[guid] guid_g0 = 4651722827770722379 guid_g1 = 12308542965396452244 [main] objects_count = 27 version = 0 [modif] name = time = 0 [object_0] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_white_6m position = -17.235956, 3.542070, -4.544219 ref_name = light_preset\light_white_6m rotation = 0.000000, -0.000000, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_0_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = light_white_6m_glow position = -17.145946, 3.472049, -4.544219 radius = 0.700000 rotation = 0.000000, 0.000000, 1.570796 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_0_ingroup_1] clsid = 2 co_flags = 3 flags = 0 name = statics\light\light_white_0000 position = -17.235956, 3.542070, -4.544219 reference_name = statics\light\light_white rotation = 0.000000, 0.000000, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_0_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.500000 attenuation2 = 0.500000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.996078, 0.878431, 0.678431, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 0.024518, 0.023872 fuzzy_point_2 = 0.000405, -0.000033, -0.032317 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = light_white_6m position = -17.148524, 3.461917, -4.544280 range = 6.000000 rotation = 0.000000, 0.000000, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_0_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.020000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.052935, 0.051407, 0.044032 fuzzy_point_1 = -0.037758, -0.091338, 0.043004 fuzzy_point_2 = -0.159908, 0.024144, 0.045901 fuzzy_point_3 = -0.022975, 0.007946, -0.025221 fuzzy_point_4 = 0.021364, -0.127653, -0.127233 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 1 light_flags = 17 name = light_white_6m_ambient_0000 position = -15.785940, 3.542054, -4.543762 range = 6.000000 rotation = 0.000000, 0.000000, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_0_ingroup_4] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.200000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 3 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_white_6m_dinamic_0000 position = -17.016562, 3.461946, -4.544219 range = 6.000000 rotation = 0.000000, 0.000000, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_0_ingroup_5] clsid = 6 co_flags = 3 name = lights_white_6m_glass_0000 position = -17.235956, 3.542070, -4.544219 rotation = 0.000000, 0.000000, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_0_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "lights_white_6m_glass_0000" 000004 = 0 000005 = 254 000006 = -136.182416, 5.192414, -275.399456 000007 = -0.000002, -0.000000, 3.113348 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_white_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -7243 000033 = 0.800000 000034 = "light\light_omni_white_idle" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.500000 000042 = 0.600000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_1] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_5m position = -15.097292, 5.878946, -6.737342 ref_name = light_preset_hemi\light_hemi_5m rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_10] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_4m_0004 position = -10.393392, 2.297771, -15.357251 ref_name = light_preset_hemi\light_hemi_4m rotation = -0.000000, -0.000013, -1.570791 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_10_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.700000 attenuation2 = 0.200000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_4m_0005 position = -10.393392, 2.297771, -15.357251 range = 4.000000 rotation = -0.000000, -0.000013, -1.570791 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_11] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_4m_0005 position = -15.984418, 1.471106, -8.048649 ref_name = light_preset_hemi\light_hemi_4m rotation = -0.000000, -0.000000, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_11_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.700000 attenuation2 = 0.200000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_4m_0006 position = -15.984418, 1.471106, -8.048649 range = 4.000000 rotation = 0.000000, 0.000000, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_12] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_4m_0006 position = -12.658493, 1.727930, -17.003648 ref_name = light_preset_hemi\light_hemi_4m rotation = -0.000000, -0.000054, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_12_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.700000 attenuation2 = 0.200000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_4m_0007 position = -12.658493, 1.727930, -17.003648 range = 4.000000 rotation = 0.000000, -0.000054, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_13] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_4m_0007 position = -29.232492, 4.238065, -17.097064 ref_name = light_preset_hemi\light_hemi_4m rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_13_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.700000 attenuation2 = 0.200000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_4m_0008 position = -29.232492, 4.238065, -17.097064 range = 4.000000 rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_14] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_3m position = -43.332188, 1.932171, -6.444080 ref_name = light_preset_hemi\light_hemi_3m rotation = -0.000000, -0.000000, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_14_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 1.000000 attenuation2 = 0.300000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_3m_0000 position = -43.332188, 1.932171, -6.444080 range = 3.000000 rotation = 0.000000, 0.000000, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_15] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_4m_0008 position = -43.251216, 1.477613, -4.138662 ref_name = light_preset_hemi\light_hemi_4m rotation = 0.000000, -0.000000, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_15_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.700000 attenuation2 = 0.200000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_4m_0009 position = -43.251216, 1.477613, -4.138662 range = 4.000000 rotation = 0.000000, 0.000000, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_16] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_4m_0009 position = -48.254036, 2.458390, -3.920208 ref_name = light_preset_hemi\light_hemi_4m rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_16_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.700000 attenuation2 = 0.200000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_4m_0010 position = -48.254036, 2.458390, -3.920208 range = 4.000000 rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_17] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_4m_0010 position = -42.816460, 1.613222, 8.279266 ref_name = light_preset_hemi\light_hemi_4m rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_17_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.700000 attenuation2 = 0.200000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_4m_0011 position = -42.816460, 1.613222, 8.279266 range = 4.