[map_usage]
ver=1.0
deathmatch
teamdeathmatch
capturetheartefact
;
[level_map]
bound_rect = -125.000000,-125.000000,125.000000,125.000000
texture = map\map_mp_firestation
;
[deathmatch_game_anomaly_sets]
permanent = zone_zharka_static_weak , zone_zharka_static_weak_0000

[teamdeathmatch_game_anomaly_sets]
permanent = zone_zharka_static_weak , zone_zharka_static_weak_0000

[artefacthunt_game_anomaly_sets]
permanent = zone_zharka_static_weak , zone_zharka_static_weak_0000

[cta_game_anomaly_sets]
permanent = zone_zharka_static_weak , zone_zharka_static_weak_0000
;
[sub_level_map]
0 = 0
1 = 0
2 = 0
3 = 0
4 = 0
5 = 0
6 = 0
7 = 0
8 = 0
9 = 0
10 = 0
11 = 0
12 = 0
13 = 0
14 = 0
15 = 0
16 = 255
