[stalker_silent]:stalker $spawn = "respawn\stalker_silent" character_profile = sim_default_stalker_0 sound_death = sound_anomaly_death = sound_hit = sound_humming = sound_alarm = sound_backup = sound_detour = sound_friendly_fire = sound_panic_human = sound_panic_monster = sound_tolls = sound_wounded = sound_grenade_alarm = sound_friendly_grenade_alarm = sound_need_backup = sound_running_in_danger = sound_walking_in_danger = sound_kill_wounded = sound_enemy_critically_wounded = sound_enemy_killed_or_wounded = sound_attack_no_allies = sound_attack_allies_single_enemy = sound_attack_allies_several_enemies = sound_search1_no_allies = sound_search1_with_allies = sound_enemy_lost_no_allies = sound_enemy_lost_with_allies = sound_throw_grenade = [default_duty]:stalker $spawn = "respawn\default_dolg" character_profile = default_dolg [default_freedom]:stalker $spawn = "respawn\default_freedom" character_profile = default_freedom [default_bandit]:stalker $spawn = "respawn\default_bandit" character_profile = sim_default_bandit_0 [default_stalker]:stalker $spawn = "respawn\default_stalker" character_profile = sim_default_duty_0 [stalker_regular]:stalker $spawn = "respawn\dolg_regular" character_profile = default [stalker_monolith_default]:stalker $spawn = "respawn\stalker_monolith_default" character_profile = sim_default_monolith_0 ;**************************************************************** ; Simulation ;**************************************************************** ;**************************************************************** ; duty ;**************************************************************** [sim_default_duty_0]:stalker $spawn = "respawn\sim_default_duty_0" character_profile = sim_default_duty_0 spec_rank = novice community = dolg [sim_default_duty_1]:stalker $spawn = "respawn\sim_default_duty_1" character_profile = sim_default_duty_1 spec_rank = regular community = dolg [sim_default_duty_2]:stalker $spawn = "respawn\sim_default_duty_2" character_profile = sim_default_duty_2 spec_rank = experienced community = dolg [sim_default_duty_3]:stalker $spawn = "respawn\sim_default_duty_3" character_profile = sim_default_duty_3 spec_rank = veteran community = dolg [sim_default_duty_4]:stalker $spawn = "respawn\sim_default_duty_4" character_profile = sim_default_duty_4 spec_rank = master community = dolg ;***** sim monolith ***** [sim_default_monolith_0]:stalker $spawn = "respawn\sim_default_monolith_0" character_profile = sim_default_monolith_0 spec_rank = novice community = monolith [sim_default_monolith_1]:stalker $spawn = "respawn\sim_default_monolith_1" character_profile = sim_default_monolith_1 spec_rank = regular community = monolith [sim_default_monolith_2]:stalker $spawn = "respawn\sim_default_monolith_2" character_profile = sim_default_monolith_2 spec_rank = experienced community = monolith [sim_default_monolith_3]:stalker $spawn = "respawn\sim_default_monolith_3" character_profile = sim_default_monolith_3 spec_rank = veteran community = monolith [sim_default_monolith_4]:stalker $spawn = "respawn\sim_default_monolith_4" character_profile = sim_default_monolith_4 spec_rank = master community = monolith ;***** sim freedom ***** [sim_default_freedom_0]:stalker $spawn = "respawn\sim_default_freedom_0" character_profile = sim_default_freedom_0 spec_rank = novice community = freedom [sim_default_freedom_1]:stalker $spawn = "respawn\sim_default_freedom_1" character_profile = sim_default_freedom_1 spec_rank = regular community = freedom [sim_default_freedom_2]:stalker $spawn = "respawn\sim_default_freedom_2" character_profile = sim_default_freedom_2 spec_rank = experienced community = freedom [sim_default_freedom_3]:stalker $spawn = "respawn\sim_default_freedom_3" character_profile = sim_default_freedom_3 spec_rank = veteran community = freedom [sim_default_freedom_4]:stalker $spawn = "respawn\sim_default_freedom_4" character_profile = sim_default_freedom_4 spec_rank = master community = freedom ;***** sim bandit ***** [sim_default_bandit_0]:stalker $spawn = "respawn\sim_default_bandit_0" character_profile = sim_default_bandit_0 spec_rank = novice community = bandit [sim_default_bandit_1]:stalker $spawn = "respawn\sim_default_bandit_1" character_profile = sim_default_bandit_1 spec_rank = regular community = bandit [sim_default_bandit_2]:stalker $spawn = "respawn\sim_default_bandit_2" character_profile = sim_default_bandit_2 spec_rank = experienced community = bandit [sim_default_bandit_3]:stalker $spawn = "respawn\sim_default_bandit_3" character_profile = sim_default_bandit_3 spec_rank = veteran community = bandit [sim_default_bandit_4]:stalker $spawn = "respawn\sim_default_bandit_4" character_profile = sim_default_bandit_4 spec_rank = master community = bandit ;***** sim stalker ***** [sim_default_stalker_0]:stalker $spawn = "respawn\sim_default_stalker_0" character_profile = sim_default_stalker_0 spec_rank = novice community = stalker [sim_default_stalker_1]:stalker $spawn = "respawn\sim_default_stalker_1" character_profile = sim_default_stalker_1 spec_rank = regular community = stalker [sim_default_stalker_2]:stalker $spawn = "respawn\sim_default_stalker_2" character_profile = sim_default_stalker_2 spec_rank = experienced community = stalker [sim_default_stalker_3]:stalker $spawn = "respawn\sim_default_stalker_3" character_profile = sim_default_stalker_3 spec_rank = veteran community = stalker [sim_default_stalker_4]:stalker $spawn = "respawn\sim_default_stalker_4" character_profile = sim_default_stalker_4 spec_rank = master community = stalker ;***** military ***** [sim_default_military_0]:stalker $spawn = "respawn\sim_default_military_0" character_profile = sim_default_military_0 spec_rank = novice community = military [sim_default_military_1]:stalker $spawn = "respawn\sim_default_military_1" character_profile = sim_default_military_1 spec_rank = regular community = military [sim_default_military_2]:stalker $spawn = "respawn\sim_default_military_2" character_profile = sim_default_military_2 spec_rank = experienced community = military [sim_default_military_3]:stalker $spawn = "respawn\sim_default_military_3" character_profile = sim_default_military_3 spec_rank = veteran community = military [sim_default_military_3_sniper]:stalker $spawn = "respawn\sim_default_military_3_sniper" character_profile = sim_default_military_3_sniper spec_rank = veteran community = military [sim_default_military_4]:stalker $spawn = "respawn\sim_default_military_4" character_profile = sim_default_military_4 spec_rank = master community = military ;***** sim merc ***** [sim_default_killer_0]:stalker $spawn = "respawn\sim_default_killer_0" character_profile = sim_default_killer_0 spec_rank = novice community = killer [sim_default_killer_1]:stalker $spawn = "respawn\sim_default_killer_1" character_profile = sim_default_killer_1 spec_rank = novice community = killer [sim_default_killer_2]:stalker $spawn = "respawn\sim_default_killer_2" character_profile = sim_default_killer_2 spec_rank = novice community = killer [sim_default_killer_3]:stalker $spawn = "respawn\sim_default_killer_3" character_profile = sim_default_killer_3 spec_rank = novice community = killer [sim_default_killer_4]:stalker $spawn = "respawn\sim_default_killer_4" character_profile = sim_default_killer_4 spec_rank = novice community = killer ;***** sim zombied ***** [sim_default_zombied_1]:stalker_zombied $spawn = "respawn\sim_default_zombied_1" character_profile = sim_default_zombied_1 spec_rank = novice community = zombied [sim_default_zombied_2]:stalker_zombied $spawn = "respawn\sim_default_zombied_2" character_profile = sim_default_zombied_2 spec_rank = novice community = zombied [sim_default_zombied_3]:stalker_zombied $spawn = "respawn\sim_default_zombied_3" character_profile = sim_default_zombied_3 spec_rank = novice community = zombied [sim_default_zombied_4]:stalker_zombied $spawn = "respawn\sim_default_zombied_4" character_profile = sim_default_zombied_4 spec_rank = novice community = zombied [actor_visual_stalker]:stalker_silent $spawn = "respawn\actor_visual_stalker" character_profile = actor_visual_stalker set_visual = actor_visual ;***** test_killer ***** [test_killer]:stalker $spawn = "respawn\test_killer" character_profile = test_killer spec_rank = novice community = killer [conrack_selo_stalker]:stalker $spawn = "respawn\conrack_selo_stalker" character_profile = jup_b6_freedom_stalker_1