;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Artefacts ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;------------------------------------------------------------------------------- ;Лист всех существующих моделей ;------------------------------------------------------------------------------- ;dynamics\artefacts\af_baloon.ogf ;dynamics\artefacts\af_blood.ogf ;dynamics\artefacts\af_cristall.ogf ;dynamics\artefacts\af_cristall_flower.ogf ;dynamics\artefacts\af_dummy_battery.ogf ;dynamics\artefacts\af_dummy_dummy.ogf ;dynamics\artefacts\af_dummy_glassbeads.ogf ;dynamics\artefacts\af_electra_flash.ogf ;dynamics\artefacts\af_electra_moonlight.ogf ;dynamics\artefacts\af_electra_sparkler.ogf ;dynamics\artefacts\af_eye.ogf ;dynamics\artefacts\af_fire.ogf ;dynamics\artefacts\af_fireball.ogf ;dynamics\artefacts\af_fuzz_kolobok.ogf ;dynamics\artefacts\af_glass.ogf ;dynamics\artefacts\af_gold_fish.ogf ;dynamics\artefacts\af_gravi.ogf ;dynamics\artefacts\af_ice.ogf ;dynamics\artefacts\af_medusa.ogf ;dynamics\artefacts\af_mincer_meat.ogf ;dynamics\artefacts\af_night_star.ogf ;dynamics\artefacts\af_soul.ogf ;dynamics\artefacts\af_vyvert.ogf ;dynamics\artefacts\artefact_electra_blue.ogf ;dynamics\artefacts\artefact_electra_green.ogf ;------------------------------------------------------------------------------- ;Артефакты, которые при активизации создают аномальные зоны ;формат: {секция_артефакта} = {секция_зоны},Radius,Power [artefact_spawn_zones] af_medusa = zone_mosquito_bald_weak, 2.0, 30.0 af_cristall_flower = zone_mosquito_bald_weak, 3.0, 50.0 af_night_star = zone_mosquito_bald_weak, 5.0, 100.0 af_vyvert = zone_gravi_zone_weak, 2.0, 30.0 af_gravi = zone_gravi_zone_weak, 3.0, 50.0 af_gold_fish = zone_gravi_zone_weak, 5.0, 100.0 af_cristall = torrid_zone, 3.0, 50.0 af_blood = zone_mincer_weak, 2, 30.0 af_mincer_meat = zone_mincer_weak, 3, 50.0 af_soul = zone_mincer_weak, 5, 100.0 af_electra_sparkler = zone_witches_galantine, 2, 30.0 af_electra_flash = zone_witches_galantine, 3, 50.0 af_electra_moonlight = zone_witches_galantine, 5, 100.0 mp_af_electra_flash = mp_zone_witches_galantine, 3, 50.0 mp_af_cta_green = mp_zone_witches_galantine, 3, 50.0 mp_af_cta_blue = mp_zone_witches_galantine, 3, 50.0 [af_activation_gravi] ;---------------------------------------------------------------------------------------------------------------------------------------- ;format: time(sec), sound_name, light_R,G,B, light_range, particle_name, af_animation_name ;---------------------------------------------------------------------------------------------------------------------------------------- starting = 5.0, anomaly\gravi_idle00, 0.5, 1.0, 1.5, 5.0, "anomaly2\artefact_gravi_blast_start", "idle" flying = 2.0, anomaly\gravi_idle01, 0.8, 1.0, 1.2, 3.0, "artefact\artefact_gravi", "idle" idle_before_spawning = 5.0, anomaly\gravi_blowout5, 1.0, 1.0, 1, 0.0, "anomaly2\artefact_gravi_blast_finished", "idle" spawning = 1, anomaly\gravity_entrance, 0.9, 1.1, 1.01, 0.0, "", "idle" [af_activation_bold] ;---------------------------------------------------------------------------------------------------------------------------------------- ;format: time(sec), sound_name, light_R,G,B, light_range, particle_name, af_animation_name ;---------------------------------------------------------------------------------------------------------------------------------------- starting = 5.0, anomaly\gravi_idle00, 0.8, 1.5, 0.9, 5.0, "anomaly2\artefact_bold_blast_start", "idle" flying = 2.0, anomaly\gravi_idle01, 0.8, 0.9, 0.8, 2.0, "artefact\artefact_zharka", "idle" idle_before_spawning = 2.0, anomaly\gravity_entrance,1.0, 1.1, 1.0, 0.0, "anomaly2\artefact_bold_blast_finished", "idle" spawning = 0.5, anomaly\pux_blast, 1.0, 1.0, 0.5, 5.0, "anomaly2\gravi_anomaly_00", "idle" [af_activation_mincer] ;---------------------------------------------------------------------------------------------------------------------------------------- ;format: time(sec), sound_name, light_R,G,B, light_range, particle_name, af_animation_name ;---------------------------------------------------------------------------------------------------------------------------------------- starting = 5.0, anomaly\gravi_idle00, 0.5, 1.0, 1.5, 5.0, "anomaly2\artefact_gravi_blast_start", "idle" flying = 2.0, anomaly\gravi_idle01, 0.8, 1.0, 1.2, 3.0, "artefact\artefact_mincer", "idle" idle_before_spawning = 5.0, anomaly\gravi_blowout2, 1.0, 1.0, 1.0, 0.0, "anomaly2\artefact_gravi_blast_finished", "idle" spawning = 0.0, "", 1.0, 1.0, 0.5, 0.0, "", "idle" [af_activation_electra] ;---------------------------------------------------------------------------------------------------------------------------------------- ;format: time(sec), sound_name, light_R,G,B, light_range, particle_name, af_animation_name ;---------------------------------------------------------------------------------------------------------------------------------------- starting = 5.0, anomaly\bfuzz_blowout, 0.8, 1.0, 1.5, 5.0, "anomaly2\artefact_electra_blast_start", "idle" flying = 2.0, anomaly\electra_idle1, 1.0, 1.0, 1.0, 5.0, "artefact\artefact_electra", "idle" idle_before_spawning = 0.0, "", 1.0, 1.0, 2.5, 0, "", "idle" spawning = 2, "anomaly\pux_blast", 1.0, 1.0, 1.5, 5.0, "anomaly2\artefact_electra_blast_finished", "idle" [af_base]:identity_immunities GroupControlSection = spawn_group cform = skeleton hud = artefact_hud animation_slot = 11 allow_inertion = true attach_angle_offset = 0,0,0 attach_position_offset = -0.1,-0.1,0 attach_bone_name = bip01_root inv_grid_width = 1 inv_grid_height = 1 belt = true slot = -1 ;10 default_to_ruck = true af_actor_properties = on actor_properties = on det_show_particles = anomaly2\plasma_generator_death det_hide_particles = anomaly2\plasma_generator_death det_show_snd = anomaly\bfuzz_blowout det_hide_snd = anomaly\pux_blast af_rank = 1 can_be_controlled = true script_binding = bind_artefact.bind particles_bone = link additional_inventory_weight = 0 idle_light_shadow = false [artefact_hud]:hud_base item_visual = dynamics\artefacts\artefact_electra_blue_hud attach_place_idx = 0 hands_position = 0,0,0 hands_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_position = 0,0,0 item_orientation = 0,0,0 aim_hud_offset_pos = 0,0,0 aim_hud_offset_rot = 0,0,0 gl_hud_offset_pos = 0,0,0 gl_hud_offset_rot = 0,0,0 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 anm_idle = dev_artefact_idle anm_idle_sprint = dev_artefact_idle anm_hide = dev_artefact_holster anm_show = dev_artefact_draw anm_activate = dev_artefact_use ;------------------------------------------------------------------------------------------ ;------------------ Артефакты для гравитационной аномалии --------------------------------- ;------------------------------------------------------------------------------------------ [af_medusa]:af_base $spawn = "artefacts\gravitational_1_medusa" class = ARTEFACT ; будет подпрыгивать visual = dynamics\artefacts\af_medusa.ogf description = st_af_medusa_descr inv_name = st_af_medusa_name inv_name_short = st_af_medusa_name inv_weight = 0.5 inv_grid_x = 9 inv_grid_y = 4 cost = 4000 jump_height = .5 ; высота прыжка particles = artefact\af_gravi_idle det_show_particles = artefact\af_gravi_show det_hide_particles = artefact\af_gravi_hide af_rank = 1 lights_enabled = true trail_light_color = 0.4,0.4,0 trail_light_range = 2.0 ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = -0.002 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 hit_absorbation_sect = af_medusa_absorbation additional_inventory_weight = 0 additional_inventory_weight2 = 0 artefact_activation_seq = af_activation_bold [af_medusa_absorbation] burn_immunity = 0 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;------------------------------------------------------------------------------------------ [af_cristall_flower]:af_base $spawn = "artefacts\gravitational_2_cristall_flower" class = ARTEFACT visual = dynamics\artefacts\af_cristall_flower.ogf description = st_af_cristall_flower_descr inv_name = st_af_cristall_flower_name inv_name_short = inv_weight = 0.5 inv_grid_x = 11 inv_grid_y = 4 cost = 3000 jump_height = .6 particles = artefact\af_gravi_idle det_show_particles = artefact\af_gravi_show det_hide_particles = artefact\af_gravi_hide af_rank = 1 lights_enabled = true trail_light_color = 0.4,0.4,0 trail_light_range = 2.0 artefact_activation_seq = af_activation_bold ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = 0.001 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 additional_inventory_weight = 0 additional_inventory_weight2 = 0 hit_absorbation_sect = af_cristall_flower_absorbation [af_cristall_flower_absorbation] burn_immunity = 0 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0.01 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;------------------------------------------------------------------------------------------ [af_night_star]:af_base $spawn = "artefacts\gravitational_3_night_star" class = ARTEFACT visual = dynamics\artefacts\af_night_star.ogf description = st_af_night_star_descr inv_name = st_af_night_star_name inv_name_short = st_af_night_star_name inv_weight = 0.5 inv_grid_x = 10 inv_grid_y = 4 cost = 6000 jump_height = .7 particles = artefact\af_gravi_idle det_show_particles = artefact\af_gravi_show det_hide_particles = artefact\af_gravi_hide af_rank = 2 lights_enabled = true trail_light_color = 0.4,0.4,0 ;0.6,0.7,0.5 trail_light_range = 2.0 artefact_activation_seq = af_activation_bold ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = 0.001 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 additional_inventory_weight = 4 hit_absorbation_sect = af_night_star_absorbation [af_night_star_absorbation] burn_immunity = 0 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;------------------------------------------------------------------------------------------ [af_vyvert]:af_base $spawn = "artefacts\gravitational_4_vyvert" class = ARTEFACT visual = dynamics\artefacts\af_vyvert.ogf description = st_af_vyvert_descr inv_name = st_af_vyvert_name inv_name_short = st_af_vyvert_name inv_weight = 0.5 inv_grid_x = 14 inv_grid_y = 0 cost = 8000 jump_height = .8 particles = artefact\af_gravi_idle det_show_particles = artefact\af_gravi_show det_hide_particles = artefact\af_gravi_hide af_rank = 2 particles_bone = joint2 lights_enabled = true trail_light_color = 0.4,0.4,0 trail_light_range = 2.0 artefact_activation_seq = af_activation_gravi ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = -0.003 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 additional_inventory_weight = 0 additional_inventory_weight2 = 0 hit_absorbation_sect = af_vyvert_absorbation [af_vyvert_absorbation] burn_immunity = 0 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;------------------------------------------------------------------------------------------ [af_gravi]:af_base $spawn = "artefacts\gravitational_5_gravi" class = ARTEFACT visual = dynamics\artefacts\af_gravi.ogf description = st_af_gravi_descr inv_name = st_af_gravi_name inv_name_short = st_af_gravi_name inv_weight = 0.5 inv_grid_x = 15 inv_grid_y = 0 cost = 12000 jump_height = .9 particles = artefact\af_gravi_idle det_show_particles = artefact\af_gravi_show det_hide_particles = artefact\af_gravi_hide af_rank = 3 lights_enabled = true trail_light_color = 0.4,0.4,0 trail_light_range = 2.0 artefact_activation_seq = af_activation_gravi ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = 0.002 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 additional_inventory_weight = 8 hit_absorbation_sect = af_gravi_absorbation [af_gravi_absorbation] burn_immunity = 0 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;------------------------------------------------------------------------------------------ [af_gold_fish]:af_base $spawn = "artefacts\gravitational_6_gold_fish" class = ARTEFACT visual = dynamics\artefacts\af_gold_fish.ogf description = st_af_gold_fish_descr inv_name = st_af_gold_fish_name inv_name_short = st_af_gold_fish_name inv_weight = 0.5 inv_grid_x = 16 inv_grid_y = 0 cost = 18000 jump_height = 1 particles = artefact\af_gravi_idle det_show_particles = artefact\af_gravi_show det_hide_particles = artefact\af_gravi_hide af_rank = 3 lights_enabled = true trail_light_color = 0.4,0.4,0 trail_light_range = 2.0 artefact_activation_seq = af_activation_gravi ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = 0.003 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 additional_inventory_weight = 12 hit_absorbation_sect = af_gold_fish_absorbation [af_gold_fish_absorbation] burn_immunity = 0 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;------------------------------------------------------------------------------------------ ;------------------ Артефакты для термальной аномалии ------------------------------------- ;------------------------------------------------------------------------------------------ [af_cristall]:af_base $spawn = "artefacts\thermal_1_cristall" class = ARTEFACT visual = dynamics\artefacts\af_cristall.ogf description = st_af_cristall_descr inv_name = st_af_cristall_name inv_name_short = st_af_cristall_name inv_weight = 0.5 inv_grid_x = 14 inv_grid_y = 4 cost = 2000 ;jump_height = .01 particles = artefact\af_thermal_idle det_show_particles = artefact\af_thermal_show det_hide_particles = artefact\af_thermal_hide af_rank = 1 lights_enabled = true trail_light_color = 0.9,0.4,0.2 ;0.9,0.5,0.5 trail_light_range = 2.0 artefact_activation_seq = af_activation_mincer ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = 0.001 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 additional_inventory_weight = 0 additional_inventory_weight2 = 0 hit_absorbation_sect = af_cristall_absorbation [af_cristall_absorbation] burn_immunity = 0.02 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;------------------------------------------------------------------------------------------ [af_fireball]:af_base $spawn = "artefacts\thermal_2_fireball" class = ARTEFACT visual = dynamics\artefacts\af_fireball.ogf description = st_af_fireball_descr inv_name = st_af_fireball_name inv_name_short = st_af_fireball_name inv_weight = 0.5 inv_grid_x = 13 inv_grid_y = 4 cost = 4000 impulse_threshold = 10 radius = 10 strike_impulse = 20 particles = artefact\af_thermal_idle det_show_particles = artefact\af_thermal_show det_hide_particles = artefact\af_thermal_hide af_rank = 1 lights_enabled = true trail_light_color = 0.9,0.4,0.2 trail_light_range = 2.0 ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = 0.002 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 additional_inventory_weight = 0 additional_inventory_weight2 = 0 hit_absorbation_sect = af_fireball_absorbation [af_fireball_absorbation] burn_immunity = 0.04 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;------------------------------------------------------------------------------------------ [af_dummy_glassbeads]:af_base $spawn = "artefacts\thermal_3_dummy_glassbeads" class = ARTEFACT visual = dynamics\artefacts\af_dummy_glassbeads.ogf description = st_af_dummy_glassbeads_descr inv_name = st_af_dummy_glassbeads_name inv_name_short = st_af_dummy_glassbeads_name inv_weight = 0.5 inv_grid_x = 16 inv_grid_y = 1 cost = 6000 ;200 jump_height = .01 particles = artefact\af_thermal_idle det_show_particles = artefact\af_thermal_show det_hide_particles = artefact\af_thermal_hide particles_bone = joint2 af_rank = 2 lights_enabled = true trail_light_color = 0.9,0.4,0.2 trail_light_range = 2.0 ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = 0.001 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0.002 additional_inventory_weight = 0 additional_inventory_weight2 = 0 hit_absorbation_sect = af_dummy_glassbeads_absorbation [af_dummy_glassbeads_absorbation] burn_immunity = 0 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;------------------------------------------------------------------------------------------ [af_eye]:af_base $spawn = "artefacts\thermal_4_eye" class = ARTEFACT visual = dynamics\artefacts\af_eye.ogf description = st_af_eye_descr inv_name = st_af_eye_name inv_name_short = st_af_eye_name inv_weight = 0.5 inv_grid_x = 12 inv_grid_y = 4 cost = 12000 jump_height = .05 particles = artefact\af_thermal_idle det_show_particles = artefact\af_thermal_show det_hide_particles = artefact\af_thermal_hide af_rank = 3 lights_enabled = true trail_light_color = 0.9,0.4,0.2 trail_light_range = 2.0 ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = 0.002 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0.004 additional_inventory_weight = 0 additional_inventory_weight2 = 0 hit_absorbation_sect = af_eye_absorbation [af_eye_absorbation] burn_immunity = 0 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;------------------------------------------------------------------------------------------ [af_fire]:af_base $spawn = "artefacts\thermal_5_fire" class = ARTEFACT visual = dynamics\artefacts\af_fire.ogf description = st_af_fire_descr inv_name = st_af_fire_name inv_name_short = st_af_fire_name inv_weight = 0.5 inv_grid_x = 11 inv_grid_y = 1 cost = 18000 jump_height = .1 particles = artefact\af_thermal_idle