[inventory_box] GroupControlSection = spawn_group discovery_dependency = $spawn = "devices\inventory box" class = S_INVBOX cform = skeleton visual = dynamics\equipment_cache\equipment_box_01_case.ogf script_binding = bind_physic_object.init [device_flare]:identity_immunities class = D_FLARE visual = dynamics\devices\dev_flare\dev_flare description = enc_weapons1_wpn_flare inv_weight = 0.2 inv_name = device_flare inv_name_short = device_flare_short inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 12 inv_grid_y = 7 slot = 11 cost = 50 default_to_ruck = true sprint_allowed = true control_inertion_factor = 1.0 work_time_sec = 10000 hud = device_flare_hud animation_slot = 7 working_particles = weapons\dev_flare_flame [device_flare_hud]:hud_base hands_position = 0.361999,-0.164000,0.106000 hands_orientation = 21.000044,-1.700000,0.000000 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 aim_hud_offset_pos = 0,0,0 aim_hud_offset_rot = 0,0,0 gl_hud_offset_pos = 0,0,0 gl_hud_offset_rot = 0,0,0 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 item_position = -0.031455,0.017528,0.136259 item_orientation = 62.783558,75.663406,-79.665085 item_visual = dynamics\devices\dev_flare\dev_flare attach_place_idx = 1 fire_point = 0.279000,-0.143000,-0.009000 fire_bone = flare_point anm_show = flare_draw anm_hide = flare_holster anm_idle = flare_idle anm_drop = flare_holster [detector_simple]:identity_immunities GroupControlSection = spawn_group $spawn = "devices\detector_simple" $prefetch = 32 class = DET_SIMP cform = skeleton visual = dynamics\devices\dev_detector_1\dev_detector_1.ogf hud = detector_simple_hud animation_slot = 7 inv_name = st_detector1 inv_name_short = st_detector1 description = st_detector1_descr slot = 8 ef_detector_type = 1 inv_weight = 0.5 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 9 inv_grid_y = 14 cost = 500 default_to_ruck = false af_radius = 30 af_vis_radius = 3 af_class_1 = af_cristall af_sound_1_ = detectors\art_beep1 af_freq_1 = 0.05, 2 af_class_2 = af_fireball af_sound_2_ = detectors\art_beep1 af_freq_2 = 0.05, 2 af_class_3 = af_medusa af_sound_3_ = detectors\art_beep1 af_freq_3 = 0.05, 2 af_class_4 = af_cristall_flower af_sound_4_ = detectors\art_beep1 af_freq_4 = 0.05, 2 af_class_5 = af_blood af_sound_5_ = detectors\art_beep1 af_freq_5 = 0.05, 2 af_class_6 = af_mincer_meat af_sound_6_ = detectors\art_beep1 af_freq_6 = 0.05, 2 af_class_7 = af_electra_sparkler af_sound_7_ = detectors\art_beep1 af_freq_7 = 0.05, 2 af_class_8 = af_electra_flash af_sound_8_ = detectors\art_beep1 af_freq_8 = 0.05, 2 af_class_9 = af_quest_b14_twisted af_sound_9_ = detectors\art_beep1 af_freq_9 = 0.05, 2 af_class_10 = jup_b1_half_artifact af_sound_10_ = detectors\art_beep1 af_freq_10 = 0.05, 2 af_class_11 = af_compass af_sound_11_ = detectors\art_beep1 af_freq_11 = 0.05, 2 attach_angle_offset = -1.303,-1.493,-1.202 attach_position_offset = 0.110,-0.019,0.000 attach_bone_name = bip01_l_hand auto_attach = false snd_draw = weapons\ak74_draw