[map_usage]
ver=1.0
deathmatch
teamdeathmatch
artefacthunt
capturetheartefact
;
[level_map]
bound_rect = 45.896120,132.027192,345.896128,432.027200
texture = map\map_mp_pripyat
;
[deathmatch_game_anomaly_sets]
permanent = z1, z10, z11, z12, z121, z13, z14, z15, z16, z2, z3, z4, z5, z6, z7, z8, z9
set0 = 0008, e0002, e0001, gw, e0010, e0005
set1 = 0011, e0006, 0000, 0003, 0006
set2 = 0007, e0008, b0005, 0012, 0015, e0011
set3 = 0010,  0013, 0017, 0004, 0014
set4 = b0002, b0001, e0004, 0009, 0001
set5 = e0000, b0007, b0004, 0002, e0007
set6 = b0000, b0003, e0003, 0005, 0001

[teamdeathmatch_game_anomaly_sets]
permanent = z1, z10, z11, z12, z121, z13, z14, z15, z16, z2, z3, z4, z5, z6, z7, z8, z9
set0 = 0008, e0002, e0001, gw, e0010, e0005
set1 = 0011, e0006, 0000, 0003, 0006
set2 = 0007, e0008, b0005, 0012, 0015, e0011
set3 = 0010,  0013, 0017, 0004, 0014
set4 = b0002, b0001, e0004, 0009, 0001
set5 = e0000, b0007, b0004, 0002, e0007
set6 = b0000, b0003, e0003, 0005, 0001

[artefacthunt_game_anomaly_sets]
permanent = z1, z10, z11, z12, z121, z13, z14, z15, z16, z2, z3, z4, z5, z6, z7, z8, z9
set0 = 0008, e0002, e0001, gw, e0010, e0005
set1 = 0011, e0006, 0000, 0003, 0006
set2 = 0007, e0008, b0005, 0012, 0015, e0011
set3 = 0010,  0013, 0017, 0004, 0014
set4 = b0002, b0001, e0004, 0009, 0001
set5 = e0000, b0007, b0004, 0002, e0007
set6 = b0000, b0003, e0003, 0005, 0001

[cta_game_anomaly_sets]
permanent = z1, z10, z11, z12, z121, z13, z14, z15, z16, z2, z3, z4, z5, z6, z7, z8, z9
set0 = 0008, e0002, e0001, gw, e0010, e0005
set1 = 0011, e0006, 0000, 0003, 0006
set2 = 0007, e0008, b0005, 0012, 0015, e0011
set3 = 0010,  0013, 0017, 0004, 0014
set4 = b0002, b0001, e0004, 0009, 0001
set5 = e0000, b0007, b0004, 0002, e0007
set6 = b0000, b0003, e0003, 0005, 0001
;
[sub_level_map]
0 = 255
1 = 255
2 = 255
3 = 0
4 = 0
5 = 255
6 = 255
7 = 0
8 = 255
9 = 255
10 = 255
11 = 255
12 = 255
13 = 255
14 = 255
15 = 255
16 = 255
17 = 255
18 = 255
19 = 255