det_show_particles = artefact\af_thermal_show det_hide_particles = artefact\af_thermal_hide af_rank = 3 lights_enabled = true trail_light_color = 0.9,0.4,0.2 trail_light_range = 2.0 ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = 0.003 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0.006 additional_inventory_weight = 0 additional_inventory_weight2 = 0 hit_absorbation_sect = af_fire_absorbation [af_fire_absorbation] burn_immunity = 0 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;------------------------------------------------------------------------------------------ ;------------------ Артефакты для химической аномалии ------------------------------------- ;------------------------------------------------------------------------------------------ [af_blood]:af_base $spawn = "artefacts\acidic_1_blood" class = ARTEFACT visual = dynamics\artefacts\af_blood.ogf description = st_af_blood_descr inv_name = st_af_blood_name inv_name_short = st_af_blood_name inv_weight = 0.5 inv_grid_x = 17 inv_grid_y = 0 cost = 2000 jump_height = .01 particles = artefact\af_acidic_idle det_show_particles = artefact\af_acidic_show det_hide_particles = artefact\af_acidic_hide af_rank = 1 lights_enabled = true trail_light_color = 0.5,0.7,0.2 trail_light_range = 2.0 artefact_activation_seq = af_activation_mincer ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = 0.001 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 additional_inventory_weight = 0 additional_inventory_weight2 = 0 hit_absorbation_sect = af_blood_absorbation [af_blood_absorbation] burn_immunity = 0 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0.02 explosion_immunity = 0 fire_wound_immunity = 0 ;------------------------------------------------------------------------------------------ [af_mincer_meat]:af_base $spawn = "artefacts\acidic_2_mincer_meat" class = ARTEFACT visual = dynamics\artefacts\af_mincer_meat.ogf description = st_af_mincer_meat_descr inv_name = st_af_mincer_meat_name inv_name_short = st_af_mincer_meat_name inv_weight = 0.5 inv_grid_x = 18 inv_grid_y = 16 cost = 4000 jump_height = .01 particles = artefact\af_acidic_idle det_show_particles = artefact\af_acidic_show det_hide_particles = artefact\af_acidic_hide af_rank = 1 lights_enabled = true trail_light_color = 0.5,0.7,0.2 trail_light_range = 2.0 artefact_activation_seq = af_activation_mincer ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = 0.002 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 additional_inventory_weight = 0 additional_inventory_weight2 = 0 hit_absorbation_sect = af_mincer_meat_absorbation [af_mincer_meat_absorbation] burn_immunity = 0 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0.04 explosion_immunity = 0 fire_wound_immunity = 0 ;------------------------------------------------------------------------------------------ [af_soul]:af_base $spawn = "artefacts\acidic_3_soul" class = ARTEFACT visual = dynamics\artefacts\af_soul.ogf description = st_af_soul_descr inv_name = st_af_soul_name inv_name_short = st_af_soul_name inv_weight = 0.5 inv_grid_x = 19 inv_grid_y = 16 cost = 6000 jump_height = .01 particles = artefact\af_acidic_idle det_show_particles = artefact\af_acidic_show det_hide_particles = artefact\af_acidic_hide af_rank = 2 lights_enabled = true trail_light_color = 0.5,0.7,0.2 trail_light_range = 2.0 artefact_activation_seq = af_activation_mincer ;скорости увеличения (уменьшения) health_restore_speed = 0.0003 radiation_restore_speed = 0.002 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 additional_inventory_weight = 0 additional_inventory_weight2 = 0 hit_absorbation_sect = af_soul_absorbation [af_soul_absorbation] burn_immunity = 0 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;------------------------------------------------------------------------------------------ [af_fuzz_kolobok]:af_base $spawn = "artefacts\acidic_4_fuzz_kolobok" class = SCRPTART visual = dynamics\artefacts\af_fuzz_kolobok.ogf description = st_af_fuzz_kolobok_descr inv_name = st_af_fuzz_kolobok_name inv_name_short = st_af_fuzz_kolobok_name inv_weight = 0.5 inv_grid_x = 17 inv_grid_y = 1 cost = 12000 jump_height = .5 particles = artefact\af_acidic_idle det_show_particles = artefact\af_acidic_show det_hide_particles = artefact\af_acidic_hide af_rank = 2 lights_enabled = true trail_light_color = 0.5,0.7,0.2 trail_light_range = 2.0 ;скорости увеличения (уменьшения) health_restore_speed = 0.0006 radiation_restore_speed = 0.002 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 additional_inventory_weight = 0 additional_inventory_weight2 = 0 hit_absorbation_sect = af_fuzz_kolobok_absorbation [af_fuzz_kolobok_absorbation] burn_immunity = 0 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;------------------------------------------------------------------------------------------ [af_baloon]:af_base $spawn = "artefacts\acidic_5_baloon" class = ARTEFACT visual = dynamics\artefacts\af_baloon.ogf description = st_af_baloon_descr inv_name = st_af_baloon_name inv_name_short = st_af_baloon_name inv_weight = 0.5 inv_grid_x = 12 inv_grid_y = 0 cost = 12000 jump_height = .01 particles = artefact\af_acidic_idle det_show_particles = artefact\af_acidic_show det_hide_particles = artefact\af_acidic_hide af_rank = 3 lights_enabled = true trail_light_color = 0.5,0.7,0.2 trail_light_range = 2.0 ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = -0.004 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 additional_inventory_weight = 0 additional_inventory_weight2 = 0 hit_absorbation_sect = af_baloon_absorbation [af_baloon_absorbation] burn_immunity = 0 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;------------------------------------------------------------------------------------------ [af_glass]:af_base $spawn = "artefacts\acidic_6_glass" class = ARTEFACT visual = dynamics\artefacts\af_glass.ogf description = st_af_glass_descr inv_name = st_af_glass_name inv_name_short = st_af_glass_name inv_weight = 0.5 inv_grid_x = 13 inv_grid_y = 0 cost = 18000 jump_height = .01 particles = artefact\af_acidic_idle det_show_particles = artefact\af_acidic_show det_hide_particles = artefact\af_acidic_hide af_rank = 3 lights_enabled = true trail_light_color = 0.5,0.7,0.2 trail_light_range = 2.0 ;скорости увеличения (уменьшения) health_restore_speed = 0.0009 radiation_restore_speed = 0.003 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 additional_inventory_weight = 0 additional_inventory_weight2 = 0 hit_absorbation_sect = af_glass_absorbation [af_glass_absorbation] burn_immunity = 0 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;------------------------------------------------------------------------------------------ ;------------------ Артефакты для электрической аномалии ---------------------------------- ;------------------------------------------------------------------------------------------ [af_electra_sparkler]:af_base $spawn = "artefacts\electric_1_electra_sparkler" class = SCRPTART ; физ объект visual = dynamics\artefacts\af_electra_sparkler.ogf description = st_af_electra_sparkler_descr inv_name = st_af_electra_sparkler_name inv_name_short = st_af_electra_sparkler_name inv_weight = 0.5 inv_grid_x = 5 inv_grid_y = 4 cost = 2000 jump_height = .5 ; игнорируется при типе SCRPTART particles = artefact\af_electra_idle det_show_particles = artefact\af_electra_show det_hide_particles = artefact\af_electra_hide af_rank = 1 lights_enabled = true trail_light_color = 0.6,0.7,0.9 trail_light_range = 2.0 artefact_activation_seq = af_activation_electra ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = 0.001 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 additional_inventory_weight = 0 additional_inventory_weight2 = 0 hit_absorbation_sect = af_electra_sparkler_absorbation [af_electra_sparkler_absorbation] burn_immunity = 0 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0.05 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;------------------------------------------------------------------------------------------ [af_electra_flash]:af_base $spawn = "artefacts\electric_2_electra_flash" class = SCRPTART visual = dynamics\artefacts\af_electra_flash.ogf description = st_af_electra_flash_descr inv_name = st_af_electra_flash_name inv_name_short = st_af_electra_flash_name inv_weight = 0.5 inv_grid_x = 10 inv_grid_y = 1 cost = 4000 jump_height = .1 particles = artefact\af_electra_idle det_show_particles = artefact\af_electra_show det_hide_particles = artefact\af_electra_hide af_rank = 1 lights_enabled = true trail_light_color = 0.6,0.7,0.9 trail_light_range = 2.0 artefact_activation_seq = af_activation_electra ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = 0.002 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 additional_inventory_weight = 0 additional_inventory_weight2 = 0 hit_absorbation_sect = af_electra_flash_absorbation [af_electra_flash_absorbation] burn_immunity = 0 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0.1 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;------------------------------------------------------------------------------------------ [af_electra_moonlight]:af_base $spawn = "artefacts\electric_3_electra_moonlight" class = SCRPTART visual = dynamics\artefacts\af_electra_moonlight.ogf description = st_af_electra_moonlight_descr inv_name = st_af_electra_moonlight_name inv_name_short = st_af_electra_moonlight_name inv_weight = 0.5 inv_grid_x = 5 inv_grid_y = 3 cost = 6000 jump_height = .1 particles = artefact\af_electra_idle det_show_particles = artefact\af_electra_show det_hide_particles = artefact\af_electra_hide af_rank = 2 lights_enabled = true trail_light_color = 0.6,0.7,0.9 trail_light_range = 2.0 artefact_activation_seq = af_activation_electra ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = 0.002 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 additional_inventory_weight = 0 additional_inventory_weight2 = 0 hit_absorbation_sect = af_electra_moonlight_absorbation [af_electra_moonlight_absorbation] burn_immunity = 0 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0.02 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;------------------------------------------------------------------------------------------ [af_dummy_battery]:af_base $spawn = "artefacts\electric_4_dummy_battery" class = ARTEFACT visual = dynamics\artefacts\af_dummy_battery.ogf description = st_af_dummy_battery_descr inv_name = st_af_dummy_battery_name inv_name_short = st_af_dummy_battery_name inv_weight = 0.5 inv_grid_x = 8 inv_grid_y = 4 jump_height = .01 cost = 6000 ;200 particles = artefact\af_electra_idle det_show_particles = artefact\af_electra_show det_hide_particles = artefact\af_electra_hide af_rank = 2 lights_enabled = true trail_light_color = 0.6,0.7,0.9 trail_light_range = 2.0 ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = 0.001 satiety_restore_speed = 0 power_restore_speed = 0.001 bleeding_restore_speed = 0 additional_inventory_weight = 0 additional_inventory_weight2 = 0 hit_absorbation_sect = af_dummy_battery_absorbation [af_dummy_battery_absorbation] burn_immunity = 0 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;------------------------------------------------------------------------------------------ [af_dummy_dummy]:af_base $spawn = "artefacts\electric_5_dummy_dummy" class = ARTEFACT visual = dynamics\artefacts\af_dummy_dummy.ogf description = st_af_dummy_dummy_descr inv_name = st_af_dummy_dummy_name inv_name_short = st_af_dummy_dummy_name inv_weight = 0.5 inv_grid_x = 19 inv_grid_y = 6 cost = 12000 jump_height = .0 particles = artefact\af_electra_idle det_show_particles = artefact\af_electra_show det_hide_particles = artefact\af_electra_hide af_rank = 3 lights_enabled = true trail_light_color = 0.6,0.7,0.9 trail_light_range = 2.0 ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = 0.002 satiety_restore_speed = 0 power_restore_speed = 0.002 bleeding_restore_speed = 0 additional_inventory_weight = 0 additional_inventory_weight2 = 0 hit_absorbation_sect = af_dummy_dummy_absorbation [af_dummy_dummy_absorbation] burn_immunity = 0 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;------------------------------------------------------------------------------------------ [af_ice]:af_base $spawn = "artefacts\electric_6_ice" class = ARTEFACT visual = dynamics\artefacts\af_ice.ogf description = st_af_ice_descr inv_name = st_af_ice_name inv_name_short = st_af_ice_name inv_weight = 0.5 inv_grid_x = 13 inv_grid_y = 1 cost = 18000 jump_height = .0 particles = artefact\af_electra_idle det_show_particles = artefact\af_electra_show det_hide_particles = artefact\af_electra_hide af_rank = 3 lights_enabled = true trail_light_color = 0.6,0.7,0.9 trail_light_range = 2.0 ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = 0.003 satiety_restore_speed = 0 power_restore_speed = 0.003 bleeding_restore_speed = 0 additional_inventory_weight = 0 additional_inventory_weight2 = 0 hit_absorbation_sect = af_ice_absorbation [af_ice_absorbation] burn_immunity = 0 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------ [af_compass]:af_base $spawn = "artefacts\compass" class = SCRPTART visual = dynamics\artefacts\af_compass.ogf description = st_compass_descr inv_name = st_compass inv_name_short = st_compass inv_weight = 0.5 inv_grid_x = 12 inv_grid_y = 1 jump_height = .2 cost = 50000 ;200 particles = artefact\af_electra_idle det_show_particles = artefact\af_electra_show det_hide_particles = artefact\af_electra_hide af_rank = 0 lights_enabled = true trail_light_color = 1.0,1.0,0.75 ;1.0,0.9,0.5 trail_light_range = 2.0 can_trade = false quest_item = false ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = 0.004 satiety_restore_speed = 0 power_restore_speed = 0.001 bleeding_restore_speed = 0 hit_absorbation_sect = af_compass_absorbation [af_compass_absorbation] burn_immunity = 0.02 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0.05 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0.01 chemical_burn_immunity = 0.02 explosion_immunity = 0 fire_wound_immunity = 0 ;------------------------------------------------------------------------------------------ [af_oasis_heart]:af_base $spawn = "artefacts\af_oasis_heart" class = SCRPTART story_id = jup_b16_oasis_artifact visual = dynamics\artefacts\af_cristall_plant.ogf description = st_oasis_heart_descr inv_name = st_oasis_heart inv_name_short = st_oasis_heart inv_weight = 0.5 inv_grid_x = 6 inv_grid_y = 4 jump_height = .2 cost = 50000 ;200 ;particles = artefact\af_acidic_idle det_show_particles = artefact\af_acidic_show det_hide_particles = artefact\af_acidic_hide particles_bone = cristall af_rank = 0 lights_enabled = true trail_light_color = 1.0,1.0,0.75 ;1.0,0.9,0.5 trail_light_range = 2.0 can_trade = false quest_item = true health_restore_speed = 0.0003 radiation_restore_speed = 0.004 satiety_restore_speed = 0.1 power_restore_speed = 0.001 bleeding_restore_speed = 0.002 hit_absorbation_sect = af_oasis_heart_absorbation [af_oasis_heart_absorbation] burn_immunity = 0 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;--------------------------------- [jup_b1_half_artifact]:af_base $spawn = "artefacts\af_psi_field" class = SCRPTART story_id = jup_b1_half_artifact visual = dynamics\artefacts\af_psi_field.ogf description = jup_b1_half_artifact_descr inv_name = jup_b1_half_artifact inv_name_short = jup_b1_half_artifact can_trade = false quest_item = true particles = artefact\artefact_mincer inv_weight = 1.0 inv_grid_x = 7 inv_grid_y = 4 jump_height = .2 cost = 1000 ;particles = artefact\af_electra_idle det_show_particles = artefact\af_electra_show det_hide_particles = artefact\af_electra_hide af_rank = 0 lights_enabled = true trail_light_color = 0.4,0.2,0.1 trail_light_range = 2.0 ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = 0.006 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 additional_inventory_weight = 0 additional_inventory_weight2 = 0 hit_absorbation_sect = jup_b1_half_artifact_absorbation [jup_b1_half_artifact_absorbation] burn_immunity = 0 ;коэффициенты иммунитета strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;--------------------------------- [af_quest_b14_twisted]:af_base $spawn = "artefacts\af_control" class = SCRPTART visual = dynamics\artefacts\af_control.ogf description = st_af_quest_b14_twisted_descr inv_name = st_af_quest_b14_twisted inv_name_short = st_af_quest_b14_twisted inv_weight = 3.0 inv_grid_x = 9 inv_grid_y = 1 jump_height = .2 cost = 1000 ;particles = artefact\af_acidic_idle det_show_particles = artefact\af_acidic_show det_hide_particles = artefact\af_acidic_hide af_rank = 0 lights_enabled = true trail_light_color = 0.4,0.6,1.0 ;0.85,1.0,0.5 trail_light_range = 7.5 can_trade = false quest_item = true attach_angle_offset = 1.922,1.551,-0.740 ;устанавливается в радианах Angle*PI/180 attach_position_offset = 0.15,0.002,0.25 attach_bone_name = bip01_r_hand auto_attach = false ;скорости увеличения (уменьшения) health_restore_speed = 0 radiation_restore_speed = 0.006 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 hit_absorbation_sect = af_control_absorbation [af_control_absorbation] burn_immunity = 0 strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0