snd_holster = weapons\generic_holster [detector_base_hud]:hud_base attach_place_idx = 1 ;--from beretta hands_position = -0.021000,-0.160000,0.002500 hands_orientation = -0.500000,1.000000,1.149999 hands_position_16x9 = 0.033000,-0.189500,0.039000 hands_orientation_16x9 = 2.349998,2.749999,2.849998 aim_hud_offset_pos = 0,0,0 aim_hud_offset_rot = 0,0,0 gl_hud_offset_pos = 0,0,0 gl_hud_offset_rot = 0,0,0 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 [detector_simple_hud]:detector_base_hud item_position = -0.072424,0.030392,-0.012213 item_orientation = 324.640503,-189.627350,-183.009415 item_visual = dynamics\devices\dev_detector_1\dev_detector_1_hud fire_point = 0,0,-0.05 fire_bone = light_bone_2 fire_point2 = 0,0,0 fire_bone2 = light_bone_1 anm_show = dev_detector_1_draw anm_show_fast = dev_detector_1_draw ;_quick anm_hide = dev_detector_1_holster anm_hide_fast = dev_detector_1_holster_quick anm_idle = dev_detector_1_idle anm_idle_moving = dev_detector_1_idle_moving anm_idle_sprint = dev_detector_1_idle_moving anm_show_16x9 = dev_detector_1_draw_ws, dev_detector_1_draw anm_show_fast_16x9 = dev_detector_1_draw_ws ;_quick anm_hide_16x9 = dev_detector_1_holster_ws, dev_detector_1_holster anm_hide_fast_16x9 = dev_detector_1_holster_ws_quick anm_idle_16x9 = dev_detector_1_idle_ws, dev_detector_1_idle anm_idle_moving_16x9 = dev_detector_1_idle_moving_ws, dev_detector_1_idle_moving anm_idle_sprint_16x9 = dev_detector_1_idle_moving_ws, dev_detector_1_idle_moving flash_light_range = 0.1 onoff_light_range = 0.1 [detector_advanced]:detector_simple $spawn = "devices\detector_advanced" class = DET_ADVA visual = dynamics\devices\dev_detector_2\dev_detector_2.ogf inv_name = st_detector2 inv_name_short = st_detector2 description = st_detector2_descr inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 15 inv_grid_y = 7 cost = 1000 hud = detector_advanced_hud af_radius = 30 af_vis_radius = 4 af_class_12 = af_dummy_glassbeads af_sound_12_ = detectors\art_beep1 af_freq_12 = 0.05, 2 af_class_13 = af_night_star af_sound_13_ = detectors\art_beep1 af_freq_13 = 0.05, 2 af_class_14 = af_vyvert af_sound_14_ = detectors\art_beep1 af_freq_14 = 0.05, 2 af_class_15 = af_soul af_sound_15_ = detectors\art_beep1 af_freq_15 = 0.05, 2 af_class_16 = af_fuzz_kolobok af_sound_16_ = detectors\art_beep1 af_freq_16 = 0.05, 2 af_class_17 = af_electra_moonlight af_sound_17_ = detectors\art_beep1 af_freq_17 = 0.05, 2 af_class_18 = af_dummy_battery af_sound_18_ = detectors\art_beep1 af_freq_18 = 0.05, 2 [detector_advanced_hud]:detector_base_hud item_position = -0.078949,0.039172,-0.019197 item_orientation = 320.606964,-194.089020,-186.572464 item_visual = dynamics\devices\dev_detector_2\dev_detector_2_hud anm_show = dev_detector_2_draw anm_show_fast = dev_detector_2_draw ;_quick anm_hide = dev_detector_2_holster anm_hide_fast = dev_detector_2_holster_quick anm_idle = dev_detector_2_idle anm_idle_moving = dev_detector_2_idle_moving anm_idle_sprint = dev_detector_2_idle_moving anm_show_16x9 = dev_detector_2_draw_ws, dev_detector_2_draw anm_show_fast_16x9 = dev_detector_2_draw_ws ;_quick anm_hide_16x9 = dev_detector_2_holster_ws, dev_detector_2_holster anm_hide_fast_16x9 = dev_detector_2_holster_ws_quick anm_idle_16x9 = dev_detector_2_idle_ws, dev_detector_2_idle anm_idle_moving_16x9 = dev_detector_2_idle_moving_ws, dev_detector_2_idle_moving anm_idle_sprint_16x9 = dev_detector_2_idle_moving_ws, dev_detector_2_idle_moving [detector_elite]:detector_advanced $spawn = "devices\detector_elite" class = DET_ELIT visual = dynamics\devices\dev_detector_3\dev_detector_3.ogf inv_name = st_detector3 inv_name_short = st_detector3 description = st_detector3_descr hud = detector_elite_hud inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 5 inv_grid_y = 14 cost = 2000 ; elite x="0.00096" y="0.0035" ui_p = -0.02904,0.01,0.0364 ui_r = 0,90,0 af_radius = 30 af_vis_radius = 5 af_class_19 = af_eye af_sound_19_ = detectors\art_beep1 af_freq_19 = 0.05, 2 af_class_20 = af_fire af_sound_20_ = detectors\art_beep1 af_freq_20 = 0.05, 2 af_class_21 = af_gravi af_sound_21_ = detectors\art_beep1 af_freq_21 = 0.05, 2 af_class_22 = af_gold_fish af_sound_22_ = detectors\art_beep1 af_freq_22 = 0.05, 2 af_class_23 = af_baloon af_sound_23_ = detectors\art_beep1 af_freq_23 = 0.05, 2 af_class_24 = af_glass af_sound_24_ = detectors\art_beep1 af_freq_24 = 0.05, 2 af_class_25 = af_dummy_dummy af_sound_25_ = detectors\art_beep1 af_freq_25 = 0.05, 2 af_class_26 = af_ice af_sound_26_ = detectors\art_beep1 af_freq_26 = 0.05, 2 [detector_elite_hud]:detector_base_hud item_position = -0.071685,0.036188,-0.009934 item_orientation = 314.589233,-186.420761,-189.323669 item_visual = dynamics\devices\dev_detector_3\dev_detector_3_hud anm_show = dev_detector_3_draw anm_show_fast = dev_detector_3_draw ;_quick anm_hide = dev_detector_3_holster anm_hide_fast = dev_detector_3_holster_quick anm_idle = dev_detector_3_idle anm_idle_moving = dev_detector_3_idle_moving anm_idle_sprint = dev_detector_3_idle_moving anm_show_16x9 = dev_detector_3_draw_ws, dev_detector_3_draw anm_show_fast_16x9 = dev_detector_3_draw_ws ;_quick anm_hide_16x9 = dev_detector_3_holster_ws, dev_detector_3_holster anm_hide_fast_16x9 = dev_detector_3_holster_ws_quick anm_idle_16x9 = dev_detector_3_idle_ws, dev_detector_3_idle anm_idle_moving_16x9 = dev_detector_3_idle_moving_ws, dev_detector_3_idle_moving anm_idle_sprint_16x9 = dev_detector_3_idle_moving_ws, dev_detector_3_idle_moving [detector_scientific]:detector_elite $spawn = "devices\detector_scientific" class = DET_SCIE visual = dynamics\devices\dev_detector_4\dev_detector_4.ogf inv_name = st_detector4 inv_name_short = st_detector4 description = st_detector4_descr hud = detector_scientific_hud inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 19 inv_grid_y = 21 cost = 12500 ; elite x="0.00096" y="0.0035" ui_p = -0.02904,0.01,0.0364 ui_r = 0,90,0 af_radius = 30 af_vis_radius = 6 af_class_27 = af_oasis_heart af_sound_27_ = detectors\art_beep1 af_freq_27 = 0.05, 2 