[map_usage]
ver=1.0
;
[level_map]
bound_rect = -122.440560,44.614076,-40.440560,126.614072
texture = map\map_labx8
;
;
[sub_level_map]
0 = 255
1 = 0
2 = 0
3 = 0
4 = 2
5 = 1
6 = 255
7 = 0
8 = 0
9 = 255
10 = 255
11 = 255
12 = 255
13 = 2
14 = 2
15 = 255
16 = 255
17 = 2
18 = 1
19 = 3
20 = 255
21 = 255
22 = 255
23 = 255
24 = 255
25 = 255
26 = 255
27 = 255
28 = 1
29 = 3
30 = 2
31 = 255
32 = 3
33 = 1
34 = 1
35 = 3
36 = 1
37 = 255
