[guid] guid_g0 = 5077210285468872039 guid_g1 = 17697716193773192125 [main] objects_count = 142 version = 0 [modif] name = time = 0 [object_0] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight_0020 position = 21.785860, 12.278800, 403.074816 ref_name = light_preset\light_alarm_6m_nolight rotation = -1.570796, 1.570796, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_0_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0004 position = 21.785860, 12.278800, 403.074816 reference_name = statics\light\light_alarm_nolight rotation = -1.570796, 1.570796, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_1] clsid = 0 co_flags = 0 ingroup_count = 1 name = light_preset_hemi\light_hemi_18m_0002 position = -33.625960, 37.505484, -9.459022 ref_name = light_preset_hemi\light_hemi_18m rotation = -0.046787, -0.006847, 2.996222 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_10] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_6m_0000 position = 55.583024, 6.223132, 9.840896 ref_name = light_preset\light_galogen_1_with_box_6m rotation = 0.000000, 0.140400, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_100] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_10m_0005 position = 9.812860, 2.392000, -53.358544 ref_name = light_preset_hemi\light_hemi_10m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_100_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.300000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_10m_0006 position = 9.812860, 2.392000, -53.358544 range = 10.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_101] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0029 position = -0.278159, 7.742218, -95.051960 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000028, -0.000000, 0.000040 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_101_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0030 position = -0.278159, 7.742218, -95.051960 range = 8.000000 rotation = 0.000028, 6.283185, 0.000040 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_102] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0030 position = -4.442082, 6.602216, -89.834664 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000028, -0.000000, 0.000040 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_102_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0031 position = -4.442082, 6.602216, -89.834664 range = 8.000000 rotation = 0.000028, 6.283185, 0.000040 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_103] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0031 position = 5.378338, 10.855123, -103.655472 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_103_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0032 position = 5.378338, 10.855123, -103.655472 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_104] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0032 position = 8.537245, 7.319124, -107.505792 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_104_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0033 position = 8.537245, 7.319124, -107.505792 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_105] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0033 position = 4.477792, 7.319124, -102.429416 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_105_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0034 position = 4.477792, 7.319124, -102.429416 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_106] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0034 position = 13.097836, 7.319124, -113.092552 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_106_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0035 position = 13.097836, 7.319124, -113.092552 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_107] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0035 position = 18.027536, 7.319124, -126.929472 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_107_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0036 position = 18.027536, 7.319124, -126.929472 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_108] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0036 position = 16.730242, 7.319124, -119.176832 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_108_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0037 position = 16.730242, 7.319124, -119.176832 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_109] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0037 position = 18.031056, 7.701124, -132.700680 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_109_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0038 position = 18.031056, 7.701124, -132.700680 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_10_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0001 position = 55.583024, 5.923146, 9.840896 radius = 1.000000 rotation = 0.000000, 0.140400, -3.141593 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_10_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1 position = 55.583024, 6.213124, 9.840896 reference_name = statics\light\light_galogen_1 rotation = 0.000000, 0.140400, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_10_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0001 position = 55.583024, 6.213124, 9.840896 rotation = 0.000000, 0.140400, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_10_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0001" 000004 = 0 000005 = 254 000006 = 55.583024, 6.213124, 9.840896 000007 = 0.000000, 0.140400, -3.141593 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_idle" 000035 = 6.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_10_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box position = 55.583024, 6.223132, 9.840896 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, 0.140400, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_10_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0017 position = 55.682084, 6.213124, 9.854835 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.140400, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_10_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0004 position = 55.484096, 6.213124, 9.826914 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.140400, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_10_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_6m_dinamic position = 55.593592, 5.689046, 9.739585 range = 6.000000 rotation = 0.000000, 0.140400, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_10_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0004 position = 55.541448, 5.752114, 10.112363 range = 1.500000 rotation = 0.000000, 0.140400, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_10_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0005 position = 55.641604, 5.752358, 9.404261 range = 1.500000 rotation = 0.000000, 0.140400, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_10_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_6m_ambient position = 55.593524, 3.867775, 9.736864 range = 6.000000 rotation = 0.000000, 0.140400, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_10_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.500000 attenuation2 = 0.200000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_6m_lightmap position = 55.593596, 5.945046, 9.739586 range = 6.000000 rotation = 0.000000, 0.140400, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_11] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_8m_blim_0001 position = 48.923824, 6.961860, 0.035458 ref_name = light_preset\light_galogen_1_with_box_8m_blim rotation = -0.000054, -0.023400, 3.141510 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_110] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0038 position = 10.286453, 10.855123, -109.573528 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_110_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0039 position = 10.286453, 10.855123, -109.573528 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_111] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0039 position = 17.809850, 10.855123, -126.436776 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_111_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0040 position = 17.809850, 10.855123, -126.436776 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_112] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0041 position = 16.074038, 10.855123, -117.537096 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_112_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0042 position = 16.074038, 10.855123, -117.537096 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_113] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0042 position = 1.386790, 12.257472, -135.516656 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_113_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0043 position = 1.386790, 12.257472, -135.516656 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_114] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0044 position = 10.716902, 10.299471, -135.822592 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_114_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0045 position = 10.716902, 10.299471, -135.822592 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_115] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_5m_0008 position = 6.450244, 5.057402, -135.859360 ref_name = light_preset_hemi\light_hemi_5m rotation = -0.000000, -0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_115_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_5m_0009 position = 6.450244, 5.057402, -135.859360 range = 5.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_116] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0046 position = 28.882790, 7.701124, -139.378624 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_116_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0047 position = 28.882790, 7.701124, -139.378624 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_117] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0047 position = 34.113632, 7.701124, -141.407536 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_117_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0048 position = 34.113632, 7.701124, -141.407536 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_118] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_5m_0009 position = 37.138600, 8.051536, -136.339520 ref_name = light_preset_hemi\light_hemi_5m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_118_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_5m_0010 position = 37.138600, 8.051536, -136.339520 range = 5.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_119] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_5m_0010 position = 29.384128, 8.248836, -144.167872 ref_name = light_preset_hemi\light_hemi_5m rotation = -0.000000, -0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_119_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_5m_0011 position = 29.384128, 8.248836, -144.167872 range = 5.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_11_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0010 position = 48.923844, 6.661874, 0.035441 radius = 1.000000 rotation = -0.000054, -0.023400, 3.141510 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_11_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0004 position = 48.923824, 6.951852, 0.035457 reference_name = statics\light\light_galogen_1 rotation = -0.000054, -0.023400, 3.141510 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_11_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0010 position = 48.923824, 6.951852, 0.035457 rotation = -0.000054, -0.023400, 3.141510 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_11_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0010" 000004 = 0 000005 = 254 000006 = 48.923824, 6.951852, 0.035457 000007 = -0.000054, -0.023400, 3.141510 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_br_idle" 000035 = 8.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_11_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0004 position = 48.923824, 6.961860, 0.035458 reference_name = statics\light\light_galogen_1_box rotation = -0.000054, -0.023400, 3.141510 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_11_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0010 position = 49.023836, 6.951860, 0.033056 reference_name = statics\light\light_galogen_1_nolight rotation = -0.000054, -0.023400, 3.141510 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_11_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0000 position = 48.823932, 6.951844, 0.037795 reference_name = statics\light\light_galogen_1_nolight rotation = -0.000054, -0.023400, 3.141510 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_11_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0006 position = 48.917776, 6.427780, -0.066249 range = 8.000000 rotation = -0.000054, -0.023400, 3.141510 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_11_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0020 position = 48.927120, 6.490826, 0.310045 range = 1.500000 rotation = -0.000054, -0.023400, 3.141510 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_11_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0021 position = 48.910460, 6.491110, -0.404911 range = 1.500000 rotation = -0.000054, -0.023400, 3.141510 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_11_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0006 position = 48.917412, 4.606509, -0.069025 range = 8.000000 rotation = -0.000054, -0.023400, 3.141510 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_11_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.200000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0006 position = 48.917760, 6.683779, -0.066235 range = 8.000000 rotation = -0.000054, -0.023400, 3.141510 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_12] clsid = 0 co_flags = 3 ingroup_count = 4 name = light_preset\light_galogen_1_with_box_8m_nolight_0003 position = 44.728524, 6.961864, -0.035210 ref_name = light_preset\light_galogen_1_with_box_8m_nolight rotation = 0.000030, -0.007200, -3.141495 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_120] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0048 position = 37.124220, 7.701124, -150.903408 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_120_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0049 position = 37.124220, 7.701124, -150.903408 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_121] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0050 position = 43.251440, 7.701124, -159.185536 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_121_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0051 position = 43.251440, 7.701124, -159.185536 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_122] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0051 position = 36.621980, 7.701124, -163.020336 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_122_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0052 position = 36.621980, 7.701124, -163.020336 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_123] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_10m_0006 position = 48.505496, 7.507125, -181.087824 ref_name = light_preset_hemi\light_hemi_10m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_123_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.300000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_10m_0007 position = 48.505496, 7.507125, -181.087824 range = 10.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_124] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_10m_0007 position = 55.034044, 7.507125, -190.110912 ref_name = light_preset_hemi\light_hemi_10m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_124_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.300000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_10m_0008 position = 55.034044, 7.507125, -190.110912 range = 10.