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000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_16] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_wire_1_12m_0002 position = -21.399418, 5.481875, -15.622092 ref_name = light_preset\light_wire_1_12m rotation = -0.000000, -0.000003, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_16_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = glow_0002 position = -21.599418, 5.481875, -15.622091 radius = 0.700000 rotation = 0.000000, -0.000003, -1.570796 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_16_ingroup_1] clsid = 2 co_flags = 3 flags = 0 name = statics\light\light_wire_1 position = -21.399418, 5.481875, -15.622092 reference_name = statics\light\light_wire_1 rotation = 0.000000, -0.000003, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_16_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.996078, 0.878431, 0.678431, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 0.024518, 0.023872 fuzzy_point_2 = 0.000405, -0.000033, -0.032317 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = lights_white_12m_0000 position = -21.599418, 5.481875, -15.622091 range = 12.000000 rotation = 0.000000, -0.000003, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_16_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.000000 attenuation2 = 0.010000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.007125, -0.000713, -0.070415 fuzzy_point_1 = 0.001286, -0.004359, -0.000835 fuzzy_point_2 = 0.000438, -0.011780, -0.001815 fuzzy_point_3 = 0.019282, -0.012143, 0.175725 fuzzy_point_4 = -0.141575, -0.094660, -0.075875 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 1 light_flags = 17 name = lights_white_8m_ambient_0002 position = -22.849418, 5.481921, -15.621569 range = 12.000000 rotation = 0.000000, -0.000003, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_16_ingroup_4] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 3 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = lights_white_12m_nolightmap_dinamic_0000 position = -21.999418, 5.481875, -15.622090 range = 12.000000 rotation = 0.000000, -0.000003, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_16_ingroup_5] clsid = 6 co_flags = 3 name = light_wire_1_glass position = -21.399418, 5.481875, -15.622092 rotation = 0.000000, -0.000003, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_16_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_wire_1_glass" 000004 = 0 000005 = 254 000006 = -21.399418, 5.481875, -15.622092 000007 = 0.000000, -0.000003, -1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_wire_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -7243 000033 = 0.800000 000034 = "" 000035 = 12.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.500000 000042 = 0.600000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_17] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_wire_1_12m_0003 position = -21.399418, 5.404995, -56.422620 ref_name = light_preset\light_wire_1_12m rotation = -0.000000, 0.000003, -1.570797 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_17_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = glow_0003 position = -21.599418, 5.404995, -56.422620 radius = 0.700000 rotation = 0.000000, 0.000003, -1.570797 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_17_ingroup_1] clsid = 2 co_flags = 3 flags = 0 name = statics\light\light_wire_1_0000 position = -21.399418, 5.404995, -56.422620 reference_name = statics\light\light_wire_1 rotation = 0.000000, 0.000003, -1.570797 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_17_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.996078, 0.878431, 0.678431, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 0.024518, 0.023872 fuzzy_point_2 = 0.000405, -0.000033, -0.032317 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = lights_white_12m_0001 position = -21.599418, 5.404995, -56.422620 range = 12.000000 rotation = 0.000000, 0.000003, -1.570797 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_17_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.000000 attenuation2 = 0.010000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.007125, -0.000713, -0.070415 fuzzy_point_1 = 0.001286, -0.004359, -0.000835 fuzzy_point_2 = 0.000438, -0.011780, -0.001815 fuzzy_point_3 = 0.019282, -0.012143, 0.175725 fuzzy_point_4 = -0.141575, -0.094660, -0.075875 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 1 light_flags = 17 name = lights_white_8m_ambient_0003 position = -22.849418, 5.405040, -56.422104 range = 12.000000 rotation = 0.000000, 0.000003, -1.570797 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_17_ingroup_4] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 3 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = lights_white_12m_nolightmap_dinamic_0001 position = -21.999418, 5.404994, -56.422620 range = 12.000000 rotation = 0.000000, 0.000003, -1.570797 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_17_ingroup_5] clsid = 6 co_flags = 3 name = light_wire_1_glass_0000 position = -21.399418, 5.404995, -56.422620 rotation = 0.000000, 0.000003, -1.570797 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_17_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_wire_1_glass_0000" 000004 = 0 000005 = 254 000006 = -21.399418, 5.404995, -56.422620 000007 = 0.000000, 0.000003, -1.570797 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_wire_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -7243 000033 = 0.800000 000034 = "" 000035 = 12.