[map_usage] ver=1.0 ; [level_map] bound_rect = -122.440560,44.614076,-40.440560,126.614072 texture = map\map_labx8 ; ; [sub_level_map] 0 = 255 1 = 0 2 = 0 3 = 0 4 = 2 5 = 1 6 = 255 7 = 0 8 = 0 9 = 255 10 = 255 11 = 255 12 = 255 13 = 2 14 = 2 15 = 255 16 = 255 17 = 2 18 = 1 19 = 3 20 = 255 21 = 255 22 = 255 23 = 255 24 = 255 25 = 255 26 = 255 27 = 255 28 = 1 29 = 3 30 = 2 31 = 255 32 = 3 33 = 1 34 = 1 35 = 3 36 = 1 37 = 255