[general] Platform = cop ; Platform mode. Supported values: cop (Call of Pripyat), cs (Clear Sky) title = st_ixray_title ; Mod name SaveImageSize = 128, 128 ; Size of saved thumbnail image [shaders_options] USE_LEGACY_LIGHT = 1 ; 1 - legacy pipeline, 0 - PBR pipeline ; Hozar: Use brga skycolor format ; USE_BGRA_SKYCOLOR = 1; ; Hozar: Use original GSC format for sky ToneMapping ; USE_LEGACY_SKY_TONEMAP = 1 ; CGIM2 compatibility ; USE_CGIM_SKY_TWEAK = 1 ; USE_CGIM_WHITE_TWEAK = 1 ; USE_CGIM_COLOR_TWEAK = 1 ; USE_CGIM_BLOOM_TWEAK = 1 ; Hozar: Use normal on Hemi calc ; USE_NORMAL_HEMI_DISTRIBUTION = 1 ; Hozar: For PBS pipeline ; IBL_FAKE_IRRADANCE = 1 ; IBL_REMAP_IRRADANCE = 1 ; IBL_REMAP_REFLECTIONS = 1 ; IBL_REMAP_POSITIVE_Y = 1 ; IBL_MAX_LOD = 10 ; USE_FULL_SKY_SPHERE = 1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Engine features [ui] DisableCharacterInfo = false ; Disable character information DisableInventoryGrid = false ; Uses ui\ui_grid_alt.dds instead of ui\ui_grid.dds WeaponIconScale = 0.8 ; Scale factor for static_wpn_icon in maingame.xml. For CoP it's 0.8, for CS - 0.65, for SoC - 0.9 ShowLoadingStages = false ; Loading stages from CS/SoC DisableMotionIcon = false ; Disable motion icon PdaRearrangeTabButtons = false ; for CS style buttons, where their size depends on text UseSavedGameStatic = true ; Use custom static for save games DisableHudRenderingOnMaster = false ; Disable HUD on Master difficulty. Gunslinger Mod style [physics] DeadBodyRagdoll = false ; Enable ragdoll body DisableCameraMagicField = true ; Disable camera magic field [gameplay] EnableThirst = false ; Thirst EnableSleepiness = false ; Sleepiness EnableAiDieInAnomaly = false ; Ai Die In Anomaly EnableNPCLookAtActor = true ; NPC Look at actor EnableAutoreload = false ; Enable automatic weapon reloading EnableMonstersInventory = true ; Enable monsters inventory EnableWeaponInertion = true ; Gunslinger Mod Style EnableWeaponCollision = false ; Shoker Mod Style EnableActorStepWallmarks = false ; Actor step wallmarks AIW Style EnableAlternateZoomFovCalc = false ; Don't turn it on unnecessarily! Breaks the original weapon system. EnableInventoryPistolSlot = false ; 2nd slot for pistols only (like in CS/SoC) EnableImproveWeaponMisfire = false ; Gunslinger Mod Style EnableDelayedWeaponActions = false ; Gunslinger Mod Style EnableLegacyUpgradeSystem = false ; Use upgrade system from Clear Sky ; Dialogs DialogFovScale = 0.75 ; Increasing fov during dialogue TalkDof = 0.0, 0.5, 5.0, 0.0 ; Degree of background blurring in dialogue ; Sprint EnableBlockSprintInReload = true ; Enable block sprint in reload DisableSprintWhileOverweight = false ; Disable Sprint while overweight SprintFovFactor = 3.0 ; FOV magnification power while running [render] DisableLoadScreenTips = false ; Disable load screen tips UseDynamicSnowMask = false ; Use dynamic snow mask FontAtlasSize = 4096 ; Texture atlas size value. Must be in the order of two [environment] ReadSunConfig = false ; Enable sun movement in configurations [localization] PreferedFallbackLanguage = eng ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Extended sections [player_hud] PlayerHudOmfAdditional = dynamics\weapons\hud_hands_animation\*.omf ; Place your omf file pathes ; Need [gameplay]:EnableActorStepWallmarks [step_wallmark] materials = earth, test1 ; Material names left_mark = l_foot ; left foot wallmark section right_mark = r_foot ; right foot wallmark section