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_125] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_10m_0008 position = 56.578448, 7.507125, -176.898176 ref_name = light_preset_hemi\light_hemi_10m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_125_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.300000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_10m_0009 position = 56.578448, 7.507125, -176.898176 range = 10.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_126] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_10m_0011 position = 64.704560, 8.059124, -201.633872 ref_name = light_preset_hemi\light_hemi_10m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_126_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.300000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_10m_0012 position = 64.704560, 8.059124, -201.633872 range = 10.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_127] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0054 position = 72.057528, 6.495453, -222.624896 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_127_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0055 position = 72.057528, 6.495453, -222.624896 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_128] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0055 position = 76.683904, 6.495453, -222.346016 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_128_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0056 position = 76.683904, 6.495453, -222.346016 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_129] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0056 position = 82.139112, 6.495453, -217.310128 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_129_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0057 position = 82.139112, 6.495453, -217.310128 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_12_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0011 position = 44.728524, 6.951864, -0.035210 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000030, -0.007200, -3.141495 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_12_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0007 position = 44.728524, 6.961864, -0.035210 reference_name = statics\light\light_galogen_1_box rotation = 0.000030, -0.007200, -3.141495 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_12_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0012 position = 44.828516, 6.951854, -0.035930 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000030, -0.007200, -3.141495 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_12_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0013 position = 44.628524, 6.951873, -0.034490 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000030, -0.007200, -3.141495 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_13] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_10m_blim position = 64.502716, 13.380362, 0.925640 ref_name = light_preset\light_galogen_1_with_box_10m_blim rotation = -0.000000, -0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_130] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0057 position = 81.533024, 6.495453, -229.511536 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_130_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0058 position = 81.533024, 6.495453, -229.511536 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_131] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0058 position = 82.044688, 9.777459, -222.652736 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_131_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0059 position = 82.044688, 9.777459, -222.652736 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_132] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_10m position = -3.618909, 12.462159, 346.988320 ref_name = light_preset_hemi\light_hemi_10m rotation = -0.000000, 0.000000, 0.000001 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_132_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.300000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_10m_0003 position = -3.618909, 12.462159, 346.988320 range = 10.000000 rotation = 0.000000, 0.000000, 0.000001 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_133] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_10m_0000 position = 8.436219, 12.462159, 331.500224 ref_name = light_preset_hemi\light_hemi_10m rotation = -0.000000, 0.000000, 0.000001 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_133_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.300000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_10m_0000 position = 8.436219, 12.462159, 331.500224 range = 10.000000 rotation = 0.000000, 0.000000, 0.000001 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_134] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_10m_0012 position = 22.114434, 4.989985, 56.968268 ref_name = light_preset_hemi\light_hemi_10m rotation = 0.000022, -0.000000, 0.000040 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_134_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.300000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_10m_0013 position = 22.114434, 4.989985, 56.968268 range = 10.000000 rotation = 0.000022, -0.000000, 0.000040 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_135] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_10m_0013 position = 19.448196, 4.989985, 50.983340 ref_name = light_preset_hemi\light_hemi_10m rotation = 0.000022, -0.000000, 0.000040 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_135_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.300000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_10m_0014 position = 19.448196, 4.989985, 50.983340 range = 10.000000 rotation = 0.000022, -0.000000, 0.000040 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_136] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_10m_0001 position = 4.075274, 12.462159, 342.399616 ref_name = light_preset_hemi\light_hemi_10m rotation = -0.000000, 0.000000, 0.000001 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_136_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.300000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_10m_0001 position = 4.075274, 12.462159, 342.399616 range = 10.000000 rotation = 0.000000, 0.000000, 0.000001 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_137] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_15m_0003 position = -42.805832, 11.843299, 443.203040 ref_name = light_preset_hemi\light_hemi_15m rotation = -0.000100, 0.000001, 0.005330 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_137_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_15m_0004 position = -42.805832, 11.843299, 443.203040 range = 15.000000 rotation = -0.000100, 0.000000, 0.005330 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_138] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_8m_blim_0000 position = 39.251180, 9.464324, 182.442208 ref_name = light_preset\light_galogen_1_with_box_8m_blim rotation = -0.000008, -1.570906, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_138_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0011 position = 39.251176, 9.164336, 182.442208 radius = 1.000000 rotation = -0.000008, -1.570906, 3.141593 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_138_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0010 position = 39.251188, 9.454314, 182.442208 reference_name = statics\light\light_galogen_1 rotation = -0.000008, -1.570906, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_138_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0011 position = 39.251188, 9.454314, 182.442208 rotation = -0.000008, -1.570906, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_138_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0011" 000004 = 0 000005 = 254 000006 = 39.251188, 9.454314, 182.442208 000007 = -0.000008, -1.570906, 3.141593 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_br_idle" 000035 = 8.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_138_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0014 position = 39.251180, 9.464324, 182.442208 reference_name = statics\light\light_galogen_1_box rotation = -0.000008, -1.570906, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_138_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0034 position = 39.251112, 9.454314, 182.342176 reference_name = statics\light\light_galogen_1_nolight rotation = -0.000008, -1.570906, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_138_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0035 position = 39.251196, 9.454314, 182.542128 reference_name = statics\light\light_galogen_1_nolight rotation = -0.000008, -1.570906, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_138_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0010 position = 39.149392, 8.930237, 182.445920 range = 8.000000 rotation = -0.000008, -1.570906, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_138_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0022 position = 39.525788, 8.993299, 182.445360 range = 1.500000 rotation = -0.000008, -1.570906, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_138_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0023 position = 38.810640, 8.993564, 182.445360 range = 1.500000 rotation = -0.000008, -1.570906, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_138_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0010 position = 39.146684, 7.108963, 182.446384 range = 8.000000 rotation = -0.000008, -1.570906, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_138_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.200000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0010 position = 39.149388, 9.186234, 182.445920 range = 8.000000 rotation = -0.000008, -1.570906, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_139] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0000 position = 30.931094, 10.107516, 182.647264 ref_name = light_preset_hemi\light_hemi_8m rotation = -0.000002, -0.000004, 0.550335 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_139_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0000 position = 30.931094, 10.107516, 182.647264 range = 8.000000 rotation = -0.000002, 6.283181, 0.550335 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_13_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0000 position = 64.502716, 13.080375, 0.925640 radius = 1.000000 rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_13_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0003 position = 64.502716, 13.370353, 0.925640 reference_name = statics\light\light_galogen_1 rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_13_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0000 position = 64.502716, 13.370353, 0.925640 rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_13_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0000" 000004 = 0 000005 = 254 000006 = 64.502716, 13.370353, 0.925640 000007 = 0.000000, 0.000000, -3.141593 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_br_idle" 000035 = 10.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_13_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0000 position = 64.502716, 13.380362, 0.925640 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_13_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0001 position = 64.602752, 13.370353, 0.925579 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_13_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0003 position = 64.402800, 13.370353, 0.925640 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_13_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0000 position = 64.499008, 12.846275, 0.823849 range = 10.000000 rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_13_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0002 position = 64.499544, 12.909344, 1.200253 range = 1.500000 rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_13_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0003 position = 64.499628, 12.909588, 0.485104 range = 1.500000 rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_13_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0000 position = 64.498552, 11.025004, 0.821163 range = 10.000000 rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_13_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.200000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0000 position = 64.499008, 13.102276, 0.823849 range = 10.000000 rotation = 0.000000, 0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_14] clsid = 0 co_flags = 3 ingroup_count = 4 name = light_preset\light_galogen_1_with_box_8m_nolight_0000 position = 64.531104, 13.380363, 5.903699 ref_name = light_preset\light_galogen_1_with_box_8m_nolight rotation = 0.000000, 0.000000, 3.141591 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_140] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_10m_0009 position = 17.146418, 12.440157, 330.081120 ref_name = light_preset_hemi\light_hemi_10m rotation = -0.000000, 0.000000, 0.000001 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_140_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.300000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_10m_0010 position = 17.146418, 12.440157, 330.081120 range = 10.000000 rotation = 0.000000, 0.000000, 0.000001 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_141] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_15m_0004 position = -48.161372, 11.843299, 441.262464 ref_name = light_preset_hemi\light_hemi_15m rotation = -0.000100, 0.000001, 0.005330 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_141_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_15m_0005 position = -48.161372, 11.843299, 441.262464 range = 15.000000 rotation = -0.000100, 0.000001, 0.005330 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_14_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0002 position = 64.531104, 13.370363, 5.903699 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, 3.141591 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_14_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0001 position = 64.531104, 13.380363, 5.903699 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, 0.000000, 3.141591 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_14_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0005 position = 64.631104, 13.370363, 5.903699 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, 3.141591 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_14_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0006 position = 64.431108, 13.370363, 5.903699 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, 3.141591 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_15] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_8m_blim position = 44.632628, 16.410696, -0.041813 ref_name = light_preset\light_galogen_1_with_box_8m_blim rotation = 0.000020, -0.023400, -3.141401 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_15_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0002 position = 44.632572, 16.110708, -0.041806 radius = 1.000000 rotation = 0.000020, -0.023400, -3.141401 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_15_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0000 position = 44.632620, 16.400686, -0.041813 reference_name = statics\light\light_galogen_1 rotation = 0.000020, -0.023400, -3.141401 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_15_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0002 position = 44.632620, 16.400686, -0.041813 rotation = 0.000020, -0.023400, -3.141401 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_15_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0002" 000004 = 0 000005 = 254 000006 = 44.632620, 16.400686, -0.041813 000007 = 0.000020, -0.023400, -3.141401 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_br_idle" 000035 = 8.