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"bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_omni" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_hanging_lamp [object_14_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = dynamics\equipment_cache\equipment_instrument_case_01_0001 position = 91.531904, 11.156631, 242.602544 reference_name = dynamics\equipment_cache\equipment_instrument_case_01 rotation = 0.000000, 1.528016, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_14_ingroup_1] clsid = 6 co_flags = 66 name = lim_treasure_5 position = 91.531904, 11.156631, 242.602544 rotation = 0.000000, 1.528016, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_14_ingroup_1_spawndata] 000001 = 1 000002 = "inventory_box" 000003 = "lim_treasure_5" 000004 = 0 000005 = 254 000006 = 91.531904, 11.156631, 242.602544 000007 = 0.000000, 1.528016, 0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 122 000014 = 65535 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co_flags = 0 ingroup_count = 1 name = light_preset\light_signal_rocket_0000 position = 34.572272, 32.383458, 193.662000 ref_name = light_preset\light_signal_rocket rotation = 0.000778, -0.055978, 0.000349 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_151_ingroup_0] clsid = 6 co_flags = 64 name = lim_signal_rocket_strojka position = 34.572272, 32.383458, 193.662000 rotation = 0.000000, 0.000000, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_151_ingroup_0_spawndata] 000001 = 1 000002 = "lights_signal_light" 000003 = "test_sinal" 000004 = 0 000005 = 254 000006 = -2.078237, 0.459645, 18.460232 000007 = 0.000000, 0.000000, -0.000000 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 122 000014 = 65535 000015 = 8 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -70 000024 = "" 000025 = -1 000026 = -1 000027 = "dynamics\light\light_signal" 000028 = 0 000029 = "$editor" 000030 = 0 000031 = 65535 000032 = -12414 000033 = 1.000000 000034 = "koster_00" 000035 = 135.000000 000036 = 45 000037 = "$editor" 000038 = "" 000039 = 100.000000 000040 = 0.300000 000041 = 100.000000 000042 = 0.300000 000043 = "" 000044 = "" 000045 = "bone_lamp" 000046 = 2.094395 000047 = "" 000048 = 0.700000 000049 = "bone_lamp" 000050 = 1.000000 000051 = 1.000000 000052 = 1.000000 fl = 0 name = lights_signal_light [object_15_ingroup_0] clsid = 2 co_flags = 3 flags = 0 name = statics\fireplace\fireplace_2_0000 position = 23.907318, -2.996268, 39.492012 reference_name = statics\fireplace\fireplace_2 rotation = 0.000529, -1.275122, 0.001735 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_15_ingroup_1] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.800000 attenuation2 = 0.100000 brightness = 1.500000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174167 name = 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rotation = 0.000529, -1.275122, 0.001735 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_15_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.500000 attenuation2 = 0.500000 brightness = 0.800000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174166 name = light_fireplace_0003 position = 23.867918, -1.929006, 39.503180 range = 5.000000 rotation = 0.000529, -1.275122, 0.001735 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_15_ingroup_4] attached_count = 1 clsid = 6 co_flags = 2 name = level_prefix_campfire_0001 position = 23.907320, -2.726269, 39.491528 rotation = 0.000529, -1.275122, 0.001735 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_15_ingroup_4_attached_0] clsid = 4 co_flags = 2 name = shape_0000 position = 23.907320, -2.726269, 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30.000000 000041 = 32 000042 = 4 fl = 0 name = campfire [object_16] clsid = 0 co_flags = 3 ingroup_count = 5 name = light_preset\zone_fireplace_2_0000 position = -12.458143, 1.392874, -317.899456 ref_name = light_preset\zone_fireplace_2 rotation = -0.057283, -2.845386, -0.071892 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_16_ingroup_0] clsid = 2 co_flags = 3 flags = 0 name = statics\fireplace\fireplace_2_0001 position = -12.458143, 1.392874, -317.899456 reference_name = statics\fireplace\fireplace_2 rotation = -0.057283, -2.845386, -0.071892 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_16_ingroup_1] anim_ref_name = attenuation0 = 0.500000 attenuation1 = 0.800000 attenuation2 = 0.100000 brightness = 1.500000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174167 name = light_fireplace_0004 position = -12.334394, 2.684857, -317.903648 range = 10.000000 rotation = -0.057283, -2.845386, -0.071892 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_16_ingroup_2] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.800000 attenuation2 = 1.000000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.051823, 0.242317, 0.073801 fuzzy_point_1 = 0.345005, -0.006021, 0.227513 fuzzy_point_2 = 0.254380, 0.657274, -0.464105 fuzzy_point_3 = -0.008936, -0.013511, -0.001099 fuzzy_point_4 = 0.464638, 0.807576, -0.340416 fuzzy_point_5 = -0.057386, -0.008013, 0.849248 fuzzy_point_count = 6 fuzzy_shape_type = 0 fuzzy_sphere_radius = 1.000000 light_control = 0 light_flags = -303174151 name = light_fireplace_ambient_0002 position = -12.411208, 1.788653, -317.873440 range = 4.000000 rotation = -0.057283, -2.845386, -0.071892 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_16_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.500000 attenuation2 = 0.500000 brightness = 0.800000 clsid = 3 co_flags = 2 color = 1.000000, 0.690196, 0.352941, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174166 name = light_fireplace_0005 position = -12.354029, 2.455829, -317.895936 range = 