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.500000 000042 = 0.600000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_18] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_wire_1_12m_0001 position = -76.334432, 8.439931, -56.557532 ref_name = light_preset\light_wire_1_12m rotation = 0.000000, 0.000000, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_18_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = glow_0004 position = -76.134440, 8.439931, -56.557532 radius = 0.700000 rotation = 0.000000, 0.000000, 1.570796 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_18_ingroup_1] clsid = 2 co_flags = 3 flags = 0 name = statics\light\light_wire_1_0001 position = -76.334432, 8.439931, -56.557532 reference_name = statics\light\light_wire_1 rotation = 0.000000, 0.000000, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_18_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.996078, 0.878431, 0.678431, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 0.024518, 0.023872 fuzzy_point_2 = 0.000405, -0.000033, -0.032317 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = lights_white_12m_0002 position = -76.134440, 8.439931, -56.557532 range = 12.000000 rotation = 0.000000, 0.000000, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_18_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.000000 attenuation2 = 0.010000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.007125, -0.000713, -0.070415 fuzzy_point_1 = 0.001286, -0.004359, -0.000835 fuzzy_point_2 = 0.000438, -0.011780, -0.001815 fuzzy_point_3 = 0.019282, -0.012143, 0.175725 fuzzy_point_4 = -0.141575, -0.094660, -0.075875 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 1 light_flags = 17 name = lights_white_8m_ambient_0004 position = -74.884440, 8.439885, -56.557016 range = 12.000000 rotation = 0.000000, 0.000000, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_18_ingroup_4] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 3 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = lights_white_12m_nolightmap_dinamic_0002 position = -75.734440, 8.439931, -56.557532 range = 12.000000 rotation = 0.000000, 0.000000, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_18_ingroup_5] clsid = 6 co_flags = 3 name = light_wire_1_glass_0001 position = -76.334432, 8.439931, -56.557532 rotation = 0.000000, 0.000000, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_18_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_wire_1_glass_0001" 000004 = 0 000005 = 254 000006 = -76.334432, 8.439931, -56.557532 000007 = 0.000000, 0.000000, 1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_wire_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -7243 000033 = 0.800000 000034 = "" 000035 = 12.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.500000 000042 = 0.600000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_19] clsid = 0 co_flags = 3 ingroup_count = 6 name = light_preset\light_wire_1_12m_0000 position = -76.334432, 8.433485, -15.742650 ref_name = light_preset\light_wire_1_12m rotation = 0.000000, 0.000000, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_19_ingroup_0] clsid = 1 co_flags = 3 flags = 0 name = glow_0005 position = -76.134440, 8.433485, -15.742650 radius = 0.700000 rotation = 0.000000, 0.000000, 1.570796 scale = 0.700000, 0.700000, 0.700000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_19_ingroup_1] clsid = 2 co_flags = 3 flags = 0 name = statics\light\light_wire_1_0002 position = -76.334432, 8.433485, -15.742650 reference_name = statics\light\light_wire_1 rotation = 0.000000, 0.000000, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_19_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.996078, 0.878431, 0.678431, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.013653, -0.027113, -0.001120 fuzzy_point_1 = -0.007157, 0.024518, 0.023872 fuzzy_point_2 = 0.000405, -0.000033, -0.032317 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = lights_white_12m_0003 position = -76.134440, 8.433485, -15.742650 range = 12.000000 rotation = 0.000000, 0.000000, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_19_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.000000 attenuation2 = 