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_15_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0002 position = 44.632628, 16.410696, -0.041813 reference_name = statics\light\light_galogen_1_box rotation = 0.000020, -0.023400, -3.141401 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_15_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0007 position = 44.732636, 16.400667, -0.044214 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000020, -0.023400, -3.141401 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_15_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0008 position = 44.532740, 16.400705, -0.039475 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000020, -0.023400, -3.141401 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_15_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0001 position = 44.626440, 15.876609, -0.143477 range = 8.000000 rotation = 0.000020, -0.023400, -3.141401 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_15_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0000 position = 44.635792, 15.939683, 0.232812 range = 1.500000 rotation = 0.000020, -0.023400, -3.141401 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_15_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0001 position = 44.619140, 15.939913, -0.482144 range = 1.500000 rotation = 0.000020, -0.023400, -3.141401 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_15_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0001 position = 44.625572, 14.055338, -0.146106 range = 8.000000 rotation = 0.000020, -0.023400, -3.141401 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_15_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.200000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0001 position = 44.626488, 16.132608, -0.143483 range = 8.000000 rotation = 0.000020, -0.023400, -3.141401 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_16] clsid = 0 co_flags = 3 ingroup_count = 4 name = light_preset\light_galogen_1_with_box_8m_nolight_0001 position = 47.812384, 16.410454, -0.047776 ref_name = light_preset\light_galogen_1_with_box_8m_nolight rotation = -0.000037, -0.023400, 3.141150 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_16_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0009 position = 47.812388, 16.400454, -0.047776 reference_name = statics\light\light_galogen_1_nolight rotation = -0.000037, -0.023400, 3.141150 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_16_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0003 position = 47.812384, 16.410454, -0.047776 reference_name = statics\light\light_galogen_1_box rotation = -0.000037, -0.023400, 3.141150 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_16_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0014 position = 47.912360, 16.400497, -0.050116 reference_name = statics\light\light_galogen_1_nolight rotation = -0.000037, -0.023400, 3.141150 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_16_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0015 position = 47.712416, 16.400412, -0.045437 reference_name = statics\light\light_galogen_1_nolight rotation = -0.000037, -0.023400, 3.141150 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_17] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_1_6m_0001 position = 28.985858, 15.101758, -0.056291 ref_name = light_preset\light_alarm_1_6m rotation = 0.000000, -0.000000, 3.139310 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_17_ingroup_0] clsid = 6 co_flags = 2 name = lights_alarm_1 position = 28.985858, 15.101758, -0.056291 rotation = 0.000000, 0.000000, 3.139310 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_17_ingroup_0_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "lights_alarm_1" 000004 = 0 000005 = 254 000006 = 28.985858, 15.101758, -0.056291 000007 = 0.000000, 0.000000, 3.139310 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_1" 000028 = 0 000029 = "idle" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 0.800000 000034 = "light\light alarm_idle" 000035 = 7.000000 000036 = 30 000037 = "idle" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 1.500000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_18] clsid = 0 co_flags = 3 ingroup_count = 4 name = light_preset\light_galogen_1_with_box_8m_nolight_0002 position = 59.143024, 9.986631, -24.728092 ref_name = light_preset\light_galogen_1_with_box_8m_nolight rotation = -0.000000, -0.369000, -3.141592 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_18_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0016 position = 59.143024, 9.976631, -24.728092 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, -0.369000, -3.141592 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_18_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0005 position = 59.143024, 9.986631, -24.728092 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, -0.369000, -3.141592 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_18_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0018 position = 59.236288, 9.976631, -24.764160 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, -0.369000, -3.141592 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_18_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0021 position = 59.049760, 9.976631, -24.692022 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, -0.369000, -3.141592 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_19] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_13m_0003 position = 3.951195, 15.663519, -135.797568 ref_name = light_preset\light_galogen_1_with_box_13m rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_19_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0004 position = 3.951195, 15.363532, -135.797568 radius = 1.000000 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_19_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0002 position = 3.951195, 15.653510, -135.797568 reference_name = statics\light\light_galogen_1 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_19_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0004 position = 3.951195, 15.653510, -135.797568 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_19_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0004" 000004 = 0 000005 = 254 000006 = 3.951195, 15.653510, -135.797568 000007 = 0.000000, 1.570796, 3.141593 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_idle" 000035 = 13.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_19_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0006 position = 3.951195, 15.663519, -135.797568 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_19_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0019 position = 3.951256, 15.653510, -135.697520 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_19_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0020 position = 3.951195, 15.653510, -135.897472 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_19_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0003 position = 4.052986, 15.129433, -135.801264 range = 13.000000 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_19_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0008 position = 3.676582, 15.192501, -135.800736 range = 1.500000 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_19_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0009 position = 4.391732, 15.192745, -135.800656 range = 1.500000 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_19_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0003 position = 4.055672, 13.308163, -135.801728 range = 13.000000 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_19_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.053000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0003 position = 4.052986, 15.385433, -135.801264 range = 13.000000 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_1_ingroup_0] anim_ref_name = attenuation0 = 0.300000 attenuation1 = 0.020000 attenuation2 = 0.010000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 0.933333, 0.980392, 0.988235, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_18m_0000 position = -33.625960, 37.505484, -9.459022 range = 18.000000 rotation = -0.046787, -0.006847, 2.996222 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_2] clsid = 0 co_flags = 0 ingroup_count = 1 name = light_preset_hemi\light_hemi_18m_0003 position = -27.270478, 43.037180, 9.641992 ref_name = light_preset_hemi\light_hemi_18m rotation = -0.017777, -0.005561, 3.097311 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_20] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_13m_0004 position = 31.850056, 10.873871, -139.297712 ref_name = light_preset\light_galogen_1_with_box_13m rotation = 0.000000, 0.893998, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_20_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0005 position = 31.850056, 10.573884, -139.297712 radius = 1.000000 rotation = 0.000000, 0.893998, 3.141593 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_20_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0005 position = 31.850056, 10.863862, -139.297712 reference_name = statics\light\light_galogen_1 rotation = 0.000000, 0.893998, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_20_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0005 position = 31.850056, 10.863862, -139.297712 rotation = 0.000000, 0.893998, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_20_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0005" 000004 = 0 000005 = 254 000006 = 31.850056, 10.863862, -139.297712 000007 = 0.000000, 0.893998, 3.141593 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_idle" 000035 = 13.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_20_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0008 position = 31.850056, 10.873871, -139.297712 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, 0.893998, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_20_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0022 position = 31.912758, 10.863862, -139.219776 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.893998, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_20_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0023 position = 31.787486, 10.863862, -139.375616 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.893998, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_20_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0004 position = 31.927094, 10.339785, -139.364352 range = 13.000000 rotation = 0.000000, 0.893998, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_20_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0010 position = 31.633992, 10.402853, -139.128208 range = 1.500000 rotation = 0.000000, 0.893998, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_20_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0011 position = 32.191558, 10.403097, -139.576032 range = 1.500000 rotation = 0.000000, 0.893998, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_20_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0004 position = 31.928906, 8.518514, -139.366400 range = 13.000000 rotation = 0.000000, 0.893998, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_20_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.053000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0004 position = 31.927094, 10.595785, -139.364352 range = 13.000000 rotation = 0.000000, 0.893998, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_21] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_13m_0000 position = 37.199620, 10.083473, -157.426560 ref_name = light_preset\light_galogen_1_with_box_13m rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_21_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0006 position = 37.199620, 9.783486, -157.426560 radius = 1.000000 rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_21_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0006 position = 37.199620, 10.073464, -157.426560 reference_name = statics\light\light_galogen_1 rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_21_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0006 position = 37.199620, 10.073464, -157.426560 rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_21_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0006" 000004 = 0 000005 = 254 000006 = 37.199620, 10.073464, -157.426560 000007 = 0.000000, 0.000000, 3.141593 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_idle" 000035 = 13.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_21_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0009 position = 37.199620, 10.083473, -157.426560 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_21_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0024 position = 37.299656, 10.073464, -157.426624 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_21_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0025 position = 37.099704, 10.073464, -157.426560 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_21_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0005 position = 37.195912, 9.549387, -157.528352 range = 13.000000 rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_21_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0012 position = 37.196444, 9.612455, -157.151952 range = 1.500000 rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_21_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0013 position = 37.196524, 9.612700, -157.867088 range = 1.500000 rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_21_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0005 position = 37.195460, 7.728116, -157.531040 range = 13.000000 rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_21_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.053000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0005 position = 37.195912, 9.805387, -157.528352 range = 13.000000 rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_22] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_13m position = 53.807112, 11.031096, -182.488896 ref_name = light_preset\light_galogen_1_with_box_13m rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_22_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0007 position = 53.807112, 10.731110, -182.488896 radius = 1.000000 rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_22_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0007 position = 53.807112, 11.021088, -182.488896 reference_name = statics\light\light_galogen_1 rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_22_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0007 position = 53.807112, 11.021088, -182.488896 rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_22_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0007" 000004 = 0 000005 = 254 000006 = 53.807112, 11.021088, -182.488896 000007 = 0.000000, 0.000000, 3.141593 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_idle" 000035 = 13.