[guid] guid_g0 = 4642243594901164645 guid_g1 = 1044823870924375452 [lcontrols] $hemi = 1 $static = 0 $sun = 2 [main] flags = 0 lcontrol_last_idx = 3 objects_count = 45 sun_shadow_dir = -0.436332, 5.096362 version = 0 [modif] name = time = 0 [object_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.040000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0000 position = -119.927920, 6.866354, -259.300144 range = 8.000000 rotation = 0.000000, 0.001100, -0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_1] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_4m_0000 position = -163.814080, 3.363156, -313.287552 range = 4.000000 rotation = -0.000000, 1.527155, -0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_10] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.500000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_5m_0003 position = -114.999872, 6.978356, -257.005456 range = 5.000000 rotation = 0.000000, 0.063572, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_11] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_6m_0001 position = 181.822624, 2.612210, -222.571200 range = 6.000000 rotation = 0.017391, 1.527366, -0.012146 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_12] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.040000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0001 position = 176.795552, 3.423168, -181.736304 range = 8.000000 rotation = 0.188989, -0.008661, 0.051910 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_13] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_6m_0002 position = 171.986016, 3.221036, -180.942688 range = 6.000000 rotation = -0.101228, 1.509880, -0.146687 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_14] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_6m_0003 position = 239.284304, 7.308820, 103.366648 range = 6.000000 rotation = -0.010030, 1.501019, 0.096496 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_15] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_6m_0004 position = 203.414496, 5.516248, 112.022944 range = 6.000000 rotation = -0.053101, 1.501173, 0.003573 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_16] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.040000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0002 position = -85.976200, 5.416218, -55.161108 range = 8.000000 rotation = 0.091466, 0.001136, -0.000392 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_17] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.040000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_20m_0001 position = -129.885040, -2.044914, -56.080448 range = 20.000000 rotation = -0.000000, -1.048968, -0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_18] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.040000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_20m_0002 position = -150.995888, 5.485532, -29.720646 range = 20.000000 rotation = -0.000000, -1.048968, -0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_19] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.040000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_20m_0003 position = -167.641744, 5.774122, -41.006060 range = 20.000000 rotation = -0.000000, -1.048968, -0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_2] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_6m_0000 position = -118.318408, 1.924492, -225.379792 range = 6.000000 rotation = -0.000000, 1.527155, 0.000001 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_20] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_4m_0001 position = 13.206359, 1.716664, -42.044524 range = 4.000000 rotation = 0.016182, 1.527874, -0.044400 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_21] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.500000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_2m_0001 position = 13.328554, 1.603704, -46.030360 range = 2.000000 rotation = 0.043209, 0.723442, -0.019137 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_22] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_4m_0002 position = 13.210219, 1.677035, -37.985560 range = 4.000000 rotation = 0.016182, 1.527874, -0.044400 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_23] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.040000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_20m_0004 position = 26.933348, 10.219175, 19.243966 range = 20.000000 rotation = 0.000000, -0.000030, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_24] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.500000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_2m_0002 position = 24.518052, 7.660000, 16.148939 range = 2.000000 rotation = 0.000000, 0.722615, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_25] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.500000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_2m_0003 position = 26.938414, 7.660000, 16.148939 range = 2.000000 rotation = 0.000000, 0.722615, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_26] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.500000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_2m_0004 position = 29.334146, 7.660000, 16.148939 range = 2.000000 rotation = 0.000000, 0.722615, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_27] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.500000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_2m_0005 position = 23.735604, 5.630000, 16.148939 range = 2.000000 rotation = 0.000000, 0.722615, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_28] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.500000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_2m_0006 position = 25.328284, 5.630000, 16.148939 range = 2.000000 rotation = 0.000000, 0.722615, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_29] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.500000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_2m_0007 position = 26.933976, 5.630000, 16.148939 range = 2.000000 rotation = 0.000000, 0.722615, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.500000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_2m_0000 position = -198.394960, 8.864585, -258.481632 range = 2.000000 rotation = -0.000000, 0.722615, -0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_30] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.500000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_2m_0008 position = 28.536416, 5.630000, 16.148939 range = 2.000000 rotation = 0.000000, 0.722615, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_31] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.500000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_2m_0009 position = 30.127982, 5.630000, 16.148939 range = 2.000000 rotation = 0.000000, 0.722615, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_32] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.500000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_2m_0010 position = 23.156948, 7.660000, 16.866338 range = 2.000000 rotation = 0.000000, 0.722615, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_33] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.500000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_2m_0011 position = 23.156948, 7.660000, 19.259892 range = 2.000000 rotation = 0.000000, 0.722615, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_34] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.500000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_2m_0012 position = 23.156948, 7.660000, 21.671164 range = 2.000000 rotation = 0.000000, 0.722615, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_35] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.500000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_2m_0013 position = 24.518052, 7.660000, 22.623946 range = 2.000000 rotation = 0.000000, 0.722615, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_36] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.500000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_2m_0014 position = 26.938414, 7.660000, 22.623946 range = 2.000000 rotation = 0.000000, 0.722615, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_37] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.500000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_2m_0015 position = 29.334146, 7.660000, 22.623946 range = 2.000000 rotation = 0.000000, 0.722615, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_38] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.500000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_2m_0016 position = 30.797002, 7.660000, 16.866338 range = 2.000000 rotation = 0.000000, 0.722615, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_39] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.500000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_2m_0017 position = 30.797002, 7.660000, 19.259892 range = 2.000000 rotation = 0.000000, 0.722615, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_4] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.040000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_15m_0000 position = -101.597912, 2.456449, -172.851440 range = 15.000000 rotation = 0.486160, -0.075225, 0.201940 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_40] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.500000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_2m_0018 position = 30.797002, 7.660000, 21.671164 range = 2.000000 rotation = 0.000000, 0.722615, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_41] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.500000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_2m_0019 position = 23.728854, 5.891999, 26.563840 range = 2.000000 rotation = -0.000000, 0.722615, -0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_42] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.500000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_2m_0020 position = 25.338686, 5.891999, 26.563840 range = 2.000000 rotation = -0.000000, 0.722615, -0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_43] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.500000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_2m_0021 position = 26.950950, 5.891999, 26.563840 range = 2.000000 rotation = -0.000000, 0.722615, -0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_44] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.040000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0003 position = 26.919406, 2.058000, 23.680648 range = 8.000000 rotation = 0.000000, -0.008661, -0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_5] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.040000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_10m_0000 position = -117.723176, 2.336490, -228.647488 range = 10.000000 rotation = 0.000003, -1.345260, 0.000003 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_6] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.500000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_5m_0000 position = -118.286224, 2.888354, -259.058752 range = 5.000000 rotation = 0.000000, 0.063572, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_7] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.040000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_20m_0000 position = -176.424864, 3.776192, -282.293760 range = 20.000000 rotation = -0.000000, -1.048968, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.500000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_5m_0001 position = -117.639336, 3.028355, -254.994784 range = 5.000000 rotation = 0.000000, 0.063572, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_9] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.500000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_5m_0002 position = -117.639336, 6.978356, -254.994784 range = 5.000000 rotation = 0.000000, 0.063572, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000