zone_class_1 = zone_mine_acidic_weak zone_class_2 = zone_mine_acidic_average zone_class_3 = zone_mine_acidic_strong zone_class_4 = zone_mine_electric_weak zone_class_5 = zone_mine_electric_average zone_class_6 = zone_mine_electric_strong zone_class_7 = zone_mine_gravitational_weak zone_class_8 = zone_mine_gravitational_average zone_class_9 = zone_mine_gravitational_strong zone_class_10 = zone_mine_thermal_weak zone_class_11 = zone_mine_thermal_average zone_class_12 = zone_mine_thermal_strong zone_class_13 = zone_mine_steam_weak zone_class_14 = zone_mine_steam_average zone_class_15 = zone_mine_steam_strong zone_class_16 = zone_mine_acidic_big zone_class_17 = zone_mine_chemical_weak zone_class_18 = zone_mine_chemical_average zone_class_19 = zone_mine_chemical_strong zone_class_20 = zone_buzz_weak zone_class_21 = zone_buzz_average zone_class_22 = zone_buzz_strong zone_class_23 = zone_mine_static_weak zone_class_24 = zone_mine_static_average zone_class_25 = zone_mine_static_strong zone_class_26 = zone_witches_galantine_weak zone_class_27 = zone_witches_galantine_average zone_class_28 = zone_witches_galantine_strong zone_class_29 = zone_mine_gravitational_big zone_class_30 = zone_gravi_zone zone_class_31 = zone_zharka_static_weak zone_class_32 = zone_zharka_static_average zone_class_33 = zone_zharka_static_strong zone_freq_1 = 0.05, 2 zone_freq_2 = 0.05, 2 zone_freq_3 = 0.05, 2 zone_freq_4 = 0.05, 2 zone_freq_5 = 0.05, 2 zone_freq_6 = 0.05, 2 zone_freq_7 = 0.05, 2 zone_freq_8 = 0.05, 2 zone_freq_9 = 0.05, 2 zone_freq_10 = 0.05, 2 zone_freq_11 = 0.05, 2 zone_freq_12 = 0.05, 2 zone_freq_13 = 0.05, 2 zone_freq_14 = 0.05, 2 zone_freq_15 = 0.05, 2 zone_freq_16 = 0.05, 2 zone_freq_17 = 0.05, 2 zone_freq_18 = 0.05, 2 zone_freq_19 = 0.05, 2 zone_freq_20 = 0.05, 2 zone_freq_21 = 0.05, 2 zone_freq_22 = 0.05, 2 zone_freq_23 = 0.05, 2 zone_freq_24 = 0.05, 2 zone_freq_25 = 0.05, 2 zone_freq_26 = 0.05, 2 zone_freq_27 = 0.05, 2 zone_freq_28 = 0.05, 2 zone_freq_29 = 0.05, 2 zone_freq_30 = 0.05, 2 zone_freq_31 = 0.05, 2 zone_freq_32 = 0.05, 2 zone_freq_33 = 0.05, 2 [detector_scientific_hud]:detector_base_hud item_position = -0.071685,0.036188,-0.009934 item_orientation = 314.589233,-186.420761,-189.323669 item_visual = dynamics\devices\dev_detector_4\dev_detector_4_hud anm_show = dev_detector_3_draw anm_show_fast = dev_detector_3_draw ;_quick anm_hide = dev_detector_3_holster anm_hide_fast = dev_detector_3_holster_quick anm_idle = dev_detector_3_idle anm_idle_moving = dev_detector_3_idle_moving anm_idle_sprint = dev_detector_3_idle_moving anm_show_16x9 = dev_detector_3_draw_ws, dev_detector_3_draw anm_show_fast_16x9 = dev_detector_3_draw_ws ;_quick anm_hide_16x9 = dev_detector_3_holster_ws, dev_detector_3_holster anm_hide_fast_16x9 = dev_detector_3_holster_ws_quick anm_idle_16x9 = dev_detector_3_idle_ws, dev_detector_3_idle anm_idle_moving_16x9 = dev_detector_3_idle_moving_ws, dev_detector_3_idle_moving anm_idle_sprint_16x9 = dev_detector_3_idle_moving_ws, dev_detector_3_idle_moving