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_22_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0010 position = 53.807112, 11.031096, -182.488896 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_22_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0026 position = 53.907152, 11.021088, -182.488960 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_22_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0027 position = 53.707200, 11.021088, -182.488896 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_22_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0007 position = 53.803404, 10.497010, -182.590688 range = 13.000000 rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_22_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0014 position = 53.803940, 10.560079, -182.214272 range = 1.500000 rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_22_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0015 position = 53.804020, 10.560323, -182.929424 range = 1.500000 rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_22_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0007 position = 53.802956, 8.675739, -182.593376 range = 13.000000 rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_22_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.053000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0007 position = 53.803404, 10.753011, -182.590688 range = 13.000000 rotation = 0.000000, 0.000000, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_23] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\zone_fireplace_2 position = 68.962392, 4.311146, -198.382720 ref_name = light_preset\zone_fireplace_2 rotation = 0.053876, -0.001972, 0.036597 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_23_ingroup_0] clsid = 2 co_flags = 3 flags = 0 name = statics\fireplace\fireplace_2_0000 position = 68.962392, 4.311146, -198.382720 reference_name = statics\fireplace\fireplace_2 rotation = 0.053876, -0.001972, 0.036597 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_23_ingroup_1] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.800000 attenuation2 = 0.100000 brightness = 1.500000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174167 name = light_fireplace_0000 position = 68.985656, 5.604688, -198.486448 range = 10.000000 rotation = 0.053876, -0.001972, 0.036597 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_23_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.800000 attenuation2 = 1.000000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.051823, 0.242317, 0.073801 fuzzy_point_1 = 0.345005, -0.006021, 0.227513 fuzzy_point_2 = 0.254380, 0.657274, -0.464105 fuzzy_point_3 = -0.008936, -0.013511, -0.001099 fuzzy_point_4 = 0.464638, 0.807576, -0.340416 fuzzy_point_5 = -0.057386, -0.008013, 0.849248 fuzzy_point_count = 6 fuzzy_shape_type = 0 fuzzy_sphere_radius = 1.000000 light_control = 0 light_flags = -303174151 name = light_fireplace_ambient_0001 position = 68.952816, 4.706599, -198.437952 range = 4.000000 rotation = 0.053876, -0.001972, 0.036597 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_23_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.500000 attenuation2 = 0.500000 brightness = 0.800000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174166 name = light_fireplace_dinamic_0000 position = 68.977256, 5.375179, -198.474064 range = 5.000000 rotation = 0.053876, -0.001972, 0.036597 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_23_ingroup_4] attached_count = 1 clsid = 6 co_flags = 2 name = campfire_dinamic_0000 position = 68.972240, 4.580575, -198.397248 rotation = 0.053876, -0.001972, 0.036597 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_23_ingroup_4_attached_0] clsid = 4 co_flags = 2 name = shape_0000 position = 68.972240, 4.580575, -198.397248 rotation = 0.053876, -0.001972, 0.036597 scale = 1.000000, 1.000000, 1.000000 shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_1 = 0.000000, 0.558000, 0.000000 shape_radius_0 = 0.387240 shape_radius_1 = 0.674519 shape_type = 0 shape_type_0 = 0 shape_type_1 = 0 shapes_count = 2 version = 2 [object_23_ingroup_4_spawndata] 000001 = 1 000002 = "campfire" 000003 = "campfire_dinamic_0000" 000004 = 0 000005 = 254 000006 = 68.972240, 4.580575, -198.397248 000007 = 0.053876, -0.001972, 0.036597 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -194 000024 = "" 000025 = -1 000026 = -1 000027 = 2 000028 = 0 000029 = 0.000000, 0.000000, 0.000000 000030 = 0.387240 000031 = 0 000032 = 0.000000, 0.558000, 0.000000 000033 = 0.674519 000034 = 3 000035 = 0.000000 000036 = -1 000037 = 0 000038 = 0 000039 = 0 000040 = 30.000000 000041 = 32 000042 = 4 fl = 0 name = campfire [object_24] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_13m_0001 position = 17.574584, 13.029058, -127.128512 ref_name = light_preset\light_galogen_1_with_box_13m rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_24_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0008 position = 17.574584, 12.729072, -127.128512 radius = 1.000000 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_24_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0008 position = 17.574584, 13.019050, -127.128512 reference_name = statics\light\light_galogen_1 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_24_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0008 position = 17.574584, 13.019050, -127.128512 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_24_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0008" 000004 = 0 000005 = 254 000006 = 17.574584, 13.019050, -127.128512 000007 = 0.000000, 1.570796, 3.141593 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_idle" 000035 = 13.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_24_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0011 position = 17.574584, 13.029058, -127.128512 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_24_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0028 position = 17.574644, 13.019050, -127.028472 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_24_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0029 position = 17.574584, 13.019050, -127.228424 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_24_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0008 position = 17.676374, 12.494972, -127.132216 range = 13.000000 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_24_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0016 position = 17.299970, 12.558041, -127.131680 range = 1.500000 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_24_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0017 position = 18.015120, 12.558285, -127.131600 range = 1.500000 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_24_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0008 position = 17.679060, 10.673701, -127.132664 range = 13.000000 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_24_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.053000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0008 position = 17.676374, 12.750973, -127.132216 range = 13.000000 rotation = 0.000000, 1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_25] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_1_6m_0002 position = -9.203989, 4.760300, -83.167760 ref_name = light_preset\light_alarm_1_6m rotation = 0.000005, -0.000000, -3.141589 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_25_ingroup_0] clsid = 6 co_flags = 2 name = lights_alarm_1_0000 position = -9.203989, 4.760300, -83.167760 rotation = 0.000005, 0.000000, -3.141589 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_25_ingroup_0_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "lights_alarm_1_0000" 000004 = 0 000005 = 254 000006 = -9.203989, 4.760300, -83.167760 000007 = 0.000005, 0.000000, -3.141589 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_1" 000028 = 0 000029 = "idle" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 0.800000 000034 = "light\light alarm_idle" 000035 = 7.000000 000036 = 30 000037 = "idle" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 1.500000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_26] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_1_6m position = -8.674496, 10.204867, -28.275364 ref_name = light_preset\light_alarm_1_6m rotation = -0.000001, 0.000000, 0.000001 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_26_ingroup_0] clsid = 6 co_flags = 2 name = lights_alarm_1_0001 position = -8.674496, 10.204867, -28.275364 rotation = -0.000001, 0.000000, 0.000001 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_26_ingroup_0_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "lights_alarm_1_0001" 000004 = 0 000005 = 254 000006 = -8.674496, 10.204867, -28.275364 000007 = -0.000001, 0.000000, 0.000001 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_1" 000028 = 0 000029 = "idle" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 0.800000 000034 = "light\light alarm_idle" 000035 = 7.000000 000036 = 30 000037 = "idle" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 1.500000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_27] clsid = 0 co_flags = 0 ingroup_count = 4 name = light_preset\light_road_0000 position = -42.618284, 12.109688, 445.159168 ref_name = light_preset\light_road rotation = -0.000000, -1.570834, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_27_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_road position = -42.618284, 12.109688, 445.159168 reference_name = statics\light\light_road rotation = 0.000000, -1.570834, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_27_ingroup_1] clsid = 6 co_flags = 66 name = light_road_orange_glass position = -42.618284, 12.109688, 445.159168 rotation = 0.000000, -1.570834, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_27_ingroup_1_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_road_orange_glass" 000004 = 0 000005 = 254 000006 = -42.618284, 12.109688, 445.159168 000007 = 0.000000, -1.570834, 1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_start_red" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_road_orange_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "light_1_alarm_idle" 000035 = 4.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_27_ingroup_2] clsid = 6 co_flags = 66 name = light_road_green_glass position = -42.618284, 12.109688, 445.159168 rotation = 0.000000, -1.570834, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_27_ingroup_2_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_road_green_glass" 000004 = 0 000005 = 254 000006 = -42.618284, 12.109688, 445.159168 000007 = 0.000000, -1.570834, 1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_start_green" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_road_green_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -14156252 000033 = 1.000000 000034 = "light_1_alarm_green_idle" 000035 = 4.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_27_ingroup_3] clsid = 6 co_flags = 66 name = light_road_orange_flash_glass position = -42.618284, 12.109688, 445.159168 rotation = 0.000000, -1.570834, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_27_ingroup_3_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_road_orange_flash_glass" 000004 = 0 000005 = 254 000006 = -42.618284, 12.109688, 445.159168 000007 = 0.000000, -1.570834, 1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_start_flash" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_road_orange_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "light_1_alarm_flash" 000035 = 4.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_28] clsid = 0 co_flags = 0 ingroup_count = 4 name = light_preset\light_road_0001 position = -0.602305, 12.543138, 339.038272 ref_name = light_preset\light_road rotation = -0.000000, 1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_28_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_road_0000 position = -0.602305, 12.543138, 339.038272 reference_name = statics\light\light_road rotation = 0.000000, 1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_28_ingroup_1] clsid = 6 co_flags = 66 name = light_road_orange_glass_0000 position = -0.602305, 12.543138, 339.038272 rotation = 0.000000, 1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_28_ingroup_1_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_road_orange_glass_0000" 000004 = 0 000005 = 254 000006 = -0.602305, 12.543138, 339.038272 000007 = 0.000000, 1.570796, 1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_elevator_red" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_road_orange_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "light_1_alarm_idle" 000035 = 4.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_28_ingroup_2] clsid = 6 co_flags = 66 name = light_road_green_glass_0000 position = -0.602305, 12.543138, 339.038272 rotation = 0.000000, 1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_28_ingroup_2_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_road_green_glass_0000" 000004 = 0 000005 = 254 000006 = -0.602305, 12.543138, 339.038272 000007 = 0.000000, 1.570796, 1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_elevator_green" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_road_green_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -14156252 000033 = 1.000000 000034 = "light_1_alarm_green_idle" 000035 = 4.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_28_ingroup_3] clsid = 6 co_flags = 66 name = light_road_orange_flash_glass_0000 position = -0.602305, 12.543138, 339.038272 rotation = 0.000000, 1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_28_ingroup_3_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_road_orange_flash_glass_0000" 000004 = 0 000005 = 254 000006 = -0.602305, 12.543138, 339.038272 000007 = 0.000000, 1.570796, 1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_elevator_flash" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_road_orange_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "light_1_alarm_flash" 000035 = 4.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_29] clsid = 0 co_flags = 0 ingroup_count = 4 name = light_preset\light_road_0003 position = 13.334462, 12.579761, 336.909600 ref_name = light_preset\light_road rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_29_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_road_0001 position = 13.334462, 12.579761, 336.909600 reference_name = statics\light\light_road rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_29_ingroup_1] clsid = 6 co_flags = 66 name = light_road_orange_glass_0001 position = 13.334462, 12.579761, 336.909600 rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_29_ingroup_1_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_road_orange_glass_0001" 000004 = 0 000005 = 254 000006 = 13.334462, 12.579761, 336.909600 000007 = 0.000000, -1.570796, 1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_elevator_red_1" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_road_orange_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "light_1_alarm_idle" 000035 = 4.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_29_ingroup_2] clsid = 6 co_flags = 66 name = light_road_green_glass_0001 position = 13.334462, 12.579761, 336.909600 rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_29_ingroup_2_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_road_green_glass_0001" 000004 = 0 000005 = 254 000006 = 13.334462, 12.579761, 336.909600 000007 = 0.000000, -1.570796, 1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_elevator_green_1" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_road_green_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -14156252 000033 = 1.000000 000034 = "light_1_alarm_green_idle" 000035 = 4.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_29_ingroup_3] clsid = 6 co_flags = 66 name = light_road_orange_flash_glass_0001 position = 13.334462, 12.579761, 336.909600 rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_29_ingroup_3_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_road_orange_flash_glass_0001" 000004 = 0 000005 = 254 000006 = 13.334462, 12.579761, 336.909600 000007 = 0.000000, -1.570796, 1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_elevator_flash_1" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_road_orange_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "light_1_alarm_flash" 000035 = 4.