5.000000 rotation = -0.057283, -2.845386, -0.071892 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_16_ingroup_4] attached_count = 1 clsid = 6 co_flags = 2 name = level_prefix_campfire_0002 position = -12.435084, 1.661734, -317.908576 rotation = -0.057283, -2.845386, -0.071892 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_16_ingroup_4_attached_0] clsid = 4 co_flags = 2 name = shape_0000 position = -12.435084, 1.661734, -317.908576 rotation = -0.057283, -2.845386, -0.071892 scale = 1.000000, 1.000000, 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co_flags = 3 ingroup_count = 5 name = light_preset\light_gas_4m position = 29.977378, 2.081212, -61.730284 ref_name = light_preset\light_gas_4m rotation = 0.000000, 3.116213, -0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_17_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = statics\light\light_gas_1_0001 position = 29.977378, 2.081212, -61.730284 reference_name = statics\light\light_gas_1 rotation = 0.000000, 3.116213, 0.000000 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_17_ingroup_1] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 0.600000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.725490, 0.129412, 0.000000 cone = 0.000000 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = -0.045265, -0.021055, -0.073287 fuzzy_point_1 = -0.024213, -0.066057, -0.020005 fuzzy_point_2 = -0.026992, 0.010368, 0.092280 fuzzy_point_3 = 0.020785, 0.064414, -0.013548 fuzzy_point_4 = -0.077401, 0.043721, 0.005081 fuzzy_point_5 = -0.028207, -0.017162, 0.001360 fuzzy_point_count = 6 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 0 light_flags = -303174151 name = light_gas_ambient_0000 position = 29.977378, 2.375212, -61.730284 range = 4.000000 rotation = 0.000000, 3.116213, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_17_ingroup_2] anim_ref_name = attenuation0 = 1.000000 attenuation1 = 1.000000 attenuation2 = 0.300000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 1.000000, 0.776471, 0.349020, 0.000000 cone = 0.000000 fallof_texture = light_control = 0 light_flags = -303174166 name = light_gas_0000 position = 29.977378, 2.581212, -61.730284 range = 4.000000 rotation = 0.000000, 3.116213, 0.000000 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_17_ingroup_3] clsid = 6 co_flags = 3 name = light_gas_r2_0000 position = 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0 light_flags = 17 name = lights_alarm_2m_ambient_0000 position = -52.091600, -8.460095, -154.674016 range = 2.000000 rotation = -0.000001, -1.570782, -1.616433 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_22_ingroup_3] anim_ref_name = attenuation0 = 0.350000 attenuation1 = 1.000000 attenuation2 = 0.200000 brightness = 1.000000 clsid = 3 co_flags = 2 color = 0.850980, 0.925490, 0.988235, 0.000000 cone = 0.392699 fallof_texture = light_control = 0 light_flags = 3 name = lights_alarm_6m_0000 position = -52.091588, -8.496593, -153.874816 range = 7.000000 rotation = -0.000001, -1.570782, -1.616433 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_22_ingroup_4] clsid = 6 co_flags = 2 name = light_alarm_white_glass position = -52.091592, -8.450972, -154.873792 rotation = -0.000001, -1.570782, -1.616433 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 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light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0020 position = -51.758116, -7.659719, -176.042704 range = 1.500000 rotation = 0.000000, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_23_ingroup_7] anim_ref_name = attenuation0 = 0.200000 attenuation1 = 0.600000 attenuation2 = 1.000000 brightness = 0.400000 clsid = 3 co_flags = 2 color = 1.000000, 1.000000, 1.000000, 0.000000 cone = 0.392699 fallof_texture = fuzzy_box_dim = 0.100000, 0.100000, 0.100000 fuzzy_point_0 = 0.000000, 0.000000, 0.000000 fuzzy_point_1 = 0.000592, 0.000411, -0.090597 fuzzy_point_2 = 0.000993, 0.017920, -0.006477 fuzzy_point_count = 3 fuzzy_shape_type = 0 fuzzy_sphere_radius = 0.100000 light_control = 1 light_flags = 17 name = light_galogen_1m_ambient_0021 position = -52.473268, -7.659476, -176.042784 range = 1.500000 rotation = 0.000000, -1.570796, 3.141593 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = 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0.000000 cone = 0.000000 fallof_texture = light_control = 1 light_flags = -303174167 name = light_hemi_3m_0055 position = 24.610836, 3.234362, -50.061216 range = 3.000000 rotation = 0.000000, -1.570846, 1.570768 scale = 1.000000, 1.000000, 1.000000 type = 1 use_in_d3d = on version = 17 virtual_size = 0.000000 [object_9_ingroup_0] clsid = 2 co_flags = 2 flags = 0 name = dynamics\equipment_cache\equipment_pipe_02_0001 position = -31.201180, -4.088688, 172.266752 reference_name = dynamics\equipment_cache\equipment_pipe_02 rotation = 0.029166, -1.797173, -0.127903 scale = 1.000000, 1.000000, 1.000000 version = 18 [object_9_ingroup_1] clsid = 6 co_flags = 66 name = lim_treasure_8 position = -31.201180, -4.088688, 172.266752 rotation = 0.029166, -1.797173, -0.127904 scale = 1.000000, 1.000000, 1.000000 type = 2 version = 23 [object_9_ingroup_1_spawndata] 000001 = 1 000002 = "inventory_box" 000003 = "lim_treasure_8" 000004 = 0 000005 = 254 000006 = -31.201180, -4.088688, 172.266752 000007 = 0.029166, -1.797173, -0.127904 000008 = 0 000009 = 65535 000010 = 65535 000011 = 65535 000012 = 33 000013 = 122 000014 = 65535 000015 = 8 000016 = 0 000017 = 65535 000018 = 0 000019 = 65535 000020 = 0.000000 000021 = 1 000022 = -1 000023 = -193 000024 = "" 000025 = -1 000026 = -1 000027 = "dynamics\equipment_cache\equipment_pipe_02_case" 000028 = 0 fl = 0 name = inventory_box