[pri_b301_zulus]:stalker_silent $spawn = "respawn\pri_b301_zulus" character_profile = jup_b15_zulus story_id = pri_b301_zulus [pri_b301_snork_1]:snork_normal $spawn = "respawn\pri_b301_snork_1" [pri_b301_snork_2]:snork_normal $spawn = "respawn\pri_b301_snork_2" [pri_b301_snork_3]:snork_normal $spawn = "respawn\pri_b301_snork_3" [pri_b301_snork_4]:snork_normal $spawn = "respawn\pri_b301_snork_4" [pri_b301_snork_5]:snork_normal $spawn = "respawn\pri_b301_snork_5" [pri_a17_military_colonel_kovalski]:stalker_silent $spawn = "respawn\pri_a17_military_colonel_kovalski" story_id = pri_a17_military_colonel_kovalski character_profile = pri_a17_military_colonel_kovalski [pri_a17_military_colonel_kovalski_strong]:pri_a17_military_colonel_kovalski $spawn = "respawn\pri_a17_military_colonel_kovalski_strong" immunities_sect = stalker_immunities_strong [pri_a17_military_captain_tarasov]:stalker $spawn = "respawn\pri_a17_military_captain_tarasov" story_id = pri_a17_military_captain_tarasov character_profile = pri_a17_military_captain_tarasov sound_humming = sound_alarm = sound_backup = sound_detour = sound_panic_human = sound_panic_monster = sound_tolls = sound_wounded = sound_need_backup = sound_running_in_danger = sound_walking_in_danger = sound_kill_wounded = sound_enemy_critically_wounded = sound_enemy_killed_or_wounded = sound_attack_no_allies = sound_attack_allies_single_enemy = sound_attack_allies_several_enemies = sound_search1_no_allies = sound_search1_with_allies = sound_enemy_lost_no_allies = sound_enemy_lost_with_allies = [pri_a17_military_captain_tarasov_strong]:pri_a17_military_captain_tarasov $spawn = "respawn\pri_a17_military_captain_tarasov_strong" immunities_sect = stalker_immunities_strong [pri_a17_military_prapor_valentyr]:stalker $spawn = "respawn\pri_a17_military_prapor_valentyr" story_id = pri_a17_military_prapor_valentyr character_profile = pri_a17_military_prapor_valentyr sound_humming = sound_alarm = sound_backup = sound_detour = sound_panic_human = sound_panic_monster = sound_tolls = sound_wounded = sound_need_backup = sound_running_in_danger = sound_walking_in_danger = sound_kill_wounded = sound_enemy_critically_wounded = sound_enemy_killed_or_wounded = sound_attack_no_allies = sound_attack_allies_single_enemy = sound_attack_allies_several_enemies = sound_search1_no_allies = sound_search1_with_allies = sound_enemy_lost_no_allies = sound_enemy_lost_with_allies = [pri_a17_military_prapor_valentyr_strong]:pri_a17_military_prapor_valentyr $spawn = "respawn\pri_a17_military_prapor_valentyr_strong" immunities_sect = stalker_immunities_strong [pri_a17_military_sergeant_morozov]:stalker $spawn = "respawn\pri_a17_military_sergeant_morozov" story_id = pri_a17_military_sergeant_morozov character_profile = pri_a17_military_sergeant_morozov sound_humming = sound_alarm = sound_backup = sound_detour = sound_panic_human = sound_panic_monster = sound_tolls = sound_wounded = sound_need_backup = sound_running_in_danger = sound_walking_in_danger = sound_kill_wounded = sound_enemy_critically_wounded = sound_enemy_killed_or_wounded = sound_attack_no_allies = sound_attack_allies_single_enemy = sound_attack_allies_several_enemies = sound_search1_no_allies = sound_search1_with_allies = sound_enemy_lost_no_allies = sound_enemy_lost_with_allies = [pri_a17_military_lieutenant_podorojniy]:stalker $spawn = "respawn\pri_a17_military_lieutenant_podorojniy" story_id = pri_a17_military_lieutenant_podorojniy character_profile = pri_a17_military_lieutenant_podorojniy