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_2_ingroup_0] anim_ref_name = attenuation0 = 0.300000 attenuation1 = 0.020000 attenuation2 = 0.010000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 0.933333, 0.980392, 0.988235, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_18m_0001 position = -27.270478, 43.037180, 9.641992 range = 18.000000 rotation = -0.017777, -0.005561, 3.097311 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_3] clsid = 0 co_flags = 0 ingroup_count = 1 name = light_preset_hemi\light_hemi_18m_0004 position = -26.285168, 14.779348, 10.443217 ref_name = light_preset_hemi\light_hemi_18m rotation = -0.018366, -0.005496, 0.109015 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_30] clsid = 0 co_flags = 0 ingroup_count = 6 name = light_preset\light_big_15m_0001 position = -41.322412, 20.958538, 411.729376 ref_name = light_preset\light_big_15m rotation = 0.000000, -0.000000, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_30_ingroup_0] clsid = 1 co_flags = 0 flags = 0 name = glow_0006 position = -41.322592, 19.239836, 411.727552 radius = 1.000000 rotation = 0.000000, 0.000001, -3.141593 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_white version = 18 [object_30_ingroup_1] clsid = 2 co_flags = 0 flags = 0 name = statics\light\light_big_1_0000 position = -41.322412, 20.958538, 411.729376 reference_name = statics\light\light_big_1 rotation = 0.000000, 0.000001, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_30_ingroup_2] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.150000 attenuation2 = 0.050000 brightness = 1.500000 clsid = 3 co_flags = 2 color = 1.000000, 0.862745, 0.643137, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.026318, -0.005070, -0.005608 fuzzy_point_1 = 0.010060, -0.019723, -0.008597 fuzzy_point_2 = -0.024316, 0.003348, 0.006915 fuzzy_point_3 = -0.031388, 0.028642, 0.012128 fuzzy_point_4 = 0.000246, 0.005970, -0.002317 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.050000 light_control = 0 light_flags = 17 name = light_big_15m position = -41.315472, 19.231888, 411.725472 range = 15.000000 rotation = 0.000000, 0.000001, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_30_ingroup_3] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.100000 attenuation2 = 0.010000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.103870, -0.062626, -0.109628 fuzzy_point_1 = -0.143492, -0.020204, 0.146661 fuzzy_point_2 = -0.041298, 0.112936, 0.078835 fuzzy_point_3 = -0.086340, -0.121683, -0.120916 fuzzy_point_4 = -0.095197, -0.101210, -0.039250 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_big_15m_hemi position = -41.314300, 16.399265, 411.723936 range = 15.000000 rotation = 0.000000, 0.000001, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_30_ingroup_4] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.300000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.929412, 0.917647, 0.843137, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_big_15m_dinamic position = -41.315472, 18.872684, 411.725472 range = 15.000000 rotation = 0.000000, 0.000001, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_30_ingroup_5] clsid = 6 co_flags = 0 name = light_big_1_glass_0002 position = -41.322412, 20.958538, 411.729376 rotation = 0.000000, 0.000001, -3.141593 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_30_ingroup_5_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_big_1_glass_0002" 000004 = 0 000005 = 254 000006 = -41.322412, 20.958538, 411.729376 000007 = 0.000000, 0.000001, -3.141593 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static " 000025 = -1 000026 = -1 000027 = "dynamics\light\light_big_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 1.000000 000034 = "light\light_point_white_idle" 000035 = 18.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 4.000000 000042 = 0.300000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_31] clsid = 0 co_flags = 0 ingroup_count = 4 name = light_preset\light_alarm_quest position = 20.018176, 12.269230, 179.615904 ref_name = light_preset\light_alarm_quest rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_31_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight position = 20.018176, 12.269230, 179.615904 reference_name = statics\light\light_alarm_nolight rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_31_ingroup_1] clsid = 6 co_flags = 66 name = light_alarm_glass_0000 position = 20.018176, 12.269230, 179.615904 rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_31_ingroup_1_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_glass_0000" 000004 = 0 000005 = 254 000006 = 20.018176, 12.269230, 179.615904 000007 = 0.000000, -1.570796, -1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_track_red" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "light_1_alarm_idle" 000035 = 6.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_31_ingroup_2] clsid = 6 co_flags = 66 name = light_alarm_green_glass position = 20.018176, 12.269230, 179.615904 rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_31_ingroup_2_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_green_glass" 000004 = 0 000005 = 254 000006 = 20.018176, 12.269230, 179.615904 000007 = 0.000000, -1.570796, -1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_track_green" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -14156252 000033 = 1.000000 000034 = "light_1_alarm_green_idle" 000035 = 6.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_31_ingroup_3] clsid = 6 co_flags = 66 name = light_alarm_flash_glass position = 20.018176, 12.269230, 179.615904 rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_31_ingroup_3_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_flash_glass" 000004 = 0 000005 = 254 000006 = 20.018176, 12.269230, 179.615904 000007 = 0.000000, -1.570796, -1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_track_flash" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "light_1_alarm_flash" 000035 = 6.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_32] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_quest_0008 position = 21.957708, 12.837097, 182.412208 ref_name = light_preset\light_alarm_6m_nolight rotation = -0.000000, 3.141592, -1.571142 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_32_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0025 position = 21.957708, 12.837097, 182.412208 reference_name = statics\light\light_alarm_nolight rotation = 0.000000, 3.141592, -1.571142 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_33] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight_0003 position = 16.969158, 12.978825, 338.567104 ref_name = light_preset\light_alarm_6m_nolight rotation = 0.000000, -1.570796, -1.571076 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_33_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0005 position = 16.969158, 12.978825, 338.567104 reference_name = statics\light\light_alarm_nolight rotation = 0.000000, -1.570796, -1.571076 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_34] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight_0004 position = 16.928440, 12.972553, 337.777664 ref_name = light_preset\light_alarm_6m_nolight rotation = -0.000000, -1.570796, 1.571104 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_34_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0006 position = 16.928440, 12.972553, 337.777664 reference_name = statics\light\light_alarm_nolight rotation = 0.000000, -1.570796, 1.571104 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_35] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight_0005 position = -60.926308, 10.914409, 435.005120 ref_name = light_preset\light_alarm_6m_nolight rotation = -1.570285, -3.141593, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_35_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0003 position = -60.926308, 10.914409, 435.005120 reference_name = statics\light\light_alarm_nolight rotation = -1.570285, -3.141593, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_36] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight_0006 position = 21.785860, 12.309629, 309.930176 ref_name = light_preset\light_alarm_6m_nolight rotation = -1.570286, -3.141593, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_36_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0008 position = 21.785860, 12.309629, 309.930176 reference_name = statics\light\light_alarm_nolight rotation = -1.570286, -3.141593, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_37] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight_0007 position = -9.059004, 12.323471, 309.948736 ref_name = light_preset\light_alarm_6m_nolight rotation = -1.570286, -3.141593, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_37_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0007 position = -9.059004, 12.323471, 309.948736 reference_name = statics\light\light_alarm_nolight rotation = -1.570286, -3.141593, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_38] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight_0008 position = -9.059001, 12.330356, 199.504752 ref_name = light_preset\light_alarm_6m_nolight rotation = -1.570286, -3.141593, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_38_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0010 position = -9.059001, 12.330356, 199.504752 reference_name = statics\light\light_alarm_nolight rotation = -1.570286, -3.141593, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_39] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight_0009 position = 21.785862, 12.308431, 199.492080 ref_name = light_preset\light_alarm_6m_nolight rotation = -1.570286, -3.141593, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_39_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0009 position = 21.785862, 12.308431, 199.492080 reference_name = statics\light\light_alarm_nolight rotation = -1.570286, -3.141593, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_3_ingroup_0] anim_ref_name = attenuation0 = 0.300000 attenuation1 = 0.020000 attenuation2 = 0.010000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 0.933333, 0.980392, 0.988235, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_18m_0002 position = -26.285168, 14.779348, 10.443217 range = 18.000000 rotation = -0.018366, -0.005496, 0.109015 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_4] clsid = 0 co_flags = 0 ingroup_count = 1 name = light_preset_hemi\light_hemi_18m_0007 position = -27.041484, 15.165650, -8.178273 ref_name = light_preset_hemi\light_hemi_18m rotation = 0.099781, -0.008136, 0.021953 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_40] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight_0010 position = 16.928164, 12.981476, 178.747824 ref_name = light_preset\light_alarm_6m_nolight rotation = -0.000000, -1.570796, -1.571090 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_40_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0011 position = 16.928164, 12.981476, 178.747824 reference_name = statics\light\light_alarm_nolight rotation = 0.000000, -1.570796, -1.571090 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_41] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight_0011 position = 25.801846, 12.531703, 186.339376 ref_name = light_preset\light_alarm_6m_nolight rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_41_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0000 position = 25.801846, 12.531703, 186.339376 reference_name = statics\light\light_alarm_nolight rotation = 0.000000, -1.570796, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_42] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight_0012 position = 25.795744, 12.521230, 178.413360 ref_name = light_preset\light_alarm_6m_nolight rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_42_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0001 position = 25.795744, 12.521230, 178.413360 reference_name = statics\light\light_alarm_nolight rotation = 0.000000, -1.570796, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_43] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight position = 48.891280, 2.855912, 185.645184 ref_name = light_preset\light_alarm_6m_nolight rotation = 0.000000, -3.141584, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_43_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0012 position = 48.891280, 2.855912, 185.645184 reference_name = statics\light\light_alarm_nolight rotation = 0.000000, -3.141584, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_44] clsid = 0 co_flags = 0 ingroup_count = 4 name = light_preset\light_alarm_quest_0009 position = 54.365900, 2.834116, 179.181616 ref_name = light_preset\light_alarm_quest rotation = 0.000000, -0.000142, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_44_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0026 position = 54.365900, 2.834116, 179.181616 reference_name = statics\light\light_alarm_nolight rotation = 0.000000, -0.000142, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_44_ingroup_1] clsid = 6 co_flags = 66 name = light_alarm_glass_0003 position = 54.365900, 2.834116, 179.181616 rotation = 0.000000, -0.000142, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_44_ingroup_1_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_glass_0003" 000004 = 0 000005 = 254 000006 = 54.365900, 2.834116, 179.181616 000007 = 0.000000, -0.000142, -1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_downstairs_red" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "light_1_alarm_idle" 000035 = 6.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_44_ingroup_2] clsid = 6 co_flags = 66 name = light_alarm_green_glass_0001 position = 54.365900, 2.834116, 179.181616 rotation = 0.000000, -0.000142, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_44_ingroup_2_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_green_glass_0001" 000004 = 0 000005 = 254 000006 = 54.365900, 2.834116, 179.181616 000007 = 0.000000, -0.000142, -1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_downstairs_green" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -14156252 000033 = 1.000000 000034 = "light_1_alarm_green_idle" 000035 = 6.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_44_ingroup_3] clsid = 6 co_flags = 66 name = light_alarm_flash_glass_0001 position = 54.365900, 2.834116, 179.181616 rotation = 0.000000, -0.000142, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_44_ingroup_3_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_flash_glass_0001" 000004 = 0 000005 = 254 000006 = 54.365900, 2.834116, 179.181616 000007 = 0.000000, -0.000142, -1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_downstairs_flash" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "light_1_alarm_flash" 000035 = 6.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_45] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight_0000 position = 51.659588, 3.399628, 177.275440 ref_name = light_preset\light_alarm_6m_nolight rotation = 0.000000, -1.570796, 1.571094 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_45_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0024 position = 51.659588, 3.399628, 177.275440 reference_name = statics\light\light_alarm_nolight rotation = 0.000000, -1.570796, 1.571094 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_46] clsid = 0 co_flags = 0 ingroup_count = 4 name = light_preset\light_road_0004 position = 21.377574, 4.736202, 55.276060 ref_name = light_preset\light_road rotation = 0.000000, 1.209670, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_46_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_road_0002 position = 21.377574, 4.736202, 55.276060 reference_name = statics\light\light_road rotation = 0.000000, 1.209670, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_46_ingroup_1] clsid = 6 co_flags = 66 name = light_road_orange_glass_0002 position = 21.377574, 4.736202, 55.276060 rotation = 0.000000, 1.209670, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_46_ingroup_1_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_road_orange_glass_0002" 000004 = 0 000005 = 254 000006 = 21.377574, 4.736202, 55.276060 000007 = 0.000000, 1.209670, 1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_tunnel_red" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_road_orange_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "light_1_alarm_idle" 000035 = 4.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_46_ingroup_2] clsid = 6 co_flags = 66 name = light_road_green_glass_0002 position = 21.377574, 4.736202, 55.276060 rotation = 0.000000, 1.209670, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_46_ingroup_2_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_road_green_glass_0002" 000004 = 0 000005 = 254 000006 = 21.377574, 4.736202, 55.276060 000007 = 0.000000, 1.209670, 1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_tunnel_green" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_road_green_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -14156252 000033 = 1.000000 000034 = "light_1_alarm_green_idle" 000035 = 4.