[map_usage] ver=1.0 deathmatch teamdeathmatch artefacthunt ; [level_map] bound_rect = -110.000000,-90.000000,10.000000,30.000000 texture = map\map_mp_sport_center ; [deathmatch_game_anomaly_sets] permanent = sport_center_zone_mine_gravitational_average [teamdeathmatch_game_anomaly_sets] permanent = sport_center_zone_mine_gravitational_average [artefacthunt_game_anomaly_sets] permanent = sport_center_zone_mine_gravitational_average ; [sub_level_map] 0 = 255 1 = 0 2 = 255 3 = 255 4 = 255 5 = 255 6 = 255 7 = 255 8 = 0 9 = 1 10 = 1 11 = 1 12 = 1 13 = 255 14 = 255 15 = 255 16 = 255 17 = 255 18 = 255 19 = 255