;-------------------------B14------------------ [zat_b14_stalker_1]:stalker $spawn = "respawn\zat_b14_stalker_1" character_profile = zat_b14_stalker_1 spec_rank = regular community = stalker story_id = zat_b14_stalker_1 [zat_b14_stalker_2]:stalker $spawn = "respawn\zat_b14_stalker_2" character_profile = sim_default_stalker_1 spec_rank = regular community = stalker story_id = zat_stalker_friend_1_id [zat_b14_stalker_3]:stalker $spawn = "respawn\zat_b14_stalker_3" character_profile = sim_default_stalker_1 spec_rank = regular community = stalker story_id = zat_stalker_friend_2_id [zat_a2_stalker_nimble]:stalker $spawn = "respawn\zat_a2_stalker_nimble" character_profile = zat_a2_stalker_nimble spec_rank = novice community = stalker story_id = zat_a2_stalker_nimble_id [zat_b30_owl_stalker_trader]:stalker $spawn = "respawn\zat_b30_owl_stalker_trader" character_profile = zat_b30_owl_stalker_trader spec_rank = novice community = stalker story_id = zat_b30_owl_stalker_trader_id ;-------------------------B38------------------ [zat_b38_stalker_cop]:stalker_silent $spawn = "respawn\zat_b38_stalker_cop" character_profile = zat_b38_stalker_cop spec_rank = novice community = stalker story_id = zat_cop_id sound_enemy_killed_or_wounded = sound_enemy_critically_wounded = sound_hit = [zat_b38_stalker_cop_dead]:stalker_silent $spawn = "respawn\zat_b38_stalker_cop_dead" character_profile = zat_b38_stalker_cop spec_rank = novice community = stalker story_id = zat_b38_stalker_cop_dead custom_data = scripts\zaton\zat_b22_stalker_cop_body.ltx sound_death = ; *** Трупы в подвале *** [zat_b38_stalker_corpse_1]:stalker $spawn = "respawn\zat_b38_stalker_corpse_1" story_id = zat_b38_stalker_corpse_1 character_profile = zat_b38_stalker_corpse_1 [zat_b38_stalker_corpse_2]:stalker $spawn = "respawn\zat_b38_stalker_corpse_2" story_id = zat_b38_stalker_corpse_2 character_profile = zat_b38_stalker_corpse_2 [zat_b38_stalker_corpse_3]:stalker $spawn = "respawn\zat_b38_stalker_corpse_3" story_id = zat_b38_stalker_corpse_3 character_profile = zat_b38_stalker_corpse_3 [zat_b38_tasty_corpse]:stalker $spawn = "respawn\zat_b38_tasty_corpse" story_id = zat_b38_tasty_corpse character_profile = sim_default_stalker_2 set_visual = actors\stalker_neutral\stalker_neutral_2 custom_data = scripts\zaton\zat_dont_spawn_loot.ltx [zat_b38_bloodsucker_1]:bloodsucker_weak $spawn = "respawn\zat_b38_bloodsucker_1" story_id = zat_b38_bloodsucker_1 [zat_b38_bloodsucker_2]:bloodsucker_strong $spawn = "respawn\zat_b38_bloodsucker_2" story_id = zat_b38_bloodsucker_2 [zat_b38_bloodsucker_corpse]:bloodsucker_weak $spawn = "respawn\zat_b38_bloodsucker_corpse" story_id = zat_b38_bloodsucker_corpse ;-------------------------B5------------------ ;--Долговский торговец [zat_b7_duty_illicit_dealer]:stalker $spawn = "respawn\zat_b7_duty_illicit_dealer" character_profile = zat_b7_duty_illicit_dealer spec_rank = master community = dolg ;custom_data = scripts\zaton\zat_b7_duty_illicit_dealer_b5_link.ltx story_id = zat_b7_duty_illicit_dealer sound_death = ;fight\death\death_ sound_anomaly_death = ;fight\death\anomaly_ ;sound_hit = ;fight\hit\hit_ sound_humming = ;states\idle\idle_ sound_alarm = ;fight\enemy\enemy_ sound_backup = ;fight\backup\backup_,fight\threat\threat_close_ sound_detour = ;fight\detour\detour_,fight\fire\fire_,fight\threat\threat_close_ sound_friendly_fire = ;fight\friendly_fire\friendly_fire_ ;sound_panic_human = ;states\panic_human\panic_human_ ;sound_panic_monster = ;states\panic_monster\panic_monster_ sound_tolls = ;fight\tolls\tolls_ ;sound_grenade_alarm = ;fight\grenade\grenade_ ;sound_friendly_grenade_alarm = ;fight\friendly_grenade\friendly_grenade_ sound_need_backup = ;fight\cover_fire\cover_fire_ sound_running_in_danger = ;states\breath\breath_1 sound_walking_in_danger = ;states\breath\breath_2 sound_kill_wounded = ;help\wounded\kill_wounded_ sound_enemy_critically_wounded = ;fight\enemy_hit\enemy_hit_ sound_enemy_killed_or_wounded = ;fight\enemy_down\enemy_down_ sound_attack_no_allies = ;fight\fire\fire_,fight\threat\threat_distant_ ;sound_attack_allies_single_enemy = ;fight\attack\attack_,fight\attack\attack_one_,fight\fire\fire_ sound_attack_allies_several_enemies = ;fight\attack\attack_,fight\attack\attack_many_,fight\fire\fire_ sound_search1_no_allies = ;fight\threat\threat_distant_ sound_search1_with_allies = ;fight\searching_enemy\search_,fight\searching_enemy\enemy_lost_ sound_throw_grenade = ;fight\grenade\grenade_ready_ [zat_b5_dealer_assistant_1]:stalker $spawn = "respawn\zat_b5_dealer_assistant_1" character_profile = zat_b5_dealer_assistant_1 spec_rank = master community = dolg story_id = zat_b5_dealer_assistant_1 sound_death = ;fight\death\death_ sound_anomaly_death = ;fight\death\anomaly_ ;sound_hit = ;fight\hit\hit_ sound_humming = ;states\idle\idle_ sound_alarm = ;fight\enemy\enemy_ sound_backup = ;fight\backup\backup_,fight\threat\threat_close_ sound_detour = ;fight\detour\detour_,fight\fire\fire_,fight\threat\threat_close_ sound_friendly_fire = ;fight\friendly_fire\friendly_fire_ sound_panic_human = ;states\panic_human\panic_human_ ;sound_panic_monster = ;states\panic_monster\panic_monster_ sound_tolls = ;fight\tolls\tolls_ ;sound_grenade_alarm = ;fight\grenade\grenade_ ;sound_friendly_grenade_alarm = ;fight\friendly_grenade\friendly_grenade_ sound_need_backup = ;fight\cover_fire\cover_fire_ sound_running_in_danger = ;states\breath\breath_1 sound_walking_in_danger = ;states\breath\breath_2 sound_kill_wounded = ;help\wounded\kill_wounded_ sound_enemy_critically_wounded = ;fight\enemy_hit\enemy_hit_ sound_enemy_killed_or_wounded = ;fight\enemy_down\enemy_down_ sound_attack_no_allies = ;fight\fire\fire_,fight\threat\threat_distant_ sound_attack_allies_single_enemy = ;fight\attack\attack_,fight\attack\attack_one_,fight\fire\fire_ sound_attack_allies_several_enemies = ;fight\attack\attack_,fight\attack\attack_many_,fight\fire\fire_ sound_search1_no_allies = ;fight\threat\threat_distant_ sound_search1_with_allies = ;fight\searching_enemy\search_,fight\searching_enemy\enemy_lost_ sound_throw_grenade = ;fight\grenade\grenade_ready_ [zat_b5_dealer_assistant_2]:stalker $spawn = "respawn\zat_b5_dealer_assistant_2" character_profile = zat_b5_dealer_assistant_2 spec_rank = master community = dolg story_id = zat_b5_dealer_assistant_2 sound_death = ;fight\death\death_ sound_anomaly_death = ;fight\death\anomaly_ ;sound_hit = ;fight\hit\hit_ sound_humming = ;states\idle\idle_ sound_alarm = ;fight\enemy\enemy_ sound_backup = ;fight\backup\backup_,fight\threat\threat_close_ sound_detour = ;fight\detour\detour_,fight\fire\fire_,fight\threat\threat_close_ sound_friendly_fire = ;fight\friendly_fire\friendly_fire_ sound_panic_human = ;states\panic_human\panic_human_ ;sound_panic_monster = ;states\panic_monster\panic_monster_ sound_tolls = ;fight\tolls\tolls_ ;sound_grenade_alarm = ;fight\grenade\grenade_ ;sound_friendly_grenade_alarm = ;fight\friendly_grenade\friendly_grenade_ sound_need_backup = ;fight\cover_fire\cover_fire_ sound_running_in_danger = ;states\breath\breath_1 sound_walking_in_danger = ;states\breath\breath_2 sound_kill_wounded = ;help\wounded\kill_wounded_ sound_enemy_critically_wounded = ;fight\enemy_hit\enemy_hit_ sound_enemy_killed_or_wounded = ;fight\enemy_down\enemy_down_ sound_attack_no_allies = ;fight\fire\fire_,fight\threat\threat_distant_ sound_attack_allies_single_enemy = ;fight\attack\attack_,fight\attack\attack_one_,fight\fire\fire_ sound_attack_allies_several_enemies = ;fight\attack\attack_,fight\attack\attack_many_,fight\fire\fire_ sound_search1_no_allies = ;fight\threat\threat_distant_ sound_search1_with_allies = ;fight\searching_enemy\search_,fight\searching_enemy\enemy_lost_ sound_throw_grenade = ;fight\grenade\grenade_ready_ ;--бандиты [zat_b5_stalker_raider_1]:stalker $spawn = "respawn\zat_b5_stalker_raider_1" character_profile = zat_b5_stalker_raider_1 spec_rank = master community = bandit ;custom_data = scripts\zaton\zat_b5_stalker_raider_1_link.ltx [zat_b5_stalker_raider_2]:stalker $spawn = "respawn\zat_b5_stalker_raider_2" character_profile = zat_b5_stalker_raider_2 spec_rank = master community = bandit ;custom_data = scripts\zaton\zat_b5_stalker_raider_2_link.ltx [zat_b5_stalker_raider_3]:stalker $spawn = "respawn\zat_b5_stalker_raider_3" character_profile = zat_b5_stalker_raider_3 spec_rank = master community = bandit ;custom_data = scripts\zaton\zat_b5_stalker_raider_3_link.ltx [zat_b5_stalker_raider_4]:stalker $spawn = "respawn\zat_b5_stalker_raider_4" character_profile = zat_b5_stalker_raider_4 spec_rank = master community = bandit ;custom_data = scripts\zaton\zat_b5_stalker_raider_4_link.ltx ;--Бандит Султан [zat_b5_stalker_raider_leader]:stalker $spawn = "respawn\zat_b5_stalker_raider_leader" character_profile = zat_b5_stalker_raider_leader spec_rank = master community = bandit story_id = zat_b5_talk_to_sultan_id [zat_b7_bandit_boss_dead]:stalker $spawn = "respawn\zat_b7_bandit_boss_dead" character_profile = zat_b7_bandit_boss_dead spec_rank = master community = bandit story_id = zat_b7_bandit_boss_dead [zat_b7_bandit_boss_sultan]:stalker $spawn = "respawn\zat_b7_bandit_boss_sultan" character_profile = zat_b7_bandit_boss_sultan spec_rank = master community = bandit ;custom_data = scripts\zaton\zat_b7_bandit_boss_sultan_fake_b5_link.ltx story_id = zat_b7_bandit_boss_sultan ;--командир сталкеров [zat_b5_stalker_commander]:stalker $spawn = "respawn\zat_b5_stalker_commander" character_profile = zat_b5_stalker_commander spec_rank = veteran community = stalker ;custom_data = scripts\zaton\zat_b5_stalker_commander_link.ltx story_id = zat_b5_stalker_commander_id [zat_b5_stalker_commander_b7]:stalker $spawn = "respawn\zat_b5_stalker_commander_b7" character_profile = zat_b5_stalker_commander_b7 spec_rank = veteran community = stalker ;custom_data = scripts\zaton\zat_b5_stalker_commander_link.ltx story_id = zat_b5_stalker_commander_b7_id [zat_b5_stalker_1]:stalker $spawn = "respawn\zat_b5_stalker_1" character_profile = zat_b5_stalker_1 spec_rank = master community = stalker ;custom_data = scripts\zaton\zat_b5_stalker_1_link.ltx [zat_b5_stalker_2]:stalker $spawn = "respawn\zat_b5_stalker_2" character_profile = zat_b5_stalker_2 spec_rank = master community = stalker ;custom_data = scripts\zaton\zat_b5_stalker_2_link.ltx [zat_b5_stalker_3]:stalker $spawn = "respawn\zat_b5_stalker_3" character_profile = zat_b5_stalker_3 spec_rank = master community = stalker ;custom_data = scripts\zaton\zat_b5_stalker_3_link.ltx [zat_b5_stalker_4]:stalker $spawn = "respawn\zat_b5_stalker_4" character_profile = zat_b5_stalker_4 spec_rank = master community = stalker ;custom_data = scripts\zaton\zat_b5_stalker_4_link.ltx ;-------------------A2------------------- [zat_a2_stalker_barmen]:stalker $spawn = "respawn\zat_a2_stalker_barmen" character_profile = zat_a2_stalker_barmen story_id = zat_a2_stalker_barmen [zat_a2_stalker_mechanic]:stalker $spawn = "respawn\zat_a2_stalker_mechanic" character_profile = zat_a2_stalker_mechanic story_id = zat_a2_stalker_mechanic ;--------------------B22-------------------- [zat_b22_stalker_medic]:stalker_silent $spawn = "respawn\zat_b22_stalker_medic" character_profile = zat_b22_stalker_medic spec_rank = master community = stalker story_id = zat_b22_stalker_medic [zat_b22_stalker_hunter_dead]:stalker_silent $spawn = "respawn\zat_b22_stalker_hunter_dead" character_profile = zat_b38_stalker_hunter spec_rank = master community = stalker story_id = zat_b22_stalker_hunter_dead ;--------------------B103-------------------- [zat_b103_lost_merc_leader]:stalker $spawn = "respawn\zat_b103_lost_merc_leader" character_profile = zat_b103_lost_merc_leader story_id = zat_b103_lost_merc_leader [zat_b103_lost_merc_1]:stalker $spawn = "respawn\zat_b103_lost_merc_1" character_profile = zat_b103_lost_merc_1 story_id = zat_b103_lost_merc_1 [zat_b103_lost_merc_2]:stalker $spawn = "respawn\zat_b103_lost_merc_2" character_profile = zat_b103_lost_merc_2 story_id = zat_b103_lost_merc_2 [zat_b103_lost_merc_3]:stalker $spawn = "respawn\zat_b103_lost_merc_3" character_profile = zat_b103_lost_merc_3 story_id = zat_b103_lost_merc_3 [zat_b103_lost_merc_4]:stalker $spawn = "respawn\zat_b103_lost_merc_4" character_profile = zat_b103_lost_merc_4 story_id = zat_b103_lost_merc_4 [zat_b103_lost_merc_5]:stalker $spawn = "respawn\zat_b103_lost_merc_5" character_profile = zat_b103_lost_merc_5 story_id = zat_b103_lost_merc_5 [zat_b103_lost_merc_6]:stalker $spawn = "respawn\zat_b103_lost_merc_6" character_profile = zat_b103_lost_merc_6 story_id = zat_b103_lost_merc_6 [zat_b103_lost_merc_7]:stalker $spawn = "respawn\zat_b103_lost_merc_7" character_profile = zat_b103_lost_merc_7 story_id = zat_b103_lost_merc_7 ;----------------------------------------------------------------- ; Zaton B7 ;----------------------------------------------------------------- [zat_b7_stalker_raider_leader]:stalker $spawn = "respawn\zat_b7_stalker_raider_leader" character_profile = zat_b7_stalker_raider_leader spec_rank = regular community = stalker story_id = zat_b7_stalker_raider_leader [zat_b7_stalker_raider_1]:stalker $spawn = "respawn\zat_b7_stalker_raider_1" character_profile = zat_b7_stalker_raider_1 spec_rank = regular community = stalker [zat_b7_stalker_raider_2]:stalker $spawn = "respawn\zat_b7_stalker_raider_2" character_profile = zat_b7_stalker_raider_2 spec_rank = regular community = stalker [zat_b7_stalker_raider_3]:stalker $spawn = "respawn\zat_b7_stalker_raider_3" character_profile = zat_b7_stalker_raider_3 spec_rank = regular community = stalker [zat_b7_stalker_victim_1]:stalker $spawn = "respawn\zat_b7_stalker_victim_1" character_profile = zat_b7_stalker_victim_1 spec_rank = novice community = stalker story_id = zat_b7_stalker_victim_1 ;--------------------------------------------------------------------- ; B33 ;--------------------------------------------------------------------- [zat_b33_stalker_snag]:stalker_silent $spawn = "respawn\zat_b33_stalker_snag" character_profile = zat_b33_stalker_snag spec_rank = novice community = stalker ;custom_data = scripts\zaton\zat_b33_stalker_snag.ltx story_id = zat_b33_stalker_snag ;----------------------------------------------------------------- ; Zaton B106 ;----------------------------------------------------------------- [zat_b106_stalker_gonta]:stalker $spawn = "respawn\zat_b106_stalker_gonta" character_profile = zat_b106_stalker_gonta spec_rank = novice community = stalker story_id = zat_b106_stalker_gonta ;----------------------------------------------------------------- ; Zaton B29 ;----------------------------------------------------------------- [zat_b29_stalker_rival_1]:stalker $spawn = "respawn\zat_b29_stalker_rival_1" character_profile = zat_b29_stalker_rival_1 spec_rank = novice community = stalker story_id = zat_b29_stalker_rival_1 [zat_b29_stalker_rival_2]:stalker $spawn = "respawn\zat_b29_stalker_rival_2" character_profile = zat_b29_stalker_rival_2 spec_rank = novice community = stalker story_id = zat_b29_stalker_rival_2 [zat_b29_stalker_rival_default_1]:stalker $spawn = "respawn\zat_b29_stalker_rival_default_1" character_profile = zat_b29_stalker_rival_default_1 spec_rank = novice community = stalker story_id = zat_b29_stalker_rival_default_1 [zat_b29_stalker_rival_default_2]:stalker $spawn = "respawn\zat_b29_stalker_rival_default_2" character_profile = zat_b29_stalker_rival_default_2 spec_rank = novice community = stalker story_id = zat_b29_stalker_rival_default_2 ;-------------------------b18--------------------------------------- [zat_b18_noah]:stalker_silent $spawn = "respawn\zat_b18_noah" character_profile = zat_b18_noah spec_rank = master community = stalker story_id = zat_b18_noah [zat_b18_dog_noah]:zat_b18_dog $spawn = "respawn\zat_b18_dog_noah" custom_data = scripts\zaton\zat_b18_physics_dog.ltx ;--------------------------------------------------------------------- ; B52 ;--------------------------------------------------------------------- [zat_b52_port_bandit_1]:stalker $spawn = "respawn\zat_b52_port_bandit_1" character_profile = zat_b52_port_bandit_leader spec_rank = master community = bandit story_id = port_bandit_1_leader_id ;--------------------------------------------------------------------- ; B 