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_46_ingroup_3] clsid = 6 co_flags = 66 name = light_road_orange_flash_glass_0002 position = 21.377574, 4.736202, 55.276060 rotation = 0.000000, 1.209670, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_46_ingroup_3_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_road_orange_flash_glass_0002" 000004 = 0 000005 = 254 000006 = 21.377574, 4.736202, 55.276060 000007 = 0.000000, 1.209670, 1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_tunnel_flash" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_road_orange_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "light_1_alarm_flash" 000035 = 4.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_47] clsid = 0 co_flags = 0 ingroup_count = 4 name = light_preset\light_road_0002 position = 20.610000, 4.740000, 53.290000 ref_name = light_preset\light_road rotation = -0.000017, -1.931946, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_47_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_road_0003 position = 20.610000, 4.740000, 53.290000 reference_name = statics\light\light_road rotation = -0.000017, -1.931946, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_47_ingroup_1] clsid = 6 co_flags = 66 name = light_road_orange_glass_0003 position = 20.610000, 4.740000, 53.290000 rotation = -0.000017, -1.931946, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_47_ingroup_1_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_road_orange_glass_0003" 000004 = 0 000005 = 254 000006 = 20.610000, 4.740000, 53.290000 000007 = -0.000017, -1.931946, 1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_tunnel_red_1" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_road_orange_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "light_1_alarm_idle" 000035 = 4.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_47_ingroup_2] clsid = 6 co_flags = 66 name = light_road_green_glass_0003 position = 20.610000, 4.740000, 53.290000 rotation = -0.000017, -1.931946, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_47_ingroup_2_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_road_green_glass_0003" 000004 = 0 000005 = 254 000006 = 20.610000, 4.740000, 53.290000 000007 = -0.000017, -1.931946, 1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_tunnel_green_1" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_road_green_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -14156252 000033 = 1.000000 000034 = "light_1_alarm_green_idle" 000035 = 4.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_47_ingroup_3] clsid = 6 co_flags = 66 name = light_road_orange_flash_glass_0003 position = 20.610000, 4.740000, 53.290000 rotation = -0.000017, -1.931946, 1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_47_ingroup_3_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_road_orange_flash_glass_0003" 000004 = 0 000005 = 254 000006 = 20.610000, 4.740000, 53.290000 000007 = -0.000017, -1.931946, 1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_tunnel_flash_1" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_road_orange_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "light_1_alarm_flash" 000035 = 4.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_48] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight_0002 position = 67.172320, 5.050790, 10.314074 ref_name = light_preset\light_alarm_6m_nolight rotation = -0.013379, -1.374485, -1.575789 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_48_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0014 position = 67.172320, 5.050790, 10.314074 reference_name = statics\light\light_alarm_nolight rotation = -0.013379, -1.374485, -1.575789 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_49] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight_0013 position = 68.735744, 6.068756, 4.564498 ref_name = light_preset\light_alarm_6m_nolight rotation = -0.066027, 0.001212, -1.570820 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_49_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0002 position = 68.735744, 6.068756, 4.564498 reference_name = statics\light\light_alarm_nolight rotation = -0.066027, 0.001212, -1.570820 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_4_ingroup_0] anim_ref_name = attenuation0 = 0.300000 attenuation1 = 0.020000 attenuation2 = 0.010000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 0.933333, 0.980392, 0.988235, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_18m_0003 position = -27.041484, 15.165650, -8.178273 range = 18.000000 rotation = 0.099781, -0.008136, 0.021953 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_5] clsid = 0 co_flags = 0 ingroup_count = 1 name = light_preset_hemi\light_hemi_18m_0005 position = 19.491736, 21.762790, 0.009582 ref_name = light_preset_hemi\light_hemi_18m rotation = 0.000000, -0.008136, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_50] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight_0014 position = -12.114666, 3.025844, -85.830792 ref_name = light_preset\light_alarm_6m_nolight rotation = -0.000004, -2.513274, -1.570794 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_50_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0016 position = -12.114666, 3.025844, -85.830792 reference_name = statics\light\light_alarm_nolight rotation = -0.000004, -2.513274, -1.570794 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_51] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight_0001 position = -5.706556, 3.067941, -81.166256 ref_name = light_preset\light_alarm_6m_nolight rotation = -0.000004, -2.513275, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_51_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0017 position = -5.706556, 3.067941, -81.166256 reference_name = statics\light\light_alarm_nolight rotation = -0.000004, -2.513275, 1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_52] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight_0015 position = 2.863180, 8.101172, -92.368104 ref_name = light_preset\light_alarm_6m_nolight rotation = -0.000004, -2.513274, 1.571118 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_52_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0018 position = 2.863180, 8.101172, -92.368104 reference_name = statics\light\light_alarm_nolight rotation = -0.000004, -2.513274, 1.571118 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_53] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight_0016 position = 75.209432, 7.089945, -211.524496 ref_name = light_preset\light_alarm_6m_nolight rotation = -0.000028, 0.000000, -1.570760 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_53_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0019 position = 75.209432, 7.089945, -211.524496 reference_name = statics\light\light_alarm_nolight rotation = -0.000028, 0.000000, -1.570760 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_54] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\light_alarm_6m position = 78.498368, 7.747978, -222.525248 ref_name = light_preset\light_alarm_6m rotation = -0.111734, 0.017770, 1.728851 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_54_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_0001 position = 78.706936, 7.713726, -222.525856 radius = 0.500000 rotation = -0.111734, 0.017770, 1.728851 scale = 0.500000, 0.500000, 0.500000 shader_name = effects\glow texture_name = glow\glow_red2 version = 18 [object_54_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_0001 position = 78.498368, 7.747978, -222.525248 reference_name = statics\light\light_alarm rotation = -0.111734, 0.017770, 1.728851 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_54_ingroup_2] anim_ref_name = attenuation0 = 0.180000 attenuation1 = 1.000000 attenuation2 = 1.000000 brightness = 0.500000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 1 name = light_alarm_6m_ambient_0000 position = 78.695896, 7.716695, -222.525248 range = 2.000000 rotation = -0.111734, 0.017770, 1.728851 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_54_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 1.000000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.894118, 0.678431, 0.368627, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 3 name = light_alarm_6m_0000 position = 79.486072, 7.591560, -222.525232 range = 6.000000 rotation = -0.111734, 0.017770, 1.728851 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_54_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_glass_0004 position = 78.498368, 7.747978, -222.525248 rotation = -0.111734, 0.017770, 1.728851 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_54_ingroup_4_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_glass_0004" 000004 = 0 000005 = 254 000006 = 78.498368, 7.747978, -222.525248 000007 = -0.111734, 0.017770, 1.728851 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "" 000035 = 6.000000 000036 = 10 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_55] clsid = 0 co_flags = 0 ingroup_count = 4 name = light_preset\light_alarm_quest_0010 position = 51.830000, 5.050000, -0.030000 ref_name = light_preset\light_alarm_quest rotation = 1.570796, -1.570796, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_55_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0027 position = 51.830000, 5.050000, -0.030000 reference_name = statics\light\light_alarm_nolight rotation = 1.570796, -1.570796, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_55_ingroup_1] clsid = 6 co_flags = 66 name = light_alarm_glass_0005 position = 51.830000, 5.050000, -0.030000 rotation = 1.570796, -1.570796, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_55_ingroup_1_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_glass_0005" 000004 = 0 000005 = 254 000006 = 51.830000, 5.050000, -0.030000 000007 = 1.570796, -1.570796, 0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_control_down_red" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "light_1_alarm_idle" 000035 = 6.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_55_ingroup_2] clsid = 6 co_flags = 66 name = light_alarm_green_glass_0002 position = 51.830000, 5.050000, -0.030000 rotation = 1.570796, -1.570796, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_55_ingroup_2_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_green_glass_0002" 000004 = 0 000005 = 254 000006 = 51.830000, 5.050000, -0.030000 000007 = 1.570796, -1.570796, 0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_control_down_green" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -14156252 000033 = 1.000000 000034 = "light_1_alarm_green_idle" 000035 = 6.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_55_ingroup_3] clsid = 6 co_flags = 66 name = light_alarm_flash_glass_0002 position = 51.830000, 5.050000, -0.030000 rotation = 1.570796, -1.570796, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_55_ingroup_3_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_flash_glass_0002" 000004 = 0 000005 = 254 000006 = 51.830000, 5.050000, -0.030000 000007 = 1.570796, -1.570796, 0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_control_down_flash" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "light_1_alarm_flash" 000035 = 6.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_56] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight_0017 position = 52.412212, 4.067454, -1.411274 ref_name = light_preset\light_alarm_6m_nolight rotation = 1.570796, 1.570796, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_56_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0020 position = 52.412212, 4.067454, -1.411274 reference_name = statics\light\light_alarm_nolight rotation = 1.570796, 1.570796, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_57] clsid = 0 co_flags = 0 ingroup_count = 4 name = light_preset\light_alarm_quest_0000 position = 50.517896, 13.714952, -1.421193 ref_name = light_preset\light_alarm_quest rotation = 1.570796, 1.571479, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_57_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0028 position = 50.517896, 13.714952, -1.421193 reference_name = statics\light\light_alarm_nolight rotation = 1.570796, 1.571479, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_57_ingroup_1] clsid = 6 co_flags = 66 name = light_alarm_glass_0006 position = 50.517896, 13.714952, -1.421193 rotation = 1.570796, 1.571479, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_57_ingroup_1_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_glass_0006" 000004 = 0 000005 = 254 000006 = 50.517896, 13.714952, -1.421193 000007 = 1.570796, 1.571479, 0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_control_up_red" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "light_1_alarm_idle" 000035 = 6.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_57_ingroup_2] clsid = 6 co_flags = 66 name = light_alarm_green_glass_0003 position = 50.517896, 13.714952, -1.421193 rotation = 1.570796, 1.571479, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_57_ingroup_2_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_green_glass_0003" 000004 = 0 000005 = 254 000006 = 50.517896, 13.714952, -1.421193 000007 = 1.570796, 1.571479, 0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_control_up_green" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -14156252 000033 = 1.000000 000034 = "light_1_alarm_green_idle" 000035 = 6.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_57_ingroup_3] clsid = 6 co_flags = 66 name = light_alarm_flash_glass_0003 position = 50.517896, 13.714952, -1.421193 rotation = 1.570796, 1.571479, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_57_ingroup_3_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_flash_glass_0003" 000004 = 0 000005 = 254 000006 = 50.517896, 13.714952, -1.421193 000007 = 1.570796, 1.571479, 0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_control_up_flash" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "light_1_alarm_flash" 000035 = 6.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_58] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight_0021 position = 49.602056, 13.662482, 1.860857 ref_name = light_preset\light_alarm_6m_nolight rotation = 1.570796, -2.686062, 1.588250 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_58_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0021 position = 49.602056, 13.662482, 1.860857 reference_name = statics\light\light_alarm_nolight rotation = 1.570796, -2.686062, 1.588250 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_59] clsid = 0 co_flags = 0 ingroup_count = 4 name = light_preset\light_alarm_quest_0001 position = 7.524948, 2.424198, -57.597736 ref_name = light_preset\light_alarm_quest rotation = 0.000000, -1.570788, -1.570794 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_59_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0029 position = 7.524948, 2.424198, -57.597736 reference_name = statics\light\light_alarm_nolight rotation = 0.000000, -1.570788, -1.570794 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_59_ingroup_1] clsid = 6 co_flags = 66 name = light_alarm_glass_0007 position = 7.524948, 2.424198, -57.597736 rotation = 0.000000, -1.570788, -1.570794 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_59_ingroup_1_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_glass_0007" 000004 = 0 000005 = 254 000006 = 7.524948, 2.424198, -57.597736 000007 = 0.000000, -1.570788, -1.570794 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_hall_red" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "light_1_alarm_idle" 000035 = 6.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_59_ingroup_2] clsid = 6 co_flags = 66 name = light_alarm_green_glass_0004 position = 7.524948, 2.424198, -57.597736 rotation = 0.000000, -1.570788, -1.570794 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_59_ingroup_2_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_green_glass_0004" 000004 = 0 000005 = 254 000006 = 7.524948, 2.424198, -57.597736 000007 = 0.000000, -1.570788, -1.570794 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_hall_green" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -14156252 000033 = 1.000000 000034 = "light_1_alarm_green_idle" 000035 = 6.