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_18] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m position = -46.000132, 2.690212, 1.607206 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_18_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0000 position = -46.000132, 2.690212, 1.607206 range = 8.000000 rotation = 0.000000, 4.712388, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_19] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_5m_0003 position = -32.113140, 1.357226, 27.098608 ref_name = light_preset_hemi\light_hemi_5m rotation = 0.012498, -0.000408, -3.108930 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_19_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_5m_0004 position = -32.113140, 1.357226, 27.098608 range = 5.000000 rotation = 0.012498, -0.000408, -3.108930 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_1_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_5m_0000 position = -15.097292, 5.878946, -6.737342 range = 5.000000 rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_2] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_5m_0000 position = -12.581090, 6.339330, -9.381823 ref_name = light_preset_hemi\light_hemi_5m rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_20] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_5m_0004 position = -22.107740, 1.274069, 24.654170 ref_name = light_preset_hemi\light_hemi_5m rotation = -0.000000, -1.570681, 1.570418 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_20_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_5m_0005 position = -22.107740, 1.274069, 24.654170 range = 5.000000 rotation = -0.000000, -1.570681, 1.570418 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_21] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_5m_0005 position = -9.408926, 2.093091, 19.608204 ref_name = light_preset_hemi\light_hemi_5m rotation = -0.046665, -0.005481, -0.116970 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_21_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_5m_0006 position = -9.408926, 2.093091, 19.608204 range = 5.000000 rotation = -0.046665, -0.005481, -0.116970 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_22] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_5m_0006 position = -1.509821, 1.153305, -7.591398 ref_name = light_preset_hemi\light_hemi_5m rotation = -0.000535, -1.550829, -1.597597 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_22_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_5m_0007 position = -1.509821, 1.153305, -7.591398 range = 5.000000 rotation = -0.000535, -1.550829, -1.597597 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_23] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_5m_0007 position = -1.620148, 4.020394, -5.650092 ref_name = light_preset_hemi\light_hemi_5m rotation = 0.000000, -1.570796, -1.570534 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_23_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_5m_0008 position = -1.620148, 4.020394, -5.650092 range = 5.000000 rotation = 0.000000, -1.570796, -1.570534 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_24] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_5m_0008 position = -1.911608, 3.992941, -12.536978 ref_name = light_preset_hemi\light_hemi_5m rotation = -0.000000, -0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_24_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_5m_0009 position = -1.911608, 3.992941, -12.536978 range = 5.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_25] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_5m_0009 position = 8.283628, 4.065828, -6.167534 ref_name = light_preset_hemi\light_hemi_5m rotation = 0.000000, -1.570796, 1.570534 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_25_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_5m_0010 position = 8.283628, 4.065828, -6.167534 range = 5.000000 rotation = 0.000000, -1.570796, 1.570534 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_26] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_5m_0010 position = 8.068720, 4.122446, 0.315482 ref_name = light_preset_hemi\light_hemi_5m rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_26_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_5m_0011 position = 8.068720, 4.122446, 0.315482 range = 5.000000 rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_2_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_5m_0001 position = -12.581090, 6.339330, -9.381823 range = 5.000000 rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_3] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_5m_0001 position = -19.155596, 6.483086, -9.599086 ref_name = light_preset_hemi\light_hemi_5m rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_3_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_5m_0002 position = -19.155596, 6.483086, -9.599086 range = 5.000000 rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_4] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_4m position = -13.040771, 2.483774, -5.029032 ref_name = light_preset_hemi\light_hemi_4m rotation = 0.000000, -1.570664, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_4_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.700000 attenuation2 = 0.200000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_4m_0000 position = -13.040771, 2.483774, -5.029032 range = 4.000000 rotation = 0.000000, -1.570664, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_5] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_5m_0002 position = -17.004256, 1.584867, -4.808704 ref_name = light_preset_hemi\light_hemi_5m rotation = -0.000000, -0.000063, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_5_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_5m_0003 position = -17.004256, 1.584867, -4.808704 range = 5.000000 rotation = 0.000000, -0.000063, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_6] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_4m_0000 position = -23.118652, 2.183102, -11.716904 ref_name = light_preset_hemi\light_hemi_4m rotation = -0.000000, -1.570796, -1.570797 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_6_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.700000 attenuation2 = 0.200000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_4m_0001 position = -23.118652, 2.183102, -11.716904 range = 4.000000 rotation = -0.000000, -1.570796, -1.570797 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_7] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_4m_0001 position = -23.159926, 2.256624, -15.034681 ref_name = light_preset_hemi\light_hemi_4m rotation = 0.000000, -1.570791, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_7_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.700000 attenuation2 = 0.200000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_4m_0002 position = -23.159926, 2.256624, -15.034681 range = 4.000000 rotation = 0.000000, -1.570791, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_8] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_4m_0002 position = -19.429938, 2.161506, -17.396238 ref_name = light_preset_hemi\light_hemi_4m rotation = -0.000000, -0.000049, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_8_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.700000 attenuation2 = 0.200000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_4m_0003 position = -19.429938, 2.161506, -17.396238 range = 4.000000 rotation = 0.000000, -0.000049, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_9] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_4m_0003 position = -15.900937, 2.185190, -17.483316 ref_name = light_preset_hemi\light_hemi_4m rotation = -0.000000, -0.000098, -1.570791 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_9_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.700000 attenuation2 = 0.200000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_4m_0004 position = -15.900937, 2.185190, -17.483316 range = 4.000000 rotation = -0.000000, -0.000098, -1.570791 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000