sound_humming = sound_alarm = sound_backup = sound_detour = sound_panic_human = sound_panic_monster = sound_tolls = sound_wounded = sound_need_backup = sound_running_in_danger = sound_walking_in_danger = sound_kill_wounded = sound_enemy_critically_wounded = sound_enemy_killed_or_wounded = sound_attack_no_allies = sound_attack_allies_single_enemy = sound_attack_allies_several_enemies = sound_search1_no_allies = sound_search1_with_allies = sound_enemy_lost_no_allies = sound_enemy_lost_with_allies = [pri_a17_military_lieutenant_podorojniy_strong]:pri_a17_military_lieutenant_podorojniy $spawn = "respawn\pri_a17_military_lieutenant_podorojniy_strong" immunities_sect = stalker_immunities_strong [pri_a17_monolith_patrol_1]:stalker $spawn = "respawn\pri_a17_monolith_patrol_1" character_profile = sim_default_monolith_1 story_id = pri_a17_monolith_patrol_1 [pri_a17_monolith_patrol_2]:stalker $spawn = "respawn\pri_a17_monolith_patrol_2" character_profile = sim_default_monolith_1 story_id = pri_a17_monolith_patrol_2 [pri_a17_monolith_patrol_lead]:stalker $spawn = "respawn\pri_a17_monolith_patrol_lead" character_profile = sim_default_monolith_1 story_id = pri_a17_monolith_patrol_lead [pri_a17_monolith_preacher]:stalker_silent $spawn = "respawn\pri_a17_monolith_preacher" character_profile = pri_a17_monolith_preacher story_id = pri_a17_monolith_preacher random_death_animations = ragdoll_sniper_body_front_2 kill_enertion = kill_burst = kill_shortgun = kill_headshot = kill_sniper_headshot = kill_sniper_body = kill_grenade = [pri_a17_monolith_ambusher_1]:stalker $spawn = "respawn\pri_a17_monolith_ambusher_1" character_profile = sim_default_monolith_1 [pri_a17_monolith_ambusher_2]:stalker $spawn = "respawn\pri_a17_monolith_ambusher_2" character_profile = sim_default_monolith_2 [pri_a17_monolith_ambusher_3]:stalker $spawn = "respawn\pri_a17_monolith_ambusher_3" character_profile = sim_default_monolith_3 [pri_a17_monolith_ambusher_4]:stalker $spawn = "respawn\pri_a17_monolith_ambusher_4" character_profile = sim_default_monolith_1 [pri_a17_monolith_ambusher_5]:stalker $spawn = "respawn\pri_a17_monolith_ambusher_5" character_profile = sim_default_monolith_2 [pri_a17_monolith_ambusher_6]:stalker $spawn = "respawn\pri_a17_monolith_ambusher_6" character_profile = sim_default_monolith_2 [pri_a17_monolith_ambusher_7]:stalker $spawn = "respawn\pri_a17_monolith_ambusher_7" character_profile = sim_default_monolith_3 [pri_a17_monolith_ambusher_8]:stalker $spawn = "respawn\pri_a17_monolith_ambusher_8" character_profile = sim_default_monolith_2 [pri_a17_monolith_ambusher_9]:stalker $spawn = "respawn\pri_a17_monolith_ambusher_9" character_profile = sim_default_monolith_1 [pri_a17_monolith_ambusher_10]:stalker $spawn = "respawn\pri_a17_monolith_ambusher_10" character_profile = sim_default_monolith_2 [pri_a17_monolith_sniper_1]:stalker $spawn = "respawn\pri_a17_monolith_sniper_1" character_profile = sim_default_monolith_3 [pri_a17_monolith_sniper_2]:stalker $spawn = "respawn\pri_a17_monolith_sniper_2" character_profile = pas_b400_monolith_sniper [pri_a17_monolith_sniper_3]:stalker $spawn = "respawn\pri_a17_monolith_sniper_3" character_profile = pas_b400_monolith_sniper [pri_a17_monolith_sniper_4]:stalker $spawn = "respawn\pri_a17_monolith_sniper_4" character_profile = pas_b400_monolith_sniper [pri_a15_military_recon_leader]:stalker $spawn = "respawn\pri_a15_military_recon_leader" character_profile = pri_a15_military_recon_leader story_id = pri_a15_military_recon_leader [pri_a15_military_recon_1]:stalker $spawn = "respawn\pri_a15_military_recon_1" character_profile = pri_a15_military_recon_1 story_id = pri_a15_military_recon_1 [pri_a15_military_recon_2]:stalker $spawn = "respawn\pri_a15_military_recon_2" character_profile = pri_a15_military_recon_2 story_id = pri_a15_military_recon_2 [pri_a15_military_recon_3]:stalker $spawn = "respawn\pri_a15_military_recon_3" character_profile = pri_a15_military_recon_3 story_id = pri_a15_military_recon_3 [pri_a20_cutscene_actor_squad]:actor_visual_stalker $spawn = "respawn\pri_a20_cutscene_actor_squad" custom_data = scripts\pripyat\pri_a20_cutscene_actor_squad.ltx story_id = pri_a20_cutscene_actor_squad set_visual = actor_visual [pri_a15_sokolov]:stalker_silent $spawn = "respawn\pri_a15_sokolov" character_profile = pri_a15_sokolov story_id = pri_a15_sokolov [pri_a15_sokolov_sci]:stalker_silent $spawn = "respawn\pri_a15_sokolov_sci" character_profile = pri_a15_sokolov_sci story_id = pri_a15_sokolov_sci [pri_a15_sokolov_sci_head]:stalker_silent $spawn = "respawn\pri_a15_sokolov_sci_head" character_profile = pri_a15_sokolov_sci_head story_id = pri_a15_sokolov_sci_head [pri_a15_sokolov_sci_head_strong]:pri_a15_sokolov_sci_head $spawn = "respawn\pri_a15_sokolov_sci_head_strong" immunities_sect = stalker_immunities_strong [pri_a18_cutscene_actor]:actor_visual_stalker $spawn = "respawn\pri_a18_cutscene_actor" custom_data = scripts\pripyat\pri_a18_cutscene_actor.ltx story_id = pri_a18_cutscene_actor set_visual = actor_visual [pri_a18_monolith_1st_corridor_npc]:stalker $spawn = "respawn\pri_a18_monolith_1st_corridor_npc" character_profile = sim_default_monolith_1 community = monolith story_id = pri_a18_monolith_1st_corridor_npc [pri_a18_monolith_2nd_corridor_1]:stalker $spawn = "respawn\pri_a18_monolith_2nd_corridor_1" character_profile = sim_default_monolith_1 community = monolith story_id = pri_a18_monolith_2nd_corridor_1 [pri_a21_sentry_lieutenant_stecenko]:stalker $spawn = "respawn\pri_a21_sentry_lieutenant_stecenko" story_id = pri_a21_chasovoi_target character_profile = pri_a21_sentry_lieutenant_stecenko sound_death = [pri_a21_cutscene_actor]:actor_visual_stalker $spawn = "respawn\pri_a21_cutscene_actor" custom_data = scripts\pripyat\pri_a21_cutscene_actor.ltx story_id = pri_a21_cutscene_actor set_visual = actor_visual [pri_a22_military_yarmoshuk]:stalker $spawn = "respawn\pri_a22_military_yarmoshuk" character_profile = pri_a22_military_yarmoshuk story_id = pri_a22_military_yarmoshuk [pri_a22_military_skelja]:stalker $spawn = "respawn\pri_a22_military_skelja" character_profile = pri_a22_military_skelja story_id = pri_a22_military_skelja [pri_a22_military_skelja_strong]:pri_a22_military_skelja $spawn = "respawn\pri_a22_military_skelja_strong" immunities_sect = stalker_immunities_strong [pri_a22_military_merkulov]:stalker $spawn = "respawn\pri_a22_military_merkulov" character_profile = pri_a22_military_merkulov story_id = pri_a22_military_merkulov [pri_a22_military_merkulov_strong]:pri_a22_military_merkulov $spawn = "respawn\pri_a22_military_merkulov_strong" immunities_sect = stalker_immunities_strong ;----------------------------------- [pri_a22_cutscene_actor_give_task]:actor_visual_stalker $spawn = "respawn\pri_a22_cutscene_actor_give_task" custom_data = scripts\pripyat\pri_a22_cutscene_actor_give_task.ltx story_id = pri_a22_cutscene_actor_give_task set_visual = actor_visual [pri_a22_cutscene_actor_find_squad]:actor_visual_stalker $spawn = "respawn\pri_a22_cutscene_actor_find_squad" custom_data = scripts\pripyat\pri_a22_cutscene_actor_find_squad.ltx story_id = pri_a22_cutscene_actor_find_squad set_visual = actor_visual [pri_a25_base_medic]:stalker_silent $spawn = "respawn\pri_a25_base_medic" character_profile = pri_a25_army_medic story_id = pri_a25_base_medic [pri_a25_base_medic_strong]:pri_a25_base_medic $spawn = "respawn\pri_a25_base_medic_strong" immunities_sect = stalker_immunities_strong [pri_a25_cutscene_actor]:actor_visual_stalker $spawn = "respawn\pri_a25_cutscene_actor" custom_data = scripts\pripyat\pri_a25_cutscene_actor.ltx story_id = pri_a25_cutscene_actor set_visual = actor_visual ;----------------------------------------------------------------- ; Pripyat B306 ;----------------------------------------------------------------- [pri_b306_envoy]:stalker $spawn = "respawn\pri_b306_envoy" character_profile = pri_b306_envoy spec_rank = novice story_id = pri_b306_envoy ;----------------------------------------------------------------- ; Pripyat A15 ;----------------------------------------------------------------- [pri_a15_actor]:stalker_silent $spawn = "respawn\pri_a15_actor" character_profile = pri_a15_actor spec_rank = novice story_id = pri_a15_actor set_visual = actor_visual [pri_a15_vano]:stalker_silent $spawn = "respawn\pri_a15_vano" character_profile = pri_a15_vano spec_rank = novice story_id = pri_a15_vano [pri_a15_sokolov_scene]:stalker_silent $spawn = "respawn\pri_a15_sokolov_scene" character_profile = pri_a15_sokolov_scene spec_rank = novice story_id = pri_a15_sokolov_scene [pri_a15_zulus]:stalker_silent $spawn = "respawn\pri_a15_zulus" character_profile = pri_a15_zulus spec_rank = novice story_id = pri_a15_zulus [pri_a15_wanderer]:stalker_silent $spawn = "respawn\pri_a15_wanderer" character_profile = pri_a15_wanderer spec_rank = novice story_id = pri_a15_wanderer [pri_a15_military_tarasov]:stalker_silent $spawn = "respawn\pri_a15_military_tarasov" character_profile = pri_a15_military_tarasov spec_rank = novice story_id = pri_a15_military_tarasov [pri_a15_military_2]:stalker_silent $spawn = "respawn\pri_a15_military_2" character_profile = pri_a15_military_2 spec_rank = novice story_id = pri_a15_military_2 [pri_a15_military_3]:stalker_silent $spawn = "respawn\pri_a15_military_3" character_profile = pri_a15_military_3 spec_rank = novice story_id = pri_a15_military_3 [pri_a15_military_4]:stalker_silent $spawn = "respawn\pri_a15_military_4" character_profile = pri_a15_military_4 spec_rank = novice story_id = pri_a15_military_4 ;----------------------------------------------------------------- ; Pripyat B35 ;----------------------------------------------------------------- [pri_a22_army_signaller]:stalker $spawn = "respawn\pri_a22_army_signaller" character_profile = pri_a22_army_signaller spec_rank = novice story_id = pri_a22_army_signaller [pri_a22_army_signaller_strong]:pri_a22_army_signaller $spawn = "respawn\pri_a22_army_signaller_strong" immunities_sect = stalker_immunities_strong [pri_b35_merc_leader]:stalker $spawn = "respawn\pri_b35_merc_leader" character_profile = pri_b35_merc_leader spec_rank = novice story_id = pri_b35_merc_leader [pri_b35_merc_grenade_launcher_1]:stalker $spawn = "respawn\pri_b35_merc_grenade_launcher_1" character_profile = pri_b35_merc_grenade_launcher_1 spec_rank = novice [pri_b35_merc_grenade_launcher_2]:stalker $spawn = "respawn\pri_b35_merc_grenade_launcher_2" character_profile = pri_b35_merc_grenade_launcher_2 