[day] effects = effect_1, effect_2, effect_3, effect_5, effect_6, effect_7, effect_8 max_effect_period = 90.000000 min_effect_period = 40.000000 sound_channels = marsh_bkg_1, bkwind_1, bkwind_2, swampwind_1, dogs_1, gunshots_1, crows_1 [default] effects = effect_0, effect_1, effect_2, effect_3, effect_8 max_effect_period = 60.000000 min_effect_period = 30.000000 sound_channels = marsh_bkg_1, bkwind_1, bkwind_2, swampwind_1, dogs_1, gunshots_1, crows_1 [evening] effects = max_effect_period = 120.000000 min_effect_period = 90.000000 sound_channels = marsh_bkg_1, bkwind_1, bkwind_2, swampwind_1, dogs_1, gunshots_1, crickets_1, moans_1 [morning] effects = effect_4 max_effect_period = 60.000000 min_effect_period = 30.000000 sound_channels = marsh_bkg_1, bkwind_1, bkwind_2, swampwind_1, dogs_1, gunshots_1, crows_1, moans_1 [night] effects = effect_1, effect_2, effect_3, effect_8 max_effect_period = 160.000000 min_effect_period = 130.000000 sound_channels = marsh_bkg_1, bkwind_1, bkwind_2, swampwind_1, crickets_1, howling_1 [rain] effects = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8 max_effect_period = 40.000000 min_effect_period = 20.000000 sound_channels = bkwind_1, bkwind_2, swampwind_1, gunshots_1 [tuman] effects = effect_4, effect_6 max_effect_period = 10.000000 min_effect_period = 5.000000 sound_channels = marsh_bkg_1, bkwind_1, bkwind_2, darkwind_1, dogs_1, gunshots_1, moans_1