0.010000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.007125, -0.000713, -0.070415 fuzzy_point_1 = 0.001286, -0.004359, -0.000835 fuzzy_point_2 = 0.000438, -0.011780, -0.001815 fuzzy_point_3 = 0.019282, -0.012143, 0.175725 fuzzy_point_4 = -0.141575, -0.094660, -0.075875 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 1 light_flags = 17 name = lights_white_6m_lightmap position = -74.884440, 8.433439, -15.742131 range = 12.000000 rotation = 0.000000, 0.000000, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_19_ingroup_4] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.050000 brightness = 1.000000 clsid = 3 co_flags = 3 color = 1.000000, 0.843137, 0.627451, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = lights_white_12m_nolightmap_dinamic position = -75.734440, 8.433485, -15.742650 range = 12.000000 rotation = 0.000000, 0.000000, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_19_ingroup_5] clsid = 6 co_flags = 3 name = light_wire_1_glass_0002 position = -76.334432, 8.433485, -15.742650 rotation = 0.000000, 0.000000, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_19_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_wire_1_glass_0002" 000004 = 0 000005 = 254 000006 = -76.334432, 8.433485, -15.742650 000007 = 0.000000, 0.000000, 1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_wire_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -7243 000033 = 0.800000 000034 = "" 000035 = 12.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.500000 000042 = 0.600000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_1_ingroup_0] clsid = 2 co_flags = 3 flags = 0 name = statics\fireplace\fireplace_2_0001 position = -72.874504, 10.218357, -44.246336 reference_name = statics\fireplace\fireplace_2 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_1_ingroup_1] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.800000 attenuation2 = 0.100000 brightness = 1.500000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174167 name = light_fireplace_0000 position = -72.898520, 11.515596, -44.280212 range = 10.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_1_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.800000 attenuation2 = 1.000000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = 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0.100000 fuzzy_point_0 = -0.026318, -0.005070, -0.005608 fuzzy_point_1 = 0.010060, -0.019723, -0.008597 fuzzy_point_2 = -0.024316, 0.003348, 0.006915 fuzzy_point_3 = -0.031388, 0.028642, 0.012128 fuzzy_point_4 = 0.000246, 0.005970, -0.002317 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = light_big_18m_lightmap_0000 position = -43.062636, 9.495345, -46.193972 range = 15.000000 rotation = 0.000000, 0.000001, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_8_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.010000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.103870, -0.062626, -0.109628 fuzzy_point_1 = -0.143492, -0.020204, 0.146661 fuzzy_point_2 = -0.041298, 0.112936, 0.078835 fuzzy_point_3 = -0.086340, -0.121683, -0.120916 fuzzy_point_4 = -0.095197, -0.101210, -0.039250 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_big_18m_hemi_0000 position = -43.061464, 6.662724, -46.195492 range = 15.000000 rotation = 0.000000, 0.000001, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_8_ingroup_4] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.300000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.929412, 0.917647, 0.843137, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_big_18m_dinamic_0000 position = -43.062636, 9.136143, -46.193972 range = 15.000000 rotation = 0.000000, 0.000001, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_8_ingroup_5] clsid = 6 co_flags = 0 name = light_big_1_glass_0002 position = -43.069576, 11.221996, -46.190072 rotation = 0.000000, 0.000001, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_8_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_big_1_glass_0002" 000004 = 0 000005 = 254 000006 = -43.069576, 11.221996, -46.190072 000007 = 0.000000, 0.000001, -3.141593 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_big_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 1.000000 000034 = "light\light_point_white_idle" 000035 = 18.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 4.000000 000042 = 0.300000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_9] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_big_15m_nolight_0002 position = -43.123576, 11.221997, -25.889664 ref_name = light_preset\light_big_15m_nolight rotation = 0.000000, -0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_9_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_big_1_nolight position = -43.123576, 11.221997, -25.889664 reference_name = statics\light\light_big_1_nolight rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18