spec_rank = novice [pri_b35_envoy]:stalker $spawn = "respawn\pri_b35_envoy" character_profile = pri_b35_envoy spec_rank = novice story_id = pri_b35_envoy [pri_b35_guard_envoy_1]:stalker $spawn = "respawn\pri_b35_guard_envoy_1" character_profile = pri_b35_guard_envoy_1 spec_rank = master [pri_b35_guard_envoy_2]:stalker $spawn = "respawn\pri_b35_guard_envoy_2" character_profile = pri_b35_guard_envoy_2 spec_rank = master [pri_b36_monolith_sniper]:stalker $spawn = "respawn\pri_b36_monolith_sniper" character_profile = pri_b36_monolith_sniper spec_rank = master ;story_id = pri_b36_monolith_sniper [pri_b36_monolith_master_hiding_place]:stalker $spawn = "respawn\pri_b36_monolith_master_hiding_place" character_profile = pri_b36_monolith_master_hiding_place spec_rank = master ;story_id = pri_b36_monolith_master_hiding_place ;sound_death = ;fight\death\death_ ;sound_anomaly_death = ;fight\death\anomaly_ ;sound_hit = ;fight\hit\hit_ ;sound_humming = ;states\idle\idle_ sound_alarm = ;fight\enemy\enemy_ ;sound_backup = ;fight\backup\backup_,fight\threat\threat_close_ ;sound_detour = ;fight\detour\detour_,fight\fire\fire_,fight\threat\threat_close_ ;sound_friendly_fire = ;fight\friendly_fire\friendly_fire_ ;sound_panic_human = ;states\panic_human\panic_human_ ;sound_panic_monster = ;states\panic_monster\panic_monster_ ;sound_tolls = ;fight\tolls\tolls_ ;sound_grenade_alarm = ;fight\grenade\grenade_ ;sound_friendly_grenade_alarm = ;fight\friendly_grenade\friendly_grenade_ sound_need_backup = ;fight\cover_fire\cover_fire_ ;sound_running_in_danger = ;states\breath\breath_1 ;sound_walking_in_danger = ;states\breath\breath_2 ;sound_kill_wounded = ;help\wounded\kill_wounded_ ;sound_enemy_critically_wounded = ;fight\enemy_hit\enemy_hit_ ;sound_enemy_killed_or_wounded = ;fight\enemy_down\enemy_down_ ;sound_attack_no_allies = ;fight\fire\fire_,fight\threat\threat_distant_ ;sound_attack_allies_single_enemy = ;fight\attack\attack_,fight\attack\attack_one_,fight\fire\fire_ ;sound_attack_allies_several_enemies = ;fight\attack\attack_,fight\attack\attack_many_,fight\fire\fire_ ;sound_search1_no_allies = ;fight\threat\threat_distant_ ;sound_search1_with_allies = ;fight\searching_enemy\search_,fight\searching_enemy\enemy_lost_ ;sound_throw_grenade = ;fight\grenade\grenade_ready_ [pri_b36_monolith_marine_sniper]:stalker $spawn = "respawn\pri_b36_monolith_marine_sniper" character_profile = pri_b36_monolith_marine_sniper spec_rank = master ;story_id = pri_b36_monolith_marine_sniper [pri_b305_actor_visual]:actor_visual_stalker $spawn = "respawn\pri_b305_actor_visual" set_visual = actor_visual custom_data = scripts\pripyat\pri_b305_actor_visual_logic.ltx story_id = pri_b305_actor_visual [pri_b305_actor_visual_2]:actor_visual_stalker $spawn = "respawn\pri_b305_actor_visual_2" set_visual = actor_visual custom_data = scripts\pripyat\pri_b305_actor_visual_2_logic.ltx story_id = pri_b305_actor_visual_2 [pri_b305_actor_visual_3]:actor_visual_stalker $spawn = "respawn\pri_b305_actor_visual_3" set_visual = actor_visual custom_data = scripts\pripyat\pri_b305_actor_visual_3_logic.ltx story_id = pri_b305_actor_visual_3 [pri_b305_actor_visual_4]:actor_visual_stalker $spawn = "respawn\pri_b305_actor_visual_4" set_visual = actor_visual custom_data = scripts\pripyat\pri_b305_actor_visual_4_logic.ltx story_id = pri_b305_actor_visual_4 [pri_b305_actor_visual_5]:actor_visual_stalker $spawn = "respawn\pri_b305_actor_visual_5" set_visual = actor_visual custom_data = scripts\pripyat\pri_b305_actor_visual_5_logic.ltx story_id = pri_b305_actor_visual_5 [pri_b305_strelok]:stalker_silent $spawn = "respawn\pri_b305_strelok" character_profile = pri_b305_strelok spec_rank = master story_id = pri_b305_strelok [pri_b305_strelok_strong]:pri_b305_strelok $spawn = "respawn\pri_b305_strelok_strong" immunities_sect = stalker_immunities_strong [pri_b305_signal_man]:stalker_silent $spawn = "respawn\pri_b305_signal_man" character_profile = pri_b305_strelok custom_data = scripts\pripyat\pri_b305_signal_man.ltx story_id = pri_b305_signal_man [pri_a28_evac_com]:stalker $spawn = "respawn\pri_a28_evac_com" character_profile = pri_a28_evac_com story_id = pri_a28_evac_com [pri_a28_cutscene_commander]:stalker $spawn = "respawn\pri_a28_cutscene_commander" character_profile = pri_a28_evac_com custom_data = scripts\evac\pri_a28_cutscene_commander.ltx story_id = pri_a28_cutscene_commander [pri_a28_cutscene_strelok]:stalker_silent $spawn = "respawn\pri_a28_cutscene_strelok" character_profile = pri_b305_strelok custom_data = scripts\evac\pri_a28_cutscene_strelok.ltx story_id = pri_a28_cutscene_strelok [pri_a28_cutscene_actor]:actor_visual_stalker $spawn = "respawn\pri_a28_cutscene_actor" custom_data = scripts\evac\pri_a28_cutscene_actor.ltx story_id = pri_a28_cutscene_actor set_visual = actor_visual [pri_a28_cutscene_actor_base]:actor_visual_stalker $spawn = "respawn\pri_a28_cutscene_actor_base" custom_data = scripts\pripyat\pri_a28_cutscene_actor_base.ltx story_id = pri_a28_cutscene_actor_base set_visual = actor_visual ;a16 - on base [pri_a16_wanderer_dolg_npc]:stalker_silent $spawn = "respawn\pri_a16_wanderer_dolg_npc" character_profile = jup_b4_monolith_squad_leader_duty_mon_skin [pri_a16_wanderer_freedom_npc]:stalker_silent $spawn = "respawn\pri_a16_wanderer_freedom_npc" character_profile = jup_b4_monolith_squad_leader_freedom_mon_skin [sim_default_stalker_pri_a16]:stalker $spawn = "respawn\sim_default_stalker_pri_a16" character_profile = sim_default_stalker_pri_a16 spec_rank = master community = stalker [stalker_promo_1_1]:stalker $spawn = "respawn\stalker_promo_1_1" character_profile = stalker_promo_1 custom_data = scripts\pripyat\stalker_promo_1_1.ltx story_id = stalker_promo_1_1 [stalker_promo_2_1]:stalker $spawn = "respawn\stalker_promo_2_1" character_profile = stalker_promo_2 custom_data = scripts\pripyat\stalker_promo_2_1.ltx story_id = stalker_promo_2_1 [stalker_promo_3_1]:stalker $spawn = "respawn\stalker_promo_3_1" character_profile = stalker_promo_3 custom_data = scripts\pripyat\stalker_promo_3_1.ltx story_id = stalker_promo_3_1 [stalker_promo_4_1]:stalker $spawn = "respawn\stalker_promo_4_1" character_profile = stalker_promo_4 custom_data = scripts\pripyat\stalker_promo_4_1.ltx story_id = stalker_promo_4_1 [stalker_promo_1_2]:stalker $spawn = "respawn\stalker_promo_1_2" character_profile = stalker_promo_4 custom_data = scripts\pripyat\stalker_promo_1_2.ltx story_id = stalker_promo_1_2 [stalker_promo_2_2]:stalker $spawn = "respawn\stalker_promo_2_2" character_profile = stalker_promo_4 custom_data = scripts\pripyat\stalker_promo_2_2.ltx story_id = stalker_promo_2_2 [stalker_promo_3_2]:stalker $spawn = "respawn\stalker_promo_3_2" character_profile = stalker_promo_4 custom_data = scripts\pripyat\stalker_promo_3_2.ltx story_id = stalker_promo_3_2 [stalker_promo_4_2]:stalker $spawn = "respawn\stalker_promo_4_2" character_profile = stalker_promo_4 custom_data = scripts\pripyat\stalker_promo_4_2.ltx story_id = stalker_promo_4_2