215 ;--------------------------------------------------------------------- [zat_b215_stalker_guide_zaton]:stalker $spawn = "respawn\zat_b215_stalker_guide_zaton" character_profile = zat_b215_stalker_guide spec_rank = novice community = stalker story_id = zat_b215_stalker_guide_zaton [zat_b215_stalker_guide_jupiter]:stalker $spawn = "respawn\zat_b215_stalker_guide_jupiter" character_profile = zat_b215_stalker_guide spec_rank = novice community = stalker story_id = zat_b215_stalker_guide_jupiter ;-------------------------b101--------------------------------------- [zat_b101_actor_visual_stalker]:actor_visual_stalker $spawn = "respawn\zat_b101_actor_visual_stalker" set_visual = actor_visual custom_data = scripts\zaton\zat_b101_actor_visual_stalker.ltx ;-------------------------b28--------------------------------------- [zat_b28_actor_visual_stalker]:actor_visual_stalker $spawn = "respawn\zat_b28_actor_visual_stalker" set_visual = actor_visual custom_data = scripts\zaton\zat_b28_actor_visual_stalker.ltx [zat_b28_draper]:stalker $spawn = "respawn\zat_b28_draper" character_profile = zat_b28_draper custom_data = scripts\zaton\zat_b28_draper.ltx [zat_b28_umerov]:stalker $spawn = "respawn\zat_b28_umerov" character_profile = zat_b28_umerov custom_data = scripts\zaton\zat_b28_umerov.ltx [zat_b28_smoliak]:stalker $spawn = "respawn\zat_b28_smoliak" character_profile = zat_b28_smoliak custom_data = scripts\zaton\zat_b28_smoliak.ltx [zat_b100_military_1]:stalker $spawn = "respawn\zat_b100_military_1" character_profile = zat_b100_military_1 custom_data = scripts\zaton\zat_b100_military_1.ltx [zat_b100_military_2]:stalker $spawn = "respawn\zat_b100_military_2" character_profile = zat_b100_military_2 custom_data = scripts\zaton\zat_b100_military_2.ltx [zat_b100_military_3]:stalker $spawn = "respawn\zat_b100_military_3" character_profile = zat_b100_military_3 custom_data = scripts\zaton\zat_b100_military_3.ltx ;-------------------------b42--------------------------------------- [zat_b42_mayron]:stalker $spawn = "respawn\zat_b42_mayron" character_profile = zat_b42_mayron custom_data = scripts\zaton\zat_b42_mayron.ltx ;-------------------------b40--------------------------------------- [zat_b40_merc_squad_leader_1]:stalker $spawn = "respawn\zat_b40_merc_squad_leader_1" character_profile = zat_b40_merc_squad_leader_1 community = killer [zat_b40_merc_squad_leader_2]:stalker $spawn = "respawn\zat_b40_merc_squad_leader_2" character_profile = zat_b40_merc_squad_leader_2 community = killer ;-------------------------b20--------------------------------------- [zat_b20_noah_teleport]:stalker_silent $spawn = "respawn\zat_b20_noah_teleport" character_profile = zat_b20_noah_teleport spec_rank = novice community = stalker story_id = zat_b20_noah_teleport [zat_b20_actor]:actor_visual_stalker $spawn = "respawn\zat_b20_actor" custom_data = scripts\zaton\zat_b20_actor.ltx story_id = zat_b20_actor set_visual = actor_visual ;-------------------------b44--------------------------------------- [zat_b44_stalker_barge]:stalker $spawn = "respawn\zat_b44_stalker_barge" character_profile = zat_b44_stalker_barge spec_rank = novice community = stalker story_id = zat_b44_stalker_barge custom_data = scripts\zaton\zat_dont_spawn_loot.ltx ;------------------------- b53 --------------------------------------- [zat_b53_artefact_hunter_1]:stalker $spawn = "respawn\zat_b53_artefact_hunter_1" character_profile = zat_b53_artefact_hunter_1 story_id = zat_b53_artefact_hunter_1 [zat_b53_artefact_hunter_2]:stalker $spawn = "respawn\zat_b53_artefact_hunter_2" character_profile = zat_b53_artefact_hunter_2 story_id = zat_b53_artefact_hunter_2 ;-------------------------b106--------------------------------------- [zat_b106_stalker_crab]:stalker $spawn = "respawn\zat_b106_stalker_crab" character_profile = zat_b106_stalker_crab ;spec_rank = novice ;community = stalker story_id = zat_b106_stalker_crab [zat_b106_stalker_garmata]:stalker $spawn = "respawn\zat_b106_stalker_garmata" character_profile = zat_b106_stalker_garmata ;spec_rank = novice ;community = stalker story_id = zat_b106_stalker_garmata [zat_b106_chimera]:chimera_normal $spawn = "respawn\zat_b106_chimera" rank = 17 story_id = zat_b106_chimera panic_threshold = 0.3 immunities_sect = chimera_immunities_wonded ;-------------------------------------------------------------------------- ; Jump parameters ;-------------------------------------------------------------------------- jump_delay = 0 jump_factor = 1.7 jump_ground_trace_range = 1.5 jump_hit_trace_range = 2 jump_build_line_distance = 12.0 jump_min_distance = 4 jump_max_distance = 10.0 jump_max_angle = 3.15 ;0.8 jump_max_height = 3.5 [chimera_immunities_wonded] burn_immunity = 0.1 strike_immunity = 0.0 shock_immunity = 0.1 wound_immunity = 0.5 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.1 explosion_immunity = 0.5 fire_wound_immunity = 0.5 [zat_b100_actor]:actor_visual_stalker $spawn = "respawn\zat_b100_actor" ;character_profile = actor_visual_stalker set_visual = actor_visual story_id = zat_b100_actor custom_data = scripts\zaton\zat_b100_actor.ltx [zat_b5_actor_with_bandits]:actor_visual_stalker $spawn = "respawn\zat_b5_actor_with_bandits" custom_data = scripts\zaton\zat_b5_actor_with_bandits.ltx story_id = zat_b5_actor_with_bandits set_visual = actor_visual [zat_b5_actor_with_dealer]:actor_visual_stalker $spawn = "respawn\zat_b5_actor_with_dealer" custom_data = scripts\zaton\zat_b5_actor_with_dealer.ltx story_id = zat_b5_actor_with_dealer set_visual = actor_visual ;*********************потом удалить!********* [test_body_1]:stalker $spawn = "respawn\test_body_1" ;character_profile = zat_b22_stalker_medic community = stalker ;story_id = test_body_1 custom_data = scripts\test_cfg1.ltx [test_body_2]:stalker $spawn = "respawn\test_body_2" ;character_profile = zat_b38_stalker_cop community = stalker ;story_id = test_body_2 custom_data = scripts\test_cfg2.ltx [test_body_3]:stalker $spawn = "respawn\test_body_3" ;character_profile = zat_b33_stalker_snag community = stalker ;story_id = test_body_3 custom_data = scripts\test_cfg3.ltx [test_body_4]:stalker $spawn = "respawn\test_body_4" ;character_profile = zat_b7_duty_illicit_dealer community = stalker ;story_id = test_body_4 custom_data = scripts\test_cfg4.ltx [test_body_5]:stalker $spawn = "respawn\test_body_5" ;character_profile = zat_a2_stalker_mechanic community = stalker ;story_id = test_body_5 custom_data = scripts\test_cfg5.ltx