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_59_ingroup_3] clsid = 6 co_flags = 66 name = light_alarm_flash_glass_0004 position = 7.524948, 2.424198, -57.597736 rotation = 0.000000, -1.570788, -1.570794 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_59_ingroup_3_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_flash_glass_0004" 000004 = 0 000005 = 254 000006 = 7.524948, 2.424198, -57.597736 000007 = 0.000000, -1.570788, -1.570794 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_hall_flash" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "light_1_alarm_flash" 000035 = 6.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_5_ingroup_0] anim_ref_name = attenuation0 = 0.300000 attenuation1 = 0.020000 attenuation2 = 0.010000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 0.933333, 0.980392, 0.988235, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_18m_0004 position = 19.491736, 21.762790, 0.009582 range = 18.000000 rotation = 0.000000, -0.008136, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_6] clsid = 0 co_flags = 0 ingroup_count = 1 name = light_preset_hemi\light_hemi_18m_0006 position = 0.518317, 21.762790, 0.009582 ref_name = light_preset_hemi\light_hemi_18m rotation = 0.000000, -0.008136, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_60] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight_0022 position = 6.242330, 2.247432, -55.174236 ref_name = light_preset\light_alarm_6m_nolight rotation = 1.570796, -1.570796, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_60_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0022 position = 6.242330, 2.247432, -55.174236 reference_name = statics\light\light_alarm_nolight rotation = 1.570796, -1.570796, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_61] clsid = 0 co_flags = 0 ingroup_count = 4 name = light_preset\light_alarm_quest_0002 position = 1.535380, 8.210304, -97.916048 ref_name = light_preset\light_alarm_quest rotation = 1.570438, 0.618408, -3.131681 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_61_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0030 position = 1.535380, 8.210304, -97.916048 reference_name = statics\light\light_alarm_nolight rotation = 1.570438, 0.618408, -3.131681 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_61_ingroup_1] clsid = 6 co_flags = 66 name = light_alarm_glass_0002 position = 1.535380, 8.210304, -97.916048 rotation = 1.570438, 0.618408, -3.131681 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_61_ingroup_1_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_glass_0002" 000004 = 0 000005 = 254 000006 = 1.535380, 8.210304, -97.916048 000007 = 1.570438, 0.618408, -3.131681 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_way_red" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "light_1_alarm_idle" 000035 = 6.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_61_ingroup_2] clsid = 6 co_flags = 66 name = light_alarm_green_glass_0005 position = 1.535380, 8.210304, -97.916048 rotation = 1.570438, 0.618408, -3.131681 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_61_ingroup_2_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_green_glass_0005" 000004 = 0 000005 = 254 000006 = 1.535380, 8.210304, -97.916048 000007 = 1.570438, 0.618408, -3.131681 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_way_green" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -14156252 000033 = 1.000000 000034 = "light_1_alarm_green_idle" 000035 = 6.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_61_ingroup_3] clsid = 6 co_flags = 66 name = light_alarm_flash_glass_0005 position = 1.535380, 8.210304, -97.916048 rotation = 1.570438, 0.618408, -3.131681 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_61_ingroup_3_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_alarm_flash_glass_0005" 000004 = 0 000005 = 254 000006 = 1.535380, 8.210304, -97.916048 000007 = 1.570438, 0.618408, -3.131681 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [story_object] story_id = pas_b400_lamp_way_flash" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_alarm_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -96238 000033 = 1.000000 000034 = "light_1_alarm_flash" 000035 = 6.000000 000036 = 14 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 2.000000 000042 = 0.200000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_62] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight_0023 position = 2.007559, 8.174456, -98.548736 ref_name = light_preset\light_alarm_6m_nolight rotation = 1.570491, -2.502194, 3.130507 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_62_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0023 position = 2.007559, 8.174456, -98.548736 reference_name = statics\light\light_alarm_nolight rotation = 1.570491, -2.502194, 3.130507 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_63] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight_0024 position = 58.944896, 2.530404, 36.156680 ref_name = light_preset\light_alarm_6m_nolight rotation = 0.000242, -2.606307, 1.570642 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_63_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0013 position = 58.944896, 2.530404, 36.156680 reference_name = statics\light\light_alarm_nolight rotation = 0.000242, -2.606307, 1.570642 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_64] clsid = 0 co_flags = 3 ingroup_count = 1 name = light_preset\light_alarm_6m_nolight_0018 position = -56.705092, 6.095606, 4.878826 ref_name = light_preset\light_alarm_6m_nolight rotation = -0.000000, -1.574203, 1.570808 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_64_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_alarm_nolight_0015 position = -56.705092, 6.095606, 4.878826 reference_name = statics\light\light_alarm_nolight rotation = 0.000000, -1.574203, 1.570808 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_65] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_13m_blim position = 8.491358, 13.029058, -107.518512 ref_name = light_preset\light_galogen_1_with_box_13m_blim rotation = 0.000000, 2.207842, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_65_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0003 position = 8.491358, 12.729072, -107.518512 radius = 1.000000 rotation = 0.000000, 2.207842, 3.141593 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_65_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0001 position = 8.491358, 13.019050, -107.518512 reference_name = statics\light\light_galogen_1 rotation = 0.000000, 2.207842, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_65_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0003 position = 8.491358, 13.019050, -107.518512 rotation = 0.000000, 2.207842, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_65_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0003" 000004 = 0 000005 = 254 000006 = 8.491358, 13.019050, -107.518512 000007 = 0.000000, 2.207842, 3.141593 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_br_idle" 000035 = 13.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_65_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0012 position = 8.491358, 13.029058, -107.518512 reference_name = statics\light\light_galogen_1_box rotation = 0.000000, 2.207842, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_65_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0030 position = 8.431901, 13.019050, -107.438048 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 2.207842, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_65_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0031 position = 8.550785, 13.019050, -107.598824 reference_name = statics\light\light_galogen_1_nolight rotation = 0.000000, 2.207842, 3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_65_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0002 position = 8.575388, 12.494972, -107.460928 range = 13.000000 rotation = 0.000000, 2.207842, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_65_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0006 position = 8.272492, 12.558041, -107.684400 range = 1.500000 rotation = 0.000000, 2.207842, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_65_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0007 position = 8.847322, 12.558286, -107.258944 range = 1.500000 rotation = 0.000000, 2.207842, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_65_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0002 position = 8.577813, 10.673701, -107.459712 range = 13.000000 rotation = 0.000000, 2.207842, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_65_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.053000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0002 position = 8.575388, 12.750973, -107.460928 range = 13.000000 rotation = 0.000000, 2.207842, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_66] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_15m position = -50.362108, 13.727681, 412.307904 ref_name = light_preset_hemi\light_hemi_15m rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_66_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_15m_0000 position = -50.362108, 13.727681, 412.307904 range = 15.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_67] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_15m_0000 position = -41.952444, 13.727681, 425.764192 ref_name = light_preset_hemi\light_hemi_15m rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_67_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_15m_0001 position = -41.952444, 13.727681, 425.764192 range = 15.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_68] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_15m_0001 position = -28.082122, 13.727681, 412.244384 ref_name = light_preset_hemi\light_hemi_15m rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_68_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_15m_0002 position = -28.082122, 13.727681, 412.244384 range = 15.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_69] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_15m_0002 position = -36.685284, 13.727681, 399.051872 ref_name = light_preset_hemi\light_hemi_15m rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_69_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_15m_0003 position = -36.685284, 13.727681, 399.051872 range = 15.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_6_ingroup_0] anim_ref_name = attenuation0 = 0.300000 attenuation1 = 0.020000 attenuation2 = 0.010000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 0.933333, 0.980392, 0.988235, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_18m_0005 position = 0.518317, 21.762790, 0.009582 range = 18.000000 rotation = 0.000000, -0.008136, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_7] clsid = 0 co_flags = 0 ingroup_count = 1 name = light_preset_hemi\light_hemi_18m position = -26.284948, 21.762790, 0.009582 ref_name = light_preset_hemi\light_hemi_18m rotation = 0.000000, -0.008136, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_70] clsid = 0 co_flags = 3 ingroup_count = 11 name = light_preset\light_galogen_1_with_box_13m_blim_0000 position = 51.532904, 9.783129, 171.898064 ref_name = light_preset\light_galogen_1_with_box_13m_blim rotation = 0.000000, 1.565242, -3.141593 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_70_ingroup_0] clsid = 1 co_flags = 2 flags = 0 name = glow_galogen_0009 position = 51.532904, 9.483142, 171.898064 radius = 1.000000 rotation = -0.000000, 1.565242, 3.141592 scale = 1.000000, 1.000000, 1.000000 shader_name = effects\glow texture_name = glow\glow_04 version = 18 [object_70_ingroup_1] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_0009 position = 51.532904, 9.773120, 171.898064 reference_name = statics\light\light_galogen_1 rotation = -0.000000, 1.565242, 3.141592 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_70_ingroup_10] clsid = 6 co_flags = 2 name = light_galogen_1_glass_0009 position = 51.532904, 9.773120, 171.898064 rotation = -0.000000, 1.565242, 3.141592 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_70_ingroup_10_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_galogen_1_glass_0009" 000004 = 0 000005 = 254 000006 = 51.532904, 9.773120, 171.898064 000007 = -0.000000, 1.565242, 3.141592 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_galogen_1_glass" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.700000 000034 = "light\light_galogen_br_idle" 000035 = 13.000000 000036 = 26 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.000000 000042 = 0.500000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_70_ingroup_2] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_box_0013 position = 51.532904, 9.783129, 171.898064 reference_name = statics\light\light_galogen_1_box rotation = -0.000000, 1.565242, 3.141592 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_70_ingroup_3] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0032 position = 51.533612, 9.773120, 171.998256 reference_name = statics\light\light_galogen_1_nolight rotation = -0.000000, 1.565242, 3.141592 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_70_ingroup_4] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_galogen_1_nolight_0033 position = 51.532456, 9.773120, 171.798144 reference_name = statics\light\light_galogen_1_nolight rotation = -0.000000, 1.565242, 3.141592 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_70_ingroup_5] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.400000 attenuation2 = 0.100000 brightness = 0.700000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 2 name = light_galogen_8m_dinamic_0009 position = 51.634672, 9.249043, 171.893936 range = 13.000000 rotation = -0.000000, 1.565242, 3.141592 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_70_ingroup_6] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0018 position = 51.258228, 9.312111, 171.896416 range = 1.500000 rotation = -0.000000, 1.565242, 3.141592 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_70_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0019 position = 51.973496, 9.312357, 171.892832 range = 1.500000 rotation = -0.000000, 1.565242, 3.141592 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_70_ingroup_8] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.050000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.251777, -0.115531, 0.037097 fuzzy_point_2 = -0.129369, 0.102349, 0.210451 fuzzy_point_3 = -0.007836, -0.009886, 0.002373 fuzzy_point_4 = -0.108512, 0.009418, -0.052575 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.300000 light_control = 1 light_flags = 17 name = light_galogen_8m_ambient_0009 position = 51.637504, 7.427779, 171.893392 range = 13.000000 rotation = -0.000000, 1.565242, 3.141592 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_70_ingroup_9] anim_ref_name = attenuation0 = 0.600000 attenuation1 = 0.400000 attenuation2 = 0.053000 brightness = 1.200000 clsid = 3 co_flags = 2 color = 0.733333, 0.800000, 0.913726, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = -0.011263, -0.018529, 0.021787 fuzzy_point_2 = 0.034149, 0.088892, -0.118067 fuzzy_point_3 = 0.053085, -0.017956, 0.125800 fuzzy_point_4 = -0.186735, 0.021017, 0.059028 fuzzy_point_count = 5 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.200000 light_control = 0 light_flags = 17 name = light_galogen_8m_lightmap_0009 position = 51.634672, 9.505043, 171.893936 range = 13.000000 rotation = -0.000000, 1.565242, 3.141592 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_71] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m position = -51.062620, 10.983605, 420.128160 ref_name = light_preset_hemi\light_hemi_8m rotation = -0.176940, -0.018601, -0.105295 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_71_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0001 position = -51.062620, 10.983605, 420.128160 range = 8.000000 rotation = -0.176940, 6.264584, -0.105295 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_72] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_10m_0003 position = 16.021141, 12.894116, 185.045536 ref_name = light_preset_hemi\light_hemi_10m rotation = 0.000017, 0.000000, -0.000006 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_72_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.300000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_10m_0004 position = 16.021141, 12.894116, 185.045536 range = 10.000000 rotation = 0.000017, 0.000000, -0.000006 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_73] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0004 position = 51.982464, 2.396126, 181.605792 ref_name = light_preset_hemi\light_hemi_8m rotation = -0.000009, -0.000000, -0.000031 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_73_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0005 position = 51.982464, 2.396126, 181.605792 range = 8.000000 rotation = -0.000009, 6.283185, -0.000031 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_74] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0005 position = 45.693648, 5.056128, 181.605792 ref_name = light_preset_hemi\light_hemi_8m rotation = -0.000009, -0.000000, -0.000031 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_74_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0006 position = 45.693648, 5.056128, 181.605792 range = 8.000000 rotation = -0.000009, 6.283185, -0.000031 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_75] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0006 position = 52.152032, 1.742399, 174.922448 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, -0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_75_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0007 position = 52.152032, 1.742399, 174.922448 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_76] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0010 position = 51.804504, 2.852399, 165.963664 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, -0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_76_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0011 position = 51.804504, 2.852399, 165.963664 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_77] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0011 position = 51.633300, 6.882402, 170.558208 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, -0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_77_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0012 position = 51.633300, 6.882402, 170.558208 range = 8.000000 rotation = 0.000000, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_78] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_3m position = 48.074860, 2.283318, 171.523216 ref_name = light_preset_hemi\light_hemi_3m rotation = -0.000000, -0.000000, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_78_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 1.000000 attenuation2 = 0.300000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_3m_0000 position = 48.074860, 2.283318, 171.523216 range = 3.000000 rotation = 0.000000, 0.000000, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_79] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0013 position = 56.759144, 4.250257, 10.494567 ref_name = light_preset_hemi\light_hemi_8m rotation = -0.000102, -0.000000, -0.000025 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_79_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0014 position = 56.759144, 4.250257, 10.494567 range = 8.000000 rotation = -0.000102, 6.283185, -0.000025 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_7_ingroup_0] anim_ref_name = attenuation0 = 0.300000 attenuation1 = 0.020000 attenuation2 = 0.010000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 0.933333, 0.980392, 0.988235, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_18m_0006 position = -26.284948, 21.762790, 0.009582 range = 18.000000 rotation = 0.000000, -0.008136, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_8] clsid = 0 co_flags = 0 ingroup_count = 1 name = light_preset_hemi\light_hemi_18m_0000 position = 81.941096, 26.808118, -222.567584 ref_name = light_preset_hemi\light_hemi_18m rotation = 0.000000, -0.000000, -1.624906 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_80] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0015 position = 51.675652, 4.250257, 9.704268 ref_name = light_preset_hemi\light_hemi_8m rotation = -0.000102, -0.000000, -0.000025 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_80_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0016 position = 51.675652, 4.250257, 9.704268 range = 8.000000 rotation = -0.000102, 6.283185, -0.000025 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_81] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_15m_0007 position = 40.885180, 4.286068, 4.117169 ref_name = light_preset_hemi\light_hemi_15m rotation = 0.000094, 0.000000, -0.000031 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_81_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.200000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_15m_0008 position = 40.885180, 4.286068, 4.117169 range = 15.000000 rotation = 0.000094, 0.000000, -0.000031 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_82] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_3m_0000 position = 41.425024, 3.995637, 0.841659 ref_name = light_preset_hemi\light_hemi_3m rotation = -0.000000, -0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_82_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 1.000000 attenuation2 = 0.300000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_3m_0001 position = 41.425024, 3.995637, 0.841659 range = 3.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_83] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_3m_0001 position = 41.329492, 3.995637, -0.923404 ref_name = light_preset_hemi\light_hemi_3m rotation = -0.000000, -0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_83_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 1.000000 attenuation2 = 0.300000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_3m_0002 position = 41.329492, 3.995637, -0.923404 range = 3.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_84] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_3m_0002 position = 41.784044, 3.995637, -2.326872 ref_name = light_preset_hemi\light_hemi_3m rotation = -0.000000, -0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_84_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 1.000000 attenuation2 = 0.300000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_3m_0003 position = 41.784044, 3.995637, -2.326872 range = 3.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_85] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_3m_0003 position = 42.627164, 3.973637, -3.887933 ref_name = light_preset_hemi\light_hemi_3m rotation = -0.000000, -0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_85_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 1.000000 attenuation2 = 0.300000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_3m_0004 position = 42.627164, 3.973637, -3.887933 range = 3.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_86] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_3m_0004 position = 43.965032, 3.973637, -4.999782 ref_name = light_preset_hemi\light_hemi_3m rotation = -0.000000, -0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_86_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 1.000000 attenuation2 = 0.300000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_3m_0005 position = 43.965032, 3.973637, -4.999782 range = 3.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_87] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0019 position = 44.454364, 4.456962, 1.243053 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, -0.000000, 0.000011 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_87_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0020 position = 44.454364, 4.456962, 1.243053 range = 8.000000 rotation = 0.000000, 6.283185, 0.000011 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_88] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0020 position = 53.851516, 3.658231, -0.045339 ref_name = light_preset_hemi\light_hemi_8m rotation = -0.000001, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_88_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0021 position = 53.851516, 3.658231, -0.045339 range = 8.000000 rotation = -0.000001, 6.283185, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_89] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0021 position = 58.897480, 4.897370, 0.103218 ref_name = light_preset_hemi\light_hemi_8m rotation = -0.000005, 0.000000, 0.000141 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_89_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0022 position = 58.897480, 4.897370, 0.103218 range = 8.000000 rotation = -0.000005, 6.283185, 0.000141 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_8_ingroup_0] anim_ref_name = attenuation0 = 0.300000 attenuation1 = 0.020000 attenuation2 = 0.010000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 0.933333, 0.980392, 0.988235, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_18m_0009 position = 81.941096, 26.808118, -222.567584 range = 18.000000 rotation = 0.000000, 0.000000, -1.624906 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_9] clsid = 0 co_flags = 0 ingroup_count = 1 name = light_preset\light_sharnir_1_6m_0000 position = 42.498600, 5.149027, 2.795400 ref_name = light_preset\light_sharnir_1_6m rotation = 3.146994, -0.675442, -1.570796 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_90] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_10m_0004 position = 64.082880, 8.677460, 3.333524 ref_name = light_preset_hemi\light_hemi_10m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_90_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.300000 attenuation2 = 0.100000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_10m_0005 position = 64.082880, 8.677460, 3.333524 range = 10.000000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_91] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_5m_0006 position = 67.009704, 4.690685, 7.074301 ref_name = light_preset_hemi\light_hemi_5m rotation = 0.000021, 0.000000, -0.000064 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_91_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.500000 attenuation2 = 0.100000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_5m_0007 position = 67.009704, 4.690685, 7.074301 range = 5.000000 rotation = 0.000021, 0.000000, -0.000064 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_92] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0023 position = 69.815024, 10.593384, 2.520640 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_92_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0024 position = 69.815024, 10.593384, 2.520640 range = 8.000000 rotation = 0.000000, 6.283185, -0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_93] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0024 position = 69.966200, 6.869384, 3.316630 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000000, 0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_93_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0025 position = 69.966200, 6.869384, 3.316630 range = 8.000000 rotation = 0.000000, 6.283185, -0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_94] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0025 position = 59.293628, 11.436331, -0.335546 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000457, -0.000000, 0.000780 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_94_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0026 position = 59.293628, 11.436331, -0.335546 range = 8.000000 rotation = 0.000457, 6.283184, 0.000780 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_95] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0026 position = 52.237692, 13.267640, 0.163420 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.000010, -0.000000, 0.000161 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_95_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0027 position = 52.237692, 13.267640, 0.163420 range = 8.000000 rotation = 0.000010, 6.283184, 0.000161 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_96] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0027 position = 45.183608, 13.673696, 0.028085 ref_name = light_preset_hemi\light_hemi_8m rotation = -0.000000, -0.000000, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_96_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0028 position = 45.183608, 13.673696, 0.028085 range = 8.000000 rotation = 0.000000, 6.283184, -0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_97] clsid = 0 co_flags = 2 ingroup_count = 1 name = light_preset_hemi\light_hemi_8m_0028 position = 41.465488, 13.395464, -0.004309 ref_name = light_preset_hemi\light_hemi_8m rotation = 0.003878, 0.000006, -0.001524 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_97_ingroup_0] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 0.400000 attenuation2 = 0.000000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_8m_0029 position = 41.465488, 13.395464, -0.004309 range = 8.000000 rotation = 0.003878, 6.283190, -0.001524 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_98] clsid = 0 co_flags = 0 ingroup_count = 1 name = light_preset_hemi\light_hemi_18m_0001 position = -24.083790, 27.073190, 16.188803 ref_name = light_preset_hemi\light_hemi_18m rotation = -0.017777, -0.005561, 3.097311 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_98_ingroup_0] anim_ref_name = attenuation0 = 0.300000 attenuation1 = 0.020000 attenuation2 = 0.010000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 0.933333, 0.980392, 0.988235, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_18m_0007 position = -24.083790, 27.073190, 16.188803 range = 18.000000 rotation = -0.017777, -0.005561, 3.097311 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_99] clsid = 0 co_flags = 0 ingroup_count = 1 name = light_preset_hemi\light_hemi_18m_0008 position = -22.882170, 27.073190, -19.354390 ref_name = light_preset_hemi\light_hemi_18m rotation = -0.017777, -0.005561, 3.097311 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_99_ingroup_0] anim_ref_name = attenuation0 = 0.300000 attenuation1 = 0.020000 attenuation2 = 0.010000 brightness = 0.300000 clsid = 3 co_flags = 2 color = 0.933333, 0.980392, 0.988235, 0.000000 cone = 0.392699 fallof_texture = light_control = 1 light_flags = 1 name = light_hemi_18m_0008 position = -22.882170, 27.073190, -19.354390 range = 18.000000 rotation = -0.017777, -0.005561, 3.097311 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_9_ingroup_0] clsid = 6 co_flags = 2 name = light_sharnir_1_0004 position = 42.498600, 5.149027, 2.795400 rotation = 3.146994, -0.675442, -1.570796 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_9_ingroup_0_spawndata] 000001 = 1 000002 = "lights_hanging_lamp" 000003 = "light_sharnir_1_0004" 000004 = 0 000005 = 254 000006 = 42.498600, 5.149027, 2.795400 000007 = 3.146994, -0.675442, -1.570796 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 128 000014 = 65535 000015 = 12 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -198 000024 = "[collide] ignore_static [logic] active = ph_oscillate [ph_oscillate] joint = provod ; имя кости к которой будет применена сила force = 1.5 ; собственно сила (в ньютонах) period = 500 ; время прикладывания силы." 000025 = -1 000026 = -1 000027 = "dynamics\light\light_sharnir_1" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -1 000033 = 0.800000 000034 = "light\light_omni_white_idle" 000035 = 6.000000 000036 = 27 000037 = "$editor" 000038 = "link" 000039 = 100.000000 000040 = 0.100000 000041 = 3.500000 000042 = 0.600000 000043 = "" 000044 = "lights\lights_spot_wire_02" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp