics\barrel\barrel_close_2 item_object_name_0093 = statics\barrel\barrel_close_2_0000 item_object_name_0094 = statics\barrel\barrel_close_3_0002 item_object_name_0095 = statics\barrel\barrel_close_2_0001 item_object_name_0096 = statics\barrel\barrel_close_2_0002 item_object_name_0097 = statics\barrel\barrel_close_2_0003 item_object_name_0098 = statics\barrel\barrel_close_2_0004 item_object_name_0099 = trees\new_trees\bush_1_03_0001 item_object_name_0100 = trees\new_trees\bush_1_03_0001 item_object_name_0101 = statics\stol\stol_6_0006 item_object_name_0102 = statics\vishka\prop_watchtower_broken_0000 item_object_name_0103 = statics\barrel\barrel_close_2_0005 item_object_name_0104 = statics\trash_box\trash_konteyner_01_full_0004 item_object_name_0105 = statics\barrel\barrel_close_1_0022 item_object_name_0106 = statics\barrel\barrel_close_1 item_object_name_0107 = statics\barrel\barrel_close_1_0000 item_object_name_0108 = statics\barrel\barrel_close_1_0001 item_object_name_0109 = statics\barrel\barrel_close_1_0002 item_object_name_0110 = statics\barrel\barrel_close_1_0003 item_object_name_0111 = statics\barrel\barrel_close_4_0006 item_object_name_0112 = statics\barrel\barrel_close_4_0007 item_object_name_0113 = statics\barrel\barrel_close_4_0008 item_object_name_0114 = statics\barrel\barrel_close_4_0009 item_object_name_0115 = statics\barrel\barrel_close_4_0010 item_object_name_0116 = statics\barrel\barrel_close_4 item_object_name_0117 = statics\barrel\barrel_close_4_0000 item_object_name_0118 = statics\barrel\barrel_close_2_0006 item_object_name_0119 = statics\barrel\barrel_close_3_0003 item_object_name_0120 = statics\barrel\barrel_close_4_0001 item_object_name_0121 = statics\barrel\barrel_close_4_0002 item_object_name_0122 = statics\barrel\barrel_close_4_0003 item_object_name_0123 = statics\barrel\barrel_close_1_0004 item_object_name_0124 = statics\barrel\barrel_close_1_0005 item_object_name_0125 = statics\barrel\barrel_close_1_0006 item_object_name_0126 = statics\barrel\barrel_close_1_0007 item_object_name_0127 = statics\barrel\barrel_close_1_0008 item_object_name_0128 = statics\barrel\barrel_close_1_0009 item_object_name_0129 = statics\barrel\barrel_close_1_0010 item_object_name_0130 = statics\barrel\barrel_close_4_0004 item_object_name_0131 = statics\concrete_slab\betoncilindr_polovina2_0000 item_object_name_0132 = statics\barrel\barrel_close_2_0007 item_object_name_0133 = statics\barrel\barrel_close_3_0005 item_object_name_0134 = statics\barrel\barrel_close_3_0006 item_object_name_0135 = statics\barrel\barrel_close_2_0008 item_object_name_0136 = statics\army_base\prop_army_base_16_0016 item_object_name_0137 = statics\army_base\prop_army_base_13_0001 item_object_name_0138 = statics\army_base\prop_army_base_07_0001 item_object_name_0139 = statics\trash_box\trash_konteyner_01_full_0005 item_object_name_0140 = statics\army_base\prop_army_base_02_0000 item_object_name_0141 = statics\army_base\prop_army_base_13_0002 item_object_name_0142 = trees\new_trees\bush_1_03_0002 item_object_name_0143 = trees\new_trees\bush_1_03_0002 item_object_name_0144 = trees\new_trees\bush_1_03_0003 item_object_name_0145 = trees\new_trees\bush_1_03_0003 item_object_name_0146 = trees\new_trees\bush_1_03 item_object_name_0147 = trees\new_trees\bush_1_03 item_object_name_0148 = trees\new_trees\bush_1_03_0000 item_object_name_0149 = trees\new_trees\bush_1_03_0000 item_object_name_0150 = trees\new_trees\bush_1_03_0004 item_object_name_0151 = trees\new_trees\bush_1_03_0004 item_object_name_0152 = statics\army_base\prop_army_base_07 item_object_name_0153 = scenes\mp_bath\mp_bath item_object_name_0154 = scenes\mp_bath\mp_bath item_object_name_0155 = scenes\mp_bath\mp_bath item_object_name_0156 = scenes\mp_bath\mp_bath item_object_name_0157 = scenes\mp_bath\mp_bath item_object_name_0158 = scenes\mp_bath\mp_bath item_object_name_0159 = scenes\mp_bath\mp_bath item_object_name_0160 = scenes\mp_bath\mp_bath item_object_name_0161 = scenes\mp_bath\mp_bath item_object_name_0162 = scenes\mp_bath\mp_bath item_object_name_0163 = scenes\mp_bath\mp_bath item_object_name_0164 = scenes\mp_bath\mp_bath item_object_name_0165 = scenes\mp_bath\mp_bath item_object_name_0166 = scenes\mp_bath\mp_bath item_object_name_0167 = scenes\mp_bath\mp_bath item_object_name_0168 = scenes\mp_bath\mp_bath item_object_name_0169 = scenes\mp_bath\mp_bath item_object_name_0170 = scenes\mp_bath\mp_bath item_object_name_0171 = scenes\mp_bath\mp_bath item_object_name_0172 = scenes\mp_bath\mp_bath_back item_object_name_0173 = scenes\mp_bath\mp_bath_terrain item_object_name_0174 = statics\firestation\fire_plug_2_0002 item_object_name_0175 = statics\barikada\blockpost_3 item_object_name_0176 = statics\cover\cover_metal_shield_9 item_object_name_0177 = statics\barrel\barrel_close_1_0017 item_object_name_0178 = statics\cover\cover_metal_shield_5 item_object_name_0179 = statics\barrel\barrel_close_2_0009 item_object_name_0180 = statics\barrel\barrel_close_3_0007 item_object_name_0181 = statics\army_base\prop_army_base_16_0013 item_object_name_0182 = statics\army_base\prop_army_base_16_0025 item_object_name_0183 = statics\barrel\barrel_close_3_0009 item_object_name_0184 = scenes\mp_bath\mp_bath_nosun item_object_name_0185 = statics\army_base\prop_army_base_17 item_object_name_0186 = statics\army_base\prop_army_base_17_0000 item_object_name_0187 = statics\army_base\prop_army_base_17_0001 item_object_name_0188 = scenes\mp_bath\mp_bath_homa item_object_name_0189 = scenes\mp_bath\mp_bath_fake item_object_name_0190 = scenes\mp_bath\mp_bath item_object_name_0191 = scenes\mp_bath\mp_bath item_object_name_0192 = scenes\mp_bath\mp_bath item_object_name_0193 = scenes\mp_bath\mp_bath item_object_name_0194 = trees\new_trees\trees_elka_1_01_0007 item_object_name_0195 = trees\new_trees\trees_elka_1_01_0000 item_object_name_0196 = trees\new_trees\trees_elka_1_01 item_object_name_0197 = trees\new_trees\trees_elka_1_01_0006 item_object_name_0198 = trees\new_trees\trees_elka_1_01_0008 item_object_name_0199 = trees\new_trees\trees_elka_1_01_0003 item_object_name_0200 = trees\new_trees\trees_elka_1_01_0014 item_object_name_0201 = trees\new_trees\trees_elka_1_01_0009 item_object_name_0202 = trees\new_trees\trees_elka_1_01_0004 item_object_name_0203 = trees\new_trees\trees_elka_1_01_0013 item_object_name_0204 = trees\new_trees\trees_elka_1_01_0002 item_object_name_0205 = trees\new_trees\trees_elka_1_01_0001 item_object_name_0206 = trees\new_trees\trees_elka_1_01_0012 item_object_name_0207 = trees\new_trees\trees_elka_1_01_0005 item_object_name_0208 = trees\new_trees\trees_elka_1_01_0010 item_object_name_0209 = trees\new_trees\trees_elka_1_01_0011 item_object_name_0210 = trees\new_trees\trees_elka_1_01_0010 item_object_name_0211 = trees\new_trees\trees_elka_1_01_0011 item_object_name_0212 = trees\new_trees\trees_elka_1_01_0007 item_object_name_0213 = trees\new_trees\trees_elka_1_01_0000 item_object_name_0214 = trees\new_trees\trees_elka_1_01 item_object_name_0215 = trees\new_trees\trees_elka_1_01_0006 item_object_name_0216 = trees\new_trees\trees_elka_1_01_0008 item_object_name_0217 = trees\new_trees\trees_elka_1_01_0014 item_object_name_0218 = trees\new_trees\trees_elka_1_01_0009 item_object_name_0219 = trees\new_trees\trees_elka_1_01_0004 item_object_name_0220 = trees\new_trees\trees_elka_1_01_0013 item_object_name_0221 = trees\new_trees\trees_elka_1_01_0012 item_object_name_0222 = trees\new_trees\trees_elka_1_01_0001 item_object_name_0223 = trees\new_trees\trees_elka_1_01_0005 item_object_name_0224 = trees\new_trees\trees_elka_1_01_0002 item_object_name_0225 = trees\new_trees\trees_elka_1_01_0003 items_count = 226 name = sector_default position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 255, 201, 107, 0 version = 18 [object_13] change_map_to_idx = 0 clsid = 8 co_flags = 0 default = on item_mesh_name_0000 = mp_bath_sector_13 item_object_name_0000 = scenes\mp_bath\mp_bath_sector items_count = 1 name = sector_0011 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 197, 237, 100, 0 version = 18 [object_14] change_map_to_idx = 0 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_bath_sector_14 item_mesh_name_0001 = barrel_close_1 item_mesh_name_0002 = barrel_close_3 item_mesh_name_0003 = barrel_close_1 item_mesh_name_0004 = barrel_close_1 item_mesh_name_0005 = barrel_close_1 item_mesh_name_0006 = barrel_close_1 item_mesh_name_0007 = barrel_close_1 item_object_name_0000 = scenes\mp_bath\mp_bath_sector item_object_name_0001 = statics\barrel\barrel_close_1_0015 item_object_name_0002 = statics\barrel\barrel_close_3_0004 item_object_name_0003 = statics\barrel\barrel_close_1_0011 item_object_name_0004 = statics\barrel\barrel_close_1_0012 item_object_name_0005 = statics\barrel\barrel_close_1_0016 item_object_name_0006 = statics\barrel\barrel_close_1_0013 item_object_name_0007 = statics\barrel\barrel_close_1_0014 items_count = 8 name = sector_0012 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 0, 127, 255, 0 version = 18 [object_15] change_map_to_idx = 2 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_bath_sector_15 item_mesh_name_0001 = piano item_mesh_name_0002 = tumba_village_140x60_ph item_mesh_name_0003 = shelf_village_140x210_ph item_object_name_0000 = scenes\mp_bath\mp_bath_sector item_object_name_0001 = statics\technica\piano item_object_name_0002 = statics\shkaf\tumba_village_140x60_ph item_object_name_0003 = statics\shkaf\shelf_village_140x210_ph items_count = 4 name = sector_0013 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 255, 127, 0, 0 version = 18 [object_16] change_map_to_idx = 1 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_bath_sector_16 item_mesh_name_0001 = sign_agit_4 item_mesh_name_0002 = prop_army_base_14 item_mesh_name_0003 = prop_army_base_14 item_mesh_name_0004 = prop_army_base_14 item_mesh_name_0005 = fire_plug_1 item_object_name_0000 = scenes\mp_bath\mp_bath_sector item_object_name_0001 = statics\plakat\agit_4 item_object_name_0002 = statics\army_base\prop_army_base_14_0006 item_object_name_0003 = statics\army_base\prop_army_base_14_0005 item_object_name_0004 = statics\army_base\prop_army_base_14_0007 item_object_name_0005 = statics\firestation\fire_plug_1_0004 items_count = 6 name = sector_0014 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 255, 255, 0, 0 version = 18 [object_17] change_map_to_idx = 2 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_bath_sector_17 item_object_name_0000 = scenes\mp_bath\mp_bath_sector items_count = 1 name = sector_0015 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 127, 0, 255, 0 version = 18 [object_18] change_map_to_idx = 2 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_bath_sector_18 item_object_name_0000 = scenes\mp_bath\mp_bath_sector items_count = 1 name = sector_0016 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 255, 255, 255, 0 version = 18 [object_19] change_map_to_idx = 0 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_bath_sector_19 item_object_name_0000 = scenes\mp_bath\mp_bath_sector items_count = 1 name = sector_0017 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 136, 36, 36, 0 version = 18 [object_2] change_map_to_idx = 2 clsid = 8 co_flags = 2 default = off item_mesh_name_0000 = mp_bath_sector_3 item_mesh_name_0001 = sign_agit_1 item_mesh_name_0002 = sign_agit_2 item_mesh_name_0003 = sign_agit_3 item_mesh_name_0004 = sodavoda item_mesh_name_0005 = stol_6 item_mesh_name_0006 = stol_6 item_mesh_name_0007 = stol_6 item_mesh_name_0008 = stol_6 item_mesh_name_0009 = fire_plug_1 item_object_name_0000 = scenes\mp_bath\mp_bath_sector item_object_name_0001 = statics\plakat\agit_1_0001 item_object_name_0002 = statics\plakat\agit_2 item_object_name_0003 = statics\plakat\agit_3 item_object_name_0004 = statics\street\sodavoda_0002 item_object_name_0005 = statics\stol\stol_6 item_object_name_0006 = statics\stol\stol_6_0002 item_object_name_0007 = statics\stol\stol_6_0003 item_object_name_0008 = statics\stol\stol_6_0008 item_object_name_0009 = statics\firestation\fire_plug_1 items_count = 10 name = sector_0001 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 0, 0, 127, 0 version = 18 [object_20] change_map_to_idx = 2 clsid = 8 co_flags = 0 default = off item_mesh_name_0000 = mp_bath_sector_21 item_mesh_name_0001 = stol_obedenniy item_mesh_name_0002 = sodavoda item_mesh_name_0003 = fire_plug_2 item_mesh_name_0004 = divan_01a item_mesh_name_0005 = stol_obedenniy item_mesh_name_0006 = sodavoda item_mesh_name_0007 = stol_obedenniy item_mesh_name_0008 = sodavoda item_mesh_name_0009 = umivalnik_2 item_object_name_0000 = scenes\mp_bath\mp_bath_sector item_object_name_0001 = statics\stol\stol_obedenniy_0001 item_object_name_0002 = statics\street\sodavoda item_object_name_0003 = statics\firestation\fire_plug_2 item_object_name_0004 = statics\bed\divan_01a_0000 item_object_name_0005 = statics\stol\stol_obedenniy_0003 item_object_name_0006 = statics\street\sodavoda_0003 item_object_name_0007 = statics\stol\stol_obedenniy item_object_name_0008 = statics\street\sodavoda_0004 item_object_name_0009 = statics\santechnika\umivalnik_2 items_count = 10 name = sector_0018 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 229, 90, 31, 0 version = 18 [object_3] change_map_to_idx = 2 clsid = 8 co_flags = 2 default = off item_mesh_name_0000 = mp_bath_sector_4 item_mesh_name_0001 = sign_agit_1 item_mesh_name_0002 = prop_army_base_16 item_mesh_name_0003 = stol_6 item_mesh_name_0004 = stol_6 item_mesh_name_0005 = stol_6 item_mesh_name_0006 = tumba_village_100x90_ph item_mesh_name_0007 = magnitofon item_mesh_name_0008 = fire_plug_1 item_mesh_name_0009 = prop_army_base_16 item_mesh_name_0010 = prop_army_base_16 item_mesh_name_0011 = el_shkaf_01 item_object_name_0000 = scenes\mp_bath\mp_bath_sector item_object_name_0001 = statics\plakat\agit_1 item_object_name_0002 = statics\army_base\prop_army_base_16_0012 item_object_name_0003 = statics\stol\stol_6_0004 item_object_name_0004 = statics\stol\stol_6_0005 item_object_name_0005 = statics\stol\stol_6_0007 item_object_name_0006 = statics\shkaf\tumba_village_100x90_ph item_object_name_0007 = statics\technica\magnitofon item_object_name_0008 = statics\firestation\fire_plug_1_0002 item_object_name_0009 = statics\army_base\prop_army_base_16_0017 item_object_name_0010 = statics\army_base\prop_army_base_16_0024 item_object_name_0011 = statics\technica\el_shkaf_01_0000 items_count = 12 name = sector_0002 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 0, 127, 0, 0 version = 18 [object_4] change_map_to_idx = 1 clsid = 8 co_flags = 2 default = off item_mesh_name_0000 = mp_bath_sector_5 item_mesh_name_0001 = prop_army_base_14 item_mesh_name_0002 = prop_army_base_16 item_mesh_name_0003 = prop_army_base_14 item_mesh_name_0004 = prop_army_base_14 item_mesh_name_0005 = prop_army_base_14 item_mesh_name_0006 = prop_army_base_16 item_mesh_name_0007 = prop_army_base_14 item_mesh_name_0008 = stol_2 item_mesh_name_0009 = fire_plug_2 item_mesh_name_0010 = prop_army_base_17 item_mesh_name_0011 = light_alarm item_object_name_0000 = scenes\mp_bath\mp_bath_sector item_object_name_0001 = statics\army_base\prop_army_base_14_0010 item_object_name_0002 = statics\army_base\prop_army_base_16_0018 item_object_name_0003 = statics\army_base\prop_army_base_14_0013 item_object_name_0004 = statics\army_base\prop_army_base_14_0014 item_object_name_0005 = statics\army_base\prop_army_base_14 item_object_name_0006 = statics\army_base\prop_army_base_16_0008 item_object_name_0007 = statics\army_base\prop_army_base_14_0000 item_object_name_0008 = statics\stol\stol_2 item_object_name_0009 = statics\firestation\fire_plug_2_0000 item_object_name_0010 = statics\army_base\prop_army_base_17_0003 item_object_name_0011 = statics\light\light_alarm_0001 items_count = 12 name = sector_0003 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 255, 255, 0, 0 version = 18 [object_5] change_map_to_idx = 1 clsid = 8 co_flags = 2 default = off item_mesh_name_0000 = mp_bath_sector_6 item_mesh_name_0001 = poddon_k item_mesh_name_0002 = poddon_k item_mesh_name_0003 = barrel_close_1 item_mesh_name_0004 = barrel_close_1 item_mesh_name_0005 = prop_army_base_14 item_mesh_name_0006 = barrel_close_1 item_mesh_name_0007 = barrel_close_1 item_mesh_name_0008 = barrel_close_2 item_mesh_name_0009 = barrel_close_3 item_mesh_name_0010 = barrel_close_2 item_mesh_name_0011 = barrel_close_3 item_mesh_name_0012 = prop_army_base_14 item_mesh_name_0013 = prop_army_base_14 item_mesh_name_0014 = fire_plug_1 item_mesh_name_0015 = mp_bath_sector_20 item_object_name_0000 = scenes\mp_bath\mp_bath_sector item_object_name_0001 = statics\briks_block\poddon_k_0001 item_object_name_0002 = statics\briks_block\poddon_k item_object_name_0003 = statics\barrel\barrel_close_1_0018 item_object_name_0004 = statics\barrel\barrel_close_1_0019 item_object_name_0005 = statics\army_base\prop_army_base_14_0009 item_object_name_0006 = statics\barrel\barrel_close_1_0020 item_object_name_0007 = statics\barrel\barrel_close_1_0021 item_object_name_0008 = statics\barrel\barrel_close_2_0012 item_object_name_0009 = statics\barrel\barrel_close_3_0000 item_object_name_0010 = statics\barrel\barrel_close_2_0013 item_object_name_0011 = statics\barrel\barrel_close_3_0001 item_object_name_0012 = statics\army_base\prop_army_base_14_0001 item_object_name_0013 = statics\army_base\prop_army_base_14_0002 item_object_name_0014 = statics\firestation\fire_plug_1_0001 item_object_name_0015 = scenes\mp_bath\mp_bath_sector items_count = 16 name = sector_0004 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 127, 255, 0, 0 version = 18 [object_6] change_map_to_idx = 2 clsid = 8 co_flags = 2 default = off item_mesh_name_0000 = mp_bath_sector_7 item_mesh_name_0001 = el_shkaf_04 item_mesh_name_0002 = desk_05 item_mesh_name_0003 = stol_7 item_mesh_name_0004 = stol_7 item_object_name_0000 = scenes\mp_bath\mp_bath_sector item_object_name_0001 = statics\technica\el_shkaf_04_0000 item_object_name_0002 = statics\shelf\desk_05 item_object_name_0003 = statics\stol\stol_7_0001 item_object_name_0004 = statics\stol\stol_7_0002 items_count = 5 name = sector_0005 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 127, 255, 127, 0 version = 18 [object_7] change_map_to_idx = 1 clsid = 8 co_flags = 2 default = off item_mesh_name_0000 = mp_bath_sector_8 item_mesh_name_0001 = cover_vent_box_7 item_mesh_name_0002 = prop_army_base_16 item_mesh_name_0003 = prop_army_base_16 item_mesh_name_0004 = desk_05 item_object_name_0000 = scenes\mp_bath\mp_bath_sector item_object_name_0001 = statics\cover\cover_vent_box_7 item_object_name_0002 = statics\army_base\prop_army_base_16_0014 item_object_name_0003 = statics\army_base\prop_army_base_16_0015 item_object_name_0004 = statics\shelf\desk_05_0000 items_count = 5 name = sector_0006 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 127, 255, 127, 0 version = 18 [object_8] change_map_to_idx = 0 clsid = 8 co_flags = 2 default = off item_mesh_name_0000 = mp_bath_sector_9 item_mesh_name_0001 = el_shitok item_mesh_name_0002 = light_alarm item_object_name_0000 = scenes\mp_bath\mp_bath_sector item_object_name_0001 = statics\street\el_shitok item_object_name_0002 = statics\light\light_alarm_0002 items_count = 3 name = sector_0007 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 0, 127, 255, 0 version = 18 [object_9] change_map_to_idx = 1 clsid = 8 co_flags = 2 default = off item_mesh_name_0000 = mp_bath_sector_10 item_mesh_name_0001 = prop_army_base_14 item_mesh_name_0002 = prop_army_base_14 item_mesh_name_0003 = sodavoda item_object_name_0000 = scenes\mp_bath\mp_bath_sector item_object_name_0001 = statics\army_base\prop_army_base_14_0003 item_object_name_0002 = statics\army_base\prop_army_base_14_0004 item_object_name_0003 = statics\street\sodavoda_0001 items_count = 4 name = sector_0008 position = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 sector_color = 